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strike rapier // User Search
strike rapier // User Search
Dec 6, 2003, 4:30pm
'Because theyre rather busy and 3.5 is still being worked on for the current
features'...
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:3fcf9be1$1 at server1.Activeworlds.com...
> I think since 3.5 has tabs, why not detach the chat window too!
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Dec 8, 2003, 5:58pm
You think Shamus and Grimm could make something like Second Life? Chances
are the SDK coders would end up making all the ruddy physics code! (Or
stealing it from somewhere else)
- MR
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3fd3d815$1 at server1.Activeworlds.com...
> Yeah if AW became like second life and you could import objects and create
> custom scripts for them. *Drools*
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Dec 15, 2003, 8:45pm
[View Quote]"python ind." <meowmix65 at hotmail.com> wrote in message
news:3fdd3044$1 at server1.Activeworlds.com...
> no thats gay
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Dec 16, 2003, 6:53pm
GMm./r^2
You think Shamus could code could code that radially?!?!?! Ive gota bigger
chance of being able to integrate the damned thing.
- MR
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:3fdf67d4 at server1.Activeworlds.com...
> OBJECT GRAVITY
>
> would be great you could do your create sticky thing with it by setting
the
> object to something like
>
> create gravity 0 10 0 (X Y Z where 10 would be the highest you could set
it
> to)
>
> or
>
> create gravity 10 10 10 (for spherical objects to make kickass planets
with
> a spherical output)
>
> you see what I am getting at here?
>
> -C P
>
>
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Dec 16, 2003, 8:05pm
Technically accurate...
However it would require vector addition of every single object, including
in their move positions (kinda like the lighting commands) and it would have
to be updated every single frame as naturally, you will be pulled closer,
there would never ever be any standing still (unless you teleported to exact
coordinates between 2 opposing forces.
- MR
[View Quote]"bowen" <ten.sardna at newob> wrote in message
news:3fdf753f at server1.Activeworlds.com...
> strike rapier wrote:
>
bigger
>
> Well most people don't realize that gravity isn't a pull, but a bending
> of space-time. So you have to simulate the bend (Which happens to be a
> pull in most cases -- which is what we can best simulate). So basically
> everything that's allowed would have to move towards that object. It
> can be done... but it'd takes some seriuos testing and a completely
> revamped physics engine. In AW's case I'm guessing it's going to be
> processor intensive.
>
> --
> --Bowen--
> http://bowen.homelinux.com
> Give me ideajuice.
> I am in no way a physicist. Any views on gravity I have may be proven
> wrong in the future. As far as I've heard, Hawkings agrees with me at
> this point in time.
>
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Dec 17, 2003, 4:32pm
Actually... because AW objects don't have a (visible) unit of friction
assigned to em, the frictional coefficent mew would be ziltch.. as a result
you would be able to move across any plane perpendicular to the
gravitational field... But wouldent be able to move up very quick...
- Mark R
PS: For those of you that are interested... Im making a rail gun for my
physics project (and calling it 'magnetic momentum'.. just so they let me do
it) and I just fired a 200g mass out of the end of it using a meager 20
volts... at 30 miles per hour... and the powerpack goes up to 5Kv
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3fdfbe00$1 at server1.Activeworlds.com...
> 10... max gravity?.... "help i cant move.. im stuck to this object" that
> is like more powerful then superglue
>
> c p wrote:
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Dec 18, 2003, 4:40pm
Well did another test today...
This time I used an set of 800 coil electromagnets in series... Accelerated
via 22 volts across each and timed switches... Few failed attempts...
Decided to try and remove the friction from the surface... so made a little
trolley type device outta something a bit like Lego, but actual design
quallity...
Results: Big hole in the dampener at the end... BIG hole....
- MR
Dec 18, 2003, 7:32pm
Well I did only use one piece... therefore I am right, and your a twit :P
- MR
[View Quote]"bowen" <ten.sardna at newob> wrote in message
news:3fe20807$1 at server1.Activeworlds.com...
> strike rapier wrote:
>
Accelerated
little
>
> LEGO's. I would've also accepted legos and LEGOs as the correct term.
> The correct term is LEGO Bricks for the plural form, therefore, using a
> proper contraction as defined in the British dialogue of English, LEGO's
> is as close as possible to the original plural verb. Even LEGO would've
> been more correct.
>
> --
> --Bowen--
> http://bowen.homelinux.com
> Give me ideajuice.
>
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Dec 31, 2003, 8:15pm
I mean heck, while were at it... Lets just start adding whole new lines to
the headers!
GET /objectpath/textures.php?file=avatarfront1.jpg HTTP/1.0
Referer: ActiveWorlds/AWTeen/1032n_1039w_12a_201
aw_data: citizen#1 AWLD
aw_data: citizen#2 password: H1*^%Bs54
aw_data: browser_crc: 1307096195
aw_data: browser_limit: PG/NoPorn
aw_data:
lets_increase_the_size_of_these_headers_just_a_little_more_till_theyre_pract
ically_impossible_to_parse_and_keep_making_everything_so_rediculously_more_c
omplicated_than_it_needs_to_be_shall_we
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fef4160 at server1.Activeworlds.com...
> If the referrer string contained the users rating level,
> OP path servers could provide content appropriate to
> the rating level the user has selected.
>
> This would allow for example a museum world with
> a G rating, but which could display nudes by a given
> artist if the users level were PG or higher, and a more
> mundane work by that artist if the visitors rating level
> was G
>
> Although this can be done using cookies, using cookies
> or sessions precludes *all* content coming from your
> OP path from being cached.
>
> Anything of this nature (i.e. the users language settings,
> the users prefferred gender, the users cit #) that can be
> placed in the referrer string allows an OP path to deliver
> content dynamically that can still be cached.
>
>
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Jan 2, 2004, 4:20pm
I hate strtok... so I made my own to break it down into a linked list of
strings.
- MR
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3ff5723d$1 at server1.Activeworlds.com...
> strtok() is your best friend in C/C++
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Jan 2, 2004, 5:53pm
void* is my best friend :)
- MR
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3ff5b688 at server1.Activeworlds.com...
> I hate strtok... so I made my own to break it down into a linked list of
> strings.
>
> - MR
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3ff5723d$1 at server1.Activeworlds.com...
>
>
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Dec 31, 2003, 7:43pm
Banned... how? heh Its impossible
- MR
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:3ff33d3e$1 at server1.Activeworlds.com...
> certain people,rossyboy in particular, use seekerbots to annoy people,
> there's no reason to have them, people say no to join, and a person uses a
> seekrbot to find them, then people like rossyboy bypasses join altogether
> just to annoy people, he follows particular people with it invites allot
of
> his friends, so if you don't have groundcover on ur build yet, he will
> vandalize it. another thing people do is they find property, it may be
> helpful to finds your own but when you use it to find others it sucks, it
> gets rid of all privacy you could want in aw.
>
> If I want to be alone and make like an ocean or something just to stare at
> and reflect, 5 minutes later people with a seekrbot come by and throw a
> party.
>
> I think they need to be banned!
>
>
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Jan 1, 2004, 5:21pm
For what reason?....
- MR
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3ff4291a at server1.Activeworlds.com...
> This is a standard HTTP 1.1 header. Please support it.
>
>
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Jan 1, 2004, 6:45pm
Erm.. but they have to be in the world to get the objects....
- MR
[View Quote]"bowen" <ten.sardna at newob> wrote in message
news:3ff482fa at server1.Activeworlds.com...
> strike rapier wrote:
>
> So users don't accidently waste 10 seconds of their time clicking a
> world with people in it and not have it be in their native language...
> of course.
>
> --
> --Bowen--
> http://bowen.homelinux.com
> Give me ideajuice.
>
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Jan 1, 2004, 6:49pm
You have to consider you would need to actually set this inside the browser,
if only for testing purposes, if you end up having to cache every single
version in every single language you provided, simply to make sure its
right, and the AW browser has no capability for caching files of the same
name, but different language responses. It goes a lot deeper than just 'put
it in the ruddy string'
- MR
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3ff48610 at server1.Activeworlds.com...
> Generally for the purpose which it's intended... to deliver appropriate
> content to the requester based on their lanugage preference.
>
> Even with the built in web browser, the users language preference
> is transmitted with GET requests via the Accept-Language header,
> just as it should be.
>
> The 3D browser however does not provide an Accept-Language
> header with it's GET requests.
>
> I feel that it would be very appropriate for it to do so.
>
> AWI obviously feels strong enough about the international market
> to allow for the buttons and menus and help files to be swapped
> out with versions covering other languages according to a choice
> the user makes in their settings.
>
> The users settings should extend to the OP path so that the content
> can also be sensitive to their choice.
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3ff4732a at server1.Activeworlds.com...
>
>
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Jan 3, 2004, 11:30am
7 : 99
:O :O
- Mark R
[View Quote]"brock" <BrockL at iceflare.net> wrote in message
news:3ff5f5e5 at server1.Activeworlds.com...
> Agreed
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Jan 3, 2004, 11:41am
I would like a proper flight mode, to fully compliment the new 3.5 'click in
the middle and pointer' feature... Something where banking turns you
relative to speed....
Infact, shamus, you write the graphics banking, and I will write you the
physics code for it!
Jan 3, 2004, 5:39pm
Erm that feature was already explained by AWI dude :O
- MR
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:3ff6fa78$1 at server1.Activeworlds.com...
> great idea strike, let me remind you of something posted in beta by you
> "rather than post it in the ngs to break confidentiality (C P)..."
>
> all I got to say, but great idea
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3ff6c6a7 at server1.Activeworlds.com...
'click
> in
>
>
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Jan 3, 2004, 8:14pm
The problem with this is... you would have to have all activates on a
callback so everyone sees them at (roughly) the same time.
- MR
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:3ff73b88$1 at server1.Activeworlds.com...
> We need a activate command that lets everyone see the action that happens.
> :-)
>
> EX:
> Activate rotate 15 time=1 target=all on a door
> (this would cause everyone to see the door rotate)
>
> Also since target is used for url in the command maybe change my idea
> to -Activate rotate 15 time=1 all.
>
> -C P
>
>
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Jan 4, 2004, 12:12pm
Upgrade it man! For crying out loud its absolute shite! I search for 'beta
notes' and end up with the first 50 or so SDK pages just because Roland
gives notes at the bottom!
- MR
Jan 4, 2004, 4:21pm
I agree, most the GK's should be locked up for using group power to gain
control over people...
:)
- MR
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3ff822bb at server1.Activeworlds.com...
> That the wrong being done in AW would stop. It is wrong to make things
> affect someone's life in their local area from AW. It is deeply
saddening.
> It is wrong to spread wrong doing, it is wrong to be involved in helping
to
> spread wrong doing. It should be illegal if it isn't and people in AW
that
> are involved in treating people badly, especially a group effort,
especially
> to gain power over people, should have to face legal consequences for
their
> actions.
>
>
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Jan 4, 2004, 5:09pm
I think its about time these could be installed directly as an NT service :)
- MR
Jan 5, 2004, 4:51am
I managed to set each up as a service, but I am thinking perhaps they need
to add it to the installers instead of making users having to do the config
the hard way. (Executive Paths are orrid in hex)
- MR
[View Quote]"andras" <andras at andras.net> wrote in message
news:3ff88b21 at server1.Activeworlds.com...
> xelag wrote:
>
>
> SRVANY is your friend :)
> I installed all worlds servers as a service with no trouble
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
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Jan 12, 2004, 7:45pm
Ok now your just pissing me off... You have cause enough trouble as it is!
Jan 12, 2004, 7:51pm
is there an echo in here or is it just me? LOL
Jan 17, 2004, 10:27pm
Ive seen it used with my frame-based TV... the frames combine and then are
shifted though at the viewers leasure.
- MR
[View Quote]"ubermonkey" <monkey at monkey.com> wrote in message
news:40073482$1 at server1.Activeworlds.com...
> http://www.activeworlds.com/help/aw34/frame_command.html
>
> Can't say I've ever used that one.
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Jan 17, 2004, 10:13pm
Thats not what area full is for my friend... Area full determins the maximum
data that can be stored in the database per-cell; as such can maximise speed
and send one cell in one burst.
- MR
[View Quote]"sgeo" <~~~> wrote in message news:40073bff$1 at server1.Activeworlds.com...
> Area Full should not be calculated on how many characters there are in
desc.
> action, etc. It should be calculated based on the structure of the objects
>
>
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Jan 21, 2004, 5:24pm
You have to supply the winsock data though a buffer, so when its full you
cant add any more commands. Its why sending huge strings though winsock at
once wont work.
- Mark R
[View Quote]"sgeo" <~~~> wrote in message news:400dd034$1 at server1.Activeworlds.com...
> Crosspost to SDK and wishlist:
> Is error 446 Out Buffer Full just a technical restriction, or is there a
> reason for it. It would be nice to be able to change the limit.
>
>
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Jan 26, 2004, 7:17pm
Nah, because the SDK has to queue the messages so that it can send it with
the individual packets.
- MR
[View Quote]"sgeo" <~~~> wrote in message news:40153966$1 at server1.Activeworlds.com...
> Wouldn't that be a Winsock error and not an SDK error?
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Jan 24, 2004, 2:48am
Actually... it shouldent be that hard, capture the OnNavigate2 message and
parse it.
- Mark R
[View Quote]"jacob the m hero" <jacob2000caca at yahoo.ca> wrote in message
news:4011f0ea$1 at server1.Activeworlds.com...
> lol...Your not on AWI
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