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color in aw (Wishlist)
color in aw // Wishlistcrazy pillsSep 17, 2003, 6:03pm
when makign a texture we shoudl have it so when you use a certain rgb hex
code it will delete that when applied in aw so that it is not there, and cut out, it would allow for nice textures, or pictures w/o the use of mask. also maybe one to make somethign transparent? alexthemartianSep 17, 2003, 10:54pm
do you mean make certin colors transparent? like if i have a texture with a
pink area arround it and i want to make that part transparent? if that is what you are saying then that will almost never work on JPGs unless it is like 100% quality which is usually large file. JPGs tend to not have a solid color thouhout it like this example: http://objects.activeworlds.com/aw/textures/booth1.jpg the red is not solid.. only way for that to work is if aw accepts GIFs. [View Quote] bowenSep 17, 2003, 11:07pm
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GIF sucks, why even suggest it. Especially with the incrediously insane
cost to include it. Go with PNG/MNG. -- --Bowen-- http://bowen.homelinux.com/sys/ Yeah, it's that good. (Maybe an AW section in the near future?) binarybudSep 18, 2003, 11:03am
GIF does not suck, only your OPINION does Bowen....:) do your home work.
"On Friday, 20th June 2003, the death knell sounds for US patent number 4,558,302. Having benefited its owner, the Unisys Corporation for 20 years, the contents of the patent are entered into the Public Domain and may be used absolutely freely by anyone. " [View Quote] binarybudSep 18, 2003, 11:40am
kahSep 18, 2003, 2:34pm
"binarybud" <leo at realPANTStourvision.com> wrote in
news:3f69ad0c$1 at server1.Activeworlds.com: > GIF does not suck, only your OPINION does Bowen....:) do your home > work. > > "On Friday, 20th June 2003, the death knell sounds for US patent > number 4,558,302. Having benefited its owner, the Unisys Corporation > for 20 years, the contents of the patent are entered into the Public > Domain and may be used absolutely freely by anyone. " There's another patent, not expired yet. There are other issues as well. Anyway, why use an inferior, outdated format like GIF? PNG, MNG, even JPEG is better than GIF. KAH binarybudSep 18, 2003, 2:46pm
Because its more compatable and it does what you need to do. GIF is far from "outdated".
Not to mention much easier to use when writing code to support it. [View Quote] codewarriorSep 18, 2003, 3:39pm
You mean like the transparent color in a .gif file
Too bad you can't use .gif's huh? > when makign a texture we shoudl have it so when you use a certain rgb hex > code it will delete that when applied in aw so that it is not there, and cut > out, it would allow for nice textures, or pictures w/o the use of mask. bowenSep 18, 2003, 5:56pm
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OK, let's decompse why GIF sucks. Firstly, it has a limit on the max
colors being used as an old archaic 8 bit number. Maybe if they updated it a tad bit more frequently that'd be a different story. PNG and MNG support 256 quite well and more. Animation? That's why there's MNG. Tell me how GIF does not suck, because it's more wide spread? Just because monkeys throw poop does not make throwing poop a good behavioral practice. -- --Bowen-- http://bowen.homelinux.com/sys/ Yeah, it's that good. (Maybe an AW section in the near future?) alexthemartianSep 18, 2003, 9:36pm
MY GOD ITS ONLY A SUGUESTION.. now are you guys are going to make me include
every single possible alternative? im too damn lazy.. lazy i tell you. its actually funny becuase i knew that this exact thing was going to happen so i refrained from adding a reply about the other formats just so i can see what you guys say, lmao. [View Quote] codewarriorSep 19, 2003, 10:53am
> Tell me how GIF does not suck
I can write a GIF decoder in 50 lines of C code. This will create about 2K of object code. In order to decode a .jpg or a .png file requires many thousands of lines of C code, and the object code needed will be on the order of 50 or 60 K. If all I need to do is display a 16 color overlay with holes poked through it where it is meant to be transparent, GIF is the format of choice. JPG and PNG suck. You can't globally declare that a format sucks. It depends on what you need it for. All of your arguments about .gif being limited to eight bits are missing the point. A limited number of colors is an extreme advantage if that is all you need, and there are many applications for such images inside virtual reality environments. Another disadvantage of .gif (that it is not 'updated' often) you cite is actually a benefit. GIF decoders don't 'break' all the time precisely because the format does not change. If AW added this code, they would never have to fiddle with it again. There are many times in AW that I have really wished for .gif support. Often all you need to do is make a two or three color texture with a hole in it. Making a seperate mask, zipping it up and uploading it, and then adding a create mask command to the object are a pain in the ass. And for making simple animations quickly, .gif is also a really good format. There are lots of great tools for making .gif animations, but very few tools for making AW filmstrips. Making a masked AW filmstrip is a big pain in the ass... think of the content you would have available if it were easier to create. Anything AW can do to make building easier for people should be done. kahSep 19, 2003, 1:10pm
"binarybud" <leo at realPANTStourvision.com> wrote in
news:3f69e14c$1 at server1.Activeworlds.com: > Because its more compatable and it does what you need to do. GIF is > far from "outdated". Not to mention much easier to use when writing > code to support it. In this case, it's not more compat*i*ble. Sure, it does what it's designed to do, but if you use for example PNG or MNG they'll do what they're designed to do, which is something much more advanced and clever than what GIF does. GIF is outdated, just for this reason. It doesn't matter much if it's easier to implement GIF, one shouldn't be lazy when coding. (or you'll end up writing something worthy of the MS-logo) There's a whole bunch of libraries that support PNG/MNG anyway, so it's really no excuse. KAH binarybudSep 19, 2003, 1:23pm
Please read "codewarrior's" response to Bowen in this tread....he says it much more eloquently than I can....
Leo :) [View Quote] codewarriorSep 19, 2003, 3:09pm
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Hi Kah.. good to debate you again. This should be looked at purely from a point of view of making the product better for the customers. Dismissing all other arguments related to coding up a loader, as a paying customer I would like .gif support including the transparent color and animation purely because I can easily obtain tools that support that format and it will save me a lot of hassles when I am trying to use the product. In the same vein, support for PNG and other formats would also be great, but no other format has the range of tools available (or already created content) as animated .gifs Where are the *official* filmstrip making utilities from AW? They invented their own format, but where are the tools to go with it? If I am to use third party tools in order to use this service I am buying, I want a better choice of which tools those are. As a customer, I don't really care how much extra code it would take to add .gif support. All I care about is that if AW allowed me to use them, it would save me a bunch of steps when using animated or masked textures, and give me much greater choice in what tools I use to create content. The fact that a lazy programmer is all that's needed for .gif support is just a bonus feature of that format ;-) bowenSep 19, 2003, 4:31pm
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According to AWI, the ability to decode GIF would've added a huge chunk
to the code. Apparenetly one of you is right, and it's going to be them. I'm ecstatic you can write a 50 line GIF decoder in C. Really. But you can't just decode GIF to use it, this is a 3d application you have to do some serious calculations for distance, angles, etc, oh yeah... for textures too. They claimed the DLL was another meg or two, and PNG support in other programs barely adds half that... I wonder. -- --Bowen-- http://bowen.homelinux.com/sys/ Yeah, it's that good. (Maybe an AW section in the near future?) bowenSep 19, 2003, 4:37pm
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Again, GIF is peachy. But if you're going to spotlight just one format,
then you better add something with much better options. If you add like 5 formats, great, that's awesome, include GIF. -- --Bowen-- http://bowen.homelinux.com/sys/ Yeah, it's that good. (Maybe an AW section in the near future?) bowenSep 19, 2003, 4:39pm
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So, a feature that takes up less code is the best one to add? Yeah, I
can tell you only program barbie games in VB. -- --Bowen-- http://bowen.homelinux.com/sys/ Yeah, it's that good. (Maybe an AW section in the near future?) crazy pillsSep 19, 2003, 4:54pm
*sigh*
im aksing for a self masking color, like xxxxxx or sumtin so that if i used that on aw it would completely delete the area withotu a mask, good for pictures in aw, or if i used a diff one it would partially make it transparent or even in aw somethign as simpel as create picture moo.jpg mask=color of w/e [View Quote] binarybudSep 19, 2003, 5:12pm
lol when you grow up and actually try and make some money with your "programming talent"....you'll see the light.
If you only knew how much cash I made on that "Barbie" project.....LOL and it was not written in VB smartass. [View Quote] binarybudSep 19, 2003, 5:16pm
wow..... now that I think about it....you were still sucking your thumb when I wrote that Barbie program. LOL
[View Quote] bowenSep 19, 2003, 5:25pm
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I think your old age has clouded your math skills. Just a _wee_ bit.
-- --Bowen-- http://bowen.homelinux.com/sys/ Yeah, it's that good. (Maybe an AW section in the near future?) bowenSep 19, 2003, 5:26pm
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What's That....???.... Is Yourrrrr thumb ... still
uncontrolable ?? -- --Bowen-- http://bowen.homelinux.com/sys/ Yeah, it's that good. (Maybe an AW section in the near future?) johnSep 20, 2003, 7:02pm
Oh will u & bowen put a sock in it?
*Takes off socks & puts 1 in Bowen's mouth & another in Binary Bud's & seals with grey tape* Lol ~John [View Quote] |