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aw_terrain_load_node

Dec 6, 2003, 7:00pm
:-)
--
Active Worlds Terrain Plugin for Daylon Leveller
by Pete Patterson (a.k.a. Codewarrior)
(c) 2003 Ideajuice all rights reserved
Uploading 9 pages, 1024 nodes... 256 cells E/W, 256 cells N/S
Page 0,0
Page 0,1
Page 0,2
Page 1,0
Page 1,1
Page 1,2
Page 2,0
[Slartibartfast]: Reconnected
Page 2,1
Page 2,2
ETime 92
[Slartibartfast]: My work here is through... I hope you like my fjords


[View Quote] <SNIP>

> To modify the terrain partially, you should not use the load_node
> method.
>
> Alex
>
> On 5 Dec 2002 17:44:39 -0500, "chazrad" <petrossadeletethis at msn.com>
[View Quote]

Re: who forgot to post the sdk build 32 ? ;)

Jul 5, 2003, 5:32am
Build 32 of the SDK is there today.. July 4th.

[View Quote] > We have SDK 31. Nowhere can we download SDK 32.
>
> What's up AW?
>
> Alex

aw_terrain_set()

Oct 21, 2003, 2:36am
The SDK doesn't seem to allow a bot to set the rotation of a
given terrains texture, although the browser seems to have this
capability.

It would be nice if the SDK could specify a rotation value.

aw_terrain_set()

Oct 21, 2003, 11:22am
Thanks!

[View Quote]

aw_terrain_set()

Oct 22, 2003, 12:53am
[View Quote] I was very clever. I posted here and someone was nice enough to tell me
real quick.

You didn't spend days scratching your head over it did you? :-P

AW_EVENT_WORLD_INFO and hidden worlds

Oct 21, 2003, 4:26am
The AW_EVENT_WORLD_INFO event in the current release
build of the SDK seems to report when hidden worlds are stopped,
thus providing a mechanism for anyone who can log a bot into a given
universe to discover the names of any hidden worlds they may have.

This will happen even if the bot is not logged in under the PPW of
the hidden worlds owner, and even if the bot is just logged into the
universe and not into any world at all.

So the hidden worlds aren't really hidden that well.

Of course I wish this were fixed.

AW_EVENT_WORLD_INFO and hidden worlds

Oct 21, 2003, 12:45pm
Nope.. just reporting a bug.

CWLab.. look for it... somewhere. It's not in Spiral Matrix.

[View Quote]

AW_EVENT_WORLD_INFO and hidden worlds

Oct 21, 2003, 7:13pm
Oh geez.. you spammed the NG's with advertising!!

:-)

[View Quote]

per avatar action disabling

Nov 18, 2003, 8:24pm
Now that it is possible to control the avatars the user may use
through the SDK, in order to allow for even more possibilities
it would be useful if the users abilities to fly and shift could
be associated with specific avatars.

It would actually be even more useful if swimming and running
were included in the concept, but that would also assume the
browser implements restrictions on those activities to begin
with.

If the entries in the avatars.dat file had additional information
that identified specific actions a given avatar could not perform,
then the possibilities for more fun and interactive worlds would
increase.

Imagine a world where the you need to do certain things in order
to get a bot to change your avatar from the turtle bot to the rabbit
bot. Now you can go faster, and hopefully this will help you move
up to the next level which would be say a 'bear' avatar which can
walk run or swim.

After completing additional goals, you could acquire an eagle
avatar (which we'll assume is a magical aquatic eagle that
can walk, run, swim or fly), and eventually a free spirit avatar
that is insubstantial and finally allows you to SHIFT through
things.

If this additional mechanism is implemented so that the avatars.dat
must have the lines added defining actions to dissallow, it would
not break anyones existing avatars.dat

old Global Mode bug

Dec 3, 2003, 6:02pm
Crossposted reply from SDK group

--

Gee.. shouldn't you post this kind of detailed info in the beta group
where the people working on the code are?

[View Quote] Oh.. you're *not* a member of the beta? I'm shocked.

=8O

You should ask for access.. I'm sure they will grant you access.

Why ENZO himself personally asked me if I would like to be on it,
and I've never even released anything to the community.

ENZO? Can Alex have that spot in the beta you offered me?

Pretty please?

>
> Dear AW development team,

<SNIP *extremely detailed feedback that would cost thousands
of dollars to get from professional testers*>

Obviously you would be a great asset for any company to test their
stuff. That assumes of course that they are interested in finding bugs,
and fixing them too. You've led them right to the exact problem, and
provided enough information that surely they can squash this bug
completely without the costly process of actually reproducing it and
capturing the kind of intformation you have there.

Hopefully the oversight with your name not getting pulled out of the
'beta' hat will be corrected. Hopefully you and the half dozen or so
other people who make things everyone relies on in here every day
have the appropriate access to the AWI developers.

This issue will be a good chance for all of us to see how AWI deals
with outside developers and content producers who provide all of the
added value, which is an issue of particular interest to me.

I would also be interested in knowing how they deal with people
trying to make commercial ventures based around AW technology.
As you clearly point out, this issue is a bit of a roadblock. I would
expect to see quick action to resolve this.

Please.. keep us all informed how this situation plays out.

old Global Mode bug

Dec 3, 2003, 8:16pm
PS - I hope they also invite you and a few of the other main third party
developers to participate in the 'alphas' too.

The more time you have to prepare for new things, and the more AW's
coders get to hear your feedback and insight, the better their product
will be as well as yours, and the more it will have to offer people who
have money they want to spend on VR toys.

Alpha, beta .. whatever it is labelled... I hope the top external developers
are asked to be involved :-)

[View Quote]

old Global Mode bug

Dec 3, 2003, 9:31pm
I'm not against including anyone in betas including idiots. Idiots
should in fact be included in any kind of beta test since they will
quickly try all the stupid things that normal people would never try
to do and thus reveal where the programmer never thought they
needed to put code.

But regardless of what people are chosen to test new features
whether alpha or beta, I certainly think that the people who have
created 'add ons' for your product should be there without regard
for whatever other considerations you apply.

[View Quote]

aw_terrain_load_node

Dec 5, 2003, 2:57pm
I wish this function were official and documented in the SDK,
and that it's use was not discouraged.

Using this function, I am able to upload a complete 128x128 cell
terrain in under 30 seconds, and also push the terrain outside of
this area well below the waterline (so the ugly terrain 'shelf' is
gone) very easily and efficiently.

Using the 'approved' method takes over 15 minutes since you can
only use it to upload 'runs' that have the same texture.

aw_terrain_load_node

Dec 5, 2003, 6:13pm
Not really.. aside from this issue here it's working like a champ.

[View Quote]

aw_terrain_load_node

Dec 5, 2003, 6:13pm
[View Quote] ... by 'this issue' I meant the complex texturing thing I posted about.

What language has more functions ?

Dec 7, 2003, 3:30pm
Not true at all.

Writing a wrapper allows you to create new functions using the basic API
in the main SDK, so it's quite possible for there to be a lot of extra
functionality in them.

I don't know if there actually is anything extra in any of the wrappers
available, but it's certainly possible for there to be.

Using a third party wrapper though means that you will probably have to
wait until some time after a new release from AWI before the new features
become available in the particular wrapper you've chosen.

Given that AWI's beta's or alpha's or whatever are by invitation only,
I would be leery using anyones wrapper since there is no guarantee
they will be able to keep it up to date with whatever AWI is doing
with the core SDK.

Stick with the official AWI SDK, or risk everything you do breaking
on you one day with no warning.

[View Quote]

What language has more functions ?

Dec 7, 2003, 6:47pm
If you really need to write a wrapper, you will know what it needs to do.

Just use the AW SDK you get from AW in C++ to start out.

Cut and paste the code from their SDK docs and try it.. it works fine
usually.

If you run into trouble, you can ask about stuff here, and many people will
probably be able to help. If you use someone elses wrapper, then you are
limiting the number of people who might be able to help you out.

I'm not suggesting that any of the wrapper libraries anyone has written
are not worth using. If you are just starting out though, you should
probably
play around with the standard SDK for a little while so that at least you
know
why you might want to use another language.

[View Quote]

What language has more functions ?

Dec 9, 2003, 1:02am
Very excellent summary of the many different choices Mark

[View Quote] <SNIP>

> Its a matter of chosing what, nothing wrong with developing in multiple
> languages if you know them.
>
> - MR
>
>
>

What language has more functions ?

Dec 9, 2003, 1:07am
Of course.. as in woodworking.. if you just spent the rent money
on a shiny new tool.. by all means use the shiny new tool somehow
even if you don't strictly need to ;-)

[View Quote]

Microsoft and Borland Join Forces to Protect Compilers

Dec 8, 2003, 9:57pm
In a surprise move that stunned the industry and left Borland
representatives
slack jawed. M$ announced it will sidestep the virus with a scopeless
language.

"It's really just the logical extension of the .NET framework" said Mike
Tiggins,
chief architect at the software giants computer language research division.
"Our
research has shown that lining up brackets is what gives people the most
trouble
so we remeoved them from the language entirely"

Gone also is the position dependence of code. Every line in a Visual C+-
(pronounced Visual C give or take a little) can be positioned anywhere in
the code without affecting the programs operation.

"People always remember code they should have put somewhere well after
they have moved to another section of the program. Now they can just
type in the appropriate source as they remember it and we'll move it to
where
we think it should go"

Programmers will not be the only ones to enjoy the benefits of Visual C+-.
Users as well will find it easier to use programs created with the new set
of tools slated to ship early in the new year.

"Users complain about having to learn new tools with each application. Using
our tools guarantees that your app looks exactly the same as any other
app, so users will quickly learn how to invoke the spell checking function"

When asked about applications in which a spell checking function makes no
sense, the spokesperson declined to answer and called a quick end to the
press conference.

[View Quote]

Microsoft and Borland Join Forces to Protect Compilers

Dec 9, 2003, 4:16am
[View Quote] I invoked my internal AppWizard.. answered some simple questions.. and
out it came.

Of course it's all BS just like an AppWizard framework. If you look closely
it's not real.

Microsoft and Borland Join Forces to Protect Compilers

Dec 10, 2003, 5:45am
Thanks Bowen :-)

[View Quote]

> --Bowen--
> http://bowen.homelinux.com
> Give me ideas.
^
^----- how about Ideajuice?

Does anyone know the specs for the 3.5 SDK yet? (NT)

Dec 26, 2003, 2:29am
Gosh... I hope so :-)

Doubt if Alex does hahaha

[View Quote]

3.5 SDK

Jan 29, 2004, 9:02pm
There will be a post here when the 3.5 SDK is available, right?

3.5 SDK

Jan 29, 2004, 10:27pm
[View Quote] There is a new checkbox in the world features water section that presumably
will be reflected as a new attribute in the SDK.

There is a new terrain elevation offset in the world features ground section
that will also presumably be accessable by SDK apps.

There could also be less obvious changes or bug fixes in the SDK that
we have no way of knowing about.

And then of course there is this:

[special id number] is only used with buttons using the sdk_event action.
The browser will send this id number with an sdk_event to the server to
perform some custom action to be handled by a bot in the world. (for example
"show map" or "open inventory", where the bot can respond by sending the
user the appropriate url)

3.5 SDK

Feb 2, 2004, 12:21am
Well if you own a world, you can certainly put your own custom
toolbar on there for your use only, and use it to easily command
your personal bot, couldn't you?

Even if you were just a cit.. if you can bring a bot into a world, then
you could make your own toolbar for it without needing to own
a universe, couldn't you?

If you don't think it's possible.. please explain why.

And while you speculate on how useless it is.. I'm going to find
ways to make it useful as soon as I get the latest SDK.

[View Quote]

3.5 SDK

Feb 4, 2004, 1:32pm
OK.. point taken. I wouldn't be surprised if some kind of mechanism
evolves that allow custom toolbar buttons on a per world basis
via automatic download through your OP path.

Just pointing out that it could be useful even if someone only made
their own personal custom toolbar without distributing it to anyone
else.

[View Quote]

Xelagot 3.4 official release (with Trivia Bot)

Jul 7, 2003, 4:25pm
With this.. 3.4 finally feels 'complete'. Thaanks Alex for your wonderful
bots!

[View Quote]

Interested in comments

Jul 16, 2003, 9:53am
The skybox model is very small compared to the textures is it not..
less than 1K typically?

Change the skybox once a minute so the textures move a little, then
change the textures less frequently and reuse the same skybox cycle
with the new textures.

24 sets of textures (one per hour) 24KB * 5 * 24 == about 3 MB total
60 skyboxes (one per minute) 1 KB * 60 == 60 KB total

[View Quote]

another question :)

Jul 14, 2003, 3:04pm
atoi()

[View Quote]

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