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john // User Search
john // User Search
Sep 6, 2002, 7:29pm
http://www.dynamite-software-hosting.com/users.htm
This is the latest users list, produced today.
:-)
Sep 6, 2002, 7:51pm
Just thought SOME people might be interested.
~John
[View Quote]"eep" <eepNOSPAM at tnlc.com> wrote in message
news:3D791B4D.F899D537 at tnlc.com...
> Uh, so what?
>
> john wrote:
>
>
|
Sep 6, 2002, 7:52pm
Eep, btw: that list was created from receiveing user names & pws, adding the
number & name to a htm file
Anybody could do this, tell mathijs to add encryption! :D
[View Quote]"eep" <eepNOSPAM at tnlc.com> wrote in message
news:3D791B4D.F899D537 at tnlc.com...
> Uh, so what?
>
> john wrote:
>
>
|
Sep 7, 2002, 6:05pm
Is he running the country or is he an idiot? :D
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3d7a3cc0 at server1.Activeworlds.com...
> Indeed, Iraq has the potential to annihilate the USA though covert methods
(Multiple Biological detonations / nukes etc all at same time in cities
etc). Problem is Bush is infinite lack of wisdom thought "I know, ill
threaten them with war, im sure they wont get hostile and blow us to hell
then"
>
> - Mark
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3d7a3a05 at server1.Activeworlds.com...
away as
countries
silos
>
>
|
Sep 14, 2002, 2:56pm
Can someone gram me the new form of .......,,,,,,,,,; create move?
Sep 21, 2002, 2:44pm
BBQ?
Barbie Dolls burning quietly?
:D
Lmao
~John
P.S. they deserve it
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com> wrote in message
news:3d88d94c$1 at server1.Activeworlds.com...
>
> I always did enjoy a good BBQ.
>
> --Bowen--
>
>
|
Oct 5, 2002, 4:03pm
http://www.zenith-studios.com/Encryption.zip
Try and decrypt that... its 1-way encryption for password checks (sent via
programs), etc.
If you can break it i'll be shocked :D
Oct 5, 2002, 5:30pm
Sorry..
http://www.zenith-studios.co.uk/encryption.zip
[View Quote]"john" <johnfricker at lineone.net> wrote in message
news:3d9f2969 at server1.Activeworlds.com...
> http://www.zenith-studios.com/Encryption.zip
>
> Try and decrypt that... its 1-way encryption for password checks (sent via
> programs), etc.
>
> If you can break it i'll be shocked :D
>
>
|
Oct 5, 2002, 10:32pm
Lmao! Same as you would any other.
Projects>References>encryption lib>ok
Public ENC as Encryption
Private Sub Form_Load
Set enc = new encryption
msgbox enc.copyright
msgbox enc.encryptpassword("hi")
End Sub
[View Quote]"tony m" <ag5v1u7001 at sneakemail.com> wrote in message
news:ounupukqavl6ig947h7qq02cula2s5npko at 4ax.com...
> And just how are we supposed to use this DLL without any kind of
documentation?
>
> On 5 Oct 2002 15:30:40 -0400, "john" <johnfricker at lineone.net> wrote:
>
>
|
Oct 6, 2002, 10:06am
Yey! Someone did it :-)
Not for long tho :-D
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3d9fbebe$1 at server1.Activeworlds.com...
> Easy to decrypt by hand... Here's a rundown of your "secure" encryption
> method. I did a little tinkering, but don't have much solid code yet. I
> don't know if this can be decrypted by machine, but it can by hand.
>
> I dumped out a string of "A"s and, they were all the same number, good,
> simple encryption. So, then I dumped the alphabet... Then, the whole
> character table. So, right now I have a table where one just looks up an
> "encrypted" hash number and can find the character it points to. Here's
an
> example...
>
> Plaintext: "Alfred has many friends."
> CipherText: "66355715452-38584872-3864486680-3855715954665272-20"
>
> Using human logic, we can see that there are many numbers in there. Its
not
> one long number. So, lets break it apart.
>
> Broken CipherText:
> "6 63 55 71 54 52 -38 58 48 72 -38 64 48 66 80 -38 55 71 59 54 66 52
72 -20"
> "A l f r e d h a s m a n y
> f r i e n d s .
> Broken PlainText: ^
>
> From that, we can fill in some spaces on a decoding chart. But, before
you
> go off and do that, I need to explain one thing. For some reason, the
> ciphertext numbers skip every fourth. "(x)" denotes skipped.
>
> 6 7 8 (9) 10 11 12 (13) 14 15 16 (17) 18 19 20 (21) 22 23 24 (25) 26 27
28
> (29) 30 31 32 (33) 34 35 36 (37) 38 39
>
> So, well, there's only one thing in stopping a decoder for the computer: A
> computer might have problems dividing a string up into individual numbers,
> that's why a human hand is needed in all this. A simple bruteforce
> breaking-apart-type system would work though.
>
> Blah its so late, gotta finish.
>
> Lastly, here's a method to dump a table...
>
> For i = 35 To 200 'We don't want anything before 35, after 200...
> Addr Chr(i) & " >>" & Str(i) & " - " & ENC.EncryptPassword(Chr(i)) & "
> =" & Str(i - Val(ENC.EncryptPassword(Chr(i))))
> Next i
>
> It should dump a table like this.
>
> ...
> ; >> 59 - -2 = 61
> < >> 60 - -1 = 61
> = >> 61 - 0 = 61
> ? >> 63 - 3 = 60
> at >> 64 - 4 = 60
> A >> 65 - 6 = 59
> B >> 66 - 7 = 59
> C >> 67 - 8 = 59
> D >> 68 - 10 = 58
> E >> 69 - 11 = 58
> F >> 70 - 12 = 58
> G >> 71 - 14 = 57
> H >> 72 - 15 = 57
> I >> 73 - 16 = 57
> J >> 74 - 18 = 56
> K >> 75 - 19 = 56
> L >> 76 - 20 = 56
> M >> 77 - 22 = 55
> N >> 78 - 23 = 55
> O >> 79 - 24 = 55
> P >> 80 - 26 = 54
> ...
>
> So, by dividing up the encrypted string, and compairing it to the table,
one
> can figure out what a string really is... I think... So, just do it by
> hand... and... try again john. I'll have some more than just ramblings in
> the morning... Oh, and if you want proof, send me an encrypted string and
> I'll decrypt it... in the morning.
>
> A sleepy...
> -Joe
>
> "john" <johnfricker at lineone.net> wrote in message
> news:3d9f2969 at server1.Activeworlds.com...
via
>
>
|
Oct 6, 2002, 10:12am
Now ya cant break it :-D
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3d9fbebe$1 at server1.Activeworlds.com...
> Easy to decrypt by hand... Here's a rundown of your "secure" encryption
> method. I did a little tinkering, but don't have much solid code yet. I
> don't know if this can be decrypted by machine, but it can by hand.
>
> I dumped out a string of "A"s and, they were all the same number, good,
> simple encryption. So, then I dumped the alphabet... Then, the whole
> character table. So, right now I have a table where one just looks up an
> "encrypted" hash number and can find the character it points to. Here's
an
> example...
>
> Plaintext: "Alfred has many friends."
> CipherText: "66355715452-38584872-3864486680-3855715954665272-20"
>
> Using human logic, we can see that there are many numbers in there. Its
not
> one long number. So, lets break it apart.
>
> Broken CipherText:
> "6 63 55 71 54 52 -38 58 48 72 -38 64 48 66 80 -38 55 71 59 54 66 52
72 -20"
> "A l f r e d h a s m a n y
> f r i e n d s .
> Broken PlainText: ^
>
> From that, we can fill in some spaces on a decoding chart. But, before
you
> go off and do that, I need to explain one thing. For some reason, the
> ciphertext numbers skip every fourth. "(x)" denotes skipped.
>
> 6 7 8 (9) 10 11 12 (13) 14 15 16 (17) 18 19 20 (21) 22 23 24 (25) 26 27
28
> (29) 30 31 32 (33) 34 35 36 (37) 38 39
>
> So, well, there's only one thing in stopping a decoder for the computer: A
> computer might have problems dividing a string up into individual numbers,
> that's why a human hand is needed in all this. A simple bruteforce
> breaking-apart-type system would work though.
>
> Blah its so late, gotta finish.
>
> Lastly, here's a method to dump a table...
>
> For i = 35 To 200 'We don't want anything before 35, after 200...
> Addr Chr(i) & " >>" & Str(i) & " - " & ENC.EncryptPassword(Chr(i)) & "
> =" & Str(i - Val(ENC.EncryptPassword(Chr(i))))
> Next i
>
> It should dump a table like this.
>
> ...
> ; >> 59 - -2 = 61
> < >> 60 - -1 = 61
> = >> 61 - 0 = 61
> ? >> 63 - 3 = 60
> at >> 64 - 4 = 60
> A >> 65 - 6 = 59
> B >> 66 - 7 = 59
> C >> 67 - 8 = 59
> D >> 68 - 10 = 58
> E >> 69 - 11 = 58
> F >> 70 - 12 = 58
> G >> 71 - 14 = 57
> H >> 72 - 15 = 57
> I >> 73 - 16 = 57
> J >> 74 - 18 = 56
> K >> 75 - 19 = 56
> L >> 76 - 20 = 56
> M >> 77 - 22 = 55
> N >> 78 - 23 = 55
> O >> 79 - 24 = 55
> P >> 80 - 26 = 54
> ...
>
> So, by dividing up the encrypted string, and compairing it to the table,
one
> can figure out what a string really is... I think... So, just do it by
> hand... and... try again john. I'll have some more than just ramblings in
> the morning... Oh, and if you want proof, send me an encrypted string and
> I'll decrypt it... in the morning.
>
> A sleepy...
> -Joe
>
> "john" <johnfricker at lineone.net> wrote in message
> news:3d9f2969 at server1.Activeworlds.com...
via
>
>
|
Oct 14, 2002, 2:01pm
Mike.... how'd ya do that?
[View Quote]"mike zimmer" <mike at remmiz.com> wrote in message
news:3da5f62b at server1.Activeworlds.com...
> http://nickciske.com/tools/binary.php
> Screw actually READING it :-)
> --
> -Miek Zimmer
> *Mike
>
> "lady murasaki" <Katarzis at comcast.net> wrote in message
> news:3da5f4fa$1 at server1.Activeworlds.com...
>
0100100101100110001000000111100101101111011101010010000001100011011000010110
>
1110001000000111001001100101011000010110010000100000011101000110100001101001
>
0111001100100000011110010110111101110101001000000110000101110010011001010010
>
0000011101000110111101101111001000000111001101101101011000010111001001110100
>
0010000001110100011011110010000001100010011001010010000001110111011000010111
>
0011011101000110100101101110011001110010000001111001011011110111010101110010
>
0010000001110100011010010110110101100101001000000110100001100101011100100110
> 01010010111000000000
>
>
>
>
|
Oct 14, 2002, 1:57pm
good to see so many people having binary fun :-D
[View Quote]"partymaster" <party at awta.net> wrote in message
news:3daac24b at server1.Activeworlds.com...
> 0101011001100001011100010111001001110010011100010010111000000000
>
> "ananas" <vha at oct31.de> wrote in message
news:3DAA0C93.77E249B3 at oct31.de...
>
0100001001100001011100100010000001100110011001110111001001100011001000000111
> 1010011000100110010101110010001000000011101100101001
>
>
|
Oct 14, 2002, 2:09pm
0101001101101111001000000111011101101000011000010111010001110011001000000111
01010111000000111111
2 u 2
:-D
[View Quote]"carlbanks" <CarLBanks at insight.rr.com> wrote in message
news:3daa053a at server1.Activeworlds.com...
>
0101001101101111001000000111011101101000011000010111010000100111011100110010
> 000001110101011100000011111100000000
>
> "ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3daa02ff at server1.Activeworlds.com...
>
>
|
Oct 20, 2002, 7:56am
What is NEWAW like?
Sorry... I'm not beta :-(
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3db20178 at server1.Activeworlds.com...
> I can imagine it, a private island bigger than newAW itself, about p-5000
in it all to himself full of real estate.
>
>
> - Mark
credits?
>
>
|
Oct 23, 2002, 4:44pm
I thought (& once suggested at TechTalk) that the op has a list of textures
an av can use and then you can change "clothes"..... this would be a
brilliant thing and very easy to implement!
[View Quote]"alphabit phalpha" <alphabit at swbell.net> wrote in message
news:3db6ba96$1 at server1.Activeworlds.com...
> Is there going to be items to purchase like groceries and dinners and
> clothes etc?
> If not a TON of money could be spent on things like NEW outfits!
> I'm certainly bored with this plain old black outfit and the semas are
> fraying!...lol
> Anyways...not sure what all the plans are...but making it more IRL with
> HAVING to purchase EVERYTHING...maybe even gowns for the Cy
ceremony...would
> be such fun:)
> Oooooh....guys who propose VR could even purchase diamond rings for their
> fiancees!
> My goodness...we could go on and on and on!
> :)
>
>
>
|
Oct 28, 2002, 4:00pm
when will aw's pop3 servers stop blocking at lineone.net emails
Oct 29, 2002, 8:31am
So, my cit was disabled for a while for it.
~John
[View Quote]"d a n" <awdan at aol.com> wrote in message
news:3dbe702c at server1.Activeworlds.com...
> ROFL :) :) :)
>
> ---
> D a n
>
> "carlbanks" <CarLBanks at insight.rr.com> wrote in message
> news:3dbd9e60$1 at server1.Activeworlds.com...
i
> block
>
>
|
Nov 23, 2002, 5:42pm
Does that mean that when I edited that file - the one that was copyrighted
(nothing to do w/ aw) it was illegal?
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3dd2d099 at server1.Activeworlds.com...
> ok, ill make it simple, its illegal, cuz its a crack.
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3dd2be42 at server1.Activeworlds.com...
> preventinstance... sooo... Dont go asking on the newsgroups with E N Z O
> lurking.. :)
> news:3dd2ab64 at server1.Activeworlds.com...
> program
universe
> at
>
>
|
Nov 28, 2002, 9:03pm
Is that the same if you own the copyright?
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ddfe512 at server1.Activeworlds.com...
> Yes...
>
> - Mark
>
> "john" <johnfricker at lineone.net> wrote in message
news:3ddfda15 at server1.Activeworlds.com...
copyrighted
O
I
>
>
|
Dec 4, 2002, 7:51pm
Weirdos! :-D
Btw - thats gooood! amusin! lol!
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3de79dba at server1.Activeworlds.com...
> Things likely to be overheard from a Klingon Programmer
>
>
> Specifications are for the weak and timid!
>
> You question the worthiness of my code? I should kill you where you stand!
>
> Indentation?! - I will show you how to indent when I indent your skull!
>
> What is this talk of 'release'? Klingons do not make software 'releases'.
> Our software 'escapes' leaving a bloody trail of designers and quality
> assurance people in its wake.
>
> Klingon function calls do not have 'parameters' - they have 'arguments' -
> and they ALWAYS WIN THEM.
>
> Debugging? Klingons do not debug. Our software does not coddle the weak.
>
> A TRUE Klingon Warrior does not comment on his code!
>
> Klingon software does NOT have BUGS. It has FEATURES, and those features
are
> too sophisticated for a Romulan pig like you to understand.
>
> Our users will know fear and cower before our software! Ship it! Ship it
and
> let them flee like the dogs they are!
>
> Our competitors are without honor!
>
> By filing this bug you have questioned my family honor. Prepare to die!
>
>
>
|
Dec 4, 2002, 7:45pm
Erm - AW Stops rendering when it doesnt have "Focus", i.e. not at the
forefront.
[View Quote]"kimi" <kim at nospam.here> wrote in message
news:aacguucm5hif76uj0uomsukei782702iki at 4ax.com...
> On 29 Nov 2002 21:56:03 -0500, "pc hamster" <pchamster at attbi.com>
> wrote:
>
only
>
> This laptop has 256mb of DDR ram and my video card is 32mb, which is
> twice that of my desktop video card. The graphics card in this laptop
> isn't upgradable, so I made sure to get a good one when I ordered it.
> If I had bought one model up (the Inspiron 8200), then I would have
> had the option of later upgrading the video card....but that model
> would have cost me an extra few hundred dollars. =)
>
as
>
> The monitor resolution on this laptop is set to 1024x768, which is the
> same as my desktop computer, as well as my other laptop computer. The
> monitor resolution on this laptop actually looks *better* than that on
> my other two computers, and my desktop computer has a 19" monitor. :)
>
> Ironically, AW runs fine on my older laptop, which is a Latitude P3
> 500mhz with a video card with only 8mb of ram.
>
> Actually, buying a pre-built computer is sort of a novelty for me, as
> I usually build my own systems -- but I can't build laptops. <VBG>
>
> Thanks for your help.
>
> Kimi
|
Dec 4, 2002, 7:54pm
WWW.OANDA.COM
[View Quote]"kimi" <kim at nospam.here> wrote in message
news:5kjmuuku8eprqn9p1knuj7fca22her1j70 at 4ax.com...
> On 2 Dec 2002 05:06:37 -0500, "chiklit" <chiklit at funetwork.net> wrote:
>
converts
>
> Not sure if this is what you're looking for, but I did a quick search
> on Google and found this site:
>
> http://www.ex.ac.uk/~RDavies/arian/current/howmuch.html
>
> Hope it helps.
>
> Kimi
|
Dec 4, 2002, 6:07pm
You know the club thingy under the ground in AWGATE which you click a rock
to move so u can jump down a hole.. if you fly down that a lil way until
the ground above you disappears and then walk forward, it is very easy to
get out then ... hehe
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message
news:3dee48bb$1 at server1.Activeworlds.com...
> Yep, i did it too, its pretty fun past here - not sur eif i'd be able to
do
> it again lol
>
> http://stecloud.topcities.com/gatewall.jpg
>
> Pretty cool view - the edge of the world.
>
>
>
|
Dec 4, 2002, 6:57pm
Ya, but not so hard to penetrate!
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message
news:3dee61df at server1.Activeworlds.com...
> I'd have to disagree, i tried that method today and you still encounter
the
> invisible wall.
>
> "john" <johnfricker at lineone.net> wrote in message
> news:3dee6084 at server1.Activeworlds.com...
rock
until
to
to
>
>
|
Dec 5, 2002, 5:25pm
I upgraded my NVIDIA video drivers (GeForce2 Intergrated GPU) and since then
each time I use Direct3D for more than a min, my internet connection goes.
Dec 6, 2002, 11:44am
8.1
[View Quote]"garnet" <red.garnet at verizon.net> wrote in message
news:3defea30$1 at server1.Activeworlds.com...
> Well John..I am glad to see I'm not the only one with a Nvidia problem..
I
> have upgraded my directX to directX 8.1b.. and I have gotten all the
windows
> updates I can .. if I try to use Direct3D 8 I crash, sometimes back into
> windows where AW wants/suggests I start in Software Renderer, and
sometimes
> I crash totally with a blue screen that is dumping ram.. If I try to use
> Direct3D 7.. some objects appear totally distorted.. with points that go
way
> out ..totally weird.. like a spiked hairdo. I am able to use open GL and
> Software Renderer. but before my upgrade.. I was using Direct3D 8. After I
> crash totally Nortons utilites has a field day with windows errors to
> correct. So.. if you find an answer to this.. please pass it on to me :)
> Garnet
>
> "john" <johnfricker at lineone.net> wrote in message
> news:3defa835 at server1.Activeworlds.com...
> then
goes.
>
>
|
Dec 6, 2002, 6:20pm
8.1 A i think, I can't get B because the server wont let me (MS)
[View Quote]"garnet" <red.garnet at verizon.net> wrote in message
news:3df0b13b$1 at server1.Activeworlds.com...
> b
>
> "john" <john at chatzone3d.co.uk> wrote in message
> news:3df0a9d1 at server1.Activeworlds.com...
problem..
> into
> use
go
and
After
> I
:)
> since
>
>
|
Dec 7, 2002, 10:10am
Ok, last night I semi-fixed it, it worked, for a while - now, it doesn't
again.
[View Quote]"hal9000" <hal9k3 at attbi.com> wrote in message
news:3df11f75 at server1.Activeworlds.com...
> Windows XP requires SP1 in order to get 8.1b. However, SP1 has a tendency
of
> creating more bugs that it does fixes; your system may become unasable all
> together. Read this somewhere that 1 out of every 10 calls to compaq (i
> think it was compaq, could be wrong) were after installing SP1, and the
tech
> people tell the callers to just reformat.
>
> if you are not using XP then go to
> http://www.microsoft.com/windows/directx/downloads/drx81.asp
>
>
> --
> Hal9000 (290462)
> Worlds: Discover, Planets, Revolt76
>
>
> "garnet" <red.garnet at verizon.net> wrote in message
> news:3df116b9$1 at server1.Activeworlds.com...
> the
> back
and
try
open
> GL
8.
errors
to
> and
>
>
|
Dec 7, 2002, 6:47pm
Tried it already :-S
[View Quote]"garnet" <red.garnet at verizon.net> wrote in message
news:3df1ffd6$1 at server1.Activeworlds.com...
> I got their newest driver 41.09 last night, released just Dec 3 from here
:
> http://www.nvidia.com/view.asp?IO=winxp-2k_41.09 I was hoping it would
> help.. but it didn't.
>
> "john" <johnfricker at lineone.net> wrote in message
> news:3df1e52a at server1.Activeworlds.com...
> tendency
> all
(i
the
Nvidia
> all
> sometimes
Renderer,
I
> points
> Direct3D
> on
> GPU)
>
>
|
|