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"Empowered Zones" (Wishlist)
"Empowered Zones" // Wishlistcaptain mad mikeMar 18, 2006, 2:20am
Alright, this is a long post about a feature that's a complete shot in the
dark, but I just thought it would be a great addition to the community... What I thought would be a great feature for worlds under 4.1 is something like an "empowered" zone. 4.1 adds zones, which are small areas that allow the builder to control quite a few environmental effects regardless of the world settings. The "empowered" zone is basically this idea on steriods, only instead of being created by an object, it is created by the world caretaker. This sort of zone would be set on the server, perhaps regardless of height so that basically everything in a rectangle between point x and point y is controlled by citizens who are set as zone CTs by the world CT. These special zones would not only be able to control the environmental effects 4.1 zones control, but also would be able to change backdrop and grant citizens some special rights like public speaker, eminent domain, and "zone eject." I think that this would be an excellent feature for communities in large building worlds like AlphaWorld like OffWorld, Horizon City (if it was still active), or SW City, where they would be basically given the ability to police their own communities and deal with vandals, disputes, and troublemakers without having to wait for PKs or GET to deal with it. There have been many experiences I've had in my past in SW City in which having the ability to "zone eject" someone from the city would be handy (basically a zone eject just bans the user from that particular zone for x amount of time, with a max set by the world CT. Instead of kicking the troublemaker from the world, it just bumps them back to GZ). I'm sure other folks who have been in charge of communities before have also wished they could do the same. I think that this would also solve a couple disputes in AlphaWorld, too, such as the "raging" debates over things like changing the world backdrop or ambient lighting. If a community wants a day/night cycle, they can allow a bot to control their zone and make it happen. For folks who aren't in that zone, they just see the default AW settings. Likewise for the backdrop, if the community wants to change the backdrop, maybe even use a skybox, then they can. Folks who want to see AW in the state its been in over the past years wouldn't be affected unless AWI changes the setting. I mean, for the most part we can use add-ons like AWE to change the backdrop and emulate night time (our "night mod" which came out around halloween), or even make seasons (winter mod), so this would just make it easier for communties to customize the way people see their little area of the world. There of course would be limits. Obviously, one of these special zones could not change object paths, cell data limit, enable/disable terrain, or maybe change the ground object. The world CT would have control over every zone in the world, so world rules can still be enforced. These zones would only be granted to communities which have shown that they'll be active and growing members of the community...basically towns that have grown to acheive quite some size and probably have enough land to contain any new growth for at least 6-12 months. This is basically just a check to make sure that this community is "worthy" of being granted a zone (which makes it sort of a goal for communities to strive for, which may help spur growth), and also to make sure that they wont be constantly bugging the world CT with "ok we've expanded our town outside of the zone, please extend it." The only big problem I see is just setting the zone so that only the cities are under the influence of the zone. I'll use SW City as an example just because I'm most familiar with it. We have the Irenic Ocean as our border with the rest of the world, so our zone would be marked by that. There are small communties along the outside of the Irenic, and out of fairness to them, the zone wouldn't envelop those small communities (this would prevent large towns from engulfing small towns and deleting them to make room for expansion and abuses like that). Basically once an avatar steps foot in our city limits, what they see is governed by how our zone is set. Of course, if a town is abusing its power, the community will basically shun it, and nobody will go there. If nobody goes there, there are no more abuses (since a zone CT obviously can't delete objects anywhere in the world), and then the zone falls stagnant, and eventually gets stripped of its status as a zone. I really think that this would make large towns 10x more appealing, as when you look at a town like SW City, it would cost thousands to have our own world, which is the only real surefire way we have of keeping the peace in the city on our own, and these zones would not only make us able to use AW's great environmental features to our advantage but also make it much easier for us to make sure that people in our city do not get harassed. Unfortunately, I don't think that the browser will ever get this, but it would just be so nice if it did... Please share your thoughts, -CMM hyper anthonyMar 18, 2006, 4:22pm
I love this idea. Its so well thought out, and it tackles so many
problems at once... -Solves the age-old problem of the people who don't want change in world options vs. the ones who do -Gives citybuilders a goal -Lets citybuilders be that more creative -Gives Public Building Worlds more appeal, and more important, gives an in-depth sample of world ownership to prospective buyers (;D) -Allows what would at one time require a long-winded system to be issued directly by the involved parties (GET, for example.) Don't glance by this one AWI, its a winner :D -Hyp strike rapierMar 19, 2006, 12:36am
[View Quote]
Well as it so happens... Evo has a special XML zone defenition format...
By a strange co-incidence, it also has an XML world attributes defenition format. Guess what happens when when you load the latter into the former and have the 4.1 SDK for session specific world attributes. -- - Mark Randall "We're Systems and Networks" "It's our job to know" joemanMar 19, 2006, 6:03am
Let me guess... People are forced to use your huge bot to do something
that should be built into the browser? Gee. -Joe [View Quote] equin0xMar 19, 2006, 8:00am
Although I don't agree with the exaggeration by joeman, he does have a
point.. Citizens should not need to go and download a bot to do something that should be in the browser. Regardless, I have nothing against Strike's bot.. But if the feature is that well formed, it may as well be in the browser. [View Quote] gnu32Mar 19, 2006, 1:15pm
It should be in the browser, but that doesn't mean its a bad idea for
someone to tackle the problem using a bot [View Quote] gnu32Mar 19, 2006, 1:16pm
While we wait for another year for this feature to be possibly
integrated into the browser, may i add [View Quote] heretik anemailadressMar 20, 2006, 7:37pm
Ive found the Evo really useful for editing the world atrributes and giving
citezens rights to my world without the hassel of fiddling wiht writing in the cit no through the clunky browser interface. Its saved me a whole lota bother- good on Strike for making somethign that tackels these areas I say- and makes those who choose to use it's life much easier for world owning- and when they could be in the browser. Maybe they will be added sometime... sometime... in the far far far off future.. when we have all passed away... But until then, we can work aorund it and make out lives easier by using inovative solutions like the Evo offers.. I agree theses things should be in the brower,,, but they arnt!!! Hmm doesnt that say something? .. "Never trust a Hippie" ~John Lydon ~ The Sex Pistols~ [View Quote] zakolusApr 8, 2006, 3:46pm
I think that that is a very good idea, maybe needs a little fine tuning but,
you basically have it perfect :D, nice to see there are people still thinking outside of the box... |