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starfleet // User Search
starfleet // User Search
Jul 24, 2003, 8:30pm
www.turtleflight.com
[View Quote]"weebo" <weebo at my.activeworlds.com> wrote in message
news:3f201ac3$1 at server1.Activeworlds.com...
> How would anybody (newbies and old timers) that came to AW environment know
> the difference of the "trusted sources" unless the sources have been tested,
> approved, and posted on a d/l site?
>
> Weebo
>
>
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Aug 13, 2003, 4:48am
It has to do with the weather conditions.
Aug 13, 2003, 4:29pm
Yes.
[View Quote]"john" <john at 3d-reality.com> wrote in message news:3f3a7ee0 at server1.Activeworlds.com...
> How far the wind carries?
>
> ~John
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3f39df30$1 at server1.Activeworlds.com...
>
>
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Aug 14, 2003, 4:05pm
No, it's a 400m cube.
That's 200m into all directions.
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f3bc4ba at server1.Activeworlds.com...
> A 200m cube...
>
> So 100m NSEW +-Y... at the extent (a vertex) the chat range is the largest..
> its only 200m directly for say 0n 0w and 20n 0w...
>
> :)
>
> - Mark
>
> "tony m" <tony at homeunix.uni.cc> wrote in message
> news:3f39d495$1 at server1.Activeworlds.com...
> mode -- it seems that the chat range is not absolutely 200m, but now is
> around 204.8m.
> messages -- evilbot's real chat, and the CRB console msg.
> considered out of evilbot's range by the browser/worldserver.
> pre-3.4 worldserver try to test this?
> from PS during those two tests. Results were the same even while wearing PS.
>
>
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Aug 14, 2003, 4:43pm
No, it's centered at the subject's location.
[View Quote]"john" <john at 3d-reality.com> wrote in message news:3f3bd4f0 at server1.Activeworlds.com...
> Centred at 0n 0e 0a dont forget
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3f3bcf4f$1 at server1.Activeworlds.com...
> largest..
> distance-relay
> everybody
> PS.
>
>
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Nov 1, 2003, 6:00pm
Walking = 0
Running = 1
Flying = 2
Swimming = 3
Falling = 4
Jumping = 5
Warping = 6
Jun 28, 2003, 12:42pm
AW is 5670, not 5674.
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3efd99e3 at server1.Activeworlds.com...
> According to my firewall the Xelagot uses ports.
> Incoming UDP/IP on port 53
> Outbound UDP/IP on port 53
> Outbound TCP/IP on port 962
> Outbound TCP/IP on port 5674
> Outbound TCP/IP on port 7028
> Outbound TCP/IP on port 7777
>
> According to my firewall the Preston uses ports.
> Incoming UDP/IP on port 53
> Outbound UDP/IP on port 53
> Outbound TCP/IP on port 5674
> Outbound TCP/IP on port 7777
> Outbound TCP/IP on port 8315
>
>
>
>
>
>
> "lady melissa" <m0lissa at yahoo.com> wrote in message
> news:3efc67e7$1 at server1.Activeworlds.com...
> know
>
>
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Jul 15, 2003, 1:19pm
Muti's system is not a 24 hour cycle.
[View Quote]"weizer" <weizer at my.activeworlds.com> wrote in message
news:3f13158b$1 at server1.Activeworlds.com...
> Oh I know thats not what I meant, I stated Mutation because I wanted to make
> sure we were talking about the same wheater bot :-)
>
> -Weizer
>
> "brant" <awteen at shoemakervillage.org> a écrit dans le message de news:
> 3f1303f9$1 at server1.Activeworlds.com...
> make
> myself
> community
> features.
>
>
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Jul 16, 2003, 11:24am
A!!CT too.
[View Quote]"weizer" <weizer at my.activeworlds.com> wrote in message
news:3f12e588 at server1.Activeworlds.com...
> Yes that would be nice, I think Mutation got one.
>
> -Weizer
> "scuz" <webmaster at awscape.com> a écrit dans le message de news:
> 3f12e1f0$1 at server1.Activeworlds.com...
> Like
>
>
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Aug 20, 2003, 6:16pm
Umm....how does the bot know when to eject if the person types a wrong age into the
webpage that opened?
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f43d13a$1 at server1.Activeworlds.com...
> True... but more people know ASP or sufficent VB to do ASP directly...
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f43cde9$1 at server1.Activeworlds.com...
> sure
>
>
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Aug 20, 2003, 7:21pm
No one would give out their CC# that easily.
[View Quote]"bowen" <Bowen at andras.net> wrote in message news:3f43de7e$1 at server1.Activeworlds.com...
> strike rapier wrote:
>
> It's not that problem, it's the "how does the bot know what someone
> typed in the webpage" that's the problem. You'd also need a fast
> timeout just in case someone just hits the "X" at the top. Plus, if you
> wanted it to be a true protection you better get some sort of adult key
> that checks CC #'s.
>
> --
> --Bowen--
>
> No of SETI units returned: 69
> Processing time: 57 days, 10 hours.
> (Total hours: 1378)
> www.setiathome.ssl.berkeley.edu
>
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Sep 28, 2003, 5:52pm
Agrees.
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f76d1d9$1 at server1.Activeworlds.com...
>
>
>
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Nov 27, 2003, 3:03pm
My INTREPID is better than your INTREPID :P
[View Quote]"tony m" <tony at homeunix.uni.cc> wrote in message
news:3fc5d445$1 at server1.Activeworlds.com...
> Some preliminary information regarding the next version of the
ChatRelayBot (3.0; AKA "Project Intrepid") is now available at this URL:
>
> http://homeunix.uni.cc/aw/relay/intrepid.htm
>
> --------------------------------------------------------------------------
--------------------------------
>
> Happy Thanksgiving (U.S. residents)! :)
>
> --------------------------------------------------------------------------
--------------------------------
>
> http://homeunix.uni.cc/aw/relay
>
> ChatRelayBot 2.1, Build 90
>
> Maintenance Release #1
>
> This is the first bugfix release for version 2.1.
>
> Bug Fixes
>
> 1. Chat from the Bone Network was not being processed.
> 2. Upon shutting down the CRB, the popup dialog now properly
reads "Shutting down..." instead of "Starting up..."
> 3. Bone SDK upgraded to build 14.
>
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Feb 5, 2004, 1:54am
Of course :)
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:4021b5ed at server1.Activeworlds.com...
> Does anyone know how to do this?
>
>
> LNH
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:401d971a at server1.Activeworlds.com...
> word
>
>
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Feb 5, 2004, 2:57pm
ok :)
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:40225a1f at server1.Activeworlds.com...
> LOL, you would! Soooo, HELP then?
>
> LNH
>
>
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:4021be7d$1 at server1.Activeworlds.com...
a
>
>
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Mar 8, 2004, 11:54pm
Add only your own citnum to the bot rights then no one els can enter a bot
into your world.
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:404d12ab at server1.Activeworlds.com...
> Let me clarify I am not asking for such a bot to be built. Just wondering
> if one exists.
>
> I am asking if world settings allow only one certain kind of bot or is it
> generalized to a yes or no to any and all bots.
>
> "the lady" <thelady263414 at hotmail.com> wrote in message
> news:404d11fe at server1.Activeworlds.com...
to
bot
and
> no
elaborate
> the
>
>
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Mar 9, 2004, 10:19pm
Yes, just give yourself bot rights and don't use any other bots besides the
awnewbie one.
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:404e57ae at server1.Activeworlds.com...
> Yes John. I don't want any other kind of bot in use in the world though.
> Is my idea possible?
>
> "johnf" <johnf at 3d-reality.com> wrote in message
> news:404e48c3 at server1.Activeworlds.com...
> the
> bot
is
would
> be
such
> a
> objects -
> manner
> in
password
restrict
>
>
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Mar 10, 2004, 1:48am
50? There's only 3 slots in xelagot, but would be nice if there was 5.
[View Quote]"kloot" <derek at thewomb.com> wrote in message
news:404e84a8$1 at server1.Activeworlds.com...
> is there a way to increase the bot limit for xelag? after 50 bots it makes
> the bots leave and reenter which in effect makes my greater bot say hi and
> bye way to many times.
>
> kloot
>
>
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Jun 21, 2003, 1:15am
A tool that converts a BMP greyscale image into a propfile containing terrain.rwx's for
Demeter to build.
Jun 21, 2003, 2:23pm
You draw the greyscale image, or convert from something els.
If you made a tool to convert from another format directly then you couldn't draw your
own terrain.
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3ef46987$1 at server1.Activeworlds.com...
> But how would the greyscale image be created? Would it be converted from
> another format? If so, then it might be better to create a tool to convert
> from that format directly. If not, then it might be easier to simply build
> the terrain in-world, right?
>
> -Brant
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3ef3cde3$1 at server1.Activeworlds.com...
> terrain.rwx's for
>
>
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Jun 25, 2003, 3:25am
Yeah.
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3ef908ed$1 at server1.Activeworlds.com...
> I agree with Miek Zimmer, "What if they renew?"
> A better idea would be when the citizenship runs out a red X will show up
> next to there name till they renew it
>
>
>
> "king small guy" <craigrood at btopenworld.com> wrote in message
> news:3ef89626 at server1.Activeworlds.com...
>
>
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Jun 28, 2003, 12:49pm
Show me that.
[View Quote]"bowen" <Bowen at andras.net> wrote in message news:3efd4f03$1 at server1.Activeworlds.com...
> starfleet wrote:
>
> You can though, sorta? :P
>
> --
> --Bowen--
>
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Jun 28, 2003, 4:39pm
That's the Y axis, not the Z axis ROFL....I meant leaning sideways like an aircraft when
it turns.
[View Quote]"bowen" <Bowen at andras.net> wrote in message news:3efddff7$1 at server1.Activeworlds.com...
> starfleet wrote:
>
> Press your arrow key, without holding shift.
>
> --
> --Bowen--
>
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Jun 28, 2003, 4:52pm
Normally yes, but in AW Y is the vertical axis.
As weird as the reversed compass system..hehe
[View Quote]"bowen" <Bowen at andras.net> wrote in message news:3efde1dd$1 at server1.Activeworlds.com...
> starfleet wrote:
when
>
> Actually, wouldn't the Y axis be when you look up and down and your
> Avatar leans up and down? This is confusing, I hate rendering engines
> for this very reason. :P
>
> --
> --Bowen--
>
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Jul 1, 2003, 11:06am
Because Cloud layer 1 is intended for stars.
They could as well rename it to Star Layer since it's useless for clouds if you use a
light source.
[View Quote]"thenorm" <n at sagatech.com> wrote in message news:3f00c09c at server1.Activeworlds.com...
> The problem is using the picture itself as a mask. It gives you translucent
> areas where the stars show through. I've uploaded a real mask and
> everything seems to be working.
>
> However, I still don't understand why a cloud layer should be behind the
> moon.
>
> Thanks for helping me nail this down. I can get exactly the effect I'm
> after. Who needs three layers of clouds anyway?
>
> Norm
>
>
> "thenorm" <n at sagatech.com> wrote in message
> news:3f00b540$1 at server1.Activeworlds.com...
> work
> is
> specify
> starfield.
> http://www.activeworlds.com/help/aw34/world_features_dialog.html#LIGHT_SOURC
> stars.
>
>
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