|
jstone2004 // User Search
jstone2004 // User Search
Jan 19, 2003, 10:16pm
*shrugs*
J
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e2b3b69$1 at server1.Activeworlds.com...
>
> "jstone2004" <j at jlife.net> wrote in message
> news:3e2b3a9c$1 at server1.Activeworlds.com...
>
> I still don't understand why you need multithreading for a bot. :P
>
> --Bowen--
>
>
|
Jan 19, 2003, 10:47pm
I am making a scheduling system with long running tasks, threads are the
only way to do that. You see, I could write 1,000 lines of threads, or
10,000 lines of codes without threads... Which seems more economic?
J
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e2b459e$1 at server1.Activeworlds.com...
>
> "jstone2004" <j at jlife.net> wrote in message
news:3e2b3ff8 at server1.Activeworlds.com...
>
> Well find out! :P
>
> --Bowen--
>
>
|
Jan 19, 2003, 11:11pm
incorrect, the only other alternative is to do everything with separate
processes, which would be about 4,000 lines per 1000 threads. But, it would
still be good to get the sdk threadsafe, and not that hard either
J
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3e2b4a0e at server1.Activeworlds.com...
>
> "jstone2004" <j at jlife.net> wrote in message
> news:3e2b4735$1 at server1.Activeworlds.com...
>
> Ergonomic. :P
>
> Well, if you can't get the SDK to work with multithreading you have no
other choice
> but to implement that 10,000 line system.
>
> --Bowen--
>
>
|
Jan 20, 2003, 11:40pm
but since it's not safe with threads...?
J
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e2b98b5 at server1.Activeworlds.com...
> ummm... what are you on about?
>
> You have the aw_wait on your primary thread, with your GUI (if you have 1)
> running on the second. You use a 3rd thread for calculating events based
on
> global procedures and pass the arguments for things like aw_say(argv) to a
> stacking que to be initiated though the main aw_wait loop o_0. But im sure
> your dad understands that, ask him to explain to you.
>
> - Mark
>
> "jstone2004" <j at jlife.net> wrote in message
> news:3e2b4735$1 at server1.Activeworlds.com...
>
>
|
Feb 2, 2003, 9:12pm
magine's magsbot does something like this... but you only have to have
eject. You can drag avatars behind the bot, or you can warp them to specific
objects or avatars...
www.turtleflight.com
J
[View Quote]"d a n" <awdan at aol.com> wrote in message
news:3e3bff26 at server1.Activeworlds.com...
> I wish there was an ability that caretakers could drag avatars using the
> mouse. This would be useful in events to get them out of specific areas.
>
> Would be a nice adition to robots too :)
>
> ---
> D a n
>
>
|
Feb 2, 2003, 9:12pm
that we could group objects together, making them able to have the same move
or rotate commands, and have the entire group rotate or move relative to the
same point :-)
J
Feb 6, 2003, 11:38pm
wow, I have to say it, that was one of the most "entertaining" posts I've
read in a long time. Especially since not one of us feels good about what
happened to Columbia, we are all on the same side, don't worry :P also, this
has absoultely nothing to do with bots, sdk, wishlist, or worldbuilders... I
could see maybe community and general discussion, but not the others :P
*thanks ENZO that john isn't a beta tester*
J
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e42d7ba at server1.Activeworlds.com...
> WILL EVERYBODY SHUT UP WITH YOUR STUPID LITTLE ARGUMENTS ABOUT PEOPLE
DYING
> AND THAT "WHY SHOULD WE BUILD A MEMORIAL FOR 7 PEOPLE" AND WARS AND STUFF.
>
> WHY DO YOU ALL NEED TO ARGUE? WHAT IS IT... THE PEOPLE WHO ARE
WILLING/ABLE
> TO PAY FOR CITS STILL ARE A LOAD OF ARGUING, IRRITATING MORONS?
>
>
|
Feb 7, 2003, 10:19pm
lol, compared to the huge Cy Awards fight that went on a few months ago, the
NG's are neutral nowadays :P
J
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e439383 at server1.Activeworlds.com...
> I posted this because I didn;t realise that the newsgroups were designed
for
> fighting and arguing.
>
> I thought they might be to discuss aw and maybe help people with questions
> and queries. And I also thought it was a place to post information and
not
> somewhere where every bit of information posted is contradicted or put
down.
>
> "john" <john at 3d-reality.com> wrote in message
> news:3e42d7ba at server1.Activeworlds.com...
> DYING
STUFF.
> WILLING/ABLE
>
>
|
Feb 8, 2003, 6:17pm
aw, now lets not get it started again -_-
J
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e44ddda at server1.Activeworlds.com...
> Really? You say I had it comming to me? Then tell me what I did to
deserve it, please.
>
> TechnoZeus
>
> "elyk" <kfoerst at sbcglobal.net> wrote in message
news:3e449ff8$1 at server1.Activeworlds.com...
going
ago,
designed
and
put
PEOPLE
AND
>
>
|
Feb 8, 2003, 8:30pm
that made absolutely 0 sense...
J
[View Quote]"coryashire" <Coryashire at att.net> wrote in message
news:3e4575e7 at server1.Activeworlds.com...
> i think that they should introduce a function in the bot to seed a object.
> this way we dont have to use bots.
>
> coryashire
>
>
>
|
Feb 11, 2003, 11:52pm
you can also go to the bots newsgroup :-) it can be a lot of help!
J
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3e486c85 at server1.Activeworlds.com...
> I wish someone could teach me how to program a bot...or help me to program
a
> bot..........sheeesh, I would just buy one! *wants a bingo bot, and
someone
> to help me with a greeter bot, that asks age*
>
>
|
Feb 13, 2003, 2:22am
yeah, wishlist doesn't seem to do it justice, does it?
J
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e49fe48 at server1.Activeworlds.com...
> Or even the sdk....
> "jstone2004" <j at jlife.net> wrote in message
> news:3e49a8ca$1 at server1.Activeworlds.com...
> program
>
>
|
Feb 13, 2003, 11:43pm
something like that
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e4c0d27 at server1.Activeworlds.com...
> Nah, the SDK is probably the best ^_^
>
> - Mark
>
> "jstone2004" <j at jlife.net> wrote in message
> news:3e4b1da3$1 at server1.Activeworlds.com...
and
>
>
|
Feb 13, 2003, 2:23am
there is a difference between hosting an owning :-)
J
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e4ab12b at server1.Activeworlds.com...
> Worlds you DONT own?
>
>
> "agent1" <agent1 at shatteredplatters.com.nospam> wrote in message
> news:3e4a945e$1 at server1.Activeworlds.com...
something
> simular
>
>
|
Feb 13, 2003, 11:47pm
there is a way to get an object to talk through the use of a bot, kinda,
where you click on the object, and the bot sends a console message with the
text put into the string inside the object... they use it in awrpg :-)
which, btw, opens on Saturday at 6pm vrt
J
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e4b5bff$1 at server1.Activeworlds.com...
> Well, at this point in time objects in Active Worlds don't talk... but the
addition of a simple "talk" command (or a send chat command, speak command,
or what ever you want to call it) to allow a line of text to be sent to the
chat in the same way that it can now be placed on a sign would change that.
I think the biggest drawback would be that it would only take one person
abusing it to make almost everyone want to disable it. At the least, there
would need to be a built in way to mute objects, and a limit on how many
lines of chat text can be sent by objects placed by a single citizen within
a given amount of time.
>
> TechnoZeus
>
> "d a n" <awdan at aol.com> wrote in message
news:3e494f23 at server1.Activeworlds.com...
reason.
>
>
|
Feb 13, 2003, 2:21am
ever been to AWTeen? :-) the miracles of Demeter... It's the terrain editing
bot that enables everyone with build rights to edit terrain :P
http://shoemakervillage.org/demeter.html
J
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3e4ad3e2 at server1.Activeworlds.com...
> I wish for terrain editing rights added to the world rights so we don't
have
> to make all builders CT's just so they can edit the terrain.
> This may or may not be good for public build worlds but would be good to
> have for privet worlds.
>
>
|
Feb 13, 2003, 11:42pm
AWTeen uses it and it works just fine :-) and AWTeen is probably a much
bigger world than many ppl can afford :P
J
[View Quote]"agent1" <agent1 at shatteredplatters.com.nospam> wrote in message
news:3e4be61b at server1.Activeworlds.com...
> In a very large world all of those terrain control objects would likely
create a large load on bandwidth and disk space.
>
> -Agent1
>
> defiance wrote:
>
|
Feb 13, 2003, 11:42pm
I'm hosting a world, and there are more than 5 CT's listed in it...? and it
works just fine?
J
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3e4ba347 at server1.Activeworlds.com...
> One reason I would like this added :-)
> You can't have more then 5 CT's at a time.
> If you add anymore then 5, any after the 5th on the world will not see.
>
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3e4b65fd$1 at server1.Activeworlds.com...
> currently grouped under "caretaker" not only for citizens, but for bots as
> well.
> news:3e4b1d60$1 at server1.Activeworlds.com...
> editing
> don't
good
> to
>
>
|
Feb 27, 2003, 2:09am
I programmed a global chat bot in 10 minutes... it was a preston... not that
hard to do :-)
J
[View Quote]"equin0x" <equin0x at activeworlds.com> wrote in message
news:3e5d64b6 at server1.Activeworlds.com...
> When will the world server include the coding for a global chat?
>
> It's like saying "Why do you need a world server with anything? A bot can
do
> it all."
>
> Making a chat relay bot may open up more features, but a simple "Global
> Chat" option is very valuable to some worlds.
>
> In 3.4, they wasted all this space putting in features just so you can
> program your own bot to do it, instead of adding features for the world
> server.
>
>
|
Feb 27, 2003, 11:54pm
I have the preston files, if anyone wants them, just send me an e-mail
j at jlife.net it's really simple to use, however, in order to attain the best
results, you should have a 3.4 server and browser, but it works without
those. If you have those, just turn on the hide chat option, start up the
bot on the right ppw, and off ya go!
J
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e5eac1f$1 at server1.Activeworlds.com...
> Yep... it's a bit like talking through a repeater. Nobody actually
recieves your chat (with the hide chat feature enabled) but they see
something that looks a lot like recieving your chat.
>
> TechnoZeus
>
> "dlp anne" <anne at dreamlandpark.com> wrote in message
news:3e5e911b at server1.Activeworlds.com...
that
you
at
who
valuable
use
any
out
and
do.
most
programming
not
set
chat?
anything?
simple
so
for
>
>
|
Mar 9, 2003, 6:41pm
and Honestly, how on earth will a petition get AW to ban the dude? Have any
petitions ever worked before?
J
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e6acd7a$1 at server1.Activeworlds.com...
> In my opinion, it doesn't belong in any newsgroup. If it's a personal
matter, then it should be delt with privately, and if it's a legal matter,
then it should be treated as such. But... that is just my opinion.
>
> TechnoZeus
>
> "mix master" <2200 at bellsouth.net> wrote in message
news:3e6a9b88$1 at server1.Activeworlds.com...
that,
sign
>
>
|
Mar 12, 2003, 1:12am
It would be sooo nice to have settable chat ranges :-) so that it doesn't
have to necessarily be 20 coords :-)
Mar 15, 2003, 9:38pm
tecnically, you can do that :-)
[View Quote]"jacob the hero" <warejacob at hotmail.com> wrote in message
news:3e738479$1 at server1.Activeworlds.com...
> I Had a New Idea for aw 3.4! Red and Green and Yellow and blue,
>
>
> Relese In: Aw 3.4 build 467
>
>
>
> Jacob the hero
>
>
|
Mar 30, 2003, 12:47am
that can easily be done by making a private list of who has your ppw :-) I
very rarely give out mine, and it's good to be very careful who you give
your ppw to
J
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e8480fb$1 at server1.Activeworlds.com...
> I think rights should have a checkbox next to them: "Allow use by users
> using PPWs" or "AUBP" (Allow use by privilege)
>
> Like enter.. heh!
>
>
|
Apr 22, 2003, 12:11am
that's somewhat what they are doing... recently, they completely re-wrote
from scratch the movement code, which is one reason 3.4 has taken so long
J
[View Quote]"talisan" <wardaor at !hotmail.com> wrote in message
news:3ea2dfe5$1 at server1.Activeworlds.com...
> I am proposing that a new project to develope AW2 be explored which would
> require a complete rewrite of the browser from ground zero using the
latest
> in technology and lack of backward compatibility. Requiring the most
recent
> DirectX, CPU(P3 or better processor), video(Geforce2+/Radeon 9000+) and
> OS(Windows XP/2000)
>
> I am proposing that AW2 run along side AW1 and that AW1 not be dropped or
> abandoned until such time as AW people migrate from one system to the
other
> in suffient numbers as to warrant abandoning it
>
> I would also propose that Contact lists be mutual between AW1 and AW2 as
to
> not abandon communication between users in either system.
>
> I would further propose that if this topic is at all debated in this forum
> that a respected reader of these newsgroups be elected as secretary to
keep
> track of the debate and list the proposals and ideas for AW2 in an up to
> date features/requirements list to be reposted and updated twice monthly
or
> as required.
>
> I nominate Technozeus for that position.
>
> Respectfully
> -Talisan
>
>
|
May 7, 2003, 9:05pm
how would you teleport, chat, telegram, ect? If you did a full screen 3D, it
would cut out about 50% of what you can do in AW...
J
[View Quote]"defiance" <Defiance at micro$oft.com> wrote in message
news:3eb5e8cd at server1.Activeworlds.com...
> Full screen 3D window!
>
>
|
May 11, 2003, 7:11pm
and delay it another 6 months? naw...
J
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3ebeb901 at server1.Activeworlds.com...
> yeah except E N Z O said 3.5 has no bugs (reason: no features) how come
they
> are working on 3.5 if there is a 3.4? they should just add it in 3.4 and
> release it
> "bowen" <Bowen at andras.net> wrote in message
> news:3ebeb403$1 at server1.Activeworlds.com...
Then
> you
>
>
|
May 13, 2003, 12:42am
it would be nice if a change could be made to the cache, making the property
folders inaccessible for certain worlds in standalone. For instance, since
standalone allows shift, fly, ect, in worlds which do not have those, people
can roam around freely. Say there are specific places that the admin of
those worlds do not want people seeing before a certain time... that can all
be thrown out the window with standalone mode. It would be nice if people
could be trusted... but there are people out there who have nothing better
to do than cheat.
May 29, 2003, 9:18pm
for the most part, terrain objects only work with demeter, terrain objects
aren't an actual part of the browser :-)
J
[View Quote]"crazy pills" <Chris101d at attbi.com> wrote in message
news:3ed17b00 at server1.Activeworlds.com...
> ok so anyway i was hopiong aw reads this. i think aw should make cell
> enabled fly/shift so if a private build had it you could allwo flyign in a
> single area and have it tuyrned off in another its work liek terrain
objects
> place it and it cancles it. this woudl help in any world liek an rpg they
> could have speciakl areas where dly is allwoed liek for minisgames and
> stuff. and also i think in awteen and aw so if awteen was holding an event
> lets say PB they keep their fly/shift blocks in that area and anywhere
else
> would allow it UNLESS it also had the fly/shift block...
>
>
|
Jun 8, 2003, 6:32pm
the thing about it is that every time you change the object, the object
number changes... how most people detect specific objects is through object
names, or tags :-)
J
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3ee38698 at server1.Activeworlds.com...
> would be a good thing for all to see the number that way if we need to use
> it for games and stuff we don't have to log a bot in to scan the area to
see
> it.
> Some bots rely on that number to ID certain objects that it uses for the
> games.
>
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ee34581 at server1.Activeworlds.com...
each
>
>
|
|