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joeman // User Search
joeman // User Search
Aug 24, 2003, 8:08pm
Wow, its nice you took the time out of your busy day to name some useless
things. You get a cookie, its also gold plated, because its the one
millionth I've handed out.
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f48bf68$1 at server1.Activeworlds.com...
> What are we gonna be calling these things anyway?
>
> Im currently calling em (SPA's) Server plugin applications, and (CPA's)
> Client plugin applications... and HBM's (H4x0r3d br0w53r 4pp|ic4ti0n5))
>
> - Mark
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f489ea1 at server1.Activeworlds.com...
reckon
>
>
|
Aug 25, 2003, 2:51am
By sending a universe name in the universe attributes, which would be from
one stored in its license file. :P But, other then that, this whole idea is
insane... 90% of the browser would be needed to be reprogrammed for support
of this... Probably the easiest way for this would be to have a simple login
to the uniserver, get the world host and port, connect to the world, and
then dump the connection to the universe, as it is unneeded. This does,
however limit teleportation within that universe once you've entered a
world. There really isn't any nice and clean way of doing this besides
reprogramming major sections of the browser.
-Joe
[View Quote]"tony m" <tony at homeunix.uni.cc> wrote in message
news:3f4986c0 at server1.Activeworlds.com...
>
> pc hamster wrote:
>
things like the cache. contact list, etc. They could start by doing that.
:-)
>
> ... How? Universes don't have names. The contacts list problem is already
solved since 3.3.
>
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Aug 25, 2003, 6:19pm
Ok then, the current list of crap to add to AW is:
* A fog machine
* Gravity
* Mirrors
* Disco-ball support
* Cars
* Trains
* Bikes
* Those little shrinermobiles
* Skinned avatars
* Raytracing
* Transparent windows
* Dirty hairy toed hobbits
* Movies on objects
* Ogg support
* A console... (wtf?!)
* Better environment... Day to night effects, etc, etc
* Seven physics engines
* AES Zip encryption, (for paranoid people like Jerme)
* Filters
* Shadows
* Cloud shadows
* Voice chat
* AI
* Explosions
* My cat...
.... Anything I missed?
-Joe
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f49baae$1 at server1.Activeworlds.com...
> I wish you could chose to make you "stick" to a moving object or not
moving
> object for making elevators and stairs in real life you don't go through
> elevators or fall down to the floor of them, and you also don't "jump"
down
> stairs when walking
>
>
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Aug 25, 2003, 7:51pm
Raytracing is super-high-quality-majig rendering that renders at 30 seconds
a frame for a basic scene on my computer... That's... .0084FPS or something
;)
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4a8144 at server1.Activeworlds.com...
> Mirrors? Or is that raytracing... im not sure
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4a6f45 at server1.Activeworlds.com...
>
>
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Aug 28, 2003, 2:37am
....
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f4d51b8 at server1.Activeworlds.com...
> 1) Sit / Sleep seqs that stay in those positions until you move your
avatar,
> or click a Reset button
|
You could just.... log off AW...
>
> 2) A noise alert (not via a bot) that lets the world owner know they have
> company, one you can turn on or off to suit your liking
What about ninjas?
>
> 3) A cache or some way to signify you are a world owner (or staff) so you
> don't have to keep redownloading your own world
So, you'd have stale (sometimes unfixed) content, and normal users get it
fresh, and working (or unworking as the case may be)?
>
> 4) A way within the AW browser to change the time of day (not via a bot),
> and as someone else pointed out ... according to the natural movement of
the
> sun
This would just be an ammendment to the whole "Oh my god! I just played
marrowind, and I think AW should be just like it!!!! at !"...
>
> Just some of my *wishes*...
>
> Lady NightHawk
>
Just some of *my* wishes...
-Joe
Aug 28, 2003, 3:49am
Only refreshing the cache from things that have been added or change would
require a lot of the cache system to be rewritten...
-Joe
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f4d91d3 at server1.Activeworlds.com...
it
>
> Obviously your cache would refresh only those things added or changed.
>
>
> Not a gamer so I wouldn't know.
>
> LNH
>
>
>
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Aug 28, 2003, 7:23pm
Uh, if they would have taught sarcasm detection 101 in school, you would
have failed. My post was not sarcastic in the least. Also, I think the
programmers have better things to do then rewrite a section of the browser
that doesn't need fixing.
-Joe
[View Quote]"ingiebee" <ingiebee at hotmail.com> wrote in message
news:3f4db392$1 at server1.Activeworlds.com...
> What's with the sarcasm? by the way, I've been asking for sit/sleep seq
> that "held" until canceled since I joined in 1998. I still can't figure
out
> why they haven't done it, it's stupid not to have it.
>
> As for the cache system needing to be rewritten, do it! It only gets
worse
> as time goes on if you keep building on a faulty foundation. Heck, why
> waste the breath, AW doesn't ever learn..... They should just go open
> source, then things might work properly, but I'd hate to deal with that
> code.... ugh... and we don't really have a coding community.... Nah, it
> would die in its tracks....
>
> A
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4d97dc$1 at server1.Activeworlds.com...
would
get
> played
>
>
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Aug 29, 2003, 6:27pm
That sounds... like the most *secure* thing ever!
Hey, look what I found in msg_hndlr.c for build 511!
void handle_console_message(void);
aw_event_set(AW_EVENT_CONSOLE_MESSAGE, handle_console_message);
void handle_console_message(void)
{
if(stristr("strike rapier", aw_string(AW_MY_NAME))){
//Good god! Lets save strike from himself!!!
aw_string_set(AW_CONSOLE_MESSAGE, "Nooooooooooooooooooo!!!!!");
}
display_c_message(aw_int(AW_CONSOLE_RED), aw_int(AW_CONSOLE_BLUE),
aw_int(AW_CONSOLE_GREEN), aw_string(AW_CONSOLE_MESSAGE));
}
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4f8c0f at server1.Activeworlds.com...
> erm... cause im using AW as a command-line-like system.. and I don't want
a
> uni IO in the middle of it listing files?
>
> - Mark
>
> "equin0x" <xeroer at optusnet.com.au> wrote in message
> news:3f4f206f at server1.Activeworlds.com...
> was,
and
>
>
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Aug 28, 2003, 10:23pm
Uh, you see... You're the only one here who watches StarTrek religiously...
So, no, we don't know. How about you fill us in?
-Joe
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3f4e8e1a at server1.Activeworlds.com...
> We already have seen what happened when the Jem'Hadar were trying to build
an Iconian
> Portal. It's not worth trying.
>
> "sgeo" <~~~> wrote in message news:3f4e8772$1 at server1.Activeworlds.com...
news:3f4e8310$1 at server1.Activeworlds.com...
would
Something
>
>
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Aug 29, 2003, 6:20pm
.... How could it always see this "enterprise"? Was there some sort of
vlahurg magic? Perhaps a voodoo spell? Or did the cast of the... er, I
mean "crew" ;) of this "enterprise" just not notice a rather large object
following them acting as the other gate?
-Joe
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f4fafe6 at server1.Activeworlds.com...
> Oh yea I remember that
>
> (i think this is what he means)
>
> A guy built this thing that circled round different worlds (and one showed
> the enterprise) where you could see and walk straight through a portal
into
> somewhere else.
>
> ~John
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4e9ce8$1 at server1.Activeworlds.com...
> religiously...
> build
> news:3f4e8772$1 at server1.Activeworlds.com...
called
> p1
>
>
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Aug 29, 2003, 6:18pm
This should be in worldbuilders... If not, this has been wished for a
million times before...
-Joe
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f4fb2dd$1 at server1.Activeworlds.com...
> have a solid object that moves up, then just simply walk back and forth
you
> move up with it because you move along with the altitude. no bump warps
> needed. its betetr than nothing. temproary solution
>
>
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Aug 29, 2003, 6:29pm
No, AWCom doesn't even _read_ these newsgroups.
-Joe
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f4fb6c5$1 at server1.Activeworlds.com...
> No see peopel wish foir it millions of times peopel get their resolution
so
> they dont wish for it
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4fb52e at server1.Activeworlds.com...
forth
warps
>
>
|
Aug 29, 2003, 10:47pm
They're one in the same, anyway, management is who decides what goes in.
-Joe
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3f4fd148$1 at server1.Activeworlds.com...
> Why should AWCom read it anyways?
> Only AWI should.
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4fb7b5 at server1.Activeworlds.com...
resolution
a
>
>
|
Aug 29, 2003, 10:48pm
That's illegal, well, at least in the states.
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4fd630 at server1.Activeworlds.com...
> 15 love to starfleet.
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3f4fd148$1 at server1.Activeworlds.com...
>
>
|
Aug 30, 2003, 11:16am
Ah, Dynamic Object Scaling... As you like to agree, "Its been asked for over
a year.".
-Joe
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f507ecc at server1.Activeworlds.com...
> I've come up with a good idea that allows your view to "zoom" in on an
> object when your cursor goes over it, and the ability to decide how far
you
> zoomin
>
> if you put create zoom without a number it would zoom in on the object
> depending on how far you are away from it (and if its in range) a few
other
> ways for it to work could be:
> 0 meaning default meters (or w/e else) and 40 meaning how many meters away
> you can be the zoomin on it, when you do zoomin the object will appear to
> you no matter where you are as long as you are in the area its in, in
other
> words if you were in its line of sight, if it were inside a room (or
behind
> a wall object or any other object for that matter) and you wern't in the
> room you wouldn't zoomin on the object
> create zoom 0 40
>
> also:
>
> once zoomedin on an object if it were moving (or started moving) then your
> camera would follow it until you moved your cursor off of it; you could
also
> set it up so people could zoomin on your avatar when their cursor is on
you
> (or on your chat bubble), if you didn't want your avatar to have people
> zooming in on it you would disable it and if you didn't want to zoomin on
an
> object (or avatar) at all you could disable zooming(for your browser)
> completely
>
> and if a world allowed you to you could zoom in on anything you want by
> yourself, in other words there could be a Paintball World which could
allow
> you to zoom in for sniping or one which does not, they'd also beable to
> choose if zooming was enabled for avatars to give away (or not give away)
> positions
>
>
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Aug 30, 2003, 9:12pm
In order to zoom (at least the way anyone would use), is to scale the object
in your 3d window...
-Joe
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f50eb10 at server1.Activeworlds.com...
> what happened? I was asking for a feature that allows you to zoomin on an
> object not scale an object and where did I agree to "Its been asked for
over
> a year."?
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f50a3b5$1 at server1.Activeworlds.com...
> over
far
> away
> to
the
> your
could
on
people
> on
by
to
> away)
>
>
|
Aug 31, 2003, 3:35pm
Then, all the R/X worlds would change their ratings to PG-13 or PG to get
around that...
-Joe
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3f5157ac at server1.Activeworlds.com...
> Noooooooooooooooooo! Kids should at least pay the full price, maybe even
more.
> But cits who want to enter R or X worlds should be paying $139.95/year.
>
> "the lady" <thelady263414 at hotmail.com> wrote in message
> news:3f50c173$1 at server1.Activeworlds.com...
fair
the
>
>
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Aug 31, 2003, 7:09pm
Uh, too bad they wouldn't.. The world pays its dues, AW doesn't mess with
it.
-Joe
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3f52423a at server1.Activeworlds.com...
> Then AWI will find out that they break the rules by having inappropriate
content for the
> set rating and forces them to either raise their rating or closes them
down.
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f5231ff at server1.Activeworlds.com...
get
even
$139.95/year.
more
telegram,
track of
>
>
|
Sep 7, 2003, 7:51pm
Oh, I guess your out of luck then, eh?
-Joe
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3f55db82 at server1.Activeworlds.com...
> A copy can be acquired from friends....
>
> "bowen" <Bowen at andras.net> wrote in message
news:3f55aa2c at server1.Activeworlds.com...
would you prevent
>
>
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Sep 7, 2003, 6:41pm
Tip top idea gov'na! Bring it to the peoples and tell them like it is.
*beefy laugh* You knowa', back ins my days, we didnt have any of your fancy
create this and that create that brick-a-bracka. We just had a plow.rwx and
5 meters in evera' direction!
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f5b7b30$1 at server1.Activeworlds.com...
> Agreed, top idea.
>
> - Mark
>
> "bowen" <Bowen at andras.net> wrote in message
> news:3f5b732f$1 at server1.Activeworlds.com...
>
>
|
Sep 15, 2003, 7:35pm
Tisk tisk, this newsgroups aren't for using slang for a homosexual person...
Tisk tisk indeed!
-Joe
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f6614ad$1 at server1.Activeworlds.com...
> lol, ummmm, yes im on my own contacts, and umm errrr, i send myself
anythign
> important so that when i need to say no i didnt call you a faggot, i said
> dsont forget about the event on friday. etc etc
> "s t e f a n" <ssss at sss.cmg> wrote in message
> news:3f657755$1 at server1.Activeworlds.com...
>
>
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Sep 15, 2003, 8:50pm
Shhh, they aren't supposed to know about my secret stash of candy, man or
not. :O That's for emergencies only! Like, North Korea dropping "the
bomb"...
-Joe
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f663caa$2 at server1.Activeworlds.com...
> joeman wrote:
person...
>
> Faggot is actually a term used to describe a replacement -- or a bundle
> of something. You can obviously see where it's slang term is derived
> from. A replacement for a woman for a man would be a man, thus faggot
> got it's useage there... or maybe it's one big bundle of man candy.
> Like you... oh yeah.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
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Sep 23, 2003, 3:42am
Uh, that's like asking Microsoft to give away the windows source code....
Most companies don't go around giving out source to their flagship
products... (minus a few game companies)
-Joe
[View Quote]"scuz" <webmaster at awscape.net> wrote in message
news:3f6fcc7e at server1.Activeworlds.com...
> I agree fully XD. Im sure they would go for it.
>
>
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f6f7c83 at server1.Activeworlds.com...
my
>
>
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Sep 23, 2003, 5:52pm
Yes... tell me why you haven't gone away yet?
-Joe
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f701b04$1 at server1.Activeworlds.com...
> Ya, lets ask microsoft to do that to windows!
>
> Then somebody cud correct all the bugs!!!
>
> ~John
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f6fdd53$1 at server1.Activeworlds.com...
code....
programming
on
message
instead...
>
>
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Sep 23, 2003, 7:01pm
This might be. But, those were -private- companies... John and skuz want to
give it out -publicly- ... There's some major differences... As, publicly,
everyone and there mom gets it...
-Joe
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f70a7f2$2 at server1.Activeworlds.com...
> joeman wrote:
code....
>
> I think Microsoft has given out source for Windows to a few
> investigative companies to search for backdoors purposefully installed.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
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Sep 23, 2003, 7:17pm
You just decapilolized things and make it horrible British. That's not a
correction. Go back to grammar school. But, on the other hand, the ways
you try to get back at me for shooting down your ideas, or proving how
they're all created by the overactive imagination of a 13-year-old. All you
do is use shrewd little ways, like saying "Yeah... so?!" or correcting my
punctuation, or perhaps even threatening me with violence. Wow... Real
mature there john.
-Joe
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f70b651 at server1.Activeworlds.com...
> This might be. But those were -private- companies... John and Scuz want
to
> give it out -publically- ... there's some major differences... as,
> publically, everyone and their Mum gets it.
>
> ~John correcting Joe
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f70b497$1 at server1.Activeworlds.com...
want
> to
publicly,
installed.
>
>
|
Sep 25, 2003, 9:52pm
Click on chat window, hold CTRL, and scroll up with your mouse wheel...
-Joe
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f737d73$1 at server1.Activeworlds.com...
> For old geezers like me.
>
> A bigger chat window font.
>
> Noone under 40 is allowed to have a negative opinion of this wish.
>
> :-P
>
>
|
Oct 31, 2003, 1:55am
A new object is added, if the RC is 0, then it deletes the original (old)
object. This is all fine and dandy until you run out of cell space.
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3fa1e061 at server1.Activeworlds.com...
> We have yet to actually get confirmation on what the hell happens... its
> under discussion in the Beta NG as we speak... multiple ideas, waiting for
> Grimm..
>
> - Mark
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3fa19c1a at server1.Activeworlds.com...
>
>
|
Oct 31, 2003, 6:28pm
What happens if something happens after the object is deleted? The object
would be gone forever. That's why the current system is in place, and I
think its just fine. Stop trying to add a jillion objects into one cell.
-Joe
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3fa2d146 at server1.Activeworlds.com...
> What I suggested was that an 'object change' command was implemented to
the
> server so that you no longer ADD and then DELETE, but the server simply
> checks if you can delete and can add.. if either fail it returns an error
> otherwise 0
>
> Lol
>
> ~John
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:3fa2bfc7$1 at server1.Activeworlds.com...
building
the
> there.
>
>
|
Nov 2, 2003, 8:55pm
ASP is bad, its the same as VB. PHP can do so much more, and its
cross-platform.
-Joe
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3fa59751 at server1.Activeworlds.com...
> bump yoursite.net/event.asp?TriggerName=thisobject
target="_yourhiddenframe"
>
> <%
> Response.Write Request("TriggerName")
> %>
>
> Lol!
>
> ~John
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3fa57c3d$1 at server1.Activeworlds.com...
> buildings
>
>
|
|