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Skinnable Avatars (Wishlist)
Skinnable Avatars // WishlistzeofatexNov 8, 2003, 10:53am
It would be nice if it was possible to have skinnable avatars. Two avatars
that you can choose from the avlist, are added as Custom-1 and Custom-2 on the av list. When you do this, you get a texture map of the avatar which you can edit to how you want the av to look. When you use this avatar, everyone around you would download the jpg texture map only and it would be applied to your avatar. This wouldn't take a lot of bandwith, and should be pretty much virus free... (it's just a jpg image...) maybe have AW upload them to their servers (and virus check them)? I realise the possibility of *NC-17* rated avatars, but in this case, possibly have a caretaker, or someone with eject/ps approve the texture before it's even used in the world. There would be an option in the user's features also to disable downloading of custom avatar textures -- so you don't have to see other people's custom avatars. In this case you'd just see the avatar as it is on the OP. World owners can disable this option too for their worlds. There'd have to be some way to check if the avatar was update as you have to delete your cache now every time they are changed... maybe have something check the "last modified" date on the avatar. -ZeoFateX ssl.Nov 9, 2003, 4:45pm
rofl! i got it. it the old west when indians hated whites they hated them
so much they thought they didnt deserve a head so they got a knive and ....peeled their scalp off.=E........and i think its a good idea..but yet again...WILL AW LISTEN TO ITS PEOPLE OR JUST SIT ON ITS REAR ALL DAY AND ARROGANTLY SNEER AT EVERY GREAT IDEA A CITIZEN COMES UP WITH.....-pant...pant-...ty...-__- [View Quote] zeofatexNov 9, 2003, 9:57pm
codewarriorNov 12, 2003, 1:12pm
[View Quote]
I posted a suggestion in another thread about doing something with the
"Local Path" feature of the browser. If a more controlled method of using a local path on each persons computer were implemented, it would be quite easy for you to give your custom avatar texture to all of your 'friends' so that they would see you in your custom skin. People who you didn't know would just see the 'standard' skin for that avatar. AW would not need to get involved at all in terms of 'approving' the skins. You could give whatever skin you wanted to whomever you wanted, and you wouldn't need to even give them all the same skin.. You could have a webpage for your world allow people to download the version of the skin they wanted to use (you could give them only once choice, or choices such as high or low resolution, G rated or a more risque version etc.) This would give people the choice of what content they see, and it would afford you the opportunity to warn them, ask them their age, or otherwise let them know what to expect. All AW would have to do would be to extend the local path feature to look in a local directory keyed off of a given citizen number for any textures associated with any avatar worn by that person. So if citizen number 59991 for example has created custom avatar skins, and you have those skins in your local path in the form of: 59991/ textures/ some_av_head.jpg some_av_shoes.jpg etc. then when the browser sees an avatar being used by cit #59991 calling for a texture, it would try to find it first by looking in the directories noted above. If someone did not have the customized content installed on their local machine, then they would simply see the stock avatar and the stock textures. This kind of mechanism could also be extended to allow for custom models as well, and custom .seq on a per cit basis. 59991/ textures/ some_av_head.jpg some_av_shoes.jpg etc. models/ some_av_custom_version.zip seq/ some_av_custom_seq It can already be done like this to an extent, but not in a way that takes the citizen into account. You can replace a given avatar locally with your own version, but all citizens using that avatar will look the same, and that's not what you want. The only changes needed in the browser to implement what I described would be to distinguish between different instances of the same avatar (i.e. append the cit number using it at the moment to it's internal name so it becomes unique), and then looking in a local path on your hard drive first for any models, textures, or .seq associated with it. But yes.. it would be cool to have individualized avatars, even if it's just for your friends, and even if you have to 'install' them seperately. codewarriorNov 12, 2003, 2:58pm
Someone emailed me that the method I described would provide
a way for tourists to customize their own avatars, and give them less incentive to register. Just a side note that if something like I described were done, it would not provide a backdoor to allow tourists to individualize their avatars since they all share the same cit number - 0 At most, people would be able to substitute their own model for *all* tourists, which is actually kind of a bonus feature. I can see the "kick me" signs now. So it would not detract from the incentive for tourists to register. elysiumNov 17, 2003, 3:20pm
is possible now to make one texture map for an av instead of pieces as you
usually see not sure if this what you call skinned though [View Quote] --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.537 / Virus Database: 332 - Release Date: 6/11/2003 zeofatexNov 17, 2003, 5:57pm
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