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john // User Search
john // User Search
May 13, 2003, 2:21pm
have variables in cache to stop cheats, like "create boundary X to X" lol
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3ec05b88$1 at server1.Activeworlds.com...
> it would be nice if a change could be made to the cache, making the
property
> folders inaccessible for certain worlds in standalone. For instance, since
> standalone allows shift, fly, ect, in worlds which do not have those,
people
> can roam around freely. Say there are specific places that the admin of
> those worlds do not want people seeing before a certain time... that can
all
> be thrown out the window with standalone mode. It would be nice if people
> could be trusted... but there are people out there who have nothing better
> to do than cheat.
>
>
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May 13, 2003, 2:20pm
Calhoun, there is one flaw:
There would need to be a browser or something running at that location....
unless of course aw made a thing on world server to take pic.. lol!
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3ec0964e$1 at server1.Activeworlds.com...
> there should be a command which renders everything in an environment and
> everything in it in a picture object(this would be live 24/7 update) and
it
> should be set up like this:
>
> create camera 3n 1w 2a 12 -6(down +6 for up)
>
> this would put a live pic updated by the second into a picture object
> showing people chat, walk or show what happens in the world like clouds
> moving, water flowing, objects moving by or admins changing terrain and
> stuff... this would be the first and best AW Camera for live updates 24/7
> another command could be
>
> create camera host.activeworlds.com/recordings/aw8am9am.awmv (there'd be a
> record feature and stop record feature to put these movies out or create
> camera 3n 1w 2a 12 -6 record=120 (seconds)....)
>
> Calhoun
>
>
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May 22, 2003, 6:01pm
And get ejected for using "AWHack", lmao!
[View Quote]"weebo" <weebo at my.activeworlds.com> wrote in message
news:3ecd138e$1 at server1.Activeworlds.com...
> Yep is handy when fly is off...can also climb up the lighthouse lol.
> Weebs
>
> "defiance" <Defiance at micro$oft.com> wrote in message
> news:3ecce3dd at server1.Activeworlds.com...
> news:3eccbe61 at server1.Activeworlds.com...
> certain
2nd
>
>
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May 23, 2003, 7:50pm
Ya, SWE was right :-)
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3ece70a0 at server1.Activeworlds.com...
> Ah, okay. Haha... I wouldn't be a bit surprised. :)
>
> TZ
>
> "swe" <swe at swe-e.com> wrote in message
news:3ecde7b5 at server1.Activeworlds.com...
can
are
lol.
from a
right
>
>
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May 26, 2003, 5:06pm
Ur really thick rn't u? When I said that, I meant that some1 thought I, me,
moi, ich, etc was using AWHack to climb up these things (along with glide)
when I wasn't
[View Quote]"jacob the hero" <warejacob at hotmail.com> wrote in message
news:3ed12f50$1 at server1.Activeworlds.com...
> who is Idiot?
> "swe" <swe at swe-e.com> wrote in message
> news:3ecff6ff at server1.Activeworlds.com...
special
> vertical.
approach
> message
> wall
>
>
|
May 25, 2003, 5:53pm
What about having the ability for station owners to limit to certain worlds?
[View Quote]"tengel" <tengel at fna.no> wrote in message
news:3ed1188f at server1.Activeworlds.com...
> I think it will be huge step if AW would have supported Streaming Video
and
> Sounds.
> With this AW could also offer a new product, like AW radio, that will show
> up as tab, like the world list.
> So if some subscribe a AW radio, their station will be shown in the Radio
> list.
> Another thing, is that world can also connect to one Radio, so if you join
a
> world that have done that you will get the sound from that radio ( if you
> have enable radio in your setting )
> I'm sure this have been mention before, but I post it again.
>
>
> Tengel
>
>
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May 25, 2003, 5:54pm
Would need to do it so that as people move away their voices are less
amplified so that it didn't get too much
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3ed11ae9 at server1.Activeworlds.com...
> Built in voice chat would be nice.
> Have it set up by world letting you only voice chat with others in the
same
> world you are in.
> The feature would be listed on the tabs and can also be turned on or off.
>
> One other chat program that has done this is excite chat.
> They call it VP places.
> It is just a chat program when you enter web urls to sites and anyone at
the
> same url as you shows up in the room as a chat picture icon of the users
> choice can even make your own if you want.
> And on the side you can turn the voice chat on or off and only hear those
> looking at the same web site you are.
> Last I was there I think they where using Hear Me for there built in voice
> chat system.
>
>
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May 26, 2003, 4:57pm
Brock, why don't you talk???
:-D
[View Quote]"brock" <Brock at my.activeworlds.com> wrote in message
news:3ed237e9$1 at server1.Activeworlds.com...
> For Voice Chat i say no.
> We don't need it, it is unnecessary, if someone wants to voice chat try a
> different chat room, that is the beauty of AW, it doesnt have voice, and i
> guarantee if it would get voice people would be like "Brock why dont you
> talk" Because i think voice chat is stupid........
>
> --
> Brock - 308723 - DE Leader
>
>
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May 26, 2003, 5:04pm
It would be if you (and aw) did the following:
~AW~
Make fly + shift RIGHTS
~YOU~
Rights for fly & shift would be defined by citizen number, while the user is
in the world, they have these rights. If they enter an area marked by two
objects (in a + shape
+
) which has 0 (or 1) and is built by somebody who has the right according to
the bot, people lose/gain these rights of fly/shift
Might be a long-winded way of doing it but if AW didn't want to implement
something like this they could just do the long-wanted wish of fly & shift
as rights and then someone (e.g. BRANT) could make some kewl bot that allows
this.
~John
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3ed25278 at server1.Activeworlds.com...
> not possible with a bot....
>
> "crazy pills" <Chris101d at attbi.com> wrote in message
> news:3ed17ba9$1 at server1.Activeworlds.com...
> to
in
> a
> they
> event
>
>
|
May 28, 2003, 3:33pm
Crazy, r u dumb or summit?
You cant stop people flying and shifting, how could you!?
Read my reply a lil way up (replied to SWE), that makes much more sense and
would also take a highly-requested wish into account :-)
[View Quote]"crazy pills" <Chris101d at attbi.com> wrote in message
news:3ed3dc15$1 at server1.Activeworlds.com...
> I dotn think y'all get the picture, i dont need an indicator, it dosnt
need
> anything just basic aw programing, liek they did for demeter, that
contorls
> it so instead od SD:begin u coudl haev a bot have like Fs:begin or sumtin
> and then the object specific area would allow it, so in this way only on
> that opvject you could not fly or not shift, most people cover land
anyway,
> above or below ground, why not :-)
>
>
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3ed38fba$1 at server1.Activeworlds.com...
> as commands to set local gravity levels or the ability to reverse gravity
> within a certain area or add a command to give an object it's own gravity
> which would attract avatars toward it either vertically only or in all
> directions when it's in view range. I like some of them (such as the
> variations on gravity commands) but unless an indicator is added let us
know
> at any given moment whether or not we caan fly, it wouldn't do much good
to
> be able to turn on fly privs in select cells... and by the way, lots of
> ideas have been introduced as "the best idea ever" over the years too. :)
> Still, good that people speak up and tell what their ideas are, even if
> they're not unique or well researched... because it keeps the brain
storming
> going.
> news:3ed2381a$1 at server1.Activeworlds.com...
> nothing
cell
flyign
> in a
> they
and
> event
anywhere
>
>
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May 28, 2003, 6:25pm
LolLol
it'd be easy for aw to implement fly & shift as rights which is why I think
its so stupid :-O All they'd need to do is keep FLY & SHIFT values but
make it change upon wheather u have those rights or not
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3ed513aa at server1.Activeworlds.com...
> let me rephrase that, not currently possible with a bot....
>
> -SWE
>
> "john" <john at 3d-reality.com> wrote in message
> news:3ed2652b at server1.Activeworlds.com...
user
> is
> two
according
> to
implement
shift
> allows
> would
> someone
> cell
> flyign
terrain
rpg
> and
an
> anywhere
>
>
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Jun 10, 2003, 8:31pm
Mark?
U got the wrong idea:
AW make it so fly & shift are RIGHTS
when people enter an area where they arent allowed to fly/shift (by a bot),
it removes their fly & shift RIGHTS, when they leave it returns them... this
has already been done in the past for other things like BUILD in the FREEDOM
world of Outerworlds
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ed5474e at server1.Activeworlds.com...
> egh? And an interface... and a database... and a protocol update (Bot to
> World, World to Client, Client to World, Bot to world).... and a bandwidth
> increase... lots more than you think.
>
> - Mark
>
> "john" <john at 3d-reality.com> wrote in message
> news:3ed51b56 at server1.Activeworlds.com...
> think
> by
that
bot
> them.
make
an
> minisgames
> holding
>
>
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Jun 22, 2003, 1:39pm
Kah, that was never my idea... :-S
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns938A79B1CB4ADkahatkahnewsdotcjbdo at 64.94.241.201...
> "john" <john at 3d-reality.com> wrote in
> news:3ed4f2d4 at server1.Activeworlds.com:
>
>
> Forcing them down to the ground using aw_teleport(). To do this accurately
> you'd need to implement 3D collision detection, which means a lot of work
> and high resource-use at runtime.
>
> KAH
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May 27, 2003, 7:25pm
Don't question it, DO IT!
lol
~John
[View Quote]"ryan" <ryan at nowhere.com> wrote in message
news:3ed3c0c2$1 at server1.Activeworlds.com...
> I like that idea a lot.
>
> Okay, techie people, can it be done?
> Okay, philosophical people, should it be done?
> Okay, business people, will it be profitable?
>
> Ryan
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3ed39fee$1 at server1.Activeworlds.com...
> citizen number 0 as a tourist even in a world which is not "tourist
enabled"
> perhaps a nice feature to consider would be the ability for a citizen to
> "invite" a tourist into a world thaat they otherwise couldn't get into.
> This would mean having to right click on the tourist (either their avatar,
> or their chat text) and select or type in which world to invite them to...
> and the invitation would then be stored on the universe server and would
> contain information such as the tourist's name and IP address to identify
> them by, so that if they log out another tourist by the same name couldn't
> "borrow" that invitation. Each citizen could invite up to a dozen or so
> tourists at any given time, and the invitations would be automatically
> revoked if the tourist gets ejected from the world and would expire in a
day
> otherwise.
>
>
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Jun 21, 2003, 2:32pm
Brant, make a file format that can be read by your bot.... e.g. X, Y, Z
(coordinates of terrain), Description & Owner
Then ya bot can just add these things from a file and someone else can make
a convertor.
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3ef46987$1 at server1.Activeworlds.com...
> But how would the greyscale image be created? Would it be converted from
> another format? If so, then it might be better to create a tool to
convert
> from that format directly. If not, then it might be easier to simply
build
> the terrain in-world, right?
>
> -Brant
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3ef3cde3$1 at server1.Activeworlds.com...
> terrain.rwx's for
>
>
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Jun 22, 2003, 1:33pm
It would be nice if you could run multiple bots (AW RPG) but without the
hassle of needing to up your bot limit, i guess that it could be programmed
to create multiple objects & then have chat displayed above, ex.:
AW_BOT_SAY(COPYno, MSG) along with:
AW_BOT_HEAR (similar to chat message except it supplies the COPY NUMBER as
well
Jun 22, 2003, 7:07pm
huh, wot d'ya mean?
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ef603f6 at server1.Activeworlds.com...
> erm... just using instance set with a flag to not instance it would be
> better.
>
> - Mark
>
> "john" <john at 3d-reality.com> wrote in message
> news:3ef5cc4e at server1.Activeworlds.com...
> programmed
> as
>
>
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Jun 25, 2003, 2:23pm
I think this is a brilliant idea on 2 conditions:
1:Optional
2:Automatically RE-ADD upon renew
[View Quote]"king small guy" <craigrood at btopenworld.com> wrote in message
news:3ef89626 at server1.Activeworlds.com...
> Why has someone not thought of this before. When someone cit expires can
> thay create it so the contact auto maticaly removes its self!
>
> King small guy
>
>
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Jun 28, 2003, 1:56pm
it truly is possible, if you look at the 6dx engine (www.aztica.com) you
will see that there are reflections
[View Quote]"mike zimmer" <mike at remmiz.com> wrote in message
news:3efd6332$1 at server1.Activeworlds.com...
> Ha. Your funny.
> --
> -Miek Zimmer
> *Mike
>
> "calhoun" <coen at charter.net> wrote in message
> news:3efd61bb$1 at server1.Activeworlds.com...
> (for
> your
>
>
|
Jun 29, 2003, 5:14pm
I think aw should suggest to the creators of Renderware that they add this
ability.
~John
[View Quote]"mike zimmer" <mike at remmiz.com> wrote in message
news:3efe6228$1 at server1.Activeworlds.com...
> Too bad AW uses the Renderware engine :-)
> --
> -Miek Zimmer
> *Mike
>
> "john" <john at 3d-reality.com> wrote in message
> news:3efdbac2 at server1.Activeworlds.com...
> there
> it
> of
>
>
|
Jun 29, 2003, 5:15pm
Sounds as messed up as Grand Theft Auto 3 - OMG!!! I just realised thats
Renderware too.. maybe thats something to do with it
~John
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3efe3a2c$1 at server1.Activeworlds.com...
> Actually, that's the X axis, and is in other standard formats as well.
When you look up or down, you are rotating the Y axis into the Z axis and
the Z axis into the Y axis. In other words, you are rotating through the
Y-Z plane, around the X axis. When your avatar turns left or right, it
rotates arounf the Y axis, through the X-Z plane. In some 3D formats
turning your avatar left or right is considered to be a rotation through the
X-Y plane through the Z axis. Where this comes from is that most 2D formats
are considered to have an X axis and a Y axis, so the addition of height to
a 2D map is often considered to be the addition of a Z axis. Actually, this
makes more sense to me even though I'm used to the Active Worlds format and
other formats which use the Y axis as the vertical axis, but then again... I
like using the Y-Z plane for 2D worlds and the X-Y plane for ground-parallel
maps of 3D worlds. :)
>
> Anyway... yes, it would be nice to be able to access full 3D rotation of
your position within a 3D world, provided the world owner hasn't chosen to
limit it for the avatar you're using. (Just my opinion.)
>
> TechnoZeus
>
> "starfleet" <Starfleet at Command.com> wrote in message
news:3efde3e8$1 at server1.Activeworlds.com...
news:3efde1dd$1 at server1.Activeworlds.com...
like an aircraft
>
>
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Jun 29, 2003, 5:12pm
This would be good for multiple reasons: You could load and save propdumps,
atdumps and elevdumps for creation of worlds without needing to own one.
~John
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3efe44f7$1 at server1.Activeworlds.com...
> you should have the Ability to disconnect from all worlds, to be
transported
> to the world marked as 'Nowhere' which does not exist, once you enter the
> world known as 'Nowhere' you could build anything you want, change
anything
> you want, modify rights and other stuff and use any op you want... in
other
> words have a world but noone else could enter and the world nowhere would
be
> cached so you could build in a world as long as you'd like without anyone
> else seeing it (if you don't like this) make it in Stand Alone mode so you
> can log into your citizen ship and telegram people, but not join them
>
>
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Jun 29, 2003, 5:12pm
Who was talking to u?
~John
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3efe6c0d$1 at server1.Activeworlds.com...
> I have a world
> "mike zimmer" <mike at remmiz.com> wrote in message
> news:3efe61b5$1 at server1.Activeworlds.com...
> the
> would
> anyone
> you
>
>
|
Jun 29, 2003, 5:08pm
This would be similar to picture but apply to sound, if the URL no longer
existed it would, of course, go silent.
Jun 30, 2003, 7:54pm
Yes, but AW would need to remember something like that.... and you could
also have it so that they can emmit, for example, light (i.e. a lantern,
torch, candle, etc) or sound (a radio, a personal stereo) and pictures
(portable tvs)
~John
[View Quote]"crazy pills" <Chris101d at attbi.com> wrote in message
news:3effa6ec$1 at server1.Activeworlds.com...
> i think avatars should be able to have things attached to them EX: im in a
> winter world i goto a skii shop and buy a set of skiis i think aw should
> either add an inventory screen or sumtin that lets u attach it. or even
just
> click it add it onto the avatar..and then leave the world itas gone.
>
> world specific of course..it would help alot..dont u think?
>
> many times have i gone to a worlkd with stiore and stuff and seen it wats
> thje pouitn of clickign on bowling sheos in the workld awgames if you cant
> actually wear them...
>
> it dosnt need to edit avatar art just place it in the correct position
>
> maybe a comamnd for the object
>
> activate avatar position=(number from 0-100 100 being top of head) and
then
> the next woudl be the others so liek makign a move xommand you would have
0
> 0 0 r w x you know the deal
>
> dont think itd be that hard would it i know u can make a bot that has
> objects follwo but it becomes laggy and sometimes items disapear and stuff
>
> i also liek my idea for a world inventory screen maybe positioned above
the
> chat entry window in a small bar with thumbnails and two arrows on each
side
> so you coudl scrol lyour aquired things for the world..and it woudl cahce
> them so when you play a rpg you buy a sword you can hold ur sword.
>
>
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Jul 1, 2003, 8:55pm
I guess, lol.. or permanant attachments (each time u enter the world)
~John
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3f00b45a$1 at server1.Activeworlds.com...
> Well if they were OBJECTS you were attaching you could always use create
> light (I think there's some sort of a spotlight effect, although I forgot
> what it is heh) ;P
>
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f00b188 at server1.Activeworlds.com...
in
> a
should
even
> wats
> cant
> have
> stuff
e
each
> cahce
>
>
|
Jul 2, 2003, 3:30pm
No, if it used tool-tip-text to show a msg when u hover over and a "PA"
(perm away) icon instead of AFK, Hideen, On, --- then you cud leave info
like that - not hard 2 do I shud imagine.
~John
[View Quote]"builderz" <builderz at vastnexus.com> wrote in message
news:3F02EC8B.C8BB48E at vastnexus.com...
> So you want like an "away message" in AIM or something? Why not just
> click on the AFK button so the "AFK" logo appears next to your name on
> the contact list, or just close the browser down if you aren't going to
> be using it for a while?
>
> Builderz
> http://www.3dhost.net
>
> ferruccio wrote:
neat to
able
see
which
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Jul 4, 2003, 10:27pm
That was kinda my idea w/ tool tip text (the thing that shows when u hover
over)
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:3f036596 at server1.Activeworlds.com...
> well not expired, just if they are going to be gone for long periods of
> time. if they expired, just have a red "X" by their name. if they are
just
> away for about 6 weeks or so, then put a little chat bubble next to their
> name, where you click on it and it gives you info as to how many weeks
they
> will be gone, and when you should see them back online again.
>
>
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Jul 12, 2003, 3:46pm
U a bit ACDC, Count Drac?
~John
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3f0c7e38 at server1.Activeworlds.com...
> Yes it has like 3 sections girlfriends, boyfriends and
> notyetfiguredoutfriends :-D
>
> Drac
> ananas <ananas at oct31.de> kirjoitti
> viestissä:3f0c2f5c at server1.Activeworlds.com...
list,
A
>
>
|
Jul 10, 2003, 3:40pm
Or a "highlight console as red" setting so they are red.
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f0cd59d$1 at server1.Activeworlds.com...
> Console Messages are getting way out of hand! there are people already
using
> them to make other people look bad, AW should have a "Conmsg" Checker that
> can check what citizen number sent the Console Message or if it was a
> Console Message, it would open a box full of all console messages with
> different VRT Time dates for when they were sent, who sent them (Cit #)
and
> what they said
>
>
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|