|
joeman // User Search
joeman // User Search
Dec 24, 2004, 2:24am
Could've replied in your original post about the same thing. ;)
[View Quote]strike rapier wrote:
> I would very much like a Unique Login ID (4 byte long or perhaps an __int64)
> to be assigned to each user when they log in and that is only used once (ie:
> incremented each time).
>
> This would allow bots to syncronise the avatars that they see by logs for
> example:
>
> aw-12345 would be the same to one bot as aw-12345 would be to another bot.
>
> Very very handy for security purposes.
>
> - MR
>
>
|
Dec 24, 2004, 6:20am
A few points.
1. An __int64 would be silly when working in a 32bit processing
environment. I doubt even 2% of AW users have 64bit processors. Why
the need for extra cycles? 4 numerical bytes would be sufficient for
your purpose.
2. Session number. I submit this to you: If every bot can only enter
one world, then every instance of that bot in the world would have
navigated through the login, and received its own session number. So,
each bot, regardless of the naming similarities, would have a different
session number. This number is about as unique as you're going to get,
and the world server used it as a unique point of reference for a while.
Currently, you have more luck of bleeding jello from your eyes than
finding a session number collision. If this happens, save some for me,
watermelon flavor is my favorite. Session number counter is reset when
uniserver server is restarted, happens a lot now though ;) ; but quite
necessary from time to time as we don't want to exhaust the session
number pool (or it could just return to its default value when it gets
out of bounds, don't know, or care).
3. As for logging, logging the session number, time frame of the login,
name, sip, anything else would be sufficient. You could even hash these
things together into a crazy long unreadable number! Bot A will see Bot
B just the same as Bot C sees Bot B, both A and C will get the same
session number returned to them when Bot B joins their vision.
4. As for AW secutiry purposes... BAHAHAHAH... I mean, whats the point?
Hugs!
-Joe
[View Quote]strike rapier wrote:
> I would very much like a Unique Login ID (4 byte long or perhaps an __int64)
> to be assigned to each user when they log in and that is only used once (ie:
> incremented each time).
>
> This would allow bots to syncronise the avatars that they see by logs for
> example:
>
> aw-12345 would be the same to one bot as aw-12345 would be to another bot.
>
> Very very handy for security purposes.
>
> - MR
>
>
|
Jan 6, 2005, 2:26am
I dont think AW was programmed in VB 6, sorry.
[View Quote]strike rapier wrote:
> Piss easy - Should they decide to (they know what) I will even write it for
> them.
>
> - Mark R
>
> "whitestar." <gzanone[no-spam] at optonline.net> wrote in message
> news:41dc702e$1 at server1.Activeworlds.com...
>
|
Jan 6, 2005, 3:28am
You're obviously not doing something right then.
[View Quote]strike rapier wrote:
> Ahhh that's ok then..
>
> The bot im working on at the moment is closing on 20,000 lines of C++ :)
>
> - Mark R
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:41dcbe13$1 at server1.Activeworlds.com...
>
>
>
>
|
Jan 6, 2005, 6:23pm
................................. why?
[View Quote]orb wrote:
> Thought something a bit far out , but how about an rwx that accepts html.?
>
>
|
Mar 9, 2005, 8:55pm
Sounds like a easily abused feature.
-Joe
[View Quote]SWE wrote:
> Would be nice if when a visitor comes into a world, they could rate it, out
> of either 5 stars, or out of 10. and then, it would show on the world list,
> and so, would make world hoping alot more interesting, when you know which
> worlds are well built.
>
> -SWE
>
>
|
Oct 1, 2005, 7:46pm
I believe that DirectX in any mode is limited to 8 lights at a time.
-Joe
[View Quote]Captain MAD Mike wrote:
> One of the biggest pros that OpenGL mode has over DirectX mode is that
> OpenGL can software render as many lights as the browser sees. However,
> since OpenGL performs worse (at least for me) and has terrible-looking
> skyboxes (visible seams), it would be nice to have the software-rendered
> lighting in DirectX mode, so we get the best of both worlds :) It just looks
> awful when I walk through a heavily-lit area, and half the lighting doesnt
> get rendered.
>
> -CMM
>
>
|
Oct 28, 2005, 3:05pm
The benefits of an automated crash report are debatable. As a
developer, I find it easier to recreate the bug on my own machine and
then trace it down, rather than be handed a minidump file and told to
find the bug in the code.
Activeworlds already has a debug logging feature, which helps trace down
crashes and bugs anyways. If you're crashing, and can recreate the
crash, best to turn on the debug log in your ini file and send it to the
developers, and tell them how you created the crash.
-Joe
[View Quote]Siliconmana wrote:
> Why not? Second life has it. I have frequent crashes on two machines.
>
> Siliconmana :)
>
> "SW Comit" <sam at usamedia.tv> wrote in message
> news:43617be5 at server1.Activeworlds.com...
>
>
|
Nov 16, 2005, 8:58pm
But think about the colors!!
-Joe
[View Quote]Andras wrote:
> LtBrenton wrote:
>
>
> Concept is good.
>
> I wonder what made you the urge to post this 15 lines in HTML bloating
> the whole post to 128 lines according to Thunderbird??
> Is there anything the plain text did not deliver in this message?
> IMHO people reading the newsgroups understand your post without the
> fancy colors.
>
> Any opposition?
|
Nov 17, 2005, 10:25pm
You sure do love your colors. Reply below.
[View Quote]LtBrenton wrote:
> I'll make a more detailed explanation.
>
> You got the main variable types:
>
> int
> char
> char[]
> string
> string[]
> bool
> vector
> list
|
Whats the difference between a character array, a string, and a string
array in this crazy language you've come up with?
> OK, I'm guessing that everyone knows most of those.
>
> List is declared like this:
>
> list myList;
>
> and can be used to store multiple values, e.g.
>
> list myList = (/* note the square brackets */["String value 1" | 201 |
> "String value 2" ]); // this list holds 3 variables and can
> // be accessed independently with myList.1, mylist.2, mylist.3 etc
To fit in with current programming languages it would be best to use
brackets { } to define a list, as well as use a comma as a deliniator.
> Vectors are declared with:
>
> vector myVector;
>
> and assigned values like this:
>
> myVector = <1,2,3>; //note the < > around the values, so that it will
> not be confused for multiple arguments when used in a method
>
> Cell data limits would have to be removed, as there is actually no need
> for them anyway. In the action box, to declare a script you would start
> it with <?script and end with ?>. Eventually I'd like to see something
> similar to SL's object inventory, where you can create and upload
> AWScripts from an external editor.
Im sure theres a reason, as they wouldnt just add it for no good reason,
and then improve it after implementation for another no good reason.
> I'm gonna post an example "vehicle" script here
>
> <?script
> // Example vehicle script
> event script_start()
> {
> awSay("I am a vehicle. Click me to drive!");
> // Constants are always blue, they can be defined by placing the
> modifier "const" before the variable declaration, e.g. "const int
> TYPE_VEHICLE"
> awSetObjectType(TYPE_VEHICLE);
> }
> event activate()
> {
> awSitAvatar(<0,0,0>); // this sits the avatar in the center of the
> object. This will anchor the avatar to the object, and play the "sit" seq.
> awTakeControls(CONTROL_DIRECTIONAL); // these controls can be one of
> a number of control values, I haven't thought of any more
> awSay("Ready");
> }
> event control(vector control_received)
> {
> // Bit of explanation here. Controls generate vector values.
> Forward arrow gives <0,0,1>, backward arrow gives <0,0,-1>. Left arrow
> gives <-1,0,0> and right arrow
> // gives <1,0,0>. You may have to alter these vectors depending on
> the rotation of the object. You can use your own vectors.
> if(control_received.x != 0) {
> awRotateObject(control_received);
> }
> else {
> awMoveObject(control_received);
> }
> }
> ?>
>
> This script would give a very crudely controllable vehicle. If this
> isn't implemented into AW, I might make a form of this scripting engine
> in my own VR, yet to be completed =P
Have fun with that, scripting is one of the harder things to do when
programming.
-Joe
>
> "LtBrenton" <uaf_brenton at concsols.com
[View Quote]> <mailto:uaf_brenton at concsols.com>> wrote in message
> news:437c6960 at server1.Activeworlds.com...
> It's a vector. Otherwise if the method had multiple parameters, it
> would be like this:
>
> method(<x,y,z>,param2,param3,[optional1]);
>
> "Ksg" <kingsmallguy at my.activeworlds.com
> <mailto:kingsmallguy at my.activeworlds.com>> wrote in message
> news:437b7627$1 at server1.Activeworlds.com...
> Would be good
>
> Im sure < > isnt used around csv
>
> There would have to be two "modes" one basic with the current
> way and one with the script as new users and none programmers
> probly dont know how scripts work
>
> "LtBrenton" <uaf_brenton at concsols.com
> <mailto:uaf_brenton at concsols.com>> wrote in message
> news:437b5265 at server1.Activeworlds.com...
> How about a scripting language?
> Like, instead of two boxes, description and action, we have
> one box, Script
>
> Example:
>
> // example AW object script
> event entry()
> {
> description = "This is an object!";
> awMove(<0.0,1.0,0.0>);
> }
> event bump()
> // and so on....
>
> What do you guys think?
>
> "ORB" <sharonclarke at hotmail.com
> <mailto:sharonclarke at hotmail.com>> wrote in message
> news:437ab418$1 at server1.Activeworlds.com...
> names ie: ;astart
> trigger that would
> create name x on it.
> commands on the target.
|
Nov 17, 2005, 5:19pm
I'd call into question the beta process if it's taken that long to pin
down everything.
-Joe
[View Quote]Ryan wrote:
> Regarding 4.1 -- would you rather 4.1 be released by January with bugs
> and problems and lacking features or would you rather wait longer and
> get a good, high quality product?
>
> I think you ought to push for the mapper update - that's far more
> realistic :)
>
> Ryan
>
> Bastillion wrote:
>
|
Nov 17, 2005, 10:16pm
[View Quote]Gandalf.TheWhite wrote:
> I would beg to differ, everything in software development is relative.
|
True, but to an extent. All professional software goes through the same
generic alpha/beta/production release cycle.
> Like the number of features you are adding, the affect they have on the
> current ones and possible future ones.
New features should have no effect on older ones, unless the newer one
replaces the older one. Well programmed software allows for expansion
of the program (new features) without disturbing the old ones.
> The size of your development team, the array of testing of different systems
> required to ensure your product is
> functional in the field with a wide array of hardware and software.
Thats why they have the beta testers, each with different systems, to
test the software for them. They need to do little in-house testing on
different machines to get a full array of usability results.
> based on those facts and the stages taken for testing then I would not
> expect to see 4.1 in release until mid next
> year and I would not wine if it took that long either.
Really now. Are they redesigning AW from the ground up or what? You're
saying beta testing is going to take ANOTHER SEVEN MONTHS? Do you know
how much time that is? SEVEN MONTHS.
> I would how ever moan if it were released early, was very unstable and have
> very few new features.
As far as Im aware, all of the features are added in before it hits beta.
> You have to remember that 4.1 is going be very different from the 3.x
> releases to date with all its cool new
> features so there will not be the option to run 3.6 and 4.1 at the same time
> like with 3.4, 3.5 and 3.6
What? Particle systems? Again, they're not redesigning the whole
thing. The wheel does not need to be reinvented, only improved.
> I for one do not want to convert to find I am costantly pulling my hair out
> with crashing worlds, browsers
> etc as there will be no way back.
Wow, seems like I do this now with 3.6. There's always a way back, if
something goes horribly wrong with the production release of 4.1, all
they need to do is load up the 3.6 uniserver and offer the 3.6 browser
for download again. Its as simple as that.
> not to mention that I expect value for money so expect to see good
> documentation and tutorials to help me
> understand the power of 4.1 and how to understand how to use it, model in
> it, make avatars etc......
You wont see any good documentation for it until AFTER it comes out.
People in the community cant document something they dont have. And, as
far as value for your money, you do realize this is AW, right?
>
[View Quote]> "joeman" <john at fakeplastic.com> wrote in message
> news:437cd7d2$2 at server1.Activeworlds.com...
>
>
>
>
|
Nov 26, 2005, 8:48pm
Get a job!!
-Joe
[View Quote]DS Dark Scorpion wrote:
> We are going to upgraded to a p50-15 soon, but currently don't have the
> funds. We need as many people to donate as possible, and there will be a
> special hall in the RPG dedicated to the people who donated to SpiraRPG.
> They will also get their own line of equipment too.
>
> hlaftermath at gmail.com
>
> Hurry guys! We need the money ASAP!
|
Mar 19, 2006, 6:03am
Let me guess... People are forced to use your huge bot to do something
that should be built into the browser? Gee.
-Joe
[View Quote]Strike Rapier wrote:
> "Hyper Anthony" <hyperanthony at gmail.com> wrote in message
> news:441c4fd3$2 at server1.Activeworlds.com...
>
>
>
> Well as it so happens... Evo has a special XML zone defenition format...
>
> By a strange co-incidence, it also has an XML world attributes defenition
> format.
>
> Guess what happens when when you load the latter into the former and have
> the 4.1 SDK for session specific world attributes.
>
> --
> - Mark Randall
>
> "We're Systems and Networks"
> "It's our job to know"
>
>
|
Mar 27, 2006, 9:01pm
Not going to happen with the current protocol.
-Joe
[View Quote]Strike Rapier wrote:
> I would like to see console message length increased to around 280
> characters so one complete line of text (+ name and \t:) can be included per
> console message. Seems a rather obvious benefit.
>
> Also, console messages taking an array of sessions would be good.
>
|
Jun 16, 2006, 10:14pm
Agreed that they need to unpack the SDK ASAP. The draconian method used
to protect the SDK is much less than they use on the browser, its crazy.
Without the tools to debug applications, bots just wont get developed.
Bots don't get developed, people loose interest, fast.
Well, at least we have 4.1 preston, that should be more than enough for
any SERIOUS developer. You and your "C++", strike, pft.
-Joe
[View Quote]Strike Rapier wrote:
> The following constitutes an open letter to JP McCormic.
>
> JP,
>
> Please allow me to express my absolute *horror* at this change, I thought
> something was up but only Andras just pinned it down, but God only knows
> where you are getting your advise on these things.
>
> Historically Active Worlds has always used a 400x400x400 cube, every single
> bot ever made that includes a beyond-visual-range calculation has used this
> formula, it is hard coded into most bots. Not only is the cube method faster
> in terms of processing time (a simple condition check vs. square root ) but
> it also has other advantages.
>
> Consider the area that a bot can view; with a 400x400x400 cube this is
> 64,000,000 cubic meters area, that fitting within a sphere of radius 200m is
> 167,551 cubic meters.
>
> Imagine, therefore, that 200m of ground zero needs monitoring in each
> direction. Under 3.6 we could monitor this with a single SDK instance (bot)
> located at 0n 0w 0w, under this new system it would require a minimum of 4
> bots as your 'cube' you can monitor is reduced to that bound by a chord at
> 45 degrees. In lemans terms you now have a 283x283x283 box and bang now you
> need 4x the number of bots to monitor the same area, that's 4x as many
> connections, 4x as much bandwidth on the uniserver and world server, 4x as
> many bots to monitor over.
>
> To be blatantly honest JP what with this ridiculous licensing, the self
> destruct SDK and now this you are plain begging for the Active Worlds SDK
> users to turn away from the SDK and move to other platforms. The SDK users
> are the most powerful group of users in Active Worlds, more powerful than
> Active Worlds Inc itself, regardless of which galaxy or universe they are
> in, for every feature put into the browser or world there is almost
> certainly a bot which one of us has made that does it twice as good as
> whatever your own developers can come up with and hell, its what you would
> expect, there's about 20 SDK developers vs the 2 programmers you have.
>
> The company I am working for is soon to blow about $40,000 on developing a
> massive RPG using the Active Worlds technology, and with the help of perhaps
> 100 custom bots I have even helped convince them that the platform has a lot
> more potential - what I refuse to do is to waste their money by spending 40
> thousand dollars on a project that Active Worlds Inc is going to sabotage by
> destabilising the SDK by making stupid changes, adding low grade security
> and logic bombs and other such things.
>
> The SDK coders provide the majority of your income (at least for the main
> universe); as you would have far fewer worlds if we did not make tools for
> their owners to support them, nor would you have places like AWRPG, AD&D or
> AWBingo etc with 40 users a piece.
>
> The fact is this, you must:
> * Remove the logic bomb for debugging
> * Remove the license file (or at least make one that actually works)
> * Convert back to the 400m cube range
> * Complete the 4.1 documentation for the SDK
> * Fix the crashes in the SDK on world disconnect etc.
>
> If you need a financial reason why here it is: The SDK developers,
> professional designers etc control 80%+ of all resources in or relating to
> Active Worlds in terms of technology, designs and objects, now when we
> consider that the platform has become unstable due to ridiculous and poorly
> judged decisions from AWI we will have an extremely high chance of getting
> together and building a new 3D platform from scratch - hell most of the
> interactive systems already exist in most of our bots anyway, and it
> wouldn't take long to add every feature Active Worlds has and that means
> your business would drop very, very fast.
>
> Stop sabotaging the damned SDK and its users, we are the one group of users
> you cannot afford to lose.
>
> - Mark Randall
> http://www.temporal-solutions.co.uk
>
> "We're Systems and Networks..."
> "It's our job to know..."
>
> ----- Original Message -----
> From: "Cryonics" <cryonics at activeworlds.com>
> Newsgroups: beta,community,worldbuilders
> Sent: Friday, June 16, 2006 8:07 PM
> Subject: Re: scavenger hunt
>
>
|
Jul 2, 2006, 8:17pm
Perhaps you should learn C, it's very simple.
-Joe
[View Quote]Nuxly wrote:
> Why don't we have a vb sdk for the 4.1 ?
|
Jul 2, 2001, 10:45pm
157 days, 3 hours, 43 minutes and some off seconds...
-Joeman
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3b411216 at server1.Activeworlds.com...
> Hey I'm just curious, what is everyone's total time online here (options .
> citizen). Just hit 35 days here O_O
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
>
>
>
>
>
|
Jul 3, 2001, 12:31am
Sometimes...
-Joeman
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3b41249e at server1.Activeworlds.com...
> Hmmm I'm not totally sure, but didn't they start the clock that supports
it
> in December of 2000? That would be about 240 days max or such. What do
you
> do, just leave it on or something?
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
>
>
> "joeman" <Joeman at bootdown.com> wrote in message
> news:3b4115c4$1 at server1.Activeworlds.com...
(options
> .
>
>
|
Oct 31, 2001, 10:51am
I dont think AWEar used the AW SDK.
-Joe
[View Quote]"rene s" <renes.activeworlds at xs4all.nl> wrote in message
news:3bdfc4ac.3344332 at news.activeworlds.com...
> Hi,
>
> I recently developed a small MFC app that works like AW Ear, with the
> difference that it doesn't use the AW SDK (i.e. it's not a bot) or MS
> Agent technology. It's speech capabilities are based on the Microsoft
> Speech SDK. If you want to help me test it, please see
> http://www.xs4all.nl/~runay for details.
>
> I also plan to bring back HexBot, after fixing some minor bugs and
> recompiling it with the latest AW SDK.
>
> Happy Halloween.
>
> Rene
|
Dec 5, 2001, 10:27pm
below...
[View Quote]"baron" <pk39srt at hotmail.com> wrote in message
news:3c0eb7f0 at server1.Activeworlds.com...
> "anduin lothario" <anduin at anduin-lothario.com> wrote in message
news:3c0ea1b4 at server1.Activeworlds.com...
> Personally I'm an AMD fan but it's your machine :)
>
> Why do you want to have all these drive letters? Oh well, same as above :)
|
Why would ram, or a graphics card have a drive letter?
> WinXP Pro is a lot more advanced in all aspects, much more comfortable too
at least for an ex Win2K user.
>
lots of errors on the HDD when using chkdsk even 30 minutes later after
fixing errors it picks up new ones? Maybe it would be safer to stick to
FAT32, not sure.
> NTFS is the native FS for XP, I can't even imagine XP on FAT32. It's the
only filesystem for partitions over 32GB anyway, a lot faster in reporting
free space so faster in read/write and boot time. More on NTFS
http://www.microsoft.com/windows2000/techinfo/howitworks/fileandprint/storag
e.asp
>
<snip>
Dec 5, 2001, 10:56pm
[View Quote]"baron" <pk39srt at hotmail.com> wrote in message
news:3c0ebd3e at server1.Activeworlds.com...
above :)
>
> Ram or VGA don't have a drive letter of course, I was referring to the 4
partitions.
|
Oh geeze, sorry :). I didnt see the part about the 4 NTSF partitions...
-Joe
>
> -Baron
>
>
Jan 3, 2002, 2:18am
Old skool Rio PMP 300. Napster was in full swing then ;).
-Joe
[View Quote]"s p a r k" <crazyglue3 at hotmail.com> wrote in message
news:3c33daf3 at server1.Activeworlds.com...
> I just got and MD player for chirstmas/B-dayy, abd wanted to know which
kind
> of Portble audio y0ou have, either Md player, Mp3 Player, Cassete, or Cd
> player. I would like to know and why you got them :).
>
> Thanks in advacne,
> S p a r K
> crazyglue3 at msn.com
>
>
|
Jan 3, 2002, 2:32am
Ya, Morpheus is fun, but full of virii. I'm getting a new player soon. I
got my PMP 300 like, 3 years ago when they were new.
-Joe
[View Quote]"s p a r k" <crazyglue3 at hotmail.com> wrote in message
news:3c33de37 at server1.Activeworlds.com...
> Lol. WEll the other P2P apps took over, personally I like Morpheus better
> than Napster. I have a Sony MZR-500 MiniDisc Player/Recorder. I htink it
was
> worth the 185$. Think about it, 5 hours of CD quality music of 2 hours of
> cassete sounding music?
> You choose :P, lol.
>
> S p a r K
>
> "joeman" <Joeman at bootdown.com> wrote in message
> news:3c33db7c$1 at server1.Activeworlds.com...
which
Cd
>
>
|
Feb 20, 2002, 9:48pm
Well, if this *is* a legal uniserver, you can call AWC, or you should know
where the only documentation for it is. I know that all that junk is in the
universe help documentation. You need to set the billing settings
correctly. Well, have fun with your _legal_ uniserver :).
-Joe
[View Quote]"hedgehog" <hostingserv at dreamcjb.com> wrote in message
news:3c742bc8$1 at server1.Activeworlds.com...
> Hi, i need to put some key on the univers.ini file to put the immigrate
> botton down, i want that citizen pay to be citizen..
>
> Now tourist can be citizen for free.... i need to deactivate this bottun
>
> Hedge !
>
>
|
Feb 25, 2002, 8:06pm
Outlook works well, but it has odd newsgroup browsing.
-Joe
[View Quote]"eric" <eric at disaxiom.net> wrote in message
news:3c7a0320 at server1.Activeworlds.com...
> Ok, every friday I do some babysitting work at someones house, and when
the
> kid i'm babysitting falls asleep I can use their internet. Thats all well
> and good, but theyve got a mac, and I was wondering if any of you knew of
a
> good newsgroup reader for macs that I could download for them and that I
> could use while I'm there.
>
>
> Thanks,
> Eric
>
>
|
Mar 16, 2002, 12:34pm
Some mobos cant do that switch. Watch out, or you may be out of luck.
-Joe
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c934b29$1 at server1.Activeworlds.com...
> buy one with an Intel CPU, buy an AMD CPU, replace the Intel CPU with the
> AMD, sell your brand new, unused Intel. :-))
>
> KAH
>
> "zeo toxion" <cozmo at activeworlds.com> wrote in message
> news:3c926b5f at server1.Activeworlds.com...
> Pentium
the
> you
P3's
>
>
|
Mar 19, 2002, 3:55pm
Tisk tisk, sad :(. Its not nice to take things of others and put your name
on it.
-Joe
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c96b8c3$1 at server1.Activeworlds.com...
> If real life was like AW.
>
> Entering a room could be dangerous.. everything slows down while you brain
> processes everything and everyone there.
>
> Certain things you can't look at unless you turn at an angle and look out
at
> the corner of your eye.
>
> Other things you can look at but no matter how much you move around you're
> always looking at the same part.
>
> Gravity has no meaning.. if you're falling just simply press your belly
> button and you'll stop dead.
>
> While going down an incline you will float for 2 seconds each time you hit
> the surface and move forward.
>
> If you don't pay a renewal fee to the government, they come and force you
to
> wear stupid grey clothes and a camera.
>
> Hope you don't have packet loss, going down the stairs could be deadly.
> You'd start at the top then you'd be in the middle falling down. Or the
> bathroom (let's not go there)..
>
> When you enter a car you disappear inside it and feel like you're really
the
> car and you can strafe.
>
> When you close one eye you can run the speed of sound.
>
> If you plug your nose you can move through any surface you choose.
>
> Images and posters look like snow on a TV until they appear when/if they
> load.
>
> There are phantom walls that you can feel and run into, but never see.
>
> You can climb walls by shimmying side to side up them.
>
> If the ground doesn't exist, there is no gravity and walking on surfaces
> doesn't allow you to move up or down a fraction of an inch.. but you can
> still move forward.
>
> Occasionally when something is put on top of something else, you'll see a
> flicker of their two surfaces merging.
>
> If you're walking down the street and there are a lot of people present,
be
> prepared for a drop in blink rate.
>
> If you're in an area with complex structures such as globes.. also be
> prepared for a drop in blink rate.
>
> You can only start a building if another house or object is nearby. This
is
> only allowed if it's authorized by the Government for use.
>
> You also can't build even a fraction of an inch on your neighbor's
property
> or bring an object of your own to show. Even if they wanted you too. You
> can only build if they give you a house key.
>
> You can go under ground and look out a window and still see the sun and
sky.
>
> Things move in certain intervals. You can't place something on top of
> something else.. but it'll be really close.
>
> You mistakenly put your hand through your forehead and it magically fuses
> back together when you remove it.
>
> If you want to dance, you can only do the egyptian and the macarena.
>
> If you stand still for too long you involuntarily start bending forward
and
> looking down at your feet or putting your hand through your head.
>
> Pieces of buildings appear as black triangles until they've loaded.. or
> "Shit Happens" will appear above your head and Ananas will freak out and
> say, "The world is coming to an end!"
>
> You can only tell who a person is after they talk, and then their name
> hovers above their head in case you forget.
>
> Glass of smaller objects will mask glass of larger objects. Glass usually
> has a huge black border around it.
>
> You can color in entire building pieces with one crayon.
>
> If you push something it'll continue spinning until you kick it to stop.
>
> If you open a door you're the only one who sees it open.. everyone else
> see's you walk through it.
>
>
> -Silenced
>
>
>
>
|
Mar 19, 2002, 4:19pm
Ah, so he is. But, why would he change is name? That's a bit odd. That's
all I was going on. If people didn't change their name from NG to NG, life
would be simpler. But, noooooooooooo, everyone has to change their name.
Fine, change your name, I wont respond. Looks like another person to add to
my killfile.
-Joe
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message
news:3C977D17.8020208 at acsu.buffalo.edu...
> Umm... you people do realize that Silenced *is* Bowen, right?
>
> joeman wrote:
>
name
brain
out
you're
hit
you
a
This
You
fuses
usually
>
>
> --
> Goober King
> Hence the danger of changing names!
> rar1 at acsu.buffalo.edu
>
|
Mar 19, 2002, 5:26pm
I see now.
-Joe
[View Quote]"swe" <m_swehli at hotmail.com> wrote in message
news:3c9787a8 at server1.Activeworlds.com...
> he was kicked out the NGs, with his bowen name, cuz of the flimkr incident
> "joeman" <Joeman at bootdown.com> wrote in message
> news:3c978137$1 at server1.Activeworlds.com...
> That's
> life
name.
add
> to
your
look
> belly
you
force
> deadly.
> the
> really
> they
see.
> surfaces
> can
> see
> present,
be
too.
> and
of
> forward
> or
> and
name
> stop.
> else
>
>
|
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