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john // User Search
john // User Search
Oct 24, 2003, 10:06am
But AW don't own the 3D Engine?
~John
[View Quote]"darian knight" <DarianKnight at hotmail.com> wrote in message
news:3f98c369 at server1.Activeworlds.com...
> God knows I don't post in here very often, but every now and then I see
> something that sparks my creativity and this happens to be one of them.
>
> So Here goes for my AW Wishlist:
>
> 1. Full Screen Mode with sliding overlays. This is *not* hard to do
> regardless of what AW says. There are no issues with being able to switch
> back and forth and if there are such an option can always require a
restart
> before taking effect.
>
> 2. Better instant messaging features: Instead of having a single button to
> declare AFK, why not have a right click menu with multiple actions like
> (akf, brb, dnd, away, busy). Also - individual chat should stay in a
single
> window for the telegrams. Instead of having to use a new tg window each
time
> you wish to send a message - should work like an instant messaging program
> and allow you to carry a private conversation in a single window.
>
> 3. Stand Alone AW Messenger: Just an idea, but how about a stand alone AW
> instant messenger that doesn't require the entire AW program to run. For
> people who wish to check their messages but not go through all the hassles
> of logging into the entire AW universe.
>
> 4. Mirrors (camera views): It has been said that AW will be rewriting the
3D
> engine for version 4.0 - if I don't see mirrors in 4.0 I will be
incredibly
> disappointed.
>
> 5. Streaming Video/Audio walls: This is an entertainment system isn't it?
So
> where were the developers when this idea was ignored? I've seen it done in
> browsers that were programmed by a single person in their spare time, so
an
> entire army of programmers at AW should have no trouble doing this. The
> ability to have a streaming media wall (same as a picture object) would
also
> allow for multiple connection options via a popup menu when clicked (click
> picture frame and a menu pops up to select bandwidth)
>
> 6. Custom avatars: Even if it's the Mr Potato Head approach, I don't care
at
> this point. Theoretically it could be done right now using AW 3.4 if it
> wasn't for the avatar number limit and a few minor annoyances.
>
> 7. Scripted Animations: Reduce the animation buttons to forward slash
> commands like /sit or /dance etc and allow users to create their own
> animations with custom names.
>
> 8. Better Coloring : The AW Color command, while it uses HEX, should pop
up
> a *COLOR WHEEL* to make it easier to select colors for use. We aren't all
> rocket scientists so why should choosing a color be so frigging involved?
>
> 9. Revamped Building Box: When you right click an object to build - It
> should be divided into *tabbed* views with checkboxes and pull down menus
> for the commands and effects - instead of requiring people to memorize
> commands to type and the format to type them in...
>
> This also goes for the Item Name - reduced to a Tab it would have a scroll
> list with a preview box next to it so you can cycle through the availible
> objects on the server and get a preview *BEFORE* you use it.
>
> In other words - make it a total point and click interface.
>
> 10. Folder Views for Worlds List: Every World has a theme of some sort, so
> why not organize the worlds into convienient Folders views that can be
> collapsable? Shopping, Games, Chat, Misc, etc - would be alot easier to
> load the worlds list.
>
> 11. Shadows and Dynamic Lighting! This is for the 4.0 engine rewrite -
> objects should give off shadows and lights should behave as they should -
> ie: when they hit a wall they will light it up but will not penetrate or
go
> past it.
>
> 12. Some Physics Please: Ok, I know the laws of physiscs are foreign to
the
> developers at AW, but we still need them. When I get on a boat in the
ocean,
> I should be able to *drive* it and go wherever the boat goes. Same thing
for
> Elevators, Cars, Planes, Helicopters. There should be built in "presets"
for
> how an object should behave in this sense like "Create Action Car" or
> "Create Action Speedboat"... would cycle to a driving view and the object
> would handle like said action command
>
> 13. Weather/Particle Effects: Another thing I had better see in the 4.0
> rewrite. Moving Cloud Cover with Passing rain or snow - particle fire
effect
> s, etc...
>
> 14. Better visibility management: Visibility should be set to a reasonable
> horizon. Supported by hardware now, this is old news in the gameing
world -
> I should be able to stand on a mountain and say "I can see my house from
> here" - or at least all the way to the definable horizon. I don't want to
be
> walking down the road and see buildings popping up in front of me.... It's
> just a terrible effect and kills the concept of VR.
>
> 15. Support for *Game Keys* : A programable set of keymaps that can be
> toggled on and off to accomodate game worlds - so we can have a run
button,
> jump button, open door button, shoot button, and whatever else ppl can
come
> up with - like attaching a *game key* to an animation action like a spell
or
> weapon for RPGS
>
> 16. Ability to have private chatwindows in each world (chatrooms). So say
if
> I wanted to have a private chat with ten of my friends in a world I could
> invite them into a private chat window? This would help immensely with the
> educational aspect as well because you could have lectures and business
> meetings in close proximity in world without having to fight for the main
> chat window. Of course, a list of current chatrooms running in each world
> would help as well.
>
> 17. Speaking of chat... : How about the ability to initiate VOICE and
VIDEO
> chat between people on the contact list!? Of course some people don't have
> the capabilities to do so, but it can at least be an OPTION that can be
> disabled.
>
> 18. AW Plugins: What exactly is an AW plugin? Well - how about an SDK that
> supports the ability to program extensions into the browser so people can
> create built in stuff for games? Say I have a game world like Mutation -
> about 99% of the stuff they are doing with custom bots could be made into
a
> plugin and downloaded by the users in order to play the game. Stuff like
> custom HUD's Puzzles, Items, Effects, Money System, Effects for Weapons
and
> Fighting, an use of objects could all be put into a game plugin made by
the
> world owner and when people go into said world they would have to install
> the plugin to play - unless they want to just sit around and chat. With a
> plugin SDK system, I think programmers could get really intricate with the
> designs they make and get into specific details of how they want things to
> work without using bots that were never meant to handle such things.
>
> 19. Desktop Integration: everyone should have their own personal world.
> Point blank, no if ands or buts about it. in stand alone mode, the AW
> browser should act like the 3DNA program where it has your own personal
> desktop world that you can lounge in and access the stuff on your computer
> with, just like 3DNA - the only extra should be that when connected
online,
> the desktop world should be availible to other people under the name of
the
> user who owns it. Something small like a p20 would work fine. Obviously
the
> desktop stuff only would work for the owner, but it would give users a
place
> to call their own as well as allow them space to build and invite their
> friends for personal chats - all while *not* using server space or
> bandwidth. Obviously tourists do not get a desktop world of their own...
> The desktop world would not be accessible unless the owner is present - so
> if the owner leaves the desktop world and goes someplace else in the
> universe, then the world becomes unavailible to others.
>
> This saves bandwidth on the users as well as offers a unique addition
that
> would bring alot more people to AW. It creates a seemless integration
> between desktop and online access using AW.
>
> 20. Gamma Correction: There is a problem with some worlds being just too
> dark to see - even with the latest hardware. Sometimes it's the monitor
> that's the problem, but it wouldn't be too hard to have a software
inclusion
> to increase or decrease the gamma spectrum for the 3D view - brightening
or
> lowering the view per user so that worlds are never too dark or too
bright.
> Stuff like this was used in Doom for god's sake so AW shouldn't even
attempt
> to tell me that they cannot do it.
>
> Well, this is my recent Wishlist for AW. And it's not so much a wishlist
as
> something that is needed in order for AW to stay alive against it's
> competition.
>
> The way Isee it is that If AW wants to start charging prices like their
> competition, they had better offer what their competition offers as well -
> or i simply won't be paying.
>
> right now, AW's competiton is from companies like There.com who, when they
> finally launch their program with full access will most likely wipe AW off
> the map unless the do something *now*... not in a year, not when they feel
> like it... *NOW*
>
> Competition is poised to stomp AW out of existance... and it would be a
> shame if they did only because AW was just too lazy to keep up.
>
>
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Oct 24, 2003, 10:06am
Opz.. sorry..didnt realise first post was 9kb :-(
~John
Oct 26, 2003, 8:21pm
How can you update an image? After a pre-defined period of time it
re-downloads..lol
~John
[View Quote]"weizer" <weizer at my.activeworlds.com> wrote in message
news:3f9c51ab$1 at server1.Activeworlds.com...
> How can you "update" a sound ?
>
> -Weizer
> "sw comit" <swcomit at swcity.net> a écrit dans le message de news:
> 3f9c2fd8 at server1.Activeworlds.com...
something.
>
>
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Oct 26, 2003, 7:40pm
Well there is a state for flying, what about shifting... sent if an object
is passed through?
~John
Nov 1, 2003, 7:25am
* cough * vandalism like this exists with move on a really long wait!
~John
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3fa3589e at server1.Activeworlds.com...
> one obsticle.. vandelism.. if anyone can think of a way to have this
feature
> but still prevent encroachment, this will be a great addition
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:3fa0b67f at server1.Activeworlds.com...
> they
there
with
>
>
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Oct 30, 2003, 8:17pm
Maybe in 3.5 a propper object change command is needed... lol
~John
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fa1845c$1 at server1.Activeworlds.com...
> When you change something, a new object is added with the changed
> properties, and if that is succesful, the old object is deleted.
>
> That is why you can't change stuff once an area is full.
>
> "sgeo" <~~~> wrote in message news:3fa17d9d$1 at server1.Activeworlds.com...
> to
>
>
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Oct 31, 2003, 6:16pm
What I suggested was that an 'object change' command was implemented to the
server so that you no longer ADD and then DELETE, but the server simply
checks if you can delete and can add.. if either fail it returns an error
otherwise 0
Lol
~John
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:3fa2bfc7$1 at server1.Activeworlds.com...
> change how it processes objects. make it so the BI "inspects" the building
> after the first object was removed and the second object was placed. the
> problem is that it "inspects" the building while the two objects are
there.
>
>
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Nov 2, 2003, 2:09pm
Lol ;)
~John
[View Quote]"d a n" <awdan at aol.com.nospam> wrote in message
news:3fa53379 at server1.Activeworlds.com...
> Strike did.
>
> ---
> D a n
>
>
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Nov 2, 2003, 6:41pm
If this was added.... it would make finding out if people enter buildings if
shift was off..etc :-o
~John
[View Quote]"normlane" <n at sagatech.com> wrote in message
news:3fa57321$1 at server1.Activeworlds.com...
> We really need an "AW_EVENT_OBJECT_BUMP" added to the SDK.
>
>
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Nov 2, 2003, 8:45pm
I said if shift was --off--
~John
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3fa57c16 at server1.Activeworlds.com...
> No it wouldent... bumbs don't work with shift... Only way to do that
> currently is using bots and a lot of polygon equations.
>
> - Mark
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3fa57a27 at server1.Activeworlds.com...
buildings
> if
>
>
|
Nov 2, 2003, 8:46pm
bump yoursite.net/event.asp?TriggerName=thisobject target="_yourhiddenframe"
<%
Response.Write Request("TriggerName")
%>
Lol!
~John
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fa57c3d$1 at server1.Activeworlds.com...
> bump url yoursite.net/event.php?TriggerName=thisobject
> target="_yourhiddenframe"
>
> If you don't do PHP, sorry for the false alarm.
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3fa57a27 at server1.Activeworlds.com...
buildings
> if
>
>
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Nov 7, 2003, 1:55pm
Maybe somebody could make one, send the source code to AW and AW compile &
release so that everyone knows its OK
~John
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fabad7b$1 at server1.Activeworlds.com...
> Given that for example you need to have a bot to seed if
> you somehow wipe out your world (backing up your world
> is another example) it would make sense that AW have a
> very basic 'official' bot that you can get as a world owner.
>
> Another good reason for that is that some people may not
> trust bots made by third parties, especially if they are new
> and have not had time to develop a trust in any of the existing
> bots.
>
> Seeding an object, and doing a save/restore of your world
> are arguably key features without which owning a world is
> 'incomplete'.
>
> While this can be done using the administration utility, that
> utility is overkill for what most people (especially new world
> owners) would need. Most of them do not host their own
> world, but simply need a friendly way to back up and
> restore, and possibly to wipe everything, and then seed a
> starter object.
>
>
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Nov 7, 2003, 5:09pm
Well if they trust AWI to download AW browser then they'd trust AWI to
download any bots *shrugs*
Hmm.. AW never release any bots do they? lol
~John
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3fabe9f2 at server1.Activeworlds.com...
> Give AWI Source code? Ha... haha... hahahahaha
>
> - Mark
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3fabc061 at server1.Activeworlds.com...
&
>
>
|
Nov 8, 2003, 5:25pm
I used *,cit#,cit#,*
that worked ;)
~John
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fac6fdb$1 at server1.Activeworlds.com...
>
> Yes.. but I've had this not work too, probably due to a bug
> I think someone mentioned recently regarding wether you use
> a space or put it at the end or something.
>
> A checkbox labelled "allow all" is a really good way to tell
> newbies how to open up the world to all visitors without them
> having to read the docs.
>
> Greying out the list entry so they can't access it after also
> gives them feedback that it's not active. You can miss the
> asterisk in your list and not realize you're letting everyone
> in.
>
> I suspect this is moot anyway. The world features dialog
> has broken the barrier and is now in a nice tree format.
>
> I'm sure that now that the guts for that kind of dialog are in
> there, we'll see other dialogs break out into much nicer panels
> and they will have more flexibility in what they do with the
> user interface.
>
> The rights lists are a ripe candidate for enhancements that
> would only need to affect the browser (load and save list
> come to mind).
>
>
>
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Nov 9, 2003, 2:50pm
Oh so you can take scalps like indians?
Sorry
~John
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3face739$1 at server1.Activeworlds.com...
> It would be nice if it was possible to have skinnable avatars. Two avatars
> that you can choose from the avlist, are added as Custom-1 and Custom-2 on
> the av list. When you do this, you get a texture map of the avatar which
you
> can edit to how you want the av to look. When you use this avatar,
everyone
> around you would download the jpg texture map only and it would be applied
> to your avatar. This wouldn't take a lot of bandwith, and should be pretty
> much virus free... (it's just a jpg image...) maybe have AW upload them to
> their servers (and virus check them)?
> I realise the possibility of *NC-17* rated avatars, but in this case,
> possibly have a caretaker, or someone with eject/ps approve the texture
> before it's even used in the world.
> There would be an option in the user's features also to disable
> downloading of custom avatar textures -- so you don't have to see other
> people's custom avatars. In this case you'd just see the avatar as it is
on
> the OP. World owners can disable this option too for their worlds. There'd
> have to be some way to check if the avatar was update as you have to
delete
> your cache now every time they are changed... maybe have something check
the
> "last modified" date on the avatar.
>
> -ZeoFateX
>
>
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Nov 10, 2003, 9:18am
Skinnable avatars.... skinning.. scalping
Argh
~John
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3faed46a$1 at server1.Activeworlds.com...
> I know what scalping is. I don't understand what john was trying to say
> though heh.
>
>
> "ssl." <gold at midtech.net> wrote in message
> news:3fae8b2f at server1.Activeworlds.com...
> them
>
>
|
Nov 13, 2003, 9:21am
What about younger people (I have met younger people on aw)
~John
[View Quote]"ssl." <gold at midtech.net> wrote in message
news:3fb2f1bb at server1.Activeworlds.com...
> it'd help aw..>>
> "bowen" <ten.sardna at newob> wrote in message
> news:3fb2e9dd$1 at server1.Activeworlds.com...
>
>
|
Nov 13, 2003, 1:16pm
Lol Kah!
Iraq was for sale on ebay.com *G*
~John
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9431A2D3E4FB4kahatkahnewsdotcjbdo at 64.94.241.201...
> "ryan" <awng.5.ryanjacob at spamgourmet.com> wrote in news:3fb38c7b$1
> at server1.Activeworlds.com:
>
>
> They could if they moved outside the US. I heard Iraq is nice at this time
> of year.
>
> KAH
|
Nov 13, 2003, 5:44pm
Would ya sell it for a quid?
~John
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3fb3a493 at server1.Activeworlds.com...
> I bought it.
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3fb3a03d at server1.Activeworlds.com...
> anyone
> time
>
>
|
Nov 14, 2003, 1:50pm
no:
I see said the blind man who couldn't see at all.
~John
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3fb40d6e$1 at server1.Activeworlds.com...
> I see.
>
> Said the blind man to his deaf son as the man with no legs got up and
walked
> away.
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3fb3f1ae at server1.Activeworlds.com...
> that
>
>
|
Jul 4, 2002, 3:04pm
I made a Customs Aide for TEENZONE in OW.
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns920B9CD25CEDEkahatkahnewsdotcjbdo at 64.94.241.201...
> "shorah" <shorah at outerworlds.com> wrote in
> news:3cdc5c5a at server1.Activeworlds.com:
>
>
> CA bots can actually be rather usefull in certain worlds (like big public
> building worlds, etc).
>
> KAH
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Jun 30, 2002, 6:12pm
LOL!!
funniest thing i've ever seen... but what about vb addiction :-)
[View Quote]"wizard myrddin" <admin at rdescape.co.uk> wrote in message
news:3d1d9bb6$1 at server1.Activeworlds.com...
> AW Addiction
> * You find yourself typing "rwx" after every period when using a word
> processor.com
>
> * You turn off your modem and get this awful empty feeling, like you just
> pulled the plug on a loved one.
>
> * Your start introducing yourself as "(Your aw name)"
>
> * Your wife drapes a blond wig and sexy underwear over your monitor to
> remind you of what she looks like.
>
> * All of your friends have an at in their name.
>
> * You can't call your parents..... they doesn't have a modem.
>
> * Your phone bill comes to your doorstep in a box.
>
> * You laugh at people with 2400 modems.
>
> * You move into a new house and decide to Netscape before you landscape.
>
> * You tell the cab driver you live at: http://www.activworlds.com/aw/1243n
> 721w
>
> * Your spouse makes a new rule: "The computer cannot come to bed."
>
> * You ask a plumber how much it would cost to replace the chair.rwx in
front
> of your computer with a commode.rwx
>
> * You start tilting your head sideways to smile. :)
>
> * You turn on your computer and turn off your spouse.
>
> * Your spouse says communication is important in a marriage..... so you
buy
> another computer and install a second phone line so the two of you can
chat.
>
> * You begin to wonder how on earth your service provider is allowed to
call
> 200 hours per month "unlimited."
>
> * You put your aw building cords as a return to sender address.
>
> * You ask a prospective employer if you can arrange your job interview in
> aw.
>
> * You receive a divorce letter in a aw telegram.
>
> * You cant remember you real life name and address.
>
> * You submit a mortgage application to purchase the world of your dreams.
>
> * Your neighbours start to think you are a Vampire and start to leave
garlic
> around their property.
>
> * You win the user of the month from AW for your 720 hours in aw per
month.
>
> * You go to the shop and ask for a loaf of bread.rwx and a bottlemilk.rwx
to
> be delivered to you.
>
> * Someone breaks into your real life house and you call for a peacekeeper.
>
> * You look outside your house in real life and don't recognize anything.
>
>
> .....AND THE #1 CLUE THAT YOUR ARE ADDICTED TO AW IS........
>
> * Your dog has its own citnumber. :-)
>
>
> Enjoy
>
> Wizard Myrddin
>
> "Normality has been restored, anything else is your problem"
> (Hitch Hikers Guide to the Galaxy)
> Reproduced from http://www.thehumorarchives.com with additions.
>
>
|
Jul 3, 2002, 3:45pm
Isnt that etre... o dats jsut 2 b..lol
[View Quote]"lady murasaki" <Katarzis at prodigy.net> wrote in message
news:3d2270bd at server1.Activeworlds.com...
> Power. How many of us equate its meaning to be possession of control and
> influence over others? Derived from the French poeir, it translates to TO
> BE ABLE.
>
> AW is a rich community of people that possess the power to create, to make
> virtual places of beauty and interest to share with others. They have the
> power to bring people together in friendship.
>
> Several such highly creative and "powerful" people have clashed in part
over
> an avatar I had created for exclusive use in y2000. In mid march I
> discovered a retextured copy in BluPearl. I want it understood that I
spoke
> with One Summer and it was quickly removed from the path when she learned
of
> its origin. The matter was dropped and I had hoped that was the end.
>
> Now the issue has resurfaced and is causing division in this community to
> the point of acts of vandalism and harassment to both "sides". As the
> avatar's creator I have not been exempt.
>
> Anubis WAS removed from BluPearl to my satisfaction as sole owner to all
> rights of the work. Signs HAVE been removed from y2000.
>
> It is my deepest hope that everyone that has been swept up by this will be
> emPOWERed to forgive and to return to creating a better community. Use
your
> power for the positive.
>
>
>
>
>
>
|
Jul 6, 2002, 8:06am
Since AW has raised prices so much I think people should join the friendly
place called OUTER WORLDS. http://www.outerworlds.com
Jul 7, 2002, 8:19pm
Because my worlds are in aw :-)
[View Quote]"wizard myrddin" <admin at rdescape.co.uk> wrote in message
news:3d26f123$1 at server1.Activeworlds.com...
> Linn and myself have always said this regarding the advertising of other
> Universes in aw or the Newsgroups.
>
> " If these Universes are so much better, Then why are you a member of the
aw
> community?"
>
> Wiz
>
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3d26c6d0 at server1.Activeworlds.com...
>
>
|
Jul 13, 2002, 8:45pm
I was called a racist because I didnt like a nasty little "Hubi" avatar!
!!!! All it is is an avatar!
Jul 20, 2002, 2:32pm
I had that :P
[View Quote]"brock" <Brock at iceflare.net> wrote in message
news:3d371885 at server1.Activeworlds.com...
> It works, Direct 3D 8 mode runs properly with that fix installed. Everyone
> having the problem stated above please download and install the fix, take
a
> system restore before doing so like i did, just to be sure. But i didn't
> need it anyway
>
> -Brock
>
>
|
Aug 3, 2002, 8:54am
Aren't you forgetting www.chatzone3d.co.uk?
That isn't a direcst replica... its going to have better features.. maybe it
is a replica but it's going to be missing a few of aw's errors.... i.e.
light travelling through walls.... isn't that impossible since light travels
ina straight line and there is a huge wall in the way? :P
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3d4b8bea at server1.Activeworlds.com...
> Cyboria's the only one that isn't a direct replica of Active Worlds. Or
> worse, Active Worlds with a few missing features (to make it look like
it's
> a different program altogether).
>
> "the derek" <imthederek at yahoo.com> wrote in message
> news:3d4b84dd at server1.Activeworlds.com...
> cyboria
know
> of
Examples:
>
>
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Aug 6, 2002, 9:31pm
Problem: Cyboria didnt exist when chatzone was started
[View Quote]"maki" <maki at awmaki.com> wrote in message
news:3d4c2194 at server1.Activeworlds.com...
> no it doesnt, it looks like a replica of cyboria to me :)
>
> --
> maki www.awmaki.com
>
>
> "dion" <Dion at digevo.net> wrote in message
> news:3d4c16a3$1 at server1.Activeworlds.com...
titlebar
> is
> mind
>
>
>
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Aug 13, 2002, 5:34pm
Flying to the other side of the RL universe isn't possible!
[View Quote]"alphabit phalpha" <alphabit at swbell.net> wrote in message
news:3d531c2b$1 at server1.Activeworlds.com...
> Always the "impossible" "one":)
> As far as I'm concerned.....as long as man has an imagination....anything
is
> possible!
>
>
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