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Software-rendered lighting in DirectX (Wishlist)
Software-rendered lighting in DirectX // Wishlistcaptain mad mikeOct 1, 2005, 4:30pm
One of the biggest pros that OpenGL mode has over DirectX mode is that
OpenGL can software render as many lights as the browser sees. However, since OpenGL performs worse (at least for me) and has terrible-looking skyboxes (visible seams), it would be nice to have the software-rendered lighting in DirectX mode, so we get the best of both worlds :) It just looks awful when I walk through a heavily-lit area, and half the lighting doesnt get rendered. -CMM joemanOct 1, 2005, 7:46pm
sw comitOct 1, 2005, 11:48pm
OpenGL will hardware render as many lights as your video card has pipelines
for which is usually like 4 or 8, and 12 or 16 for the high ends, and then software render the remaining lights. DirectX is just hardcoded to do 8 and no more. Sorta makes lights useless in high vis areas, or scenarios that require many lights. It'd be nice if it at least rendered the closest lights.... [View Quote] sw chrisOct 5, 2005, 12:22am
Lights are useless because of this limitation. :| I hope a workaround can
be found. SW Chris [View Quote] |