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joeman // User Search
joeman // User Search
Sep 21, 2002, 2:51pm
No, any version, it can be done with just the "bot" or browser running
through the proxy.
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3d8c3e0a at server1.Activeworlds.com...
> With 3.4 its done with the server?
>
> - Mark
> "joeman" <joeman at bootdown.com> wrote in message
news:3d8b9034$1 at server1.Activeworlds.com...
bots
>
>
|
Sep 22, 2002, 10:47pm
http://www.activeworlds.com/sdk/AW_EVENT_AVATAR_ADD.htm
-Joe
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3d8e5fba at server1.Activeworlds.com...
> With the addition of new features and the fact that not everyone may be
> using the same browser, could some sort of browser version checking be
done?
> Lets say someone is somehow still using v3.2 of the browser, they decide
to
> go into a world with Terrain turned on... what are they going to see? A
> bunch of objects floating in the air? Or, lets say someone using the 3.3
> browser goes into a world with 3.4 features like water and clouds, they
> won't miss the clouds much, but they sure will wonder why that boat is
> floating in the middle of the air without the water showing up.
>
> Possible solutions might be an informational message being broadcast by
the
> world server informing the citizen that certain features used in said
world
> will not be displayed because of the browser they are using. Or perhaps if
> someone is using an old browser the citizen could get a broadcast message
> stating they can't enter the world without upgrading to vX.X Or, perhaps
a
> water and ground alternate method could be added to the server... say you
> use 3.2 of the browser and you come into a world with Terrain, they might
> see an alternate ground object instead of the terrain, and all 3.3+ users
> would only see the terrain. Same for water, if water were turned on in a
3.4
> world and the user is using 3.3 or less, an alternate water(flat rwx or
some
> such) could be shown to 3.3 or less browsers.
>
> Just pondering. Any thoughts?
>
>
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Oct 23, 2002, 7:12pm
Uh, the point of this is?
-Joe
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3db6e765 at server1.Activeworlds.com...
> Printf("You have recieved a telegram from %s",aw_string(AW_TELEGRAM_NAME))
>
> I have no idea if telegram_name is correct, someone go figure...
>
> - Mark
>
>
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Oct 25, 2002, 8:53pm
But, you cant *really* change it, I'd hope. Unless there was a *huge* flaw
in the session number/random ident system, which I doubt.
-Joe
[View Quote]"john" <johnfricker at lineone.net> wrote in message
news:3db9758a at server1.Activeworlds.com...
> Sometimes when I go to Options>Citizen I get other pplz membership
details.
> I also have the ability to change them which is scary. I think AW should
> correct this.
>
>
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Oct 26, 2002, 2:10am
Uh, this just will return their citnumber and citname... wow... you win a
cookie...
-Joe
[View Quote]"equin0x" <xeroer at hotmail.com> wrote in message
news:3db9e8a9 at server1.Activeworlds.com...
> Do this:
>
> Get a game trainer, select Active Worlds as the process, now search your
> citnum as a string. Change all results to 1 and click help, about...What
do
> you know? Citizen number one. Now goto your citizen attributes, it looks
up,
> tells you are AWLD. Although when clicking OK it will give you error 32.
32
> of course means UNAUTHORIZED. You can also look up other people's citizen
> info. Although, it will give most of the stuff as yours or blank. Try
> applying changes... Reason 32...
>
>
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Oct 26, 2002, 1:50pm
But, you cant, because it never returns the password. The password they're
seeing is their own password.
-Joe
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:4vmkru8su8njkl8b2p5vqo3d41l3q7p0ig at 4ax.com...
> An identity claiming to be known as "joeman" <joeman at bootdown.com> scribed
the following <3db9cb57$1 at server1.Activeworlds.com> in wishlist:
>
flaw
>
> Could still use something like 'Revelation' to unmask passwords... Then
log into the account after restarting AW and you're in.
>
> Major prob if I may say.
>
> --
> ,,,,,
> (o o)
> /--------------ooO--(_)--Ooo--------------\
> | Anduin (317281) |
> | o The Gorean Scribe |
> | o http://www.anduin-lothario.com |
> | o World: GorSJ (Under Construction) |
> \--------------ooO-------Ooo--------------/
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Oct 30, 2002, 9:01pm
Uh, if you want a framerate of .3, then there could be reflections on the
water. I mean, hell, just add in mirrors, volumetric fog, a larger clipping
plane, a fun house, weather, particle systems, better T&L support, dynamic
objects, nurbs, and a few other graphic intensive things, and we'll have a
great AW!
-Joe
[View Quote]"god zedle" <greg at greggage.com> wrote in message
news:3dbf123b$1 at server1.Activeworlds.com...
> This is a post for both the wishlist and the beta NG:
>
> Beta: The reflection of light on the water looks like oil in the water..
why
> is this?
>
> Wishlist: Will there ever be TRUE reflections coming from the water, cause
> that would be cool.
>
> --
>
> God Zedle (#306364)
> --Programmer--
>
>
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Oct 30, 2002, 9:02pm
I have an idea, how about you code something like this? I cant even grasp
the framerate loss that this would add.
-Joe
[View Quote]"captain calhoun" <coen at charter.net> wrote in message
news:3DC05345.C41702A1 at charter.net...
> Mirrors and Shadows Could be a good idea.... like on any object you can
> use a "create mirror" command and have a World Shadow Dialog thing,
> where you can make them a Serton Color, or Texture and they are like
> Real Shadows......
> and
>
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Nov 1, 2002, 6:21pm
Not so :). Faber sent all the stuff to ima, so, now Ima Genius is working
on it.
-Joe
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com> wrote in message
news:3dc1eabe at server1.Activeworlds.com...
>
> "ds saber mage" <brandon-smith at kc.rr.com> wrote in message
> news:3dc1bf6c$1 at server1.Activeworlds.com...
"if,
at obj
like
code
presty
have
>
> Prestons are no longer being made. The current version you have will be
the last one
> I think.
>
> --Bowen--
>
>
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Nov 13, 2002, 1:21pm
Omg, that protocol has a *lot* of overhead :).
-Joe
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dd17faf at server1.Activeworlds.com...
> Ive noticed allot of the time that the browser, sdk, servers etc depend
allot on the aw protocal, which while cute, requires allot of updating for
each feature.
>
> Id like to see a DataString command incorporated into the main AW system
that would allow a large ammount of data to be set, sent, or recieved about
a world, avatar etc in a single string.
>
> For example, Custom Avatars...
>
> You have a standard rick avatar with its textures applied onto its models.
>
> '[<cAv(shirt=av_skin9.jpg,trousers=psy2.jpg)><msg(message='A security
guard with flashy trousers')>]
>
> The browser can take this single string, and then interprit its data
directly saying that the avatar has a av_skin9.jpg texture for its body, and
psy2.jpg for its trousers, while if you mouve your move over this Av it
could say "A security guard with flashy trousers"...
>
> Seems a decent idea, possable or not.. im unsure? The basic idea is for
the string to be transfered, the clients at either end interprit it saving a
tonne of protocal updates for every single feature.
>
> - Mark
>
>
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Nov 19, 2002, 8:47pm
Doesn't work with the current version of renderware that AW uses, sorry.
-Joe
[View Quote]"chiana" <stonkingv8 at hotmail.com> wrote in message
news:3dda87dc at server1.Activeworlds.com...
> i wish we could use a create light command
> with a tag something like brightness= -3
> to make a local area darker rather than brighter
>
>
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Jan 20, 2003, 4:03pm
Woah, you've got some crazy functions there, what SDK are you using?
Anyway, that'd just make the bot leave, and I dont think that'd be a very
good idea :).
-Joe
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3e2bd121$1 at server1.Activeworlds.com...
> if(aw_avatar_add("strike rapier")){ aw_exit(); }
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3e2b99de at server1.Activeworlds.com...
Wouldn't
>
>
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Mar 7, 2003, 9:23pm
Hacker, haha, how could he hack AW, ahaha.
-Joe
[View Quote]"yami trunks" <Chris101d at attbi.com> wrote in message
news:3e692784 at server1.Activeworlds.com...
> http://www.petitiononline.com/ejectTW/petition.html
>
> Please many have been wronged by this theiving hacker, go here and sign
it!
> Please Suport our cause in getting rid of this monster.!
>
>
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Mar 16, 2003, 2:34pm
Why not just place another camera behind the mirror and place the image on
the object? Whatever, stop giving them ideas for 3.4, its already getting
too complicated.
-Joe
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3e743281 at server1.Activeworlds.com...
> AW 3.4 should have mirrors, so we should make it posible by using
textures,
> sort of like this:
>
> a pp30.rwx is in a room with "create texture reflect, mirror" the texture
> would be animated but wait for it to be triggered so at close range a
> LOW-POLY, like fogged figure appears on the texture close up and moves
with
> you the create mirror command would make its texture search for diffrent
> animations of it as you move forwards, backwards.. or left to right and up
> and down (for jumping) this could reduce lag by making whatever textures
you
> want.
>
>
>
>
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Jul 9, 2003, 4:37pm
The havok 2 engine is like, a bazillion dollars... I don't think AW can
afford ;).
-Joe
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f0ad68b at server1.Activeworlds.com...
> AW should get Havok Physics put into AW to work on RWX objects, I wonder
if
> this is possible if it is AW should get Havok Physics into AW if it won't
> cost too much more
>
> Havok Physics Demos: http://www.havok.com/xtra/
>
>
|
Jul 9, 2003, 7:50pm
Adobe has 1000 times the production budget of AW. And the havok engine is a
few hundred thousand dollars... I don't think AW even has that... Sorry.
-Joe
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f0c7c70$1 at server1.Activeworlds.com...
> There is usually a big difference between the sticker price and
> what is actually paid.
>
> I don't think Adobe even *had* 'a bazillion dollars'.
>
> Personally.. I 'smell' them licensing stuff like that from Caligari.
> It would be cool to have skinned avatars that use metaballs.
>
> "joeman" <joeman at bootdown.com> wrote in message
> news:3f0c60f1 at server1.Activeworlds.com...
>
>
|
Jul 27, 2003, 9:11am
Without modification to software, this would require buying a new network
card ;). I don't think the average person has millions to spend on new
network cards to get around bans.
-Joe
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3f23289a at server1.Activeworlds.com...
> That ID eject feature should be removed because you can quickly and easy
> change the ID of the computer to bypass the ejection.
>
>
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f22f5dd at server1.Activeworlds.com...
> specifies
> no
SDK.
ID
> determined
> like
> made,
>
>
|
Aug 12, 2003, 7:00pm
I'd have to agree with Brock. You'll whining because AW doesn't have
Half-Life's physics engine; which wasn't the best. Although Havok might be
a high-level company, included in may games, they really didn't get things
even close to right until Havok 2. Anyway, even so, AW doesn't have the
million required to license this bad technology. If you don't like that AW
wont add this, cancel your citizenship; I'm sure they don't care either way.
-Joe
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f388470$1 at server1.Activeworlds.com...
> actually, don't mind Brock's Post .... because he is just being a
newbie....
> if I recall he seems to post on my stuff because he does not like me and
its
> a waste of space; in other words: Brock's Posts are pointless
> "brock" <BrockL at iceflare.net> wrote in message
> news:3f381433$1 at server1.Activeworlds.com...
> HALF
> up
> possible
>
>
|
Aug 13, 2003, 11:21pm
Nahh, its its free citizenships = bigger userbase, more features = pay
developers more, lower income = turn huge userbase into Soylent Green, no
users = Eat developers to survive.
-Joe
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f3adce3$1 at server1.Activeworlds.com...
> they wouldn't, free citizenships = raise money; new features for an AW
> Deluxe = pay developers more, raise money for being a cit on AW = everyone
> gets AW Deluxe = AW disappears
> "the derek" <thederek at sbcglobal.net> wrote in message
> news:3F3AD19F.3030207 at sbcglobal.net...
> All
update
> Citizen.....
>
>
|
Aug 14, 2003, 10:17am
Roland added .png support before, and it added something like a meg onto the
browser. Bad idea. Unless gifs are animated, they suck compared to JPGs...
..tga is a worthless format only used in some games. As for .ras... why? Do
we have a few sun systems we'd like to export graphics from?
-Joe
[View Quote]"chris cat" <masada11 at hotmail.com> wrote in message
news:3f3b21db$1 at server1.Activeworlds.com...
> This feature should be added
>
> the abillity to add avi and mpeg onto a picture object (not swf, swfs and
> cause auto spawn pop ups X_X)
>
> such as:
>
> apply movie ___.avi/.mpeg
>
> and as for other pic formats...
>
> we should have Bitmaps! heh, just kidding :P
> the formats im thinking of are Compuserve GIFs(.gif), Portable Network
> Graphics (.png), Truevision Targas (.tga), and Raster Image Files (.ras)
> just a few suggestions
>
>
|
Aug 14, 2003, 10:19am
Ogg would be nice... But... Mpeg level 8? What the hell are those? I see no
standards referring to a level 8 encoding. Also, WMA is Microsoft, which is
lame. They're rather huge compared to other formats.
-Joe
[View Quote]"chris cat" <masada11 at hotmail.com> wrote in message
news:3f3b22b3$1 at server1.Activeworlds.com...
> AW also needs more sound files supported, Ogg Vorbis(.ogg), and maybe Mpeg
> level 8 files? (.mp8) a possibly wma :P
>
>
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Aug 14, 2003, 10:21am
Wait... remote console? What problems would this solve?! You can already do
_everything_ with the world server admin tool and a normal AW browser.
Would this remote console allow you to connect to remote systems and control
them? Sounds like a rather bad idea to me.
-Joe
[View Quote]"chris cat" <masada11 at hotmail.com> wrote in message
news:3f3b23a7$1 at server1.Activeworlds.com...
> i think this could fix a lot of admin problems, and possibly have the
> abillity to use the rcon system (Remote Console), just an idea
>
>
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Aug 14, 2003, 10:22am
Ahhhh!! You want all these features from games!!! AW isn't a game!!
-Joe
[View Quote]"chris cat" <masada11 at hotmail.com> wrote in message
news:3f3b244f$1 at server1.Activeworlds.com...
> just a thought to add, i love the gradual color change, and the weather
> change, its extremly life like, although i do realize this is a little too
> much to ask for, but just an idea
>
>
|
Aug 15, 2003, 3:24pm
Mhmmm... Envirosphere is some crazy anime group. Are you making the members
your slaves by programming their minds to complete some of your twisted plot
to take over a small section of Canada?
-Joe
[View Quote]"percipient" <percipient at {spamthis}percipients.com> wrote in message
news:3f3d134d$1 at server1.Activeworlds.com...
> Envirosphere. (Grins secretively and mischeviously before going back to
> programming.)
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3f3be959$1 at server1.Activeworlds.com...
> | True but AW and games have at least one thing in common - Environment =)
>
>
|
Aug 16, 2003, 4:45am
*pulls out list of AW knock-offs and adds Envirosphere to it*
-Joe
[View Quote]"percipient" <percipient at {spamthis}percipients.com> wrote in message
news:3f3dcef3 at server1.Activeworlds.com...
> Sure, why not? (Laughs.)
>
> Actually, I had no idea of the anime thing. I just came up with the name
out
> of my own twisted mind. (Starts contemplating a rename.)
>
> "joeman" <joeman at bootdown.com> wrote in message
> news:3f3d1746$1 at server1.Activeworlds.com...
> | Mhmmm... Envirosphere is some crazy anime group. Are you making the
> members
> | your slaves by programming their minds to complete some of your twisted
> plot
> | to take over a small section of Canada?
> |
> | -Joe
>
>
|
Aug 17, 2003, 6:38pm
Well, with a name like "Envirosphere", its gotta be a knockoff. I mean, who
in the right mind would name a bot after a seemingly kockoffish name? It
doesn't even sound like a bots name...
-Joe
[View Quote]"percipient" <percipient at {spamthis}percipients.com> wrote in message
news:3f3fe0f4$1 at server1.Activeworlds.com...
> Would you please enlighten me how an SDK program can be an AW knock-off?
>
> "joeman" <joeman at bootdown.com> wrote in message
> news:3f3dd2f4$1 at server1.Activeworlds.com...
> | *pulls out list of AW knock-offs and adds Envirosphere to it*
> |
> | -Joe
> |
> | "percipient" <percipient at {spamthis}percipients.com> wrote in message
> | news:3f3dcef3 at server1.Activeworlds.com...
> | > Sure, why not? (Laughs.)
> | >
> | > Actually, I had no idea of the anime thing. I just came up with the
name
> | out
> | > of my own twisted mind. (Starts contemplating a rename.)
> | >
> | > "joeman" <joeman at bootdown.com> wrote in message
> | > news:3f3d1746$1 at server1.Activeworlds.com...
> | > | Mhmmm... Envirosphere is some crazy anime group. Are you making the
> | > members
> | > | your slaves by programming their minds to complete some of your
> twisted
> | > plot
> | > | to take over a small section of Canada?
> | > |
> | > | -Joe
> | >
> | >
> |
> |
>
>
|
Aug 14, 2003, 8:07pm
Yes, keep up with the 3.5 development!
-Joe
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f3bd633$1 at server1.Activeworlds.com...
> It is??????
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3f3bb6c4 at server1.Activeworlds.com...
> shortcuts.
of
>
>
|
Aug 14, 2003, 10:10pm
Wow, you get a cookie for posting a link that's been posted a million times
before. Wait... you only get half a cookie. Now go back to playing Half
Life for the 10 billionth time.
-Joe
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f3c218b$1 at server1.Activeworlds.com...
> www.activeworlds.com/help/aw35/beta.html
> "joeman" <joeman at bootdown.com> wrote in message
> news:3f3c080f at server1.Activeworlds.com...
> instead
>
>
|
Aug 16, 2003, 4:53pm
.... You cant just change what someone else said a little and say it back to
them. That's like two five year-olds saying:
Kid 1: "You're a snot face!"
You: "No, YOUR a snot face, snot face!"
Kid 1: "... no, make up your own insults."
-Joe
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f3c702f$1 at server1.Activeworlds.com...
> Wow, you get half a cookie for being stupid now go pratice being stupid
some
> more
> "joeman" <joeman at bootdown.com> wrote in message
> news:3f3c24dd$1 at server1.Activeworlds.com...
> times
Half
typing
> only)
> preset.
>
>
|
Aug 17, 2003, 1:22am
.... .... .. Why don't you wish for a trillion dollars in pennies to rain
down on your house in a hellish painful rain? I'm sure that'd be much more
enjoyable, and cost effective.
-Joe
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f3ec0f7 at server1.Activeworlds.com...
> A matrix-style plugin for aw.. and some hardware to go with it.
>
> Maybe LPT and USB connections.. ;)
>
>
|
|