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starfleet // User Search
starfleet // User Search
Jul 7, 2003, 6:43pm
All posts from before 28 April 2003 are gone.
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3f09dace at server1.Activeworlds.com...
> I must have missed that post then cause it's not on my computer anywhere and
> I never deleted or cleared any posts during beta.
>
>
> "tengel" <tengel at fna.no> wrote in message
> news:3f09d5fc$1 at server1.Activeworlds.com...
> be
>
>
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Jul 8, 2003, 6:20am
Interesting.
[View Quote]"weebo" <weebo at my.activeworlds.com> wrote in message
news:3f0a5cbe$1 at server1.Activeworlds.com...
> Need a way to keep up with stuff (like list of girlfriends, <snip>
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Jul 9, 2003, 6:44pm
WTF?
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3f0c7e38 at server1.Activeworlds.com...
> Yes it has like 3 sections girlfriends, boyfriends and
> notyetfiguredoutfriends :-D
>
> Drac
> ananas <ananas at oct31.de> kirjoitti
> viestissä:3f0c2f5c at server1.Activeworlds.com...
>
>
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Jul 13, 2003, 2:41pm
Chat logging into a separate folder and files separated by days like chat14072003.txt,
Browser will start a new file at midnight VRT.
[View Quote]"weebo" <weebo at my.activeworlds.com> wrote in message
news:3f1187ae$1 at server1.Activeworlds.com...
> It would be nice to be able to change the chat.txt to chat.rtf and save the
> chat log with all the pretty colors without having to copy the screen chat.
> Would save time to cut out the sexy whispers when logs have to be produced.
> Weebs
>
>
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Jul 16, 2003, 12:45pm
create texture uses mipmapping, create picture does not
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f1562e3$1 at server1.Activeworlds.com...
> I would like some more detailed info on how exactly the browser
> determines if content is stale for a given object path.
>
> The docs imply that the browser 'checks the date', but the only
> way to do so is by looking at the HTTP headers, and there are
> a lot of different kinds of HTTP headers that control content caching.
>
> I am noticing that any content created via 'create picture' commands
> is downloaded completely anew every session even though there
> is no 'update=' attached to it, and the server is reporting the content
> as fully cacheable.
>
> I have a museum with about 60 nice hi-res monet images that are
> completely static, but every time someone comes into the world
> they have to fully download about 4 megabytes of images because
> they are all implemented via a 'create picture'.
>
> I know I can workaround this using create texture instead of create
> picture (assuming I construct a picture object that is to my liking and
> does not use any textures for any other parts of itself), but it would
> be nice if 'create picture' just honored the servers caching policies
> and simply checked to see if the file has actually changed first.
>
>
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Jul 16, 2003, 2:37pm
Well..it doesn't happen in my world. So it must be a world setting or a setting on the
server where the pics are stored.
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f15785e$1 at server1.Activeworlds.com...
> Whether the browser is using mipmapping or not has nothing to
> do with my question. Mipmapping is something the browser may
> or may not do to my content once it has downloaded it, but it
> certainly has no effect on whether the content has actually
> changed, or on whether the content should be downloaded
> again if it has not changed.
>
> And there is no reason that the mipmaps should change if
> the content has not. If I give you an image today, the mipmaps
> you generate from it are going to be the same as what you
> generate tomorrow if I give you the same image.
>
> If you connect to your ISP through a caching proxy server
> like most large ISP's *they* will honor the caching headers
> I am putting on my content, and all the AW browser is doing
> is downloading the content from your ISP's hard drive. They
> aren't getting it again from me.... so mipmaps or not.. the
> browser is wasting bandwidth needlessly.
>
> I can prevent this from wasting my servers bandwidth to some
> extent, but I would like to also prevent the users from having
> to download content when they don't need to. If I want the
> users to update the images used with create picture, I will put
> an explicit update command on only those items.
>
> What I would like is some official guidance from AW about
> how to work with their browser to conserve bandwidth and
> ensure a better user experience.
>
> Maybe (in the spirit of hacks) they could allow update=-1
> which would mean 'never'.
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3f1564f0 at server1.Activeworlds.com...
>
>
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Jul 26, 2003, 4:14pm
Save it as version 3.3 file.
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3f225c0e at server1.Activeworlds.com...
> Once you scan the world or area and save it to file it's done already it
> saved everything about each object you scanned over [position, who built it,
> how its rotated, etc., everything]
> When you are done scanning save it to file, when ever you wish to reload it
> go to project then merge project
> The xelagot reads all that it scans and it will be their in when you save
> it.
>
>
> "pineriver" <pineriver at thenett.com> wrote in message
> news:3f21f422$1 at server1.Activeworlds.com...
> dosent
> file
> Has
>
>
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Jul 27, 2003, 12:05am
Lots of people don't even know how to clear cache.
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3f23289a at server1.Activeworlds.com...
> That ID eject feature should be removed because you can quickly and easy
> change the ID of the computer to bypass the ejection.
>
>
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f22f5dd at server1.Activeworlds.com...
> specifies
> no
> determined
> like
> made,
>
>
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Jul 27, 2003, 6:10pm
Lots of people don't have a CompID, those tourists can't even delete their own stuff
then?
[View Quote]"john" <john at 3d-reality.com> wrote in message news:3f23e962 at server1.Activeworlds.com...
> Its not that I want it for ejection purposes - I want it to stop tourists
> who didn't build objects deleting other people's.... :-S
>
> ~John
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3f233366$1 at server1.Activeworlds.com...
> currently
> SDK.
> an ID
> or
>
>
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Aug 1, 2003, 2:25am
ROFL..I had a tool to extract av props from my palace cache file.
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f29e62a at server1.Activeworlds.com...
> I belong to two 2D chats (the palace, and the manor) ... both have the
> ability to make your own avs and wear them no matter what server you are on.
> This is great because the avs are stored in your computer, and you make em
> or trade em. When you put the av on, no matter the server you are visiting,
> the server grabs the av and puts it in it's cache folder in a hidden, non
> accessible area. Pretty neat really.
>
> The other main thing I think 2D has over 3D so far is the chat bubbles
> differ according to what you type. You can have thought bubbles, BRB
> bubbles, sticky bubbles or regular chat bubbles. Thought bubbles begin with
> a color ( :your thoughts), spiked (sticky) balloons start with an !, and BRB
> balloons start with a ^.
>
> Now mind you these are two different chat types yes, but I do think
> different kinds of balloons to express oneself is neat LOL. I've grown
> accustom to them and miss them in 3D. Other than that, AW rocks for me so
> far!
>
> LNH
>
>
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3f2920b3$1 at server1.Activeworlds.com...
> users
>
>
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Aug 1, 2003, 4:32am
hehe yes, I even made my own though
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f29fbbf at server1.Activeworlds.com...
> Yer bad! LOL, ok so NOT foolproof ... but nice to have your own avs tho.
>
> LNH
>
>
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3f29ebb5 at server1.Activeworlds.com...
> on.
> em
> visiting,
> non
> with
> BRB
> so
>
>
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Aug 4, 2003, 12:41pm
Use a world cit, and no registry.
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f2e6449$1 at server1.Activeworlds.com...
> Is there a 'reserved' cit number that can be used to 'lock' objects using
> a bot that we can count on never being used as a real cit number?
>
> i.e. "1" is probably a good guess... but it *may* actually be used.
>
> I'd like to ask for a 'reserved' cit number for the purposes of marking
> objects as 'infrastructure' so that it will be easier to use bots to filter
> things etc.
>
> It would be like marking files as owned by 'root' in UNIX.
>
> It would be nice if such items could not be deleted by anyone but the
> world owner, but that anyone (even tourists if you enable them to build)
> could build in cells that have items owned by 'root'. This would allow you
> to make public areas that have infrastructure that can't be changed, but
> that anyone can still build on.
>
> I'd settle for just a reserved cit number though...
>
>
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Aug 4, 2003, 9:35pm
Or choose a very high number like 888888.
[View Quote]"bowen" <Bowen at andras.net> wrote in message news:3f2e8a2c$1 at server1.Activeworlds.com...
> codewarrior wrote:
>
> I suppose you could use ED and place AWLD owned objects owned by citizen
> number 1 all over the world. Of course, anyone with ED could delete it.
>
> --
> --Bowen--
>
> No of SETI units returned: 62
> Processing time: 51 days, 22 hours.
> (Total hours: 1246)
> www.setiathome.ssl.berkeley.edu
>
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Aug 5, 2003, 6:37am
ROFL..considering the current average of 300 new cits/month it will take 100 years to
get 360000 cits registered, 360000 + the current 354600 = 714600.
That's still far from 888888.
[View Quote]"bowen" <Bowen at andras.net> wrote in message news:3f2f3b47 at server1.Activeworlds.com...
> starfleet wrote:
>
> Yeah but there's a chance it'll be valid and they'll come rape your
> world. AWLD can already do that, and no one but AWI can get on it.
> Might as well give them some sort of legalized power.
>
> --
> --Bowen--
>
> No of SETI units returned: 62
> Processing time: 51 days, 22 hours.
> (Total hours: 1246)
> www.setiathome.ssl.berkeley.edu
>
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Aug 7, 2003, 2:46pm
In 5 milliard years eh..
[View Quote]"bowen" <Bowen at andras.net> wrote in message news:3f323afd$1 at server1.Activeworlds.com...
> kah wrote:
>
> Maybe I want to know when my sun goes super-nova now. ;)
>
> --
> --Bowen--
>
> No of SETI units returned: 62
> Processing time: 51 days, 22 hours.
> (Total hours: 1246)
> www.setiathome.ssl.berkeley.edu
>
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Aug 7, 2003, 5:12am
Sounds on tgrams was necessary, who said it would have to be a doorbell?
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f31d9e5$1 at server1.Activeworlds.com...
> LoL but stil lsometimes you didnt even give your ppw, and peeps r on it, or
> you gave it to them a long tiem ago and chanegd ur ppws so manytiems and
> reverted back to an old one, or even just didnt know they had it, itd be
> nice to check whos on ur ppw, or even see whos on ur ppw and then be able to
> get rid of them, its not 100% nescesary, but then agin adding doorbell
> sounds to telegrams wasnt nescesary either but they still did it...
> "brock" <BrockL at iceflare.net> wrote in message
> news:3f317071$1 at server1.Activeworlds.com...
> omg
>
>
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Aug 9, 2003, 4:12pm
Move it to the neighbouring tile and change it there, after it's changed you can move it
back.
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:dpm9jvgp2skfjd1gcdrdbulcqjm2uq4olb at 4ax.com...
> Hmmm, the reason it tries to add first is so you do not see the
> transition I think. Also, suppose it deletes first and then can't
> add. You lose everything. The length of the name of the model, the
> length of the description and action fields all add up to calculate
> how much more can be added, so an add after a delete can fail.
>
> Alex
>
> On 9 Aug 2003 02:11:21 -0400, "tony m" <tony at homeunix.uni.cc> wrote:
>
new object, and then delete the old. In a sense, you ARE trying to build a new object.
This obviously needs to be reversed -- delete first, and then add it back.
says its filled ..... I AM NOT BUILDING A NEW OBJECT! I am not building new objects I am
changing an object ..... its stupid that it thinks changing is building and I am sick of
this there are 2 things for AW to do to fix this:
>
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Aug 10, 2003, 6:07am
Space :P
[View Quote]"bowen" <Bowen at andras.net> wrote in message news:3f35de5d at server1.Activeworlds.com...
> calhoun wrote:
>
> In which physical environment can I fly without the use of some means of
> propulsion? :P
>
> --
> --Bowen--
>
> No of SETI units returned: 69
> Processing time: 57 days, 10 hours.
> (Total hours: 1378)
> www.setiathome.ssl.berkeley.edu
>
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Aug 14, 2003, 9:55am
Already exists.
[View Quote]"chris cat" <masada11 at hotmail.com> wrote in message
news:3f3b244f$1 at server1.Activeworlds.com...
> just a thought to add, i love the gradual color change, and the weather
> change, its extremly life like, although i do realize this is a little too
> much to ask for, but just an idea
>
>
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Aug 14, 2003, 2:20pm
Is already being added.
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f3bb19e$1 at server1.Activeworlds.com...
> i know some of these can be done with a bot, but aw needs typing shortcuts.
> here are a few i can think of:
>
> //teleport Coordinates- teleports you to where ever you typed instead of
> goign teleport to then entering.
>
> //remember-remembers current position
>
> //home -takes you to your home position
>
> //avatar NUM- changes your avatar to whatever you type (cits only)
>
> //mute PERSON - mutes the subject
>
> //add PERSON - adds person to contact list
>
> Oh also maybe we could have a couple messages that we can preset.
> EX: //set message1 "hello"
> so youd say //1 and it woudl type it
>
>
> hmmmm if any of you can think of any more type them in
>
>
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Aug 17, 2003, 7:24am
Caretaker=Owner, there's no way for the browser and server to differentiate them.
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f3f19f6$1 at server1.Activeworlds.com...
> If the idea of personally identifying browsers in the referer is
> objectionable,
> then an alternative would be to at least classify the access type into:
>
> tourist
> citizen
> caretaker
> owner
>
> Any other categories that make sense within the rights framework would
> be fine.
>
>
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Aug 18, 2003, 5:57pm
Gahh! Replace them all with http://www.a1ct.com/DEFAULT.zip
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f4100f0$1 at server1.Activeworlds.com...
> hmmmmm or you could turn down your computer volume, or better yet turn off
> building sounds, they sound crappy, and annoy me to hell.
>
> maybe its not CP typing disease but rather ATM typing disease.
>
> No typos...(-)
> "pineriver" <pineriver_007 at hotmail.com> wrote in message
> news:3f40e9d8$1 at server1.Activeworlds.com...
> as
>
>
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Aug 18, 2003, 7:18pm
You are a virus. -_-
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f41346b$1 at server1.Activeworlds.com...
> ViRuS!!!!!!!!!!!!!!!!!!!!!!!!!!
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> j/k Pandemonium is fun
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Aug 18, 2003, 9:06pm
You could also burn your cache onto a CD once you downloaded it all, so you need to
download only once :P
[View Quote]"dm mercury" <dmmercury at houston.rr.com> wrote in message
news:3f415709$1 at server1.Activeworlds.com...
> Means that he/she wants to goto a world such as AW and be downloading the
> objects also for Mutation. For 56k users this would be great, AW is already
> loaded into cache, and loading does take some time on 56k, so instead of
> waiting doing nothing in the world waiting to load (Mutation) you could be
> in AW having the world load automatically.
>
> DM
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f415025 at server1.Activeworlds.com...
>
>
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Aug 19, 2003, 9:39am
ROFL I doubt someone adds new objects and textures to their path that often.
[View Quote]"tengel" <tengel at fna.no> wrote in message news:3f415f7e$1 at server1.Activeworlds.com...
> I guess that CD will be out of date even before you have burn it, lol
>
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3f415bd8$1 at server1.Activeworlds.com...
> you need to
> the
> already
> be
>
>
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Aug 28, 2003, 9:19pm
We already have seen what happened when the Jem'Hadar were trying to build an Iconian
Portal. It's not worth trying.
[View Quote]"sgeo" <~~~> wrote in message news:3f4e8772$1 at server1.Activeworlds.com...
>
> "sgeo" <~~~> wrote in message news:3f4e8310$1 at server1.Activeworlds.com...
> that
> see
> I just noticed that that would be similar to
> Calhoun's AW Cam
>
>
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Aug 29, 2003, 8:17pm
Wrong, it was a group of Jem'Hadar in the Gamma Quadrant building it, same kind of
portal though.
[View Quote]"john" <john at 3d-reality.com> wrote in message news:3f4fafe6 at server1.Activeworlds.com...
> Oh yea I remember that
>
> (i think this is what he means)
>
> A guy built this thing that circled round different worlds (and one showed
> the enterprise) where you could see and walk straight through a portal into
> somewhere else.
>
> ~John
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4e9ce8$1 at server1.Activeworlds.com...
> religiously...
> build
> news:3f4e8772$1 at server1.Activeworlds.com...
> p1
>
>
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Aug 29, 2003, 8:18pm
Why should AWCom read it anyways?
Only AWI should.
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4fb7b5 at server1.Activeworlds.com...
> No, AWCom doesn't even _read_ these newsgroups.
>
> -Joe
>
> "crazy pills" <chris101d at comcast.net> wrote in message
> news:3f4fb6c5$1 at server1.Activeworlds.com...
> so
> forth
> warps
>
>
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Sep 2, 2003, 9:22am
3.3
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3f5464cf at server1.Activeworlds.com...
>
> I also wonder what happened to the skinned avatars, that was to be supported
> in 3.4 ?
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Aug 31, 2003, 12:04am
Noooooooooooooooooo! Kids should at least pay the full price, maybe even more.
But cits who want to enter R or X worlds should be paying $139.95/year.
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3f50c173$1 at server1.Activeworlds.com...
> New pricing plan to make it a little easier for kids to be citizens.
>
> Cit and chat only - 19.95 per year
> to build would cost more
> to own a world would cost more
>
> Not sure how it can be worked out, but we need something a little more fair
> for the kids. A cit and chat only would at least give them telegram,
> contact list and community chatting privileges in order to keep track of the
> friends they make in AW.
>
>
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