joeman // User Search

joeman // User Search

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SDK: Unique Login ID

Dec 24, 2004, 2:24am
Could've replied in your original post about the same thing. ;)

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SDK: Unique Login ID

Dec 24, 2004, 6:20am
A few points.

1. An __int64 would be silly when working in a 32bit processing
environment. I doubt even 2% of AW users have 64bit processors. Why
the need for extra cycles? 4 numerical bytes would be sufficient for
your purpose.

2. Session number. I submit this to you: If every bot can only enter
one world, then every instance of that bot in the world would have
navigated through the login, and received its own session number. So,
each bot, regardless of the naming similarities, would have a different
session number. This number is about as unique as you're going to get,
and the world server used it as a unique point of reference for a while.
Currently, you have more luck of bleeding jello from your eyes than
finding a session number collision. If this happens, save some for me,
watermelon flavor is my favorite. Session number counter is reset when
uniserver server is restarted, happens a lot now though ;) ; but quite
necessary from time to time as we don't want to exhaust the session
number pool (or it could just return to its default value when it gets
out of bounds, don't know, or care).

3. As for logging, logging the session number, time frame of the login,
name, sip, anything else would be sufficient. You could even hash these
things together into a crazy long unreadable number! Bot A will see Bot
B just the same as Bot C sees Bot B, both A and C will get the same
session number returned to them when Bot B joins their vision.

4. As for AW secutiry purposes... BAHAHAHAH... I mean, whats the point?

Hugs!
-Joe

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Folders in the Teleports List

Jan 6, 2005, 2:26am
I dont think AW was programmed in VB 6, sorry.

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Folders in the Teleports List

Jan 6, 2005, 3:28am
You're obviously not doing something right then.

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HTML

Jan 6, 2005, 6:23pm
................................. why?

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World rating (diffrent type)

Mar 9, 2005, 8:55pm
Sounds like a easily abused feature.

-Joe

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Software-rendered lighting in DirectX

Oct 1, 2005, 7:46pm
I believe that DirectX in any mode is limited to 8 lights at a time.

-Joe

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Latest wishlist!

Oct 28, 2005, 3:05pm
The benefits of an automated crash report are debatable. As a
developer, I find it easier to recreate the bug on my own machine and
then trace it down, rather than be handed a minidump file and told to
find the bug in the code.

Activeworlds already has a debug logging feature, which helps trace down
crashes and bugs anyways. If you're crashing, and can recreate the
crash, best to turn on the debug log in your ini file and send it to the
developers, and tell them how you created the crash.

-Joe

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A few requests.

Nov 16, 2005, 8:58pm
But think about the colors!!

-Joe

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A few requests.

Nov 17, 2005, 10:25pm
You sure do love your colors. Reply below.

[View Quote] Whats the difference between a character array, a string, and a string
array in this crazy language you've come up with?

> OK, I'm guessing that everyone knows most of those.
>
> List is declared like this:
>
> list myList;
>
> and can be used to store multiple values, e.g.
>
> list myList = (/* note the square brackets */["String value 1" | 201 |
> "String value 2" ]); // this list holds 3 variables and can
> // be accessed independently with myList.1, mylist.2, mylist.3 etc

To fit in with current programming languages it would be best to use
brackets { } to define a list, as well as use a comma as a deliniator.

> Vectors are declared with:
>
> vector myVector;
>
> and assigned values like this:
>
> myVector = <1,2,3>; //note the < > around the values, so that it will
> not be confused for multiple arguments when used in a method
>
> Cell data limits would have to be removed, as there is actually no need
> for them anyway. In the action box, to declare a script you would start
> it with <?script and end with ?>. Eventually I'd like to see something
> similar to SL's object inventory, where you can create and upload
> AWScripts from an external editor.

Im sure theres a reason, as they wouldnt just add it for no good reason,
and then improve it after implementation for another no good reason.

> I'm gonna post an example "vehicle" script here
>
> <?script
> // Example vehicle script
> event script_start()
> {
> awSay("I am a vehicle. Click me to drive!");
> // Constants are always blue, they can be defined by placing the
> modifier "const" before the variable declaration, e.g. "const int
> TYPE_VEHICLE"
> awSetObjectType(TYPE_VEHICLE);
> }
> event activate()
> {
> awSitAvatar(<0,0,0>); // this sits the avatar in the center of the
> object. This will anchor the avatar to the object, and play the "sit" seq.
> awTakeControls(CONTROL_DIRECTIONAL); // these controls can be one of
> a number of control values, I haven't thought of any more
> awSay("Ready");
> }
> event control(vector control_received)
> {
> // Bit of explanation here. Controls generate vector values.
> Forward arrow gives <0,0,1>, backward arrow gives <0,0,-1>. Left arrow
> gives <-1,0,0> and right arrow
> // gives <1,0,0>. You may have to alter these vectors depending on
> the rotation of the object. You can use your own vectors.
> if(control_received.x != 0) {
> awRotateObject(control_received);
> }
> else {
> awMoveObject(control_received);
> }
> }
> ?>
>
> This script would give a very crudely controllable vehicle. If this
> isn't implemented into AW, I might make a form of this scripting engine
> in my own VR, yet to be completed =P

Have fun with that, scripting is one of the harder things to do when
programming.

-Joe

>
> "LtBrenton" <uaf_brenton at concsols.com
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4.1 and Mapper Update

Nov 17, 2005, 5:19pm
I'd call into question the beta process if it's taken that long to pin
down everything.

-Joe

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4.1 and Mapper Update

Nov 17, 2005, 10:16pm
[View Quote] True, but to an extent. All professional software goes through the same
generic alpha/beta/production release cycle.

> Like the number of features you are adding, the affect they have on the
> current ones and possible future ones.

New features should have no effect on older ones, unless the newer one
replaces the older one. Well programmed software allows for expansion
of the program (new features) without disturbing the old ones.

> The size of your development team, the array of testing of different systems
> required to ensure your product is
> functional in the field with a wide array of hardware and software.

Thats why they have the beta testers, each with different systems, to
test the software for them. They need to do little in-house testing on
different machines to get a full array of usability results.

> based on those facts and the stages taken for testing then I would not
> expect to see 4.1 in release until mid next
> year and I would not wine if it took that long either.

Really now. Are they redesigning AW from the ground up or what? You're
saying beta testing is going to take ANOTHER SEVEN MONTHS? Do you know
how much time that is? SEVEN MONTHS.

> I would how ever moan if it were released early, was very unstable and have
> very few new features.

As far as Im aware, all of the features are added in before it hits beta.

> You have to remember that 4.1 is going be very different from the 3.x
> releases to date with all its cool new
> features so there will not be the option to run 3.6 and 4.1 at the same time
> like with 3.4, 3.5 and 3.6

What? Particle systems? Again, they're not redesigning the whole
thing. The wheel does not need to be reinvented, only improved.

> I for one do not want to convert to find I am costantly pulling my hair out
> with crashing worlds, browsers
> etc as there will be no way back.

Wow, seems like I do this now with 3.6. There's always a way back, if
something goes horribly wrong with the production release of 4.1, all
they need to do is load up the 3.6 uniserver and offer the 3.6 browser
for download again. Its as simple as that.

> not to mention that I expect value for money so expect to see good
> documentation and tutorials to help me
> understand the power of 4.1 and how to understand how to use it, model in
> it, make avatars etc......

You wont see any good documentation for it until AFTER it comes out.
People in the community cant document something they dont have. And, as
far as value for your money, you do realize this is AW, right?

>
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SpiraRPG Needs Donation through Paypal. Any amount helps

Nov 26, 2005, 8:48pm
Get a job!!

-Joe

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"Empowered Zones"

Mar 19, 2006, 6:03am
Let me guess... People are forced to use your huge bot to do something
that should be built into the browser? Gee.

-Joe

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Increase console message length

Mar 27, 2006, 9:01pm
Not going to happen with the current protocol.

-Joe

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SDK Developers : Pissed Off

Jun 16, 2006, 10:14pm
Agreed that they need to unpack the SDK ASAP. The draconian method used
to protect the SDK is much less than they use on the browser, its crazy.

Without the tools to debug applications, bots just wont get developed.
Bots don't get developed, people loose interest, fast.

Well, at least we have 4.1 preston, that should be more than enough for
any SERIOUS developer. You and your "C++", strike, pft.

-Joe

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VB SDK !!!!

Jul 2, 2006, 8:17pm
Perhaps you should learn C, it's very simple.

-Joe

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Total time online

Jul 2, 2001, 10:45pm
157 days, 3 hours, 43 minutes and some off seconds...

-Joeman

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Total time online

Jul 3, 2001, 12:31am
Sometimes...

-Joeman

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Chat To Speech

Oct 31, 2001, 10:51am
I dont think AWEar used the AW SDK.

-Joe

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Windows XP Home (A Few Questions before I get it)

Dec 5, 2001, 10:27pm
below...

[View Quote] Why would ram, or a graphics card have a drive letter?

> WinXP Pro is a lot more advanced in all aspects, much more comfortable too
at least for an ex Win2K user.
>
lots of errors on the HDD when using chkdsk even 30 minutes later after
fixing errors it picks up new ones? Maybe it would be safer to stick to
FAT32, not sure.
> NTFS is the native FS for XP, I can't even imagine XP on FAT32. It's the
only filesystem for partitions over 32GB anyway, a lot faster in reporting
free space so faster in read/write and boot time. More on NTFS
http://www.microsoft.com/windows2000/techinfo/howitworks/fileandprint/storag
e.asp
>
<snip>

Windows XP Home (A Few Questions before I get it)

Dec 5, 2001, 10:56pm
[View Quote] Oh geeze, sorry :). I didnt see the part about the 4 NTSF partitions...

-Joe

>
> -Baron
>
>

Portable Music (ot i think)

Jan 3, 2002, 2:18am
Old skool Rio PMP 300. Napster was in full swing then ;).

-Joe

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Portable Music (ot i think)

Jan 3, 2002, 2:32am
Ya, Morpheus is fun, but full of virii. I'm getting a new player soon. I
got my PMP 300 like, 3 years ago when they were new.

-Joe

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Univers

Feb 20, 2002, 9:48pm
Well, if this *is* a legal uniserver, you can call AWC, or you should know
where the only documentation for it is. I know that all that junk is in the
universe help documentation. You need to set the billing settings
correctly. Well, have fun with your _legal_ uniserver :).

-Joe

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ngs on a mac?

Feb 25, 2002, 8:06pm
Outlook works well, but it has odd newsgroup browsing.

-Joe

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has the world come to an end!?

Mar 16, 2002, 12:34pm
Some mobos cant do that switch. Watch out, or you may be out of luck.

-Joe

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If real life was like AW

Mar 19, 2002, 3:55pm
Tisk tisk, sad :(. Its not nice to take things of others and put your name
on it.

-Joe

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If real life was like AW

Mar 19, 2002, 4:19pm
Ah, so he is. But, why would he change is name? That's a bit odd. That's
all I was going on. If people didn't change their name from NG to NG, life
would be simpler. But, noooooooooooo, everyone has to change their name.
Fine, change your name, I wont respond. Looks like another person to add to
my killfile.

-Joe

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If real life was like AW

Mar 19, 2002, 5:26pm
I see now.

-Joe

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