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john // User Search
john // User Search
Sep 15, 2003, 5:30am
Err -the whole point of being a citizen is so you can utilize things like
telegrams lol
~John
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f64ee7a$1 at server1.Activeworlds.com...
> new comamdns for the activate feature;
>
> activate telegram *citnumber r name*
>
> EX;
> Activate telegram Crazy PiLLs
>
> would start a telegram that would have the paramater of Crazy PiLLs put in
> it, and for tourist it would make a popup or sumtin saying you need to be
a
> cit.
>
> also;
> activate text "text"
>
> activate text "crazy PiLLs RULEZ"
> would paste text into the chat widnow when clicked, mostlikely for the
> particular person only who clicks
>
>
>
>
>
>
>
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Sep 20, 2003, 7:02pm
Oh will u & bowen put a sock in it?
*Takes off socks & puts 1 in Bowen's mouth & another in Binary Bud's & seals
with grey tape*
Lol
~John
[View Quote]"binarybud" <leo at realPANTStourvision.com> wrote in message
news:3f69ad0c$1 at server1.Activeworlds.com...
> GIF does not suck, only your OPINION does Bowen....:) do your home
work.
>
> "On Friday, 20th June 2003, the death knell sounds for US patent number
4,558,302. Having benefited its owner, the Unisys Corporation for 20 years,
the contents of the patent are entered into the Public Domain and may be
used absolutely freely by anyone. "
>
>
>
>
> "bowen" <Bowen at andras.net> wrote in message
news:3f69056e at server1.Activeworlds.com...
with a
is
is
solid
>
>
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Sep 21, 2003, 3:32pm
In universes that allow funny characters such as © etc. (e.g. Spiral
Matrix), if you look at the telegram box, the funny characters appear as a
thick vertical line which can be solved to making the font Arial.
~John
Sep 21, 2003, 4:43pm
Ya would be simple IMO
~John
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f6deaf8$1 at server1.Activeworlds.com...
> Extend the existing terrain system to include a single bit of information
> that describes wether a given terrain cell is passable or impassible.
>
> In conjunction with the existing mechanism to not allow flying or shift
> through, this would give a world owner a per cell method to restrict
> where visitors may go in the world.
>
> This would allow you to have for example a coastline that will not allow
> the visitors to enter the water, or mountains that are too steep for them
> to climb.
>
> It's only one extra bit of info per terrain cell. Surely there is an
unused
> bit in the current scheme that could be put to use for this.
>
>
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Sep 21, 2003, 5:49pm
Why use walls when it can be built in? :)
~John
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f6df7db at server1.Activeworlds.com...
> Ud be wrong :P Nothing with something like that is simple.. hehe
>
> I like the idea... but why not just use walls?
>
> - Mark
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f6df155 at server1.Activeworlds.com...
>
>
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Sep 21, 2003, 8:08pm
>_<
lol
~John
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f6e1aa7 at server1.Activeworlds.com...
> because you don't have to add about 100 lines to every single aw-based
> client.
>
> - Mark
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f6e00b2 at server1.Activeworlds.com...
>
>
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Sep 22, 2003, 8:49pm
AW should become open source!!
~John
(Stupid ideas as ever)
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f6f4d37$1 at server1.Activeworlds.com...
> You throwing the source at me would not change what I wish for.
>
> No more than citing megabytes of code size, or hours of programming
> effort does.
>
> I wish for what I stated, and I still do. I will eat the megabyte on my
hard
> drive for the bigger browser.
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3f6f2f01 at server1.Activeworlds.com...
>
>
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Sep 23, 2003, 8:05am
Ya, lets ask microsoft to do that to windows!
Then somebody cud correct all the bugs!!!
~John
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f6fdd53$1 at server1.Activeworlds.com...
> Uh, that's like asking Microsoft to give away the windows source code....
> Most companies don't go around giving out source to their flagship
> products... (minus a few game companies)
>
> -Joe
>
> "scuz" <webmaster at awscape.net> wrote in message
> news:3f6fcc7e at server1.Activeworlds.com...
> my
>
>
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Sep 23, 2003, 7:08pm
This might be. But those were -private- companies... John and Scuz want to
give it out -publically- ... there's some major differences... as,
publically, everyone and their Mum gets it.
~John correcting Joe
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f70b497$1 at server1.Activeworlds.com...
> This might be. But, those were -private- companies... John and skuz want
to
> give it out -publicly- ... There's some major differences... As, publicly,
> everyone and there mom gets it...
>
> -Joe
>
> "bowen" <Bowen at andras.net> wrote in message
> news:3f70a7f2$2 at server1.Activeworlds.com...
> code....
>
>
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Sep 24, 2003, 11:34am
Lol, not my fault I hate joeman, lol
~John
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f70d9ac$2 at server1.Activeworlds.com...
> john wrote:
to
>
> Commas denote a pause. The comma after But was place if he pause
> shortly after but (as quite some people do). Publically and publicly are
> synonyms. As for capitalize as, you need to capitalize everything right
> after an ellipses if you're going to do it to one of the sentence
> fragments. By the way, that's a huge no no -- sentence fragments that
> is. Mum, that's a personal adjective and should only be used to
> describe one person, not many people. For example; "My mum is very
> special." or "Our mom is a special woman." Not to be confused with "Our
> mum is a very special lady." Many British people make this mistake.
> But hey, leave it to the British to use slang and try to make it
> "proper." ;)
>
> For a British person you sure have a loosem "Correct" English. But,
> you're not the only Briton here that goes wacky about the American
> dialect of English then goes right around and uses "ur" and "i". Or
> will put a list as "this, this and this." I do so much enjoy doing
> this. By the way, hurrah, my English is far from perfect but it's
> hardly as bad as some peoples.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
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Sep 24, 2003, 11:34am
13-year-old?
5:50 PM GMT, May 11 1988... 13 yr old??
~John
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f70b86e at server1.Activeworlds.com...
> You just decapilolized things and make it horrible British. That's not a
> correction. Go back to grammar school. But, on the other hand, the ways
> you try to get back at me for shooting down your ideas, or proving how
> they're all created by the overactive imagination of a 13-year-old. All
you
> do is use shrewd little ways, like saying "Yeah... so?!" or correcting my
> punctuation, or perhaps even threatening me with violence. Wow... Real
> mature there john.
>
> -Joe
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f70b651 at server1.Activeworlds.com...
> to
> want
> publicly,
> installed.
>
>
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Sep 24, 2003, 11:35am
Btw, Ashton Under Lyne nr Manchester, UK
:P
~John
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f719d76 at server1.Activeworlds.com...
> 13-year-old?
>
> 5:50 PM GMT, May 11 1988... 13 yr old??
>
> ~John
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f70b86e at server1.Activeworlds.com...
a
ways
> you
my
want
flagship
>
>
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Sep 24, 2003, 1:31pm
O that was in case u wanted 2 do my astrology chart!
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f719d8a at server1.Activeworlds.com...
> Btw, Ashton Under Lyne nr Manchester, UK
>
> :P
>
> ~John
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f719d76 at server1.Activeworlds.com...
not
> a
> ways
All
> my
Real
> want
skuz
source
> flagship
>
>
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Sep 26, 2003, 8:21am
What if he hadn't had a mouse with a scrolling bit? I know, that is
unusual.
LOL!
~John
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f737fc6 at server1.Activeworlds.com...
> Click on chat window, hold CTRL, and scroll up with your mouse wheel...
>
> -Joe
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3f737d73$1 at server1.Activeworlds.com...
>
>
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Oct 4, 2003, 4:06pm
Building Inspector: Application to acquire privileges of Some_Cit_Name
accepted.
It'd be nice to notify you when you log off too (so you know it worked)
:)
~John
Oct 7, 2003, 5:27pm
No.. on dialup it sometimes takes a while to log off :-)
~John
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3f8204be$1 at server1.Activeworlds.com...
> umm if you go back to the privs window and it is unchecked doesnt that
mean
> you are off it?
>
> or is it possible for thier to be a glitch and the checkmark is still
> checked but you can still be on?
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f7f0c0f$1 at server1.Activeworlds.com...
>
>
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Oct 8, 2003, 9:30pm
Theoretically, plug-ins, specially browser-side, could be used for stealling
cit passwords etc.... if it was built into browser, no possibilities :-P
~John
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f848b6d at server1.Activeworlds.com...
> All of this could be done via a browser-side plugin... hint hint 9 9 9 ;)
>
> - Mark
>
> "crazy pills" <chris101d at comcast.net> wrote in message
> news:3f846a21$1 at server1.Activeworlds.com...
when
can
>
>
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Oct 9, 2003, 4:19pm
I suppose lol!
~John
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f85997e$1 at server1.Activeworlds.com...
> Ermm... why bother... a DLL running client-side could steal your password
in
> microseconds...
>
> - Mark
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f849e2e at server1.Activeworlds.com...
> stealling
>
>
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Oct 9, 2003, 4:20pm
Ya can *runz*
~John
[View Quote]"hyper anthony" <hyper_anthony at hotmail.com> wrote in message
news:3f853f0d at server1.Activeworlds.com...
> You cannot resist the power of VWTV. :P
>
>
>
> "alexthemartian" <alex at virtual-studios.net> wrote in message
> news:3f84f6e8 at server1.Activeworlds.com...
>
>
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Oct 15, 2003, 11:58am
1 problem. Does the word 'slang' mean anything to you?
~John
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:3f8c96cb$1 at server1.Activeworlds.com...
> i think aw should partnerup with acompany like bablefish and get a option
to
> ROUGHLY trasnlate the broiwser into other languages
>
>
> so i can be in the spanish world and understand what goes on or a spanish
> person can goto the englsih worlds, or russian, geerman, and other
languages
>
>
> it would probably be delayed like you select the language then hit apply,
> and it translates stuff said after.
>
>
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Oct 20, 2003, 9:11pm
What'd be nice is if it returned the X Y and Z values of where you clicked
(I mean X Y and Z of the object.. not of its position). Then you could make
mini keypads etc.
~John
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f9467e5$1 at server1.Activeworlds.com...
> Reliably would be nice :-)
>
> I would want it to reflect what 'tag' value the polygon that you actually
> clicked on had in the original object.
>
> Both objects and avatars can initiate click events in the SDK. In the
> context
> of an avatar click, knowing the tag value tells you which of the avatars
> limbs
> was clicked, and this information is not currently available. That is the
> main
> purpose of my wish.
>
> In the context of other objects, a lot more information is returned
already,
> but being able to create an object that had it's "ON" switch polygons
tagged
> with a number (123 for arguments sake) and it's "OFF" switch polygons
> tagged with a different number (i.e. 321) would allow for easy
construction
> of a lot of useful things that a bot could sense. If there were enough
tags,
> you could make a working keyboard model as a single object, and have
> a bot sense your typing.
>
> Some of the tags are already in use, and that's OK. Knowing someone
> clicked in the active picture part of a picture object, or on the text
part
> of a sign object would be good enough for most purposes, and as
> mentioned above the avatars are already tagged according to which
> limb.
>
> "bowen" <ten.sardna at newob> wrote in message
> news:3f945ae4$2 at server1.Activeworlds.com...
>
>
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Oct 20, 2003, 9:14pm
I replied the following to the 'AW_CLICKED_POLYTAG' post:
'What'd be nice is if it returned the X Y and Z values of where you clicked
(I mean X Y and Z of the object.. not of its position). Then you could make
mini keypads etc.'
What my wish is.. to go along side that.. is that you could have a dynamic
picture.. on tag 200. Where you could change the background and foreground,
like a sign. So you could make mini computers etc.
~John
Oct 23, 2003, 12:34pm
You mentioned it twice after you said you wouldnt.
~John
:P
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3f969aa0 at server1.Activeworlds.com...
> but i didnt mean to spam www.aw-europe.com in the ngs, i will no longer
even
> mention AW europe, or the www.aw-europe.com url, ever! you wont ever hear
me
> say aw-europe!
>
> -SWE :)
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3f95a174$1 at server1.Activeworlds.com...
>
>
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Oct 23, 2003, 5:34pm
Lol
~John
[View Quote]"binarybud" <leo at realPANTStourvision.com> wrote in message
news:3f97f590$1 at server1.Activeworlds.com...
> wow yer quick John...:)
>
> "john" <johnf at 3d-reality.com> wrote in message
news:3f97e6f2 at server1.Activeworlds.com...
longer
hear
>
>
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Oct 24, 2003, 3:39pm
See you mentioned it again.
:-P
~John
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3f98e913 at server1.Activeworlds.com...
> i did not mention a single thing about aw-europe or the www.aw-europe.com
> url! >_< i said i wouldnt mention aw-europe or aw-europe.com so i wont
> mention aw-europe or www.aw-europe.com! :)
>
> -SWE
>
> "john" <johnf at 3d-reality.com> wrote in message
> news:3f97e6f2 at server1.Activeworlds.com...
longer
> hear
>
>
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Oct 21, 2003, 8:29pm
Interesting paintball for bots that didnt check that.. maybe a different
event for own-av-click?
~John
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f954781$1 at server1.Activeworlds.com...
> which of course isn't a problem since you can't tell what part of
> your av was clicked anyway.
>
> If you could tell what part of your av was clicked, then not getting
> clicks for your own av would prevent implementing say a game
> feature where you could selectively spend healing points to heal
> different amounts of damage to each limb.
>
>
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Oct 21, 2003, 5:42pm
Rofl Mark
Dats funny
:-)
~John
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f957683 at server1.Activeworlds.com...
> Codewarrior, this is the police, step away from the SDK or we will be
forced
> to shoot...
>
>
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Oct 22, 2003, 6:39am
<joke also>
Oo good idea.. for ppw crackers you mean?
</joke also>
:-P
~John
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3f95fdc1 at server1.Activeworlds.com...
> <joke>
> How about PASSWORD_TOO_HOT and PASSWORD_TOO_COLD to
> go with PASSWORD_TOO_SHORT and PASSWORD_TOO_LONG
> so you can really zero in on it quicker
> </joke>
>
>
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Oct 22, 2003, 7:17pm
LOL
~John
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:3f969239$1 at server1.Activeworlds.com...
> <Joke Continued>
> Warmer... warmer... warmer.... oo ur very close to taking over aw... no
> colder... COLDE...warmer...very warm....
> </Joke Continued>
>
>
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Oct 22, 2003, 6:40am
I've never had this trouble except while browser is still loading
~John
[View Quote]"armygeddon" <armygeddon at cox.net> wrote in message
news:3f960488$1 at server1.Activeworlds.com...
> I think it would be nice so that when you go to send a telegram to a user
> and in so doing click on the user name, highlight "Send Telegram" that the
> Send Telegram dialog box actually takes the focus, instead of the browsers
> main chat line window.
>
> armygeddon
>
>
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