|
new commands 'chat' and 'console' (Wishlist)
new commands 'chat' and 'console' // Wishlist
Nov 13, 2003, 12:28pm
It would be useful if the triggers could cause chat or console
events to be printed in the users chat window.
This would allow for some primitive narration without the use
of a bot.
You could for example have a premise that there is an unseen
guide helping you that communicates by a radio link, and then
as the user moves through your world either clicking things, or
just bumping into them, the 'agent' could provide the appropriate
canned information in the chat window.
e.g.
create console "you are getting closer" color=green
bump console "you're are almost there" color=yellow
activate console "you found the secret thingamajig!" color=red
... could be used to help someone 'find' something.
The message text shown inline here would likely make more sense
to be the object description as in a sign.
create console color=green
... would create a console message just using the contents of the
description.
For those who will object to the prodigous amount of bandwidth
that would be wasted by putting message text in the object
descriptions the mechanism could simply name a URL from which
to retreive the message text:
create console url=http://mydomain.com/somepath/text1.txt color=green
If abuse is an issue, then it could be a command only available
to CT.
'bots' are really great, but not everyone can run one 24/7, and
if something can be done completely on the client side without
using one, then why not.
Nov 13, 2003, 6:00pm
You could do this when plugins for world servers come out. Of course that
isn't untill 4.0 (I think.) heh.
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fb39511$1 at server1.Activeworlds.com...
> It would be useful if the triggers could cause chat or console
> events to be printed in the users chat window.
>
> This would allow for some primitive narration without the use
> of a bot.
>
> You could for example have a premise that there is an unseen
> guide helping you that communicates by a radio link, and then
> as the user moves through your world either clicking things, or
> just bumping into them, the 'agent' could provide the appropriate
> canned information in the chat window.
>
> e.g.
>
> create console "you are getting closer" color=green
> bump console "you're are almost there" color=yellow
> activate console "you found the secret thingamajig!" color=red
>
> .. could be used to help someone 'find' something.
>
> The message text shown inline here would likely make more sense
> to be the object description as in a sign.
>
> create console color=green
>
> .. would create a console message just using the contents of the
> description.
>
> For those who will object to the prodigous amount of bandwidth
> that would be wasted by putting message text in the object
> descriptions the mechanism could simply name a URL from which
> to retreive the message text:
>
> create console url=http://mydomain.com/somepath/text1.txt color=green
>
> If abuse is an issue, then it could be a command only available
> to CT.
>
> 'bots' are really great, but not everyone can run one 24/7, and
> if something can be done completely on the client side without
> using one, then why not.
>
>
|
Nov 13, 2003, 7:03pm
There is no need for any kind of server to be involved in putting
up a chat message based on an event initiated by the user (like
a create, a bump or an activate). I didn't mean to imply that
everyone in the world would see it. I only wanted the person
triggering the action to see it.
It does suggest an additional option though that would allow it
to either be broadcast to everyone, or only the person who caused
the action.
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3fb3e2fa$1 at server1.Activeworlds.com...
> You could do this when plugins for world servers come out. Of course that
> isn't untill 4.0 (I think.) heh.
|
Nov 13, 2003, 9:02pm
I see.
Said the blind man to his deaf son as the man with no legs got up and walked
away.
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fb3f1ae at server1.Activeworlds.com...
> There is no need for any kind of server to be involved in putting
> up a chat message based on an event initiated by the user (like
> a create, a bump or an activate). I didn't mean to imply that
> everyone in the world would see it. I only wanted the person
> triggering the action to see it.
>
> It does suggest an additional option though that would allow it
> to either be broadcast to everyone, or only the person who caused
> the action.
>
> "zeofatex" <gzanone at optonline.net> wrote in message
> news:3fb3e2fa$1 at server1.Activeworlds.com...
that
>
>
|
Nov 13, 2003, 9:58pm
No plans for client side plugins :(
- MR
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fb3f1ae at server1.Activeworlds.com...
> There is no need for any kind of server to be involved in putting
> up a chat message based on an event initiated by the user (like
> a create, a bump or an activate). I didn't mean to imply that
> everyone in the world would see it. I only wanted the person
> triggering the action to see it.
>
> It does suggest an additional option though that would allow it
> to either be broadcast to everyone, or only the person who caused
> the action.
|
Nov 13, 2003, 10:29pm
Why would a new command in the command set be considered a 'plugin'
wether it's in the client or the server?
Are any of the other commands considered 'plugins'?
I stated a wish for a new command... like the other commands that are
there, and given that there are indeed no plans for 'client side plugins;
whatever they might be, then all the more reason for there to be an
actual command for the purpose I described.
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3fb41ab5 at server1.Activeworlds.com...
> No plans for client side plugins :(
|
Nov 14, 2003, 1:50pm
no:
I see said the blind man who couldn't see at all.
~John
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3fb40d6e$1 at server1.Activeworlds.com...
> I see.
>
> Said the blind man to his deaf son as the man with no legs got up and
walked
> away.
>
> "codewarrior" <pete at accelr8r.com> wrote in message
> news:3fb3f1ae at server1.Activeworlds.com...
> that
>
>
|
|