|
wing // User Search
wing // User Search
Feb 21, 2001, 7:37pm
A few points here
1) In Hickville, anyone that can operate a computer beyond a 3rd grade level
is a hacker by community standard, I assumed with the media being so
influential that this was also true elsewhere.
2) People fear me because I'm big, bad and can supposedly destroy their
computer
3) Most people who run a computer CAN NOT take apart a computer short of
removing the case, slapping on a couple more DIMMs and putting the case back
on. I mean total disassembly and reassembly, case modification,
overclocking, you know all the fun stuff?
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]lanezeri <lanezeri at free-1.com> wrote in message
news:3a942dc7$1 at server1.Activeworlds.com...
> No.. not true.. a lot of people dont know anything about hacking.. people
> arent called hackers cause they know something.. they brag about it.. if
> someone is scared.. they call someone who threatens them a hacker..
nothing
> more.. second.. I dont know why people fear you.. most people who run a
> computer can take it apart a computer.. third.. for all you people who
tell
> me Linux isn't a hacking OS listen to this..
>
> Linux was made by a college student.. he made it "freeware" so people
could
> edit any problems he made it in.. (also known as Open Source) He DIDN'T
> make it for hacking.. never said he did.. I said "Made by hackers, for
> hackers." BUT that was what people I know refer to it as.. Linux and UNIX
> are a hackers dreamland.. most people are too dumb to hack using Windows
so
> they use Linux.. so before you try to prove me wrong.. do some research..
>
> --
> - = [ T e c h n o ] = -
> http://wt.s5.com
> - = [ S t u f f - X ] = -
> http://www.stuffx.com/aw
>
>
>
|
Feb 19, 2001, 8:37pm
Unfortunately, AWCI has been too busy with other things to open up the RWX
files and change the texturemode line. Just use landa with animates instead
of walkh's
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]dennis14 <denntom at gnt.net> wrote in message
news:3a919f11 at server1.Activeworlds.com...
> Lights should be able to effect the walks, floors, and stuff in
AlphaWorld.
>
>
|
Feb 19, 2001, 11:12pm
Absolutely positive.
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]dennis14 <denntom at gnt.net> wrote in message
news:3a91a809 at server1.Activeworlds.com...
> You sure landa does it? Mine's not.
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3a91a030$1 at server1.Activeworlds.com...
RWX
> instead
>
>
|
Feb 19, 2001, 11:11pm
I suggest you notify Roland. This is a bug report, not a wish.
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]lanezeri <lanezeri at free-1.com> wrote in message
news:3a91b0bf$1 at server1.Activeworlds.com...
> I think they should make it where if ur ejected in "mouse mode" your
cursor
> should show up anyway.. not fair when it disappears.. u have to restart AW
>
> --
> - = [ T e c h n o ] = -
> http://wt.s5.com
> - = [ S t u f f - X ] = -
> http://www.stuffx.com/aw
>
>
>
|
Feb 21, 2001, 10:04pm
Even other DirectSound apps don't want to start playing sound while AW is
running. Seems to happen regardless of sound settings. Go figure.
DirectSound programs tested: Winamp w/ DirectSound output plugin, Tribes in
DirectSound mode.
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]eep <eep at tnlc.com> wrote in message news:3A94355D.255E09D6 at tnlc.com...
> Well, since I can't post in beta, guess this'll have to do:
>
> disabling AW's sound should free up the sound device for other
non-DirectSound apps
>
|
Feb 24, 2001, 2:50pm
Crappy sound cards/drivers aren't the issue here. I use a Creative Labs
SoundBlaster Live! Value, which is industry standard. All drivers are
updated, and yet this problem still occurs. AW makes bad use of DirectSound,
that's the problem, not the hardware in this case.
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]j b e l l <jbell1983 at home.com> wrote in message
news:3a9731d6$1 at server1.Activeworlds.com...
> i've yet to have the problem with it "hogging sound" to begin with.. if
you
> face a problem with this it is most likely your computer.. don't blame aw
> for your having a crappy sound card/drivers...
>
> --
>
> J B E L L
> http://platinum.awjbell.com
> G O I N G P L A T I N U M
>
>
> "eep" <eep at tnlc.com> wrote in message news:3A94355D.255E09D6 at tnlc.com...
> : Well, since I can't post in beta, guess this'll have to do:
> :
> : disabling AW's sound should free up the sound device for other
> non-DirectSound apps
> :
>
>
|
Feb 24, 2001, 5:32pm
In fact, just to prove this, I gathered all my audio hardware and brought it
over to this system to do some comparison testing. Here are the results.
SoundBlaster Live! Value in PCI slot 2: Sound "hogged"
Asus A7V Onboard AC '97 Audio Codec properly enabled via Jumpers: Sound
"hogged"
Creative SoundBlaster 16 ISA (Tested on different system due to my lack of
an ISA slot): Sound "hogged"
Ensoniq AudioPCI (Manufactured before Creative purchased this line) in PCI
slot 2: Sound "hogged"
Tyan Trinity S1598 onboard audio (model unknown) enabled in BIOS: Sound
"hogged"
The specs on the two systems I tested this on are as follows:
For the Asus A7V and all PCI sound cards:
Asus A7V (KT133) with onboard audio, 3 of the 5 extra USB ports installed,
neither the modem or LAN risers installed
AMD Duron 700 at 950MHz (FSB: 100MHz, multiplier: 9.5)
64mb PC133
Maxtor 20gb hard drive, 15gb free, unlimited swapfile
For Tyan Trinity S1598 and ISA cards:
Tyan Trinity S1598
AMD K6-2 550
64mb PC100
Western Digital 2gb hard drive, 250mb free, unlimited swapfile
These are obviously two completely opposite systems, and a wide range of
Audio equipment, ranging from complete lameness (Tyan onboard sound) to
l33tness (Live! Value). The software tested was the same, Activeworlds 3.1
and Winamp v2.71 in DirectSound mode (I know it's not the latest version,
but it was the version on my CD 'o Installers)
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]wing <bathgate at prodigy.net> wrote in message
news:3a97e64a$1 at server1.Activeworlds.com...
> Crappy sound cards/drivers aren't the issue here. I use a Creative Labs
> SoundBlaster Live! Value, which is industry standard. All drivers are
> updated, and yet this problem still occurs. AW makes bad use of
DirectSound,
> that's the problem, not the hardware in this case.
>
> --
> Wing
> This little spot is dedicated to my girl, Jessie.
> AW Citizen 305004 "Wing"
> bathgate at prodigy.net
> eyemwing at teleport.com
> ICQ #101207433
> j b e l l <jbell1983 at home.com> wrote in message
> news:3a9731d6$1 at server1.Activeworlds.com...
> you
aw
>
>
|
Feb 25, 2001, 1:39pm
By "hog" we mean that AW is the only sound playable at the time. With older
sound cards this is normal behavior anyway as they support one, maybe 2 wavs
at a time (WAV includes wav files and all their variations such as MP3s and
DirectSound), but it sounds really cheezy when you try to listen to an MP3
on a $150 sound card. Ultima Online client version 2.0.3 also does this, but
this isn't the UO newsgroup is it? :)
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]j b e l l <jbell1983 at home.com> wrote in message
news:3a989ee5$1 at server1.Activeworlds.com...
> oh well.. i dunno what the problem is.. i just know that it works fine for
> me.. unless i'm misenturperting the word "hogs" mind reiterating? (sp, i
> know, leave me alone)
>
> --
>
> J B E L L
> http://platinum.awjbell.com
> G O I N G P L A T I N U M
>
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3a980c57 at server1.Activeworlds.com...
> : In fact, just to prove this, I gathered all my audio hardware and
brought
> it
> : over to this system to do some comparison testing. Here are the results.
> : SoundBlaster Live! Value in PCI slot 2: Sound "hogged"
> : Asus A7V Onboard AC '97 Audio Codec properly enabled via Jumpers: Sound
> : "hogged"
> : Creative SoundBlaster 16 ISA (Tested on different system due to my lack
of
> : an ISA slot): Sound "hogged"
> : Ensoniq AudioPCI (Manufactured before Creative purchased this line) in
PCI
> : slot 2: Sound "hogged"
> : Tyan Trinity S1598 onboard audio (model unknown) enabled in BIOS: Sound
> : "hogged"
> :
> : The specs on the two systems I tested this on are as follows:
> : For the Asus A7V and all PCI sound cards:
> : Asus A7V (KT133) with onboard audio, 3 of the 5 extra USB ports
installed,
> : neither the modem or LAN risers installed
> : AMD Duron 700 at 950MHz (FSB: 100MHz, multiplier: 9.5)
> : 64mb PC133
> : Maxtor 20gb hard drive, 15gb free, unlimited swapfile
> :
> : For Tyan Trinity S1598 and ISA cards:
> : Tyan Trinity S1598
> : AMD K6-2 550
> : 64mb PC100
> : Western Digital 2gb hard drive, 250mb free, unlimited swapfile
> :
> : These are obviously two completely opposite systems, and a wide range
of
> : Audio equipment, ranging from complete lameness (Tyan onboard sound) to
> : l33tness (Live! Value). The software tested was the same, Activeworlds
3.1
> : and Winamp v2.71 in DirectSound mode (I know it's not the latest
version,
> : but it was the version on my CD 'o Installers)
> : --
> : Wing
> : This little spot is dedicated to my girl, Jessie.
> : AW Citizen 305004 "Wing"
> : bathgate at prodigy.net
> : eyemwing at teleport.com
> : ICQ #101207433
> : wing <bathgate at prodigy.net> wrote in message
> : news:3a97e64a$1 at server1.Activeworlds.com...
> : > Crappy sound cards/drivers aren't the issue here. I use a Creative
Labs
> : > SoundBlaster Live! Value, which is industry standard. All drivers are
> : > updated, and yet this problem still occurs. AW makes bad use of
> : DirectSound,
> : > that's the problem, not the hardware in this case.
> : >
> : > --
> : > Wing
> : > This little spot is dedicated to my girl, Jessie.
> : > AW Citizen 305004 "Wing"
> : > bathgate at prodigy.net
> : > eyemwing at teleport.com
> : > ICQ #101207433
> : > j b e l l <jbell1983 at home.com> wrote in message
> : > news:3a9731d6$1 at server1.Activeworlds.com...
> : > > i've yet to have the problem with it "hogging sound" to begin with..
> if
> : > you
> : > > face a problem with this it is most likely your computer.. don't
blame
> : aw
> : > > for your having a crappy sound card/drivers...
> : > >
> : > > --
> : > >
> : > > J B E L L
> : > > http://platinum.awjbell.com
> : > > G O I N G P L A T I N U M
> : > >
> : > >
> : > > "eep" <eep at tnlc.com> wrote in message
> news:3A94355D.255E09D6 at tnlc.com...
> : > > : Well, since I can't post in beta, guess this'll have to do:
> : > > :
> : > > : disabling AW's sound should free up the sound device for other
> : > > non-DirectSound apps
> : > > :
> : > >
> : > >
> : >
> : >
> :
> :
>
>
|
Feb 26, 2001, 9:06am
Maybe it has somthing to do with OS? Mines Win98SE, no updates (Too much
downloading for too little productivity) with IE5.0.
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]j b e l l <jbell1983 at home.com> wrote in message
news:3a99bf1f at server1.Activeworlds.com...
> i thought that was what you meant.. for some reason i was fortunate enough
> not to have that happen to me.. strange..
>
> --
>
> J B E L L
> http://platinum.awjbell.com
> G O I N G P L A T I N U M
>
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3a99271b at server1.Activeworlds.com...
> : By "hog" we mean that AW is the only sound playable at the time. With
> older
> : sound cards this is normal behavior anyway as they support one, maybe 2
> wavs
> : at a time (WAV includes wav files and all their variations such as MP3s
> and
> : DirectSound), but it sounds really cheezy when you try to listen to an
MP3
> : on a $150 sound card. Ultima Online client version 2.0.3 also does this,
> but
> : this isn't the UO newsgroup is it? :)
> :
> : --
> : Wing
> : This little spot is dedicated to my girl, Jessie.
> : AW Citizen 305004 "Wing"
> : bathgate at prodigy.net
> : eyemwing at teleport.com
> : ICQ #101207433
> : j b e l l <jbell1983 at home.com> wrote in message
> : news:3a989ee5$1 at server1.Activeworlds.com...
> : > oh well.. i dunno what the problem is.. i just know that it works fine
> for
> : > me.. unless i'm misenturperting the word "hogs" mind reiterating? (sp,
i
> : > know, leave me alone)
> : >
> : > --
> : >
> : > J B E L L
> : > http://platinum.awjbell.com
> : > G O I N G P L A T I N U M
> : >
> : >
> : > "wing" <bathgate at prodigy.net> wrote in message
> : > news:3a980c57 at server1.Activeworlds.com...
> : > : In fact, just to prove this, I gathered all my audio hardware and
> : brought
> : > it
> : > : over to this system to do some comparison testing. Here are the
> results.
> : > : SoundBlaster Live! Value in PCI slot 2: Sound "hogged"
> : > : Asus A7V Onboard AC '97 Audio Codec properly enabled via Jumpers:
> Sound
> : > : "hogged"
> : > : Creative SoundBlaster 16 ISA (Tested on different system due to my
> lack
> : of
> : > : an ISA slot): Sound "hogged"
> : > : Ensoniq AudioPCI (Manufactured before Creative purchased this line)
in
> : PCI
> : > : slot 2: Sound "hogged"
> : > : Tyan Trinity S1598 onboard audio (model unknown) enabled in BIOS:
> Sound
> : > : "hogged"
> : > :
> : > : The specs on the two systems I tested this on are as follows:
> : > : For the Asus A7V and all PCI sound cards:
> : > : Asus A7V (KT133) with onboard audio, 3 of the 5 extra USB ports
> : installed,
> : > : neither the modem or LAN risers installed
> : > : AMD Duron 700 at 950MHz (FSB: 100MHz, multiplier: 9.5)
> : > : 64mb PC133
> : > : Maxtor 20gb hard drive, 15gb free, unlimited swapfile
> : > :
> : > : For Tyan Trinity S1598 and ISA cards:
> : > : Tyan Trinity S1598
> : > : AMD K6-2 550
> : > : 64mb PC100
> : > : Western Digital 2gb hard drive, 250mb free, unlimited swapfile
> : > :
> : > : These are obviously two completely opposite systems, and a wide
range
> : of
> : > : Audio equipment, ranging from complete lameness (Tyan onboard sound)
> to
> : > : l33tness (Live! Value). The software tested was the same,
Activeworlds
> : 3.1
> : > : and Winamp v2.71 in DirectSound mode (I know it's not the latest
> : version,
> : > : but it was the version on my CD 'o Installers)
> : > : --
> : > : Wing
> : > : This little spot is dedicated to my girl, Jessie.
> : > : AW Citizen 305004 "Wing"
> : > : bathgate at prodigy.net
> : > : eyemwing at teleport.com
> : > : ICQ #101207433
> : > : wing <bathgate at prodigy.net> wrote in message
> : > : news:3a97e64a$1 at server1.Activeworlds.com...
> : > : > Crappy sound cards/drivers aren't the issue here. I use a Creative
> : Labs
> : > : > SoundBlaster Live! Value, which is industry standard. All drivers
> are
> : > : > updated, and yet this problem still occurs. AW makes bad use of
> : > : DirectSound,
> : > : > that's the problem, not the hardware in this case.
> : > : >
> : > : > --
> : > : > Wing
> : > : > This little spot is dedicated to my girl, Jessie.
> : > : > AW Citizen 305004 "Wing"
> : > : > bathgate at prodigy.net
> : > : > eyemwing at teleport.com
> : > : > ICQ #101207433
> : > : > j b e l l <jbell1983 at home.com> wrote in message
> : > : > news:3a9731d6$1 at server1.Activeworlds.com...
> : > : > > i've yet to have the problem with it "hogging sound" to begin
> with..
> : > if
> : > : > you
> : > : > > face a problem with this it is most likely your computer.. don't
> : blame
> : > : aw
> : > : > > for your having a crappy sound card/drivers...
> : > : > >
> : > : > > --
> : > : > >
> : > : > > J B E L L
> : > : > > http://platinum.awjbell.com
> : > : > > G O I N G P L A T I N U M
> : > : > >
> : > : > >
> : > : > > "eep" <eep at tnlc.com> wrote in message
> : > news:3A94355D.255E09D6 at tnlc.com...
> : > : > > : Well, since I can't post in beta, guess this'll have to do:
> : > : > > :
> : > : > > : disabling AW's sound should free up the sound device for other
> : > : > > non-DirectSound apps
> : > : > > :
> : > : > >
> : > : > >
> : > : >
> : > : >
> : > :
> : > :
> : >
> : >
> :
> :
>
>
|
Feb 23, 2001, 5:57pm
This is probably the most radical change requested on this board in awhile.
AWCI should stop making additions to the current ActiveWorlds software and
make another similar product. This would NOT be renderware based, would drop
support of RWX objects and go to other formats that the new engine supports.
The old AW software would still be supported and continue functioning.
Citizenships, worlds, and universes in the new product would be offered for
FREE to all current customers of these items. Once completed and built up,
this new product could take over as AWCI's flagship, but would never
completely replace the old AW until it is no longer cost effective to
operate the older universe, at which point the primary universe would be
dropped, and no more sold allowing the remaining private universes to die
out of their own will. The new software would make use of shadows, take
advantage of modern 3d hardware, and not force itself to support older
hardware indefinitely, after a period of time when relatively few users
operate that hardware, support for it would be dropped. (Voodoo 1 for
example. Or even non-3d systems). More intuitive building would be possible,
object manipulation, etc.
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
Feb 23, 2001, 10:41pm
They'd still exist in the old software, which would continue being operated
and supported until it's no longer cost effective
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]sw comit <swcomit at swcity.net> wrote in message
news:3a96f6b0$1 at server1.Activeworlds.com...
> *ahem* And what about the countless hours of building people have done?
> Alphaworld world alone....75 million objects, that's a whole lot work =D
>
> --
> SW Comit
> swcomit at swcity.net
> Mayor of SW City
> http://www.swcity.net
> President of Community Linkage Commission
> http://comlinkage.tripod.com
> "wing" <bathgate at prodigy.net> wrote in message
> news:3a96c09c at server1.Activeworlds.com...
> awhile.
and
> drop
> supports.
> for
up,
die
> possible,
>
>
|
Feb 28, 2001, 11:26pm
Your hard drive can handle 3 copies of the AW database? Where'd you suddenly
come up with 300 gigs?
[View Quote]"captain mad mike" <cmadmike at crosswinds.net> wrote in message
news:3a9d9d7e at server1.Activeworlds.com...
> If AW has to rewrite the database or anything then they should try backing
> it up, you know, in case they figure out a way to change that so it works
> with the "new" AW, that is if their hard drive can handle it (...mine can
> handle AW and 3 copies of it and still be able to hold the stuff it has on
> it now...) Though if they did I'd want to have like super changes to AW
> (visible limbs in first person mode, maybe voice stuff, av noises, stuff
> like that) because I wouldn't think of it being worth losing all of my
> builds for more visibility or soemthing.
>
>
> --
> My two cents,
> Captain MAD Mike
> john viper <jviper at jtsoft.net> wrote in message
> news:3a97ca31 at server1.Activeworlds.com...
> however
done?
=D
software
> would
functioning.
> offered
built
to
would
> be
to
> take
older
> users
for
>
>
|
Mar 1, 2001, 10:01am
They make em that big??? *turns red and hides his highest performance and
biggest hard drive, a Maxtor 250 gig)
Hard drives are like penises... I'll leave the rest up to the imagination.
[View Quote]"xero" <xero at darkvapor.com> wrote in message
news:3a9db5e2 at server1.Activeworlds.com...
> LoL He could have 2 seagate barracuda 180 gig harddrive (yeah right they
> only cost like $7000 each, lol) I doubt anyone has enough harddrive space
to
> hold 300 gigs that has a personal computer..only a very large server,
lol..
> "wing" <bathgate at prodigy.net> wrote in message
> news:3a9da55b at server1.Activeworlds.com...
> suddenly
> backing
> works
> can
has
> on
AW
stuff
> work
> in
based,
engine
> never
effective
universes
shadows,
few
1
be
>
>
|
Mar 1, 2001, 10:05am
4 gigs? For the amount of time it takes for them to shuffle it around and
restore from backup I'd assume it was like 80.Of course, I don't allow much
for slow backup media (lame DATs and such) or the inevitable incompetance of
those playing with the server. (Going home and eating dinner, etc.)
[View Quote]"andras" <andras at andras.net> wrote in message
news:3A9E0414.7FE8953D at andras.net...
> wing wrote:
suddenly
>
> Just a little correction:
> AW database is roughly 4 Gig.
> Andras
|
Mar 2, 2001, 8:27am
Don't forget the galexies. They're expensive and theres more than a few.
[View Quote]"j b e l l" <jbell1983 at home.com> wrote in message
news:3a9f4ce3$1 at server1.Activeworlds.com...
> ..i hope you don't want me to list them.. actually.. i've got time..
> here's... 38 of them. but i'm sure there's more..
>
> ActiveWorlds
> City4All
> NightShift
> Visiosonic
> RedDog
> OuterWorlds
> Ohio United
> VectorScape
> Dreamland Park
> Galaxy Worlds
> Village 3D
> EduVerse
> Peaceworld
> Brasil Worlds
> Futebol Total
> Galileo
> Fandom
> Ultraworld
> BlurCity
> Karlskrona2
> Wolfsburg2
> VWorlds
> Spannk
> UltraWorlds
> VR-Cincy
> VMenta
> Campus
> Outside of Mall
> DigitalSpace
> EWorldUnion
> MegaCity
> CyberNetWorlds
> Hanarotel
> awbkor
> Dadaworld
> AWABA
> VideoRanch
> ChatXY
>
> ...and the list goes on..
> --
>
> J B E L L
> http://platinum.awjbell.com
> G O I N G P L A T I N U M
>
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3a9f08fc$1 at server1.Activeworlds.com...
> : 30 universes? I've been on AW for 3 years and I've only heard of about
5
> of
> : them, lol.
> :
> : --
> : SW Comit
> : swcomit at swcity.net
> : Mayor of SW City
> : http://www.swcity.net
> : President of Community Linkage Commission
> : http://comlinkage.tripod.com
> :
> :
>
>
|
Mar 2, 2001, 6:33pm
Then I THINK you missed a few. Ameriworld for example (or are they listed
under another name?)
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3A9FBA92.5969F7A7 at oct31.de...
> the list contains galaxies and universes
>
> wing schrieb:
|
Feb 25, 2001, 5:56pm
HAHAHAHAHAHAHA. Forget AWCI, anyone wanna pitch in some money to implement
these?
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]myrth <myrth at myrthco.com> wrote in message
news:3a994ce8 at server1.Activeworlds.com...
> Hi,
> We all know how AW likes to implement complex workarounds instead of
> getting straight to the problem, so I have though of the perfect complex
> work around for people who need "AFK, Bathroom, Dinner, etc" options.
AWCI
> simply needs to create a world called AFK, DINNER, and TOILET. Speech in
> AFK would be disabled to prevent it from becoming a popular meeting place.
> TOILET would be a giant toilet that everyone teleports in and falls in to.
> TK's (toilet keepers) could be placed on the seat of the toilet and act as
> lifeguards, also every hour they could "flush" the toilet. Everyone would
> drain (be ejected) to the sewers (AWGate). A world called BRB could be
> added too, when you enter a bot asks you how long you will be until you
> return, when that time limit is expired you will be teleported back to
where
> you came from. Of course, for this to work you would have to let people
see
> the world you are currently in, which shouldnt be too hard and would add
to
> the complexity. I think this would be the perfect workaround for status
> indicators.
>
> -Myrth
>
>
>
|
Feb 25, 2001, 6:38pm
See subject.
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
Feb 25, 2001, 7:42pm
Go to Alphaworld. They have a background as well as fog. The background
overlaps the fog effecting objects looks demented and it looks like the
ground object turns orange after a hundred or so meters.
--
Wing
This little spot is dedicated to my girl, Jessie.
AW Citizen 305004 "Wing"
bathgate at prodigy.net
eyemwing at teleport.com
ICQ #101207433
[View Quote]captain mad mike <cmadmike at crosswinds.net> wrote in message
news:3a997489 at server1.Activeworlds.com...
> AAaaah whats up with everyone hating the fog? They put it just short of
the
> maximum visibility (120m) so it can't really interfere with building, and
if
> it does, move closer.
>
>
> wing <bathgate at prodigy.net> wrote in message
> news:3a996d30 at server1.Activeworlds.com...
>
>
|
Mar 9, 2001, 11:33pm
Actually, by gay I meant happy. You know, kinda like high on crack happy?
[View Quote]"chucks party" <chuck22777 at netscape.net> wrote in message
news:3aa9816f at server1.Activeworlds.com...
> I don't care for your use of the word gay since I am gay and see nothing
> wrong with it. And personally don't like the fog either so I don't see
> what's so gay about it. In my opinion it looks very straight and was
> probably a straight person who changed it and used it there, so more than
> likely the fog is a straight thing, LOLOL :-P
>
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3a996d30 at server1.Activeworlds.com...
>
>
|
Feb 27, 2001, 8:57am
www.hyperionics.com
Download Hypersnap DX. That program rules all with screenshots. Can save in
any format you want, even though quality probably wouldn't be achieved with
a lame JPG.
[View Quote]wyzard360 <wyzard360 at hotmail.com> wrote in message
news:3a9aefd3 at server1.Activeworlds.com...
> AW should have a feature that will make a very high quality rendering of
the
> screen to save as a jpg.
>
>
|
Feb 27, 2001, 6:36pm
I'm sure a couple dozen GHz of raw, unadultered CPU time for an hour or so
would render a large world. But then you'd need a 128mb GeForce III (or
better, I wunner if they'll make a 256mb version) and max out the RAM on
your custom 8 CPU motherboard that you need to make this shit.
[View Quote]nova <n at n.com> wrote in message news:3a9bcbcf$1 at server1.Activeworlds.com...
> yikes if you did something like that it would be cool as hell but omg the
> verts would kill even mighty max.
> "foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
> news:3a9afd76$1 at server1.Activeworlds.com...
> much to be done about it, except maybe using a higher
> rather than jpg...
> really like to see a program that would do something like
> read their geometry if you give it a local path to the rwx
> widespread format...
write
> 3ds files, but once you know how to do that it's really
with
> the avatars included, why not?) and read that in a 3d
> it could even set the correct lights etc...
give
> it a try ;o)
3ds
> i'd try it... maybe the creator of Accutrans can do that
> 3a9aefd3 at server1.Activeworlds.com...
of
> the
>
>
|
Feb 27, 2001, 11:06pm
I was thinking about rendering a full 3d image of Alphaworld, unlimited
visibility, all the fun stuff. In comes the madness amounts of horsepower.
If I remember properly, it takes 2-3 WEEKS to process the AW propdumps for
awmap.vevo.com.
[View Quote]rolu <rolu.university at bigfoot.com> wrote in message
news:3a9c3048 at server1.Activeworlds.com...
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3a9c0fdf at server1.Activeworlds.com...
so
>
> Depending on how you try to render: if you really want to have a good
> looking picture, don't let the vid card do it, let the CPU do it. Let it
> render a picture, completely
> high-quality-antialiased-and-whatever-trick-you-can-think-of, and with a
> viewing distance of several km. If you do so, you don't need a super vid
> card, any common one will do for displaying the final picture (which is
just
> a bitmap anyway).
>
> And I don't think you will need that much cpu power&&time either. After
all,
> if AW can do it many times a second for a small visibility and average
> quality, you must be able to render a complete small world with high
quality
> in minutes. Unless you start raytracing it - but that would be an overkill
> anyway.
>
> rolu
>
>
|
Mar 2, 2001, 9:55pm
Crossposting to wishlist...
REMOVING the chat limit would be completely pathetic. I don't want to listen
to a coupla tourists cybering on the other side of AW while I'm building.
It'd make the lives of PKs VERY VERY difficult. Bots on the other side of
the world could spam GZ. General chaos would ensue. I do feel that the
option to place a chat "beacon" at a location to hear what goes on there and
participate in a discussion without actually being there would be a better
option than this.
[View Quote]"rolu" <rolu.university at bigfoot.com> wrote in message
news:3aa02d40$1 at server1.Activeworlds.com...
>
> "tony56" <chandler56 at mail.com> wrote in message
> news:3aa022b6 at server1.Activeworlds.com...
>
> We have whisper for that now. But it works for one to one chat only. So we
> need multi person whisper and then can remove the chat limit.
>
> rolu
>
>
|
Mar 2, 2001, 11:43pm
Two quick fixes for this.
1) World option (That window's getting pretty big aint it?)
2) Shows in whisper list regardless of speaking status with another notation
to seperate it from citizens/tourists/bots (like parenthesis)
Also, these things aren't visible in the 3d pane, only the whisper bar so it
isn't cluttering the world any.
This seems like an interesting concept and one that AWCI just might pick up
on since it's going in this group as well, and would make the job of
watching your world GZ or in the case of the PKs, every AWCOM GZ much, much
easier.
[View Quote]"imagine" <imagines at seatac.net> wrote in message
news:3aa04960 at server1.Activeworlds.com...
> Excuse me? No one is dropping anything like that in my world.
> And I will be the first to start a group against it if it's made possible
to
> do so without the world owners permission.
> As for dropping beacons to listen in other worlds, well I don't know that
I
> would want to visit the other worlds knowing that some one in another
world
> could hear my conversations, perhaps without my knowing. This is called
> spying. I am against this idea totally.
> If james w wants to chat while he builds, he can call his friends in to
chat
> with him. There is no need to listen in on other peoples conversations.
> As for wisper, it's fine for short comments in private, but it is a real
> pain when trying to carry on an entire conversation.
> Just my opinion :)
> Imagine
>
>
>
> "rolu" <rolu.university at bigfoot.com> wrote in message
> news:3aa03b7b at server1.Activeworlds.com...
> building.
> of
there
> better
bot.
And
> be
>
>
|
Mar 3, 2001, 2:04pm
Regardless of range? No, just people who have CHOSEN to listen in on your
particular area and are their beacon is within the current 200m chat range.
[View Quote]"j b e l l" <jbell1983 at home.com> wrote in message
news:3aa0849f at server1.Activeworlds.com...
> if your talking everyone shows up in whisper box regardless of range.. bad
> idea.. i don't want to be in aw and try to whisper someone-only to open my
> whisper box to see 200+ names..
>
> --
> news://awjbell.com
> --
> J B E L L
> http://platinum.awjbell.com
> G O I N G P L A T I N U M
>
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3aa04c3d at server1.Activeworlds.com...
> : Two quick fixes for this.
> : 1) World option (That window's getting pretty big aint it?)
> : 2) Shows in whisper list regardless of speaking status with another
> notation
> : to seperate it from citizens/tourists/bots (like parenthesis)
> :
> : Also, these things aren't visible in the 3d pane, only the whisper bar
so
> it
> : isn't cluttering the world any.
> :
> : This seems like an interesting concept and one that AWCI just might pick
> up
> : on since it's going in this group as well, and would make the job of
> : watching your world GZ or in the case of the PKs, every AWCOM GZ much,
> much
> : easier.
> : "imagine" <imagines at seatac.net> wrote in message
> : news:3aa04960 at server1.Activeworlds.com...
> : > Excuse me? No one is dropping anything like that in my world.
> : > And I will be the first to start a group against it if it's made
> possible
> : to
> : > do so without the world owners permission.
> : > As for dropping beacons to listen in other worlds, well I don't know
> that
> : I
> : > would want to visit the other worlds knowing that some one in another
> : world
> : > could hear my conversations, perhaps without my knowing. This is
called
> : > spying. I am against this idea totally.
> : > If james w wants to chat while he builds, he can call his friends in
to
> : chat
> : > with him. There is no need to listen in on other peoples
conversations.
> : > As for wisper, it's fine for short comments in private, but it is a
real
> : > pain when trying to carry on an entire conversation.
> : > Just my opinion :)
> : > Imagine
> : >
> : >
> : >
> : > "rolu" <rolu.university at bigfoot.com> wrote in message
> : > news:3aa03b7b at server1.Activeworlds.com...
> : > >
> : > > "wing" <bathgate at prodigy.net> wrote in message
> : > > news:3aa032fe at server1.Activeworlds.com...
> : > > > Crossposting to wishlist...
> : > > > REMOVING the chat limit would be completely pathetic. I don't want
> to
> : > > listen
> : > > > to a coupla tourists cybering on the other side of AW while I'm
> : > building.
> : > > > It'd make the lives of PKs VERY VERY difficult. Bots on the other
> side
> : > of
> : > > > the world could spam GZ. General chaos would ensue. I do feel that
> the
> : > > > option to place a chat "beacon" at a location to hear what goes on
> : there
> : > > and
> : > > > participate in a discussion without actually being there would be
a
> : > better
> : > > > option than this.
> : > >
> : > > Multiple beacons, if possible. In multiple worlds. Kinda like a
phone
> : bot.
> : > > Drop one at every world and place you want to talk or keep an eye
on.
> : And
> : > be
> : > > able to set the range of the beacon.
> : > >
> : > > rolu
> : > >
> : > >
> : >
> : >
> :
> :
>
>
|
Mar 4, 2001, 2:06pm
Odd, my citizenship can only run TWO bots at a time. Am I being cheated or
are you just misinformed? Also, bot's take up annoying amounts of bandwidth
that us poor 56k and under users desperately need. Also, even at super-high
resolutions, the use of a bot requires switching between Windows, which
often slows down the "remote participant" at whatever. The chat beacons
would function exactly like a chatbot, but be based in the normal chat
window, not take up a bot space and not require a seperate uniserver login.
The beacon would be placed in a predified avatar at the world and
coordinates specified for it. For the more paranoid users, there would be an
option in the options box for the IO to notify of the arrival of a chat
beacon or bot. World owners could choose what areas to limit these goodies
to, but as they aren't annoying little shits like most bots are, they'd not
be subject to the restricted radius UNLESS the world owner set that as an
"exclusion zone".
[View Quote]"imagine" <imagines at seatac.net> wrote in message
news:3aa19e9e at server1.Activeworlds.com...
> anyone can come into my world. They just can't drop a beacon to hear
what's
> going on in my world. If they want to be in on a conversation they should
be
> there in person.
>
in
> there.
>
> I don't really think going to the trouble to make a beacon is necessary
> anyway because there are bots that can already do that. A friend of mine
> sometimes sends his bot to my world to talk to me while he works
elsewhere.
> I don't mind that, if I know the bot was sent. What I do mind, is when
some
> one I don't know sends a bot to listen in on what's going on in my world.
> You are right they can be ejected if I know they are there. They will show
> on my wisper list, but I dont' always scan my list to see who is on it, so
I
> will miss a bot comeing in at times. That is when my conversations are
being
> spied on. Useing a bot should be enough since every cit num can run up to
3
> bots at a time. I don't see why or how anyone would handle more
> conversations then that. So, I don't see a need for a beacon.
>
> Imagine
>
> "rolu" <rolu.university at bigfoot.com> wrote in message
> news:3aa151d9$1 at server1.Activeworlds.com...
> possible
> that
called
in
> there.
whisper
> to
will
> owner
to
real
>
>
|
Mar 4, 2001, 4:06pm
I stand corrected, I can now run 3 bots. Last time I ever ran more than one
was in August or somthing. Either I got confused or somthing got changed.
[View Quote]"imagine" <imagines at seatac.net> wrote in message
news:3aa27d72 at server1.Activeworlds.com...
> I just opened 3 bots at one time, and this is on Hamfons site:
>
> HamBot supports up to twenty simultaneous Bots (although ActiveWorlds.com
> currently limits you to three simultaneous bots on one citizen number).
>
> So, no, I am not misinformed and yes, it looks like you are being cheated
:)
>
> Imagine
>
>
> "wing" <bathgate at prodigy.net> wrote in message
> news:3aa26818 at server1.Activeworlds.com...
or
> bandwidth
> super-high
> login.
be
> an
goodies
> not
an
> should
be
> up
actually
necessary
mine
> world.
> show
it,
> so
> to
know
> another
be
> up
actually
the
in
> time?
> beacons
a
>
>
|
Mar 4, 2001, 8:46pm
[View Quote]"rolu" <rolu.university at bigfoot.com> wrote in message
news:3aa2bc1a at server1.Activeworlds.com...
>
|
without
>
> hmm... prolly.
Enter the Rights dialog.
>
>
Mar 5, 2001, 9:00am
Wouldn't make them of any use if the browser can't seemlessly change
universes. Newbies seem to have problems mucking around in text files.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3AA3448E.19620C32 at oct31.de...
> Maybe AW should consider to open a new universe port for all new trials?
>
> agent1 schrieb:
recieve/display. Roland said that once that limit is exceeded, worlds are
discarded based on certain criteria (closed, empty). If you ask me, this
really should be fixed so that all of the running worlds can be shown.
news:3AA2B153.A40CD543 at synergycorp.com...
|
|