|
starfleet // User Search
starfleet // User Search
Aug 31, 2003, 4:45pm
Then AWI will find out that they break the rules by having inappropriate content for the
set rating and forces them to either raise their rating or closes them down.
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f5231ff at server1.Activeworlds.com...
> Then, all the R/X worlds would change their ratings to PG-13 or PG to get
> around that...
>
> -Joe
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3f5157ac at server1.Activeworlds.com...
> more.
> fair
> the
>
>
|
Sep 2, 2003, 9:24am
I'm not kidding, and it's very logical if you look at the facts.
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3f546296 at server1.Activeworlds.com...
>
> starfleet <Starfleet at Command.com> kirjoitti
> viestissä:3f5157ac at server1.Activeworlds.com...
> more.
>
> You must be kiding, right ? ( or then you must have an alternative sense
> for logic)
>
> Drac
>
>
|
Sep 2, 2003, 2:14pm
LMAO....because kids get the same features and rights on their cits therefore they have
to pay the same, no less, if AW would let them pay less they would lose alot of profit.
Higher rating should be higher prices because they expose offensive material.
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3f54a6f1 at server1.Activeworlds.com...
> Ok, help me out then here. What is logical about having children pay atleat
> full prize and especially the part about having prople to pay more if they
> have a world for adults. Now we shall nor forget that the rating system used
> is not even very suitable for a chat enviroment. I have for example a few
> nude avatars in my world, I was told to raize the rating. I never understood
> why tho, because they were just nude for swimming purpose. I think I got
> slightly pissed and put in an x, just in case. One never know what might
> offend someone. Seeing a naked pig can upset a jew or muslim, seeing a cross
> that is upside down can upset a christian, seeing a cross can upset all but
> christians, seeing a nude avatar can upset a narrowminded, seeing a clothed
> avatar can upset a naturist, seeing a roasted turkey can upset a vegetarian
> etc etc..
>
> So I simply play safe and have it x now, but hell no, I am not going to pay
> more to enter my world, just because some ppl are narrowminded hipochrits.
>
> Drac
> starfleet <Starfleet at Command.com> kirjoitti
> viestissä:3f547df1 at server1.Activeworlds.com...
> even
> $139.95/year.
> sense
>
>
|
Sep 3, 2003, 6:30am
Same features, same prices. There should be no exception. BTW how would you prevent
adults from registering as kids then?
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3f553006$1 at server1.Activeworlds.com...
> Kids might get same features yes, but I do not see why it could not be
> cheaper. Many software providers has licenses priced differently according
> to user, for example students get a cheaper license. I do not see why it
> would not work in AW.
>
> I also belive AW is losing a lot of money because they have such a negative
> attitude towards especially tourists. It took me a while to figure it out,
> but suddenly I realized. AW do not even want new cits. It is much more
> profitable for them if they manage to keep AW an unfriendly place and make
> people bu univereses.
>
> And you are the person who decide what is offensive or not ? Lets say I find
> bingo to be a very offensive game, should they make bingoworlds x-rated, or
> if someone find paintball worlds offensive due to their violence?
>
> I think we pay enough as it is, no need to start punishing people more with
> higher fees. It is very simple, if you do not like a world ( lets say
> x-rated) stay the fu** out of there, no need to demand higher prices for
> things you do not like (understand) :-)
>
> Drac
> starfleet <Starfleet at Command.com> kirjoitti
> viestissä:3f54c1d6$1 at server1.Activeworlds.com...
> therefore they have
> alot of profit.
> material.
> atleat
> they
> used
> few
> understood
> cross
> but
> clothed
> vegetarian
> pay
> hipochrits.
> maybe
>
>
|
Sep 3, 2003, 10:16am
A copy can be acquired from friends....
[View Quote]"bowen" <Bowen at andras.net> wrote in message news:3f55aa2c at server1.Activeworlds.com...
> starfleet wrote:
>
> Ask for a copy of proper ID...
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
|
Sep 8, 2003, 3:30am
You are the infant who needs one, not me.
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f5ba851 at server1.Activeworlds.com...
> Oh, I guess your out of luck then, eh?
>
> -Joe
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3f55db82 at server1.Activeworlds.com...
> news:3f55aa2c at server1.Activeworlds.com...
> would you prevent
>
>
|
Sep 8, 2003, 1:57pm
I said he needs a friend to be able to get a copy since he's a kid, but I doubt he can
find a friend. :P
[View Quote]"bowen" <Bowen at andras.net> wrote in message news:3f5c9f40$1 at server1.Activeworlds.com...
> starfleet wrote:
>
> So you only have one friend? ;)
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
|
Sep 5, 2003, 10:36pm
Make a bot that sets people's avatar according to their name.
If sdk.aw_avatar_name(sdk.aw_session) Like "Lady*" Then
sdk.aw_avatar_set(sdk.aw_session) = 1 'F avatar
[View Quote]"john" <john at 3d-reality.com> wrote in message news:3f591c9a at server1.Activeworlds.com...
> It would be nice if the first to avatars had a toggle in avatars.dat and a
> setting on the browser.
>
> Set browser to default to "male" or "female"
> Enter a world
> Set to male/female av depending on setting
> if no male/female av then default to neutral or failing that the first
> avatar like it is atm.
>
>
> Some people I've talked to don't like the fact that when they enter a world
> they are defaulted to a male av.
>
> ~John
>
>
|
Sep 5, 2003, 11:26pm
Make a database with all variations.
[View Quote]"lord fett" <lordfett at vectracon.com> wrote in message
news:3f5934aa$1 at server1.Activeworlds.com...
> there are too many name variations, and a lot of them not having "Lady" in
> them.
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3f592c21$1 at server1.Activeworlds.com...
> news:3f591c9a at server1.Activeworlds.com...
> a
> world
>
>
|
Sep 15, 2003, 12:17am
Send as many grams to brock as you can, you'll be honored.
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f651380 at server1.Activeworlds.com...
> lol why is it we can only send grams to peeps on our list, or have to send
> to one and chaneg name???
>
> shoudlnt we have
> a create new telegram and enter recepeints name
>
> and be able to do this
>
> receipient: Crazy PiLLs, Brock, Bowen,Duo.,Imagine
>
> and send to multiple users using commas...
>
>
|
Sep 16, 2003, 2:43am
Let's hope they do.
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f66422d$1 at server1.Activeworlds.com...
> Shhh, they aren't supposed to know about my secret stash of candy, man or
> not. :O That's for emergencies only! Like, North Korea dropping "the
> bomb"...
>
> -Joe
>
> "bowen" <Bowen at andras.net> wrote in message
> news:3f663caa$2 at server1.Activeworlds.com...
> person...
>
>
|
Sep 18, 2003, 11:23am
256 colors are crap. PNG is superior.
[View Quote]"binarybud" <leo at realPANTStourvision.com> wrote in message
news:3f69ad0c$1 at server1.Activeworlds.com...
> GIF does not suck, only your OPINION does Bowen....:) do your home work.
>
> "On Friday, 20th June 2003, the death knell sounds for US patent number 4,558,302.
Having benefited its owner, the Unisys Corporation for 20 years, the contents of the
patent are entered into the Public Domain and may be used absolutely freely by anyone. "
>
>
>
>
> "bowen" <Bowen at andras.net> wrote in message news:3f69056e at server1.Activeworlds.com...
>
>
|
Sep 18, 2003, 1:46pm
A high quality image that is small in size preferably.
[View Quote]"binarybud" <leo at realPANTStourvision.com> wrote in message
news:3f69b5e3$1 at server1.Activeworlds.com...
> it totally depends on what your doing with the image....:)
>
>
> "starfleet" <Starfleet at Command.com> wrote in message
news:3f69b1c5 at server1.Activeworlds.com...
anyone. "
news:3f69056e at server1.Activeworlds.com...
>
>
|
Sep 20, 2003, 10:54pm
'brightness' should be shortened to 'bright' or br.
[View Quote]"jstone2004" <j at jlife.net> wrote in message news:3f6cc9b4 at server1.Activeworlds.com...
> I don't know if you know about this but you can set brightness=<some number>
>
> J
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3f69ee0a at server1.Activeworlds.com...
>
>
|
Nov 8, 2003, 2:01am
*,cit#,cit#,cit#,cit#,etc
[View Quote]"neocube" <majmatrixx at excite.com> wrote in message
news:3fac6202 at server1.Activeworlds.com...
> codewarrior wrote:
>
> That would be awesome and much easier indeed... however until then of
> ever... just open notepad... yes good ol' notepad and just copy the
> lists there... now you dont lose them LOL :)>
>
|
Nov 13, 2003, 1:34pm
I bought it.
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3fb3a03d at server1.Activeworlds.com...
> Lol Kah!
>
> Iraq was for sale on ebay.com *G*
>
> ~John
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns9431A2D3E4FB4kahatkahnewsdotcjbdo at 64.94.241.201...
anyone
time
>
>
|
Nov 15, 2003, 2:52am
It would be useful if one could set the visible range for each object. So
one could make huge objects visible from far away while small things like
flowers could be set to a low visibility range like 20m. Every object would
have a default visible range set in the rwx file or wherever.
Nov 15, 2003, 5:20am
No, it's built into the ground object, there are actually 2 globes, the
rotating one is a normal 60m visibility one, when you go farther away you'll
see a smaller non-rotating one.
[View Quote]"ssl." <gold at midtech.net> wrote in message
news:3fb5c50d at server1.Activeworlds.com...
> I like that idea...that way huge towers can be built but high graphic
detail
> (street posts,newspapers flying etc) could be invisible until you get in
> range of them? Great idea.
> its how AWI has the Globe thing in awgate set. =\ "just HOW DO THEY DO IT?
> Mike? back to you."
>
>
>
|
Nov 20, 2003, 12:58am
Already planning the invasion into DLP? ROFL
[View Quote]"ssl." <gold at midtech.net> wrote in message
news:3fbc2629 at server1.Activeworlds.com...
> Er......o_o.....WHO TOLD YOU I WAS LADY'S
> SON!!!!!!!!!!!!!!!!!....YOU.....PEOPLE WILL PAY...
> and yes i do mean democracy...better yet
dictatorship..starring..MEE...=D...
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns9437A9AC37D47kahatkahnewsdotcjbdo at 64.94.241.201...
>
>
>
|
Nov 19, 2003, 10:58pm
If you dont use a registry you can try prefixing them with ./
i.e. at 1st its landa.rwx then
../landa.rwx
.././landa.rwx
etc.
[View Quote]"sweets" <stylecanin at hotmail.com> wrote in message
news:3fbc0f90$1 at server1.Activeworlds.com...
> I really wish that when making objects we did not have to bounce to see
the
> changes.....that aw had a refresh directly in browser buttons.....or at
> least that we did not fall out of air each time (or have to put a platform
> under us LOL) without having to completely take off gravity for the
> world.....used to bounce and still stay flying....horrible feeling falling
> LMAO
> sweets G
>
>
|
Nov 26, 2003, 2:04pm
Use these http://a1ct.com/DEFAULT.zip
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fc4cd64 at server1.Activeworlds.com...
> I would really like to read the AW research paper on sounds and how
> they affect your ability to think.
>
> I cannot conceive that there could possibly be a sound that makes
> it more difficult to count the number of rotations you are doing. It's
> as though the cowbell was designed to interfere perfectly with the
> thought centers in your brain that allow you to count 'out loud' in
> your head.
>
> Before the rotation sound was there, I could easily construct those
> fancy spinning kinetic sculptures that require precise
> 'INS-BACK-ROT-ROT-ROT:INS-BACK-ROT-ROT-ROT'
> repetitive operations. It used to be like you made up kind of a tune
> in your head and sang it to a certain rythym and generally once you
> got started and into the groove of it, it sort of 'flowed'
>
> But now there is a tone deaf cowbell player with no rythym trying
> to jam to my tune.. and the fact is he just don't help.
>
> The simple 'tick' sound when moving is OK. Maybe a simple 'tick'
> when rotating would be cool too.. or even really short musical chimes
> using standard notes. You could actually describe how to build
> something by sending someone the 'score'.
>
> Touch tones might also work.
>
> But the cowbell is just.... really not the best choice. It 'bounces'
> several times... and I think that is it's main fault. That is probably
> what interferes with the rythym you have when building.
>
> The buidling sounds need to all be of the same duration, and
> they need to be fairly mellow.. with especially no multiple echoes
> or anything in order to aid in counting.
>
>
|
Nov 29, 2003, 8:20pm
Let's rather call it continents. Countrys are an artificial thing.
[View Quote]"ryan" <awng.5.ryanjacob at spamgourmet.com> wrote in message
news:3fc905a6$1 at server1.Activeworlds.com...
> Hey, that's a really neat idea!
>
> Ryan
>
> c p wrote:
i
world.
|
Nov 29, 2003, 10:18pm
Yes, or maybe section.
[View Quote]"ryan" <awng.5.ryanjacob at spamgourmet.com> wrote in message
news:3fc91cfa$1 at server1.Activeworlds.com...
> Well continents are huge and are seperated by water..I think perhaps
> "region" would be a good name :)
>
> Ryan
>
> starfleet wrote:
subworlds,
|
Dec 22, 2003, 4:17pm
An option to have the registry not check for things ppl with ED or CT rights
are building.
[View Quote]"orb" <sharonclarke at adelphia.net> wrote in message
news:3fe7345d at server1.Activeworlds.com...
> This is excellent too.. we bad today lol
>
>
|
Dec 22, 2003, 5:11pm
Not if the CT changes the cit# of the added objects to the one of the
builder. In example adding street lights to a road.
[View Quote]"johnf" <johnf at 3d-reality.com> wrote in message
news:3fe74066 at server1.Activeworlds.com...
> Yea but that causes a problem when the original user tries to build on
top.
>
> ~John
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3fe73531$1 at server1.Activeworlds.com...
> rights
>
>
|
Jan 24, 2004, 1:25am
But Voyager style, not that crappy TOS style.
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:4011ba75$1 at server1.Activeworlds.com...
> how about, star trek style? beam me up... :)
>
> jacob the m hero wrote:
>
http://www.planethalflife.com/nostalgia/halflife/screens/teleport_out_sillhouette.jpg
|
Jan 24, 2004, 1:28am
Chat balloons should have the same range as the default style (200m),
currently they disappear if someone is farther than 60m away or on the side
of the screen.
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:4011a143$1 at server1.Activeworlds.com...
> I think you should be able to have the ability to set the color of the
> inside of your avatar's chat balloon or maybe set the color you see for
> everyone else's chat balloons
>
> --
> Calhoun
> #299277
>
>
|
Jan 27, 2004, 2:44am
..png support would be more helpful. I don't think you can do as much with a
256-color gif image.
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4014b423$1 at server1.Activeworlds.com...
> The patent for the .gif expired, so AW doesn't have to worry about paying
> royalties for .gif support anymore. How about adding the feature? I know
> this has been posted before, but that was months ago, I just wanted to
bump
> it because it seems like a modest request that has been ignored :P The
last
> time AWI commented about not having .gif support was because of the need
to
> pay royalties. Now, they don't have to pay it anymore.
>
>
|
Jan 30, 2004, 4:43pm
Or you need to be a CT for that activate command to work. For others it
would do nothing besides showing the hand.
[View Quote]"sgeo" <~~~> wrote in message news:401aa309$1 at server1.Activeworlds.com...
> Perhaps some options can't be altered, and others can. Or maybe they can
> only be changed one way (Disabling fly/shift in a world with fly and shift
> enabled)
>
> "johnf" <johnf at 3d-reality.com> wrote in message
> news:401a9666 at server1.Activeworlds.com...
>
>
|
Feb 4, 2004, 6:00pm
politics are bad, they cause truble.
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:4021446e at server1.Activeworlds.com...
> Cool Idea!
>
> This would add an element of politics to AW that I always thought
> was lacking.
>
> :-)
>
> "ry" <ryanauNOSPAM at iprimus.com.au> wrote in message
> news:4020d43f at server1.Activeworlds.com...
list
> of
>
>
|
|