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strike rapier // User Search
strike rapier // User Search
Jan 25, 2003, 2:52pm
Nah because this would most probably be abused by certain worlds and
organisations...
-Mark
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3e32af26$1 at server1.Activeworlds.com...
> I was thinking about something similar just recently... It would be nice
for a person ejecting someone to be able to set it so that for a certain
amount of time starting on their next successful entry into the world they
would only be able to hear and talk to people with PS status, unless someone
with PS chooses to end that for them. That way for example a person could
be ejected for 5 minutes but with an hour of public mute so whether they
come back 5 minutes later or the next day they would have to either spend an
hour in that world before they could talk to anyone besides PS people again,
or convince someone with PS that they will behave if they are allowed to
talk earlier.
>
> TechnoZeus
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Feb 5, 2003, 11:19pm
So most people wont even consder downloading something that size when they
could probably code it quicker than the time to download it on dialup :S
- Mark
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns9319CEF77EC5petrossa at 64.94.241.201...
> "d a n" <awdan at aol.com> wrote in news:3e4162a5 at server1.Activeworlds.com:
>
>
> so?
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Feb 7, 2003, 11:59pm
Dont need to dear chap, I have Echelon. lol
- Mark
[View Quote]"baron sweetman" <petrossadeletethis at msn.com> wrote in message
news:Xns931A694F75344petrossa at 64.94.241.201...
> it took me 8 months full time to code it, and i have 25 years of
> experience in coding. Good luck if you try to whole bot quicker then to
> download it
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Feb 2, 2003, 10:37pm
I wish all of the above and that once in a while people would come up with
origional wishes.
- Mark
[View Quote]"ryan jacob" <ryan_jacob at hotmail.com> wrote in message
news:3e3db8d5$1 at server1.Activeworlds.com...
> I wish we had confirmation that our wishes have been acknowledged...
>
> Ryan Jacob
>
> "jstone2004" <j at jlife.net> wrote in message
> news:3e3da5cd$1 at server1.Activeworlds.com...
> move
> the
>
>
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Feb 11, 2003, 4:20pm
rofl! Point to Bill
- Mark
[View Quote]"calpantera" <bill at activeworlds.com> wrote in message
news:3e47ba0e$1 at server1.Activeworlds.com...
> acknowledged
>
> Bill
>
>
> "swe" <swe at swe-e.com> wrote in message
> news:3e4437b8 at server1.Activeworlds.com...
> same
relative
> to
>
>
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Feb 7, 2003, 4:56pm
Oh they are... just not when we have something better to do...
- Mark
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e439383 at server1.Activeworlds.com...
> I thought they might be to discuss aw and maybe help people with questions
> and queries. And I also thought it was a place to post information and
not
> somewhere where every bit of information posted is contradicted or put
down.
>
> "john" <john at 3d-reality.com> wrote in message
> news:3e42d7ba at server1.Activeworlds.com...
> DYING
STUFF.
> WILLING/ABLE
>
>
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Feb 8, 2003, 9:04pm
Agreed... o_0
- Mark
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3e4584f3$1 at server1.Activeworlds.com...
> that made absolutely 0 sense...
>
> J
>
> "coryashire" <Coryashire at att.net> wrote in message
> news:3e4575e7 at server1.Activeworlds.com...
object.
>
>
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Feb 12, 2003, 5:56am
Or even the sdk....
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3e49a8ca$1 at server1.Activeworlds.com...
> you can also go to the bots newsgroup :-) it can be a lot of help!
>
> J
>
> "goddess innie" <ami at chazdesigns.com> wrote in message
> news:3e486c85 at server1.Activeworlds.com...
program
> a
> someone
>
>
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Feb 13, 2003, 7:24pm
Nah, the SDK is probably the best ^_^
- Mark
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3e4b1da3$1 at server1.Activeworlds.com...
> yeah, wishlist doesn't seem to do it justice, does it?
>
> J
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e49fe48 at server1.Activeworlds.com...
>
>
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Feb 20, 2003, 5:41pm
Ere Ere!
- Mark
[View Quote]"grimble" <grimble2000 at btinternet:com> wrote in message
news:3e54b16b$1 at server1.Activeworlds.com...
> Its been a while since I put a new wish in here, so I thought I'd drag up
an
> old one. We have a new version of AW on the horizon, with a few changes to
> the SDK - some of which are useful, some of which are necessary to support
> the new browser functionality (i.e. approximately 1 million new world
> attributes), but nothing on the scale of the "Object click events now
> include the Object X, Y, Z, Description, etc....." revelation.
>
> One item that contiunues to raise its head from developers is the rather
> lacking "AW_EVENT_OBJECT_DELETE" event attributes, currently residing in
the
> "it would be so much more useful if" category for most developers. The
wish
> is, of course, that the object attributes be included in the event like
the
> "Click" event now has ... so that a deleted object can be restored should
> this be necessary without the need to query the cell in case someone does
> delete it.
>
> I'm not trying to second guess any reasons its not been addressed
previously
> (like at the same time as the click event got the benefit of these useful
> attributes) or the difficulty associated in implementing it. I would like
to
> know, though, whether this one item pencilled in for a future realease, or
> whether its technically a big issue because of legacy code.
>
> This request gets brought up a lot by SDK users, so a timely appearance
> would be welcome. I was disappointed to see that it wasn't included in
build
> 29 as it gives world management bots the power they need to rectify
"issues"
> with deletions. While I'm here ... if possible, identifying the object
> number/cell of the deleted object in the AW_EVENT_OBJECT_ADD event (for an
> object- move) would also make a lot of people's lifes much much easier.
>
> Ta,
>
> Grims.
>
>
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Mar 3, 2003, 8:54pm
If sdk methods such as:
aw_world_attributes_send and
aw_world_rights_set
were implimented this would be possable.
- Mark
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e5ba1fb$1 at server1.Activeworlds.com...
> I think AW should have fog areas...although Mr Brain informed me that
atcual
> fog in an area all the time is impossible I suggested this:
>
> Have it so as you get closer to the area, the fog slowly builds up... it
> would RULE!
>
>
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Feb 28, 2003, 4:07pm
Im attempting to add this to my Echelon World Core
- Mark
[View Quote]"equin0x" <equin0x at activeworlds.com> wrote in message
news:3e5d6b9c$1 at server1.Activeworlds.com...
> I am on a roll with the new features today, anyhoo, here we go...
>
> A feature to allow others to see objects move when clicked on, such as
when
> opening a door, I would like all to see that I opened the door and walked
> in, not just them seeing me walk through a closed door.
>
>
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Mar 8, 2003, 2:36pm
Wouldent be the first time... Would it Dan ol'd chap?
[View Quote]"milesteg" <MilesTeg at nerim.net> wrote in message
news:3e69fb55 at server1.Activeworlds.com...
> that is wrong dan
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Mar 10, 2003, 7:26pm
ummm Dosent the uniserver already have a database of world attributes, 1
more is not gonna hurt after a 5 min conversion to add the extra byte
needed.
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e6c6e7e at server1.Activeworlds.com...
> There are two ways I can think of right now that something of that nature
could be implemented.
>
> The first, and probably the easiest, would be to simply have a list of
world name stored in a special text file that would be hidden from the
worlds list.
>
> The second, would be to set up an ini style database, with world
categories in it, and allow you to place any world in any category, but only
in one category at a time. For example, you could make a category named
Favorites, one named Fun Worlds, one named Interesting Places, and one named
Bad Places, and move all of the worlds you want to avoid into the Bad Places
list, so they wouldn't show up in th uncategorized list or any of your other
categories.
>
> Alternately, I suppose it would be possible to use both the list of hidden
worlds and the world categories, in which case it would make more sense to
allow a world to be in any number of categories at once.
>
> TechnoZeus
>
> "einga" <kandykorn11 at hotmail.com> wrote in message
news:3e6c5a3e at server1.Activeworlds.com...
like to
from my
but
>
>
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Mar 13, 2003, 4:10pm
well yes... but we have very rarley had uniserver bugs.
- Mark
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns933BC6C26A1C1kahatkahnewsdotcjbdo at 64.94.241.201...
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in
> news:3e6d0316 at server1.Activeworlds.com:
>
>
> Thing is that all the changes made to AW seem to generate ten strange bugs
> each... Even the bugfixes make bugs they're meant to fix worse.
>
> KAH
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Mar 12, 2003, 4:11pm
Yeah, and with 3.4 we have finally nuked the cylinder chat radial
- Mark
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns933CB6AB94308kahatkahnewsdotcjbdo at 64.94.241.201...
> "jstone2004" <j at jlife.net> wrote in
news:3e6ea5bb at server1.Activeworlds.com:
>
doesn't
>
> This is possible in 3.4. It's been called chat zones.
>
> KAH
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Mar 13, 2003, 4:09pm
(Its a good thing)
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e6f78bc at server1.Activeworlds.com...
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e6f783d$1 at server1.Activeworlds.com...
>
> And your point is?
>
> --Bowen--
>
>
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Mar 14, 2003, 8:46pm
Its a cylinder in AW.
- Mark
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e70cc37 at server1.Activeworlds.com...
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e70c95d at server1.Activeworlds.com...
>
> But theoretically, that's how it works. I mean your talking range isn't a
square or
> an parallelogram or something like that. Unless I missed something,
someplace.
>
> --Bowen--
>
>
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Mar 15, 2003, 8:44am
Agreed. It *Should* Be
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e728d60 at server1.Activeworlds.com...
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e725be2 at server1.Activeworlds.com...
>
> Hmm, it should be a sphere.
>
> --Bowen--
>
>
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Mar 15, 2003, 11:06am
bugger the world option, my chat is (for the most part) spherical, not cubic
>_<
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e730b91$1 at server1.Activeworlds.com...
> Perhaps a world option would be even better.
>
> TechnoZeus
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e730428 at server1.Activeworlds.com...
>
>
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Mar 12, 2003, 4:15pm
This would finally complete the movement set after 3.4... Tilt, Roll, Up,
Down, Left, Right.... Would be sweet, especially if AW wanted to make it
like planes and tilt when your rotating and moving :D
- Mark
Mar 13, 2003, 4:09pm
Umm Brant, the updates are now so often it would indicate it is extremly
close. Dont comment on Beta's status unless you are fully aware of it :)
- Mark
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3e6fcc2b$1 at server1.Activeworlds.com...
> Please! 3.4 isn't even anywhere near release and you're suggesting more
> changes. You should know by reading ENZO's comments to be careful with
what
> you wish for :)
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e6f793b at server1.Activeworlds.com...
Up,
>
>
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Mar 17, 2003, 4:37am
Mirror bot ;)
- Mark
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3e74d16c$1 at server1.Activeworlds.com...
> very good idea, are you going to tell me how to make the User Reflect? we
> tried that before..
> "john" <john at 3d-reality.com> wrote in message
> news:3e74cab9$1 at server1.Activeworlds.com...
the
> image
range
> a
> moves
right
>
>
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Mar 30, 2003, 8:03pm
nah a Mirror bot normally would be much better, you could make it jump out
the mirror and bite the persons head off!!
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e757031$1 at server1.Activeworlds.com...
> I'll accept that answer, as soon as the AW browser comes with a built in
programming language and compiler for writing bots. :)
>
> TZ
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e756d10 at server1.Activeworlds.com...
we
exactly
the
already
using
the
and
for
whatever
>
>
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Mar 30, 2003, 7:43pm
Yes J... very wise..
*Walks around swirling around keyring with TP, JAM and Jstone2004 PPW's on
it*
- Mark
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3e865aa7 at server1.Activeworlds.com...
> that can easily be done by making a private list of who has your ppw :-) I
> very rarely give out mine, and it's good to be very careful who you give
> your ppw to
>
> J
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Mar 30, 2003, 8:02pm
*should* be possible via 3.4 plugin server ^_^
- Mark
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e8480fb$1 at server1.Activeworlds.com...
> I think rights should have a checkbox next to them: "Allow use by users
> using PPWs" or "AUBP" (Allow use by privilege)
>
> Like enter.. heh!
>
>
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Mar 30, 2003, 8:06pm
badddd idea unless the user can choose... they may wish to hide until a
situation requiring PS appears.
- Mark
[View Quote]"lady barbara" <barbeisner at msn.com> wrote in message
news:3e84a3d0 at server1.Activeworlds.com...
> This is a realitively simple "wish", but I do think it could really be of
> help. I propose that those names of members who are in already talking
in
> bold -- PS-- in the text box should also be in bold in the
"Whisper/Users"
> List down below.
>
> Regards,
> Lady Barbara
> aka Barbara Eisner
>
>
>
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Apr 1, 2003, 4:29pm
then theyre in the whisper list anyhow..
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e880797$1 at server1.Activeworlds.com...
> She did say "already talking" in bold.
>
> TZ
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Apr 2, 2003, 3:23pm
ahhh, mmmm don't necessarily know about that idea, whisper is often used to
nuke the PS without changing rights. Its like shouting whispers.
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e89f731$1 at server1.Activeworlds.com...
> Right. She wasn't asking to have them added to the whisper list. She was
asking to have those that are talking in bold also show in the whisper list
in bold.
>
> TechnoZeus
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e89da89 at server1.Activeworlds.com...
>
>
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Apr 3, 2003, 3:13pm
back feck dat. Its orrible... Is it even possible?
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e8be8f2 at server1.Activeworlds.com...
> Sorry. I will attempt to state it more clearly this time. She was
talking about the name in the whisper list, not the whispers themselves. In
other words, the suggestion was to have the names of public speakers show up
in the whisper list in bold when they are listed.
>
> TechnoZeus
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e8b1c92 at server1.Activeworlds.com...
to
was
list
>
>
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