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john // User Search
john // User Search
Jul 30, 2002, 9:36pm
Should fade like star trek.
Beam me up, scotty :P
[View Quote]"chiram seawing" <seawing at planet-safira.com> wrote in message
news:3d45bcd2 at server1.Activeworlds.com...
> Did anyone else notice that whenever someone teleports to a different part
> in a world, they don't teleport, they just warp but REALLY REALLY fast...
> heh, it might be sorta nice if they faded out when teleporting, it looks
> really messed up when a world has a teleporter thingy...
>
>
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Aug 3, 2002, 10:54pm
I had an idea:
Aw put a page on their website, "Enter your ftp details here"
you enter your ftp details.. you are presented with a page where you select
what items of the ops you want to enter.....
you click upload and then aw upload it or you... :D
lol... maybe enter citizen name and password too so they know who its
for..lol
Major bandwidth lag??? just a suggestion.. :-(
Aug 4, 2002, 12:07pm
Got it in one, dion
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3d4ceed0 at server1.Activeworlds.com...
> I think he means that he wants AW to make it easier to upload the general
AW
> objects to your OP by entering your FTP information on their site.
>
> "ananas" <vha at oct31.de> wrote in message
news:3D4CB185.963DFF72 at oct31.de...
> select
>
>
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Aug 9, 2002, 4:48pm
What if there was a special activate that when somebody clicked (maybe they
could be specified as allowed).... what happened next could be seen by
everyone... it would be a simple thing to do
Aug 9, 2002, 6:19pm
DUH! Why do you think i suggested it? It is stuped! Well.. tell me this..
how do I do a prison cell, without a bot that opens under my command for
everybody to see? :D
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d540f10$1 at server1.Activeworlds.com...
> A bot can do that for now. Until AW's programmers feel like adding those
> kind of features in. I think the world owner would have to chose if he
> wanted other people to see the things move when activated or bumped by
> others.
>
> --Bowen--
>
> "john" <johnfricker at lineone.net> wrote in message
> news:3d540e84 at server1.Activeworlds.com...
> they
>
>
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Aug 10, 2002, 4:06pm
The point I am getting at is that what if you cant get anyone to host a bot
for you?
:D
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d542476 at server1.Activeworlds.com...
this..
>
> Well, with a bot you'd need to change the Command field of an object to
> "create move 0 0 1" or something to that sort. Everyone will see it move
as
> soon as it's changed.
>
> --Bowen--
>
>
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Aug 11, 2002, 10:05am
I agree with grimble :D
Although it does lag when I forgot to take
Do
Doevents
Loop until thefatladyissinging = 1
out of form_load
:D
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3d55a672$1 at server1.Activeworlds.com...
> You don't see it do you? Its not about being defensive about VB, its
trying
> to level the playing field against brain-dead idiots that just splurt
> popularist crap based on what they've heard. Just because you can have
poor
> experiences with VB doesn't make it (a) slow, (b) crap or (c) an
> inappropriate platform. I'm fortunate enough to be able to speak from a
> position of experience in a number of areas and I have a balanced view of
> it. If people could get some perspective on this there'd be no problem.
>
> There's no competition, there's no issues. We're talking about writing
> something that interfaces to a frikkin toy at the end of the day. There's
no
> need to get all bitchy and high handed about one specific language as
seems
> to be the popular approach. What gets my f**king goat is the blind
ignorance
> and arrogance of people in talking like they do when in truth they don't
> have the discipline even to understand the issues involved. 90% of the VB
> code posted in here in the past shows the classic hallmarks of just
"diving
> in", in which case people have no right to complain. Try that with C++ and
> you get nowhere, and yet there seems no comparable concept of learning the
> language before using VB. Lazy people write crap code and there are plenty
> of those here. If you can use the technologies appropriately and in tandem
> you get the best of both worlds. Where's the competition? Where's the
issue?
>
> Trying to keep to the point at least a little bit, when you're talking
about
> often a second before the event is even registered in the SDK,
milliseconds
> and microseconds are irrelevant. This is the perspective ... its not the
> cause of lag in a bot. The lag is in the poor delivery times for the
events.
> The comment I don't understand is "they click the button faster which
makes
> the bot lag even more". Sounds more like a cell phone connection to me.
>
> "bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
> news:3d558620$1 at server1.Activeworlds.com...
community
else
> 66
> to
> just
things
just
> a
> just
> for
> inexpensively
> that's
that
is
> do
to
> from
> out
server
> under
> bots
do
> it
>
>
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Aug 21, 2002, 2:03pm
PSST... I could have sworn I'd already posted this! :D
:P
Ha!
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d5e20d2 at server1.Activeworlds.com...
> It would be a nice feature if avatars could undergo Tilt and Roll and
experience it on screen, for example in a roller coaster I might want to
make someone invert and go around a loop, with AVT/R it would be possable.
And T/R will only be set at AvChange for example, to cut back on bandwidth
>
> -Mark
>
>
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Aug 21, 2002, 2:01pm
And he complains about me!
[View Quote]"tony m" <ag5v1u7001 at sneakemail.com> wrote in message
news:iuq5mukrndjqe0e1ok8su0sukmu45iiqt7 at 4ax.com...
> Strike, you really need to test these things before you run around
screaming. I don't even see my .exe in the cache, nor does AW really
download it.
>
> On 20 Aug 2002 21:46:11 -0400, "tony m" <ag5v1u7001 at sneakemail.com> wrote:
>
not launch my .exe
<strike at rapiercom.freeserve.co.uk> wrote:
>
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Aug 22, 2002, 9:22pm
Hmm? Even if he is annoying sometimes, I dont hate him, hehe
:-)
PS.. did I say sometimes? He complains about me too much, lol!
[View Quote]"shred" <alexraven at diespambots.1starnet.com> wrote in message
news:3D64503E.8000802 at diespambots.1starnet.com...
> I don't see how this post is relevant to the AW wishlist newsgroup.
Worldbuilders would be a more suitable group for any bug reports, since beta
is closed.
>
> strike rapier wrote:
>
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Aug 23, 2002, 5:05pm
I was replying to a different part of the post... lol
[View Quote]"shred" <alexraven at diespambots.1starnet.com> wrote in message
news:3D6585A3.5090808 at diespambots.1starnet.com...
> I did not say anything about Strike Rapier. Please read more carefully.
>
> john wrote:
beta
>
>
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Sep 6, 2002, 7:38pm
Idea:
Make it so it sends ONE You have a telegram
Each time you click a telegram it could be made so that if you do not choose
a telegram from someone else but the last that was shown, it only shows how
long ago the telegram was sent...
5 Min: Hi
etc
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3d673d5b$1 at server1.Activeworlds.com...
> Oh no, I couldn't accept that. I rarely chat with people in person, but
> often do both in some circumstances. a 5 minute(or any) delay would be
> completely unreasonable. As it is, not all grams make it to their
> destination.
>
> "ananas" <vha at oct31.de> wrote in message news:3D673173.6195F1D at oct31.de...
>
>
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Sep 4, 2002, 10:01pm
Why can't we drag terrain to the right height and customize the shape &
size, that would be a wonderful feature!
Sep 6, 2002, 7:32pm
You could send a command like:
DELETE 336613 475645454,-543734544,543545345
with all the object numbers
and aw cud send
DELETE_OK 475645454,-543734544
DELETE_BAD 543545345
336613 of course being the CITNUM (mine to be exact)
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3d77cb1d at server1.Activeworlds.com...
> Indeed, and possably sending data in relative form, such as +800 +0 +800
relative to the first object you built of that kind etc, that would allow
less numbers to be sent.
>
> - Mark
> "robbie" <thetruth at awteen.org> wrote in message
news:3d77bd28 at server1.Activeworlds.com...
packet
you
all
"all
thus
the
>
>
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Sep 12, 2002, 9:57pm
Wtf at Mark, erm.. I think what he means is, hey.. what about server-side
moving objects that move browsers on them too :D
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com> wrote in message
news:3d80f573$1 at server1.Activeworlds.com...
> Movable location... instead of fixed point vertices.
>
> --Bowen--
>
>
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Sep 14, 2002, 9:53pm
Dion, I think he meant so that you could do it without editing the object?
~John
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com> wrote in message
news:3d837e09$1 at server1.Activeworlds.com...
> Ananas' fetch script does that perfectly I think.
>
> --Bowen--
>
> "dion" <Dion at digevo.net> wrote in message
news:3d837a53 at server1.Activeworlds.com...
would
size.
half
use
>
>
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Sep 22, 2002, 1:03pm
Try this: Make terrain go down under a zaw11 and put a pp16, you can't see
the water. This hasn't always been like this... I think AW should make it so
you can still see them, otherwise it looks stupid.
Sep 22, 2002, 1:05pm
As AW never read this I think we should include all the good ideas in a post
and email it to aw.
Oct 19, 2002, 7:02am
I agree, scrap it!
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3daf2b3d at server1.Activeworlds.com...
> Kill the internet browser once and for all with a very simple checkbox in
settings, and make sure its stays dead, im sick to the teath of putting
explicit select but they STILL come up, and not with the most desirable
content, browser crash frames etc.
>
> - Mark
>
>
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Oct 25, 2002, 2:44pm
start killing aw reps 1 by 1 until they do what u want
Please Note: This is a joke.
[View Quote]"j b e l l" <jbell1983 at attbi.com> wrote in message
news:3db85848$1 at server1.Activeworlds.com...
> here's my wish to add to the ever-growing list..
>
> LINUX AW BROWSER!!!
>
> - J
>
>
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Oct 25, 2002, 2:43pm
I agree, plus some worlds don't allow bots, even public building worlds that
are privately owned.
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:7hchrug0gevqrnhrjofbo4ld8onqarcarq at 4ax.com...
> Hi All,
>
> How about a little feature in the AW Browser to enable you to specify
coords and an object to 'seed' if you're in the middle of no where.
>
> Tourists have a hard time not knowing how to use bots or what they even
are.
>
> --
> ,,,,,
> (o o)
> /--------------ooO--(_)--Ooo--------------\
> | Anduin (317281) |
> | o The Gorean Scribe |
> | o http://www.anduin-lothario.com |
> | o World: GorSJ (Under Construction) |
> \--------------ooO-------Ooo--------------/
|
Oct 25, 2002, 2:47pm
Sometimes when I go to Options>Citizen I get other pplz membership details.
I also have the ability to change them which is scary. I think AW should
correct this.
Oct 25, 2002, 8:57pm
Well the most reccent time I wasn't able to but before I have been able
too... maybe they are a step closer, but if someone has something to UNMASK
everything then they could get passwords, etc.
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3db9cb57$1 at server1.Activeworlds.com...
> But, you cant *really* change it, I'd hope. Unless there was a *huge*
flaw
> in the session number/random ident system, which I doubt.
>
> -Joe
>
> "john" <johnfricker at lineone.net> wrote in message
> news:3db9758a at server1.Activeworlds.com...
> details.
should
>
>
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Oct 26, 2002, 8:47pm
Err... what if someone has an unmasker?
they cud steal awld.. lol
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dba07f4 at server1.Activeworlds.com...
> Why bother, just double the resource string for the uni options if ur THAT
desperate...
>
> - Mark
> Disclaimer: Don't do it! AWInc will get ur CRC and kill you
> "equin0x" <xeroer at hotmail.com> wrote in message
news:3db9e8a9 at server1.Activeworlds.com...
do
up,
32
citizen
>
>
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Dec 13, 2002, 9:54pm
C++!
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df2fd27$1 at server1.Activeworlds.com...
> Because I don't have a development system set up, and I'm not even sure
what development environment or what language the Active Worlds development
team is working in these days, and besides that I'm sure they are more up to
date on their development system than I am... so I do what I can to help,
and me trying to write the code for them would probably be a waste of my
time as well as theirs... especially since I have no access to the code it
would go into. :)
>
> TechnoZeus
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3df2b80f at server1.Activeworlds.com...
code
By
the
old,
way, if
up
time
a
good
To
>
>
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Nov 28, 2002, 8:33pm
easy to implement - just change the camera pos
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3de69029 at server1.Activeworlds.com...
> Very good idea :)
>
> "technozeus" <TechnoZeus at techie.com> wrote in message
> news:3de68c8c$1 at server1.Activeworlds.com...
> would be neat so I'm posting it here and hoping to get a few comments...
> negative ones are welcome as well as positive ones, but that's not an
> invitation to start a flame war. :)
> single 1st person view mode, but no 2nd person view mode, so I thought
about
> how one could be implemented.
> how it would work:
> include a 2nd person view mode which you could click to make it as if you
> were seeing through their eyes. This would be perfect for the times when
> someone wants to show you something, because all they would have to do is
> look at it and say "click my avatar and choose 2nd person view". It would
> also be a neat way to take screen shots, as you could quickly change to
the
> viewing positions of various people in the room. If the person who's
> avatar's position you are viewing through moves out of your chat range,
your
> view camera would be left in the last position where they were in your
chat
> range until you change it. If you right click on another avatar while in
> 2nd person view mode, it would only show the option for 2nd person view if
> that avatar is within your chat range. That way it couldn't be used as a
> spying tool, because the view wouldn't go anywhere outside of your chat
> range. I think this would be really handy to have, but should also be
> switchable at the world level so that world owners who may object to it
can
> disable it in their world and so that puzzle and game worlds can turn it
off
> to avoid cheating. Also, I think there should be a personal privacy
> settings to block 2nd person view, in case someone chooses to do that.
>
>
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Dec 13, 2002, 9:33pm
Maybe have a special right!?
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df84f91$1 at server1.Activeworlds.com...
> I like the idea, but I think rather than requiring caretaker privs, it
should be available to anyone with eject privs. I also think a person
should be able to disable the feature through a browser setting, in case
they don't want to allow someone to teleport them to another world, or at
least be able to set it so that the immigration officer would ask them for
permission first. Perhaps if this is to be an extension of the eject
feature the person attempting to teleport someone could choose either
"Teleport to..." which would simply fail if the person blocks it, or "Eject
to..." which would act like a regular Eject if the person blocks it.
>
> TechnoZeus
>
> "calhoun" <coen at charter.net> wrote in message
news:3DF812F3.6DB54429 at charter.net...
>
>
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Dec 14, 2002, 10:27pm
The bot SDK needs this: Sdk.AwAvatarLookup (AvatarName)
This would be excellent because you would be able to get all the information
Aw_Avatar_Change provides without storing it yourself. Also, this may be a
faster way on some bots.
Finally, as the world server broadcasts positions to each client (inc bots),
the SDK itself could store the information, producing no lag whatsoever on
the server.
Dec 15, 2002, 4:07pm
Question: how do I make a wizard that shows in the tools menu of vb? (if i
create 1). And not every1 likes to do all that stuff - it'd be so much
easier tho... honestly... hehe
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dfbef0e at server1.Activeworlds.com...
> Lazzyyyyy.
> Just use AW_EVENT_AVATAR_ADD, AW_EVENT_AVATAR_CHANGE and
> AW_EVENT_AVATAR_DELETE. Like the rest of us... if you cant be bothered to
do
> that each time set up a bot shell with it all in to start with, or program
a
> wizard to make the bots core like I did for Echelon.
>
> As for the SDK storing it... Do you like control of your programs being
> whipped away to OCX's and DLL componets (No smart comments Baron [Freesize
> (Yuck) and Trayit (Yuck Yuck) Are now well gone to be replaced by direct
> API], or im comming around to get you!).
>
> Also.. what in nuts name are you still using the old VB SDK?
>
> A very tired (c) Joeman 2002
> - Mark
>
> "john" <john at chatzone3d.co.uk> wrote in message
> news:3dfbcc76 at server1.Activeworlds.com...
> information
be
> a
> bots),
on
>
>
>
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Dec 17, 2002, 9:57pm
What about make a tool that analyzes source code and updates it?
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3dfe6862 at server1.Activeworlds.com...
> To be honest I agree its a hard transition to make... but thanks to some
> advice from Baron a month or 2 pereviously I started making bots that
> declaired variables for each function and then using them in arguments..
and
> then it was just a matter of replace sdk.awavatarname with
> aw_string(AW_AVATAR_NAME) ETC
>
> - Mark
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:3dfcfffa$1 at server1.Activeworlds.com...
of
> of
any
C++
> applications...
> to
> program
being
> [Freesize
direct
may
(inc
> whatsoever
>
>
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