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john // User Search
john // User Search
Mar 30, 2003, 6:29pm
Something like that techonozeus :-)
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e87387d$1 at server1.Activeworlds.com...
> I don't think that's what he meant. My understanding of the suggestion
was to make it so that you could allow anyone using the privileges of a
certain citizen to enter your world (as it works now) or choose to allow the
actual citizen to enter but not someone who has acquired their privileges.
In other words if you set your world to allow anyone using my privileges to
build in your world but did not set it to allow someone using the privileges
I had turned on to build in your world, then I would not be able to build in
your world at that time even though someone else who had acquired my
privileges could build "as me", but alternatively if you had set it to allow
"me" to build in your world, then I could build in your world regardless of
who's privileges I have turned on but if someone else acquired my privileges
that would not give them build rights.
>
> TechnoZeus
>
> "jstone2004" <j at jlife.net> wrote in message
news:3e865aa7 at server1.Activeworlds.com...
I
users
>
>
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Mar 30, 2003, 7:42pm
Why not just have "favourite locations" on the browser... each having an id
and you just put at id-location-4 and that is location 4 its AUTOMATICALLY
replaced with before sending to world server.
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3e875d80 at server1.Activeworlds.com...
> When clicking on "Teleport" then "Remember", it would be very nice to have
> the exact coordinates show up in that box (for example 1095.6N 988.4W 0.0a
> 140). When making signs, it would save steps having to save it to the
> teleports list then right clicking and selecting "teleport" to see the
exact
> coords to copy for the sign. Yes it would add more information to the
> visual teleports list, but that stuff stays to the right anyway, I don't
> think it would be much of a bother to anyone since most of us look at the
> label we make for coords on the left.
>
>
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Mar 31, 2003, 8:14pm
What if each object was:
Create name OBJX
(i.e. all in the world) and somebody put: create persist name=objx
LOL
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e88bb96 at server1.Activeworlds.com...
> I wish there was a way to mark an object as having a persistant state or
to save values to variables, so that you would be able to have a door that's
been opened stay open even if it gets out of visibility range. I would
preffer to have the default behavior like it is now, but the addition of a
"persist" command that would cause the object to act as if it had never left
visibility range, and a "reset" or "reload" (or recreate?) command that
could be used when you want to reset the object as if it were non-persistant
and had gotten out of range and back, would be very useful.
>
> For example, I was just playing my Fireflies game in NewAW, and got up to
a score of 111101101101 so far, and when I stopped to look in the beta
newsgroup I found that to check on something reported there I'll have to
change worlds... which means my score will be reset to 0 when I return.
Now, I know this can be done with bots, but I like built-in features... so
I'm posting this one to the wishlist. :)
>
> TechnoZeus
>
>
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Apr 3, 2003, 6:40pm
Maybe ED-Created objects that control OTHERS could possibly have ed=1 or
something to toggle it so that they can control other people's?
Apr 4, 2003, 1:36pm
When a world server loads descriptions (propdump) there is an Euro sign
where there should be a new line? Please fix this!
John
Apr 6, 2003, 8:21am
All aw gotta do is delete it :-S
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3e8da66b at server1.Activeworlds.com...
> When a world server loads descriptions (propdump) there is an Euro sign
> where there should be a new line? Please fix this!
>
> John
>
>
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Apr 5, 2003, 2:59pm
If entry point is say 10n 10e 1a and local teleports are off, if you then
try to teleprot to 0n 0e 0a, it LETS you. This is a bug!
Apr 16, 2003, 9:37pm
DONT ASK.. READ SDK NG
[View Quote]"scuz" <webmaster at awscape.com> wrote in message
news:3e9cc87e at server1.Activeworlds.com...
> I for one really need a 3.4 VB sdk. I know allmost nothing about C++
and
> i really dont have much time to learn, but im fairly good at VB and I
would
> like to use the 3.4 features in my bots.
>
>
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Apr 17, 2003, 2:43pm
That about 2 mil pplz including myself have asked now :-)
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e9de0e7 at server1.Activeworlds.com...
> What was wrong with asking?
>
> TZ
>
> "john" <john at 3d-reality.com> wrote in message
news:3e9ddb21$1 at server1.Activeworlds.com...
C++
>
>
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Apr 18, 2003, 2:03pm
w/e
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e9f2daf$1 at server1.Activeworlds.com...
> Well, if you asked because you couldn't find it, perhaps you might want to
allow other people to do the same thing. You would be surprised how many
people tell me they won't post questions or comments in the newsgroups
because they got yelled at for it once. Not everyone reads all posts.
Perhaps someone who missed you asking will do something about it now... or
perhaps some day someone else will have to ask before it gets done.
>
> TechnoZeus
>
> "john" <john at 3d-reality.com> wrote in message
news:3e9ecbbe at server1.Activeworlds.com...
about
and I
>
>
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Apr 21, 2003, 10:50am
AW would NEVER considor this... I hate to be negative..... but they dont
like adding small functions.... think of a whole new browser.. .loL!
[View Quote]"talisan" <wardaor at !hotmail.com> wrote in message
news:3ea2dfe5$1 at server1.Activeworlds.com...
> I am proposing that a new project to develope AW2 be explored which would
> require a complete rewrite of the browser from ground zero using the
latest
> in technology and lack of backward compatibility. Requiring the most
recent
> DirectX, CPU(P3 or better processor), video(Geforce2+/Radeon 9000+) and
> OS(Windows XP/2000)
>
> I am proposing that AW2 run along side AW1 and that AW1 not be dropped or
> abandoned until such time as AW people migrate from one system to the
other
> in suffient numbers as to warrant abandoning it
>
> I would also propose that Contact lists be mutual between AW1 and AW2 as
to
> not abandon communication between users in either system.
>
> I would further propose that if this topic is at all debated in this forum
> that a respected reader of these newsgroups be elected as secretary to
keep
> track of the debate and list the proposals and ideas for AW2 in an up to
> date features/requirements list to be reposted and updated twice monthly
or
> as required.
>
> I nominate Technozeus for that position.
>
> Respectfully
> -Talisan
>
>
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Apr 22, 2003, 3:15pm
Even better idea, avatars.dat in main avatars folder contains:
either like a normal avs.dat or the HEADINGS and their RESPECTIVE FOLDERS,
and then each folder has an avs.dat
;-)
[View Quote]"sk8man 1" <gzanone at optonline.net> wrote in message
news:3ea53a94$1 at server1.Activeworlds.com...
>
> Or drag and drop into folders like TZ and I were talking about in the
thread
> "I wish for another bit, dear sir!" on April 8,2003
>
> "defiance" <Defiance at micro$oft.com> wrote in message
> news:3ea53383$1 at server1.Activeworlds.com...
> file.
menu.
>
>
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Apr 25, 2003, 4:52pm
Aw should do this:
telegrams at activeworlds.com
subject = citizen to send to (name or #number)
telegram received sends out the same way :-)
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3ea8d534 at server1.Activeworlds.com...
> Better yet, a stand-alone contacts program! :-)
>
> -Dion
>
> "lord perception" <usenetreplies at hotmail.com> wrote in message
> news:3ea8d017 at server1.Activeworlds.com...
> It would be helpful if I could set telegrams to be forwarded to a
nominated
> E-mail. I feel this could be useful if you may be away overseas for a
> period and the only access you have is via an Internet Cafe. This would
also
> help since I'm currently not bothering to login into AW much these days
and
> at times I get a rush of telegrams.
>
> *Counts the multitude of Easter greetings and stale telegrams that weren't
> read for weeks.*
>
>
>
>
>
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Apr 25, 2003, 5:59pm
lol, maybe have it so u can only send 1 gram like that every 2 min
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3ea9879a$1 at server1.Activeworlds.com...
> I don't want spam in my telegrams, too! I get enough of it through e-mail.
>
> -Dion
>
> "john" <john at 3d-reality.com> wrote in message
> news:3ea98408 at server1.Activeworlds.com...
> Aw should do this:
>
> telegrams at activeworlds.com
>
> subject = citizen to send to (name or #number)
>
> telegram received sends out the same way :-)
>
>
> "dion" <Dion at digevo.net> wrote in message
> news:3ea8d534 at server1.Activeworlds.com...
> nominated
> also
> and
weren't
>
>
>
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Apr 27, 2003, 9:53am
Specially for epileptics
[View Quote]"tony m" <ag5v1u7001 at sneakemail.com> wrote in message
news:s6olav0f3s4bdkt0fp2og9rok6t0vmqfk3 at 4ax.com...
> Flashing lights can become annoying.
>
> On 25 Apr 2003 18:16:13 -0400, "calhoun" <coen at charter.net> wrote:
>
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Apr 26, 2003, 4:59pm
Dion: keep a elevdump of flat terrain :-)
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3eaac11e at server1.Activeworlds.com...
> Ok, I think that the terrain was erased by the world reset, but the 3.4
beta
> client's cache is mucked up so it kept the terrain cache, even after
> world-hopping. I had to delete the property cache to get the terrain back
> to what it *REALLY* was.
>
> -Dion
>
> "dion" <Dion at digevo.net> wrote in message
> news:3eaaad6f$1 at server1.Activeworlds.com...
> Why does the World Admin not have this? I cannot make the terrain all
'0'!
> Grrr!
>
> -Dion
>
>
>
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Apr 27, 2003, 6:27pm
What about:
If Winsock produces an error on trying to send a message to the client then
disconnect it?
Simple :-D
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3eac0a8e at server1.Activeworlds.com...
> You know that shadow person who is supposedly connected when you get
disconnected and
> you have to wait 5 minutes for the Uniserver to disconnect them? How
about shamus
> introducing the "knock the person off while they're on" mode, so we don't
have to
> deal with this anymore. And this could also help tell if someone knows
your password
> or not. ;)
>
> --Bowen--
>
>
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Apr 28, 2003, 3:27pm
Swe, are you dumb?
This works just fine!!! lol! why dont people lose loads of packets going
to aw? it only produces an error if they rn't connected
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3eacfb0d at server1.Activeworlds.com...
> then people will get disconnected whenever they get the slightest trafic
> problem, not that simple.
>
> "john" <john at 3d-reality.com> wrote in message
> news:3eac3d45 at server1.Activeworlds.com...
> then
> don't
knows
>
>
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Apr 29, 2003, 4:36pm
Why wud client get an error?
*looks puzzled*
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3eae93ac at server1.Activeworlds.com...
> well, first, if its server side, the only way it will be able to tell
> weather or not it is connected is by checking for packages not arriving!
so,
> if someone is having trafic problems, the packets wont arrive, and they
will
> get disconnected.
> b) if it is client side, how the hell is winsock gonna send an error if
you
> get disconnected, since you wont be connected to the internet!
>
> the way it works now is better, just it waits too long before finally
> disconnecting the client...
>
> "john" <john at 3d-reality.com> wrote in message
> news:3ead6483 at server1.Activeworlds.com...
going
trafic
client
get
> How
we
>
>
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May 6, 2003, 2:37pm
Indeed he did *runs* lol!
PS: Whats bad about him finding the newsgroups?
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3eb58b2c$1 at server1.Activeworlds.com...
> veger wrote:
>
> Uh oh, Veger found the newsgroups. ;)
>
> --
> --Bowen--
>
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May 4, 2003, 8:02pm
On aw you can have "create picture
http://www.3d-reality.com/private/midgestrip2.jpg", which shows that JPG but
in an animated form but they run at 4FPS, would it be possible to let users
specifiy "fps=1" so that it slows down by 4x?
May 6, 2003, 2:35pm
I wish that the titlebar showed coordinates like: 0.01n 4.57e 0.53a
(including ALTITUDE)
this would make it easy when making teleports.. even better let people
customize it!
May 6, 2003, 5:39pm
Ya... or some1 cud make an external prog w/ it... loL!
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3eb7ff1c$1 at server1.Activeworlds.com...
> And perhaps a command to copy current coordinates to clipboard.
>
> -Dion
>
> "john" <john at 3d-reality.com> wrote in message
> news:3eb7e44c at server1.Activeworlds.com...
> I wish that the titlebar showed coordinates like: 0.01n 4.57e 0.53a
>
> (including ALTITUDE)
>
> this would make it easy when making teleports.. even better let people
> customize it!
>
>
>
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May 7, 2003, 4:24pm
DLP Anne, what is the point of posting this? Although it is helpful for
people who dont know, most peole do.... what I want is so that peoples
external progs etc could read the location as well as making it easier for
teleports.
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3eb8eea0 at server1.Activeworlds.com...
> Stop moving then go to the teleport list tab and right click anywhere that
> is white and pick remember.
> Give it a temp name and add it to the teleport list tab.
> Next right click the one you just added and pick teleport and it will show
> you the location.
> Doing this will read out the location like you want.
> When you are done just delete the teleport you just added.
>
>
>
>
> "john" <john at 3d-reality.com> wrote in message
> news:3eb7e44c at server1.Activeworlds.com...
>
>
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May 8, 2003, 6:40am
Ya, loads of people want it - why waste your bot limit when an external
program can nick it from the title bar and aw can program it just like
*CLICK* that?
[View Quote]"defiance" <Defiance at micro$oft.com> wrote in message
news:3eb9d5f3$1 at server1.Activeworlds.com...
> No they can't if you don't have bot rights. This feature IS necessary.
>
> "dlp anne" <anne at dreamlandpark.com> wrote in message
news:3eb9b411$1 at server1.Activeworlds.com...
location
for
for
anywhere
will
0.53a
people
>
>
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May 9, 2003, 2:34pm
I think allow custom management for each person:
ABC on my ppw
Share CT in Tintagel
Share Build,Special objects in Oblivion
Share Bots
:-)
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3eb9ddf9$1 at server1.Activeworlds.com...
> ActiveWorlds should have two types of "PPWs":
> World PPWs (for world rights)
> Build PPWs (for building)
> you could set these up in the Citizen Settings so you dont have to worry
> about Citizens messing up terrain and rights, or making "their own world"
>
>
>
>
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May 10, 2003, 7:33am
WTF r u on about? Go to community?
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3ebc7c27 at server1.Activeworlds.com...
> nm
> "calhoun" <coen at charter.net> wrote in message
> news:3ebc7c07 at server1.Activeworlds.com...
> worry
>
>
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May 9, 2003, 6:56am
DLP, lighting came with 3.3 :-O
you have never been able to do create light color=black to my knowlege.
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3ebb47f9$1 at server1.Activeworlds.com...
> I remember back in ether version 3.0 or 3.1 you could do create light
> color=black and it would project blackness on all nearby objects or dim
the
> lighting on them by adding a real low brightness to it.
> I thought that was cool for use in caves and other dark areas.
> Why was it taken away?
>
>
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May 9, 2003, 1:51pm
OK! Im just dumb :-o... sadly tho i never knew about LIGHTING until 3.3
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9376A07E479Ekahatkahnewsdotcjbdo at 64.94.241.201...
> "dlp anne" <anne at dreamlandpark.com> wrote in
> news:3ebb92dd at server1.Activeworlds.com:
>
>
> It was 3.1 actually. It is true that light substraction worked during the
> beta stages of 3.1, but that it was disabled as RW does not support it
> properly. Yet another proof of RW's mediocrity.
>
> KAH
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May 13, 2003, 2:22pm
I wan, I wan!
[View Quote]"andras" <andras at andras.net> wrote in message
news:3ebfe4b8$1 at server1.Activeworlds.com...
> ananas wrote:
>
>
> To write such a tool is a piece of cake. If there any need for it, I can
make it in not time :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
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