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Ideas ideas ideas...

Aug 1, 1999, 7:20pm
Doesn't this sound fun. A confirm for priv pass usage. It would be a pain in
the butt to use a bot, switvhing windows constantly, but it would prevent
the unwanted spread of your priv pass.
I mean you get to say yes or no to people going to your current location...

Object pitching

Aug 2, 1999, 10:40pm
I've got this tourist friend (Yes I actually made friends with a tourist)
who would swear on his life that he's seen someone pitch an object forward
(for all u morons out there, rotate the object from a horizontal plane to an
incline closer to vertical [Hehe, If you don't understand that, why are you
even using aw]). I'd like to see this in a future version of aw. It would
make those evil things called ceilings easier (you don't need to hunt for an
object that doesn't fit the building anyway) as you could just flip over a
normal walk. It would also get him to stop asking me that question.

Object pitching

Aug 3, 1999, 3:17pm
Ever play the Marathon Series for the Macintosh? Those are really immersive.
I've been working on it for months now. The engine's even more outdated then
aw's but lighting is easy, the editors ship with the program, and there has
already been a total conversion of the program without hacking the engine.
only prob is I don't think Bungie sells Marathon games anymore. the only
place I've seen them are on free offers with RAM chips. Only problem is the
only game in the series for the PC isn't compatible with the editors which
ship with another one of the games on the mac, so If I ever release, it's
one of those mac only things.
[View Quote]

Object pitching

Aug 8, 1999, 12:38am
true, but if used properly to produce pieces otherwise unattainable
(example: display picture in roof in aw world) this would be irrelevant.why
use a roof04 with a huge bounding box which would presumably cause
encroaching problems if laid flat when you could use a nice floor04 with a
tight bounding box anyways?

--Wing

P.S. It would just mean that we would all need to think a little more.
[View Quote]

Re: Log Cabins

Aug 4, 1999, 1:37am
the building inspector has stopped working in 1 or 2 worlds, at least on my
comp. the objects just disappear. all I had to say was "pulls out virtual
m16"*shoots building inspector" a few dozen times every time he insulted my
work. whats the purpose of the cell data limit anywayz????/

[View Quote]

Mix your MP3 like a DJ!!

Aug 4, 1999, 10:52pm
Grrrr. WHAT THE HECK IS YOUR EMAIL ADDRESS!!!!!!!! And don't you dare tell
me it's the one on your friggin message.

And what the hell do your illegal MP3s and illegal MP3 players do for
us???????????
--Wing--
<SNIP>

Mix your MP3 like a DJ!!

Aug 6, 1999, 7:29pm
I tried, it returned 3 days later
[View Quote]

Re: Log Cabins

Aug 7, 1999, 2:18am
I dont' have any of those in these worlds unless I'm on a ppw. I just have
special objects
[View Quote]

Re: Log Cabins

Aug 7, 1999, 2:20am
Actually, with ED rights, I've seen it black triangle illegal objects but
not delete or notify you
[View Quote]

Why the bot bans? I mean come on!!

Aug 17, 1999, 10:28am
Hrm, I agree, however, the bans obviously don't stop most people. I've seen
vandals do it both manually or tear down teh building and use a buildbot to
put a collum of walls thru it 5 km long. Guess which was more effective? And
about the seedbot, I use it all teh time, I don't concider it to be
practical to have to push a seed object miles away and then when u follow
it, you accidently turn and lose the damn thing, so I find seedbot MUCH
easier.
[View Quote]

!A building revolution (This is a bout a problem we all have enentually, no matter how patient)

Aug 17, 1999, 10:23am
They should concider NAC buildings tourist buildings so we can tear em down
when we need to.However, the porn houses are another matter. And my third
very blunt point, GET YOUR OWN WORLD.
[View Quote]

List of stuff i wanna see added and done

Jun 7, 2000, 5:26pm
Alright, i'm bored, i know this is gonna fall on deaf ears, but what the
heck
1) Changeable fonts (I actually talked to HamFon about it and he siad
they'd add it evenually [in 5 years when they release aw4])
2) Properly scaled avatars and objects (THEYRE TOO SHORT FOR SOME
OBJECTS, AND TOO BIG FOR THE BEDS!)
3)A fixed Cedric/Butch wait seq (buwait.seq) so Cedric doesnt shove his
fist up his nose
4) Someone to send me a free 3d card and some IDE ribbon wire so i can
hook up my new hard drive without having to leave my comfy chair and buy
some.

--Wing (Cmdr)
Citizen 305004
Wing 'n Jess 4eva

More variables =)

Jun 11, 2000, 12:53am
Think of it as real life. If someone's speaking even in a yell, can you hear
em clearly 50 meters away?

[View Quote] > Another setting I would like to see on the world server.
> A way to set the distance one can see the conversations going on.
> This is now fixed at 200 meters. 50 meters would be nice sometimes as one
> really has to come more close to eachother therefor taking away that IRC
> chatchannel effect away.

Advertising Wish

Oct 1, 2000, 1:53pm
I say it on C-net back in that time period. Complete with Awgate bunny avs. I downloaded it and then my
PB comp died, and forgot about it for like 2 more years.

[View Quote] > I think I saw a commercial about 4 or 5 years back about "the 3-D Internet" I wanted it so bad, and
> I saw it one more time and never heard of it again. Don't know if it is in any way related to AW
> tho...
> _________________________
> John Viper
> http://www.jtsoft.net
>
[View Quote]

Re: More AlphaWorld objects

Sep 30, 2000, 7:52pm
Building custom ones is half the challenge. bed01.rwx sux, so I just build muh
own outta panels, walls, clocks, floors, stools, grandfather clocks, poles,
whatever. Its a lot better than anything that AWCI would EVER put into the OP of
any of their worlds as a non-z object

[View Quote] > They should make more objects for AlphaWorld like benches and stuff. Then we
> don't have to build custom ones. lol

Re: Test

Oct 1, 2000, 10:51pm
Which leads us to an interesting point, why not delete 2 year old messages
from the servers?

[View Quote] > Uh... we all knew that about five minutes after the message was posted...
>
[View Quote]

Wishes for next AW version

Oct 2, 2000, 11:05pm
This is nearly impossible because of the way AW stores data. It cannot determine
the boundaries of an object by it's position without checking the registry on
EVERY SINGLE RAINDROP. Now this is very much possible if all of AW's users are
willing to use all their work to a rewrite of the entire AW software, then we
can get some stuff done. But thats not gonna happen any time soon. And why add
more fluff if we really need to address key concerns up front beforehand such as
object manipulation (rotation, etc.), security (DOWN WITH GREEN CHECKMARKS),
easier cache clearing. You know, the BASICS. Oh yeah, get the framerate up in
high poly areas/models. So we can have remotely decent looking things. The AW
doorways (pd##) are only like... 12 polys at most. Anything over 100 causes
problems and by 10,000 (mind you 10,000 is the average poly count in most game
models) we're dead in the water. I mean most systems crawl to a halt.

[View Quote] > In the next version of AW they should let us edit more than one object at
> the same time cuz it also safes some time sometimes I think if you have to
> edit several objects like the name, description and action lines.
>
> Also, there should be a weather system. We already have fog, but now the
> next version should have more weather. Rain, lightning, snow, and hail
> maybe. But also with the rain affects it shouldn't rain on walls or ceilings
> to be more realistic.

ability to change the panarama

Oct 11, 2000, 3:27pm
Which leads to one of the cool advantages of fog-you can go backgroundless

[View Quote] > ...which would be VERY inefficient considering the size of backdrops.
>
[View Quote]

Betaworld

Oct 19, 2000, 6:48pm
AWCI, or the citizens of it, should create a new Alphaworld style
building world- Massive land area, NO TOURISTS (well, they'd be there
but their building would be periodically deleted by a worldserver
command [This needs to be added]), and instead of using the rather
ineffective PKs, the public (citizens) would be allowed to vote on who
gets added to the PS/Eject role, who gets ED, and who should recieve
special object rights [Also, the world server would need to be modified
to accomodate infinite citnums in the rights], what rules are in place,
etc. Open object submission would also be allowed, and a comitee would
review the objects on local path [In a small closed world to keep prying
eyes out] for lag caused, and general appearence and decide whether it
gets added or not. Unfortunately, this is unlikely to get off the ground
as the hardware required to pull it off is quite expensive. I estimate
that in order to have room for future expandability, a Quad P3 966 or
better would be needed with 1-2 gigs of RAM, a pair of 70 gig HDDs
[SCSI], one for ob path, one for world server, a VERY large tape drive
(200 gigs would be adaquete to cover the OS drive and the two server
drives), along with a very VERY fast internet connection. Just for
grins, I think I'll put together a price list for one of these bitches.
Then the world server would be costly (If AWCI would even sell us one
that big). Well, its a good idea anyway, just thought I'd put it on here

Betaworld

Oct 20, 2000, 3:11pm
Scratch "Who gets special object rights" cuz everyone does

[View Quote] > AWCI, or the citizens of it, should create a new Alphaworld style
> building world- Massive land area, NO TOURISTS (well, they'd be there
> but their building would be periodically deleted by a worldserver
> command [This needs to be added]), and instead of using the rather
> ineffective PKs, the public (citizens) would be allowed to vote on who
> gets added to the PS/Eject role, who gets ED, and who should recieve
> special object rights [Also, the world server would need to be modified
> to accomodate infinite citnums in the rights], what rules are in place,
> etc. Open object submission would also be allowed, and a comitee would
> review the objects on local path [In a small closed world to keep prying
> eyes out] for lag caused, and general appearence and decide whether it
> gets added or not. Unfortunately, this is unlikely to get off the ground
> as the hardware required to pull it off is quite expensive. I estimate
> that in order to have room for future expandability, a Quad P3 966 or
> better would be needed with 1-2 gigs of RAM, a pair of 70 gig HDDs
> [SCSI], one for ob path, one for world server, a VERY large tape drive
> (200 gigs would be adaquete to cover the OS drive and the two server
> drives), along with a very VERY fast internet connection. Just for
> grins, I think I'll put together a price list for one of these bitches.
> Then the world server would be costly (If AWCI would even sell us one
> that big). Well, its a good idea anyway, just thought I'd put it on here

CitizenBingo,and AWBingo needs a proxy thingy

Oct 28, 2000, 10:37am
One word: Privlidges.
When you assume someone's privs you actually assume their citizen number as far
as the worldservers are concerned. For example, if I, citizen 305004-Wing were
to give my privlidges to citizen 305003, and they were to go play bingo ON my
privs, they would enter the world as citizen 305004-ButterflyJess. When I went
to play bingo, the server would register me as 305004-Wing and would not allow
the second instance of the citnum to get a card.

[View Quote] > It should do one per citizen number. That way it would allow proxy :) Doing
> it by ip isn't a great idea. Think about the people that plays in bingo in
> your home and your brother can't play because of it. Instead by ip, why not
> cit #?
>
[View Quote]

smell support needed

Oct 29, 2000, 11:01am
Wouldn't be all that difficult if the technology to synthesize scents
existed. Simply pop a container with these into one of your IDE bays or
USB ports or SCSI or somthin, and allow it to create the smells from
basic building blocks it's been supplied with at the factory (and since
they're microscopic it wouldn't be running out any time soon) and
release them into the air. Not far behind would be taste support, which
is just an issue of somehow fooling your brain into
bitter/sweet/salty/whatever because most of tasting is just the aroma of
what your tasting, with the exception of the few things your taste buds
can actually detect. Also, don't say "not in this century" cuz its only
the first year of it. We didn't even HAVE computers in 1900.Heck, we
didn't even have canned soda.

[View Quote] > ya.. how would that be accomplished? no computer stuff could do
> that..not in this century lol
> --
> - Tony56 (aka Chandler56)
> "Freedom: That's What The Government Wants You To Believe!"
> ____________________________________________________________
>
[View Quote]

smell support needed

Oct 29, 2000, 3:32pm
I'm sure roland will appreciate adding in the create smell code LOL.
activate stench skunk.sml
create oder pepelepew.sml
bump stink poop.sml
LOLOL

[View Quote] > Not in this century ???
>
> Century just started and there are already experiments, working
> experiments!
> Less than 10 years until you can actually buy it, I'm sure!
>
> But not sure if anyone wants to have it if skunk.rwx does what the
> name promises *lol
>
> Ananas

explore downloads

Oct 31, 2000, 12:24am
(please note, useless rant follows)
My theory: If you can't operate the operating system you shouldn't be allowed to operate the
computer. These little guys should go back to Apple and that shitty MacOS trash. Personally I
think Windows Explorer (the program) should have been ditched long ago, as loading up more
screen-filling garbage to browse your hard drive is pretty stupid. But of course, since
Windows is pure bloatware they'll never take it out. WinMe (note that MS apparently made a
graphics design error on the box, it should be ME not Me, as M and E stand for Millenium
Edition, an acronym, so now we have people running around saying Windows "me!" and looking
just plain dumb.) is just a newbie friendly version of Win98. Win98 is essentially a
newbie-ized Win95 with a few minor changes such as the addition of IE5, and USB support, only
one of which we even needed. Personally, I had MacOS figured out in 2 days (just couldn't get
the hang of double clicking), Win95 in about 3 hours and had Win98 working like Win95 without
as many errors in about 5 minutes. Its not hard people, come on, don't let a 13 year old boy
outsmart you with computers, and even build the things. Also, I despise how people always
confuse disk space and memory. As for not knowing where they installed AW, they have no right
to be changing the install path, I mean, even after you've been working with computers for a
long time you don't mess with that. Except in the case of maybe AW. They really need to move
that to Program Files and stop cluttering my root dir. and if you can't find c:/Active Worlds
than you need serious mental help. Knowledge of DOS directory structure should be one of the
first things you pick up. Also, config.sys is not a program, nor is mygirlfriendsbutt.jpg.
Config.sys is a neccesary file and is not to be removed. The ten commandments of computing
1) Thou shall learn Windows like you have learned how to spell your name (That is if you can
spell your name)
2) Thou shalt not attempt to use 5.25" disks in a 3.5" drive
3) Thou shall not operate a computer with 32 megabytes or less of RAM
4) Thou shalt not disable virtual memory unless thou are filthy stinking rich and have a gig
or more of RAM
5) Thou shall know the difference between Internet Explorer, Windows Explorer and Ford
Explorer (even though they are very close in that they all crash a lot)
6) Thou shalt not covet thy neighbor's 486
7) Thou shalt not use AT computer cases with ATX motherboards
8) Thou shall not use ATX computer cases with AT motherboards
9) Thou shalt not host a webserver on a 14.4 connection
10) Thou shall keep all your drivers updated

[View Quote] > Uh, if people are THAT inept at using Windows, they shouldn't be dicking around with AW...
>
> Windows has a welcome tour for a REASON, you know...
>
[View Quote]

banning/ejections

Nov 2, 2000, 9:52am
Pain in the ass dude, even if you have a relatively small world, it'd take a
complex grid of bots laid out over the entire world to cover the whole area
with their chat range, which is the radius they eject in. Remember, we only
have THREE bots per account, and setting up these things and keeping them that
way is a major pain. I figure you'd need 1 bot at GZ, one bot at each of the
20,20 coords, and one at each 50,50 coord to cover a world 50nsew. Thats THREE
FULL ACCOUNTS of bots. Nine bots... To eject one person, you'd have to go
around and add the citnum to each and every one of them

[View Quote] > Actually people, you can just as easily use a Preston bot hosted 24/7 and
> add them to the automatic ejection setting, both citnumbers and
> citizen/tourist names are accepted, so it's not that much of a hassle
> anyway.
>
> Anduin
>
[View Quote]

banning/ejections

Nov 3, 2000, 9:56am
Heres a challenge for you. Build somthing around 30-40 odd coords off of the 0
axes. Then, give someone the coords and tell them to go there with local
teleports turned off. Most people can't/won't do it

[View Quote] > Well with a small world I would see why you would have local teleports
> turned on then ;o)
>
[View Quote]

Telegram Wishes.

Nov 9, 2000, 9:37am
Three cheers? A drunk programmer isn't always a good thing.

Stupidly,
--
Wing

[View Quote] > I would LOVE to have a Telegram Inbox/Outbox. I almost always forget
> what I said after I wrote a telegram LOL. And the Telegram Mute/Filter
> would be nice too, as there are certain users that you would like to
> ignore. I think everyone would give three cheers for Roland even if
> its just the Telegram Mute implemented. Hey, why not add this to 3.1?
> :)
> --
> - Tony56 (aka Chandler56)
> "Freedom: That's What The Government Wants You To Believe!"
> ____________________________________________________________
>
[View Quote]

PrivPasses

Nov 18, 2000, 7:36pm
If the client queryed the uniserver every minute or so, it could easily verify
that the PPW it's using, if any is still legit. If not, the client would exit
the world server as the citnum assigned to the now defunct PPW and return to
it's own. This wouldn't be very difficult as the client already querys the
server routinely for other changes in citizen information.

[View Quote] > At the end of the day, the reason for chaning a password (when not forced to
> by the server/software) is BECAUSE it has been compromised, so yes, the
> change should become effective immediately. How "easy" this would be to
> implement is another matter since the I would imagine that the security
> "features" of AW are only appear to be utilised at login-time. Having said
> that, there is always a solution, just not always a pretty one.
>
> Grims
>
[View Quote]

"Fly" Buttons

Nov 16, 2000, 10:03am
Scroll lock is a pain, and perhaps the most pointless key on the keyboard as I have never been able to
find it's use in any program. Probably second in uselessness to the wind0ze key which serves little to
no purpose other than obliterating any DOS programs you may be running by mistake. Oh wait, I take that
back, my keyboard has an option or menu key or somthing next to the right wind0ze key. So it's scroll
lock, option, wind0ze on the gay key list. And I still dunno why I have an Fn key on a full scale
board.

[View Quote] > What would be REALLY cool is a whole pallette of customizable keys. I understand this might
> conflict with the whole chatting thing -- but I just had a cool idea... Unless anyone can think of
> ANYTHING how about if the Scroll lock is enabled then you move around but if its disabled you chat.
> Opinions? Comments?
>
> Another option I think would be cool is joystick support -- and with the DirectX stuff it would be
> incredibly easy to add (maybe not quick enough for 3.1 but maybe 3.2/4.0?)
> _________________________
> John Viper
> http://www.jtsoft.net
> "Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous
>
> | What would be nice is alternative keys for flying .... on the standard
> | keyboard somewhere.

Object File Sharing

Nov 16, 2000, 6:13pm
See what's happening to Napster?

--
Wing

[View Quote] > I would like to get some feedback on filesharing within the AW community.
>
> AW members can search for objects, mp3's, video's and ext.
>
> please reply with any ideas.
>
> i also the ability to set a price or password for certain restricted files
> that users post to an online HD or share on their own drive. so people can
> negotiate over what files they are willing to trade.

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