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Terrain Eraser! (Wishlist)
Terrain Eraser! // Wishlist
Apr 26, 2003, 2:01pm
Why does the World Admin not have this? I cannot make the terrain all '0'!
Grrr!
-Dion
Apr 26, 2003, 3:25pm
Ok, I think that the terrain was erased by the world reset, but the 3.4 beta
client's cache is mucked up so it kept the terrain cache, even after
world-hopping. I had to delete the property cache to get the terrain back
to what it *REALLY* was.
-Dion
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3eaaad6f$1 at server1.Activeworlds.com...
Why does the World Admin not have this? I cannot make the terrain all '0'!
Grrr!
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-Dion
Apr 26, 2003, 4:59pm
Dion: keep a elevdump of flat terrain :-)
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3eaac11e at server1.Activeworlds.com...
> Ok, I think that the terrain was erased by the world reset, but the 3.4
beta
> client's cache is mucked up so it kept the terrain cache, even after
> world-hopping. I had to delete the property cache to get the terrain back
> to what it *REALLY* was.
>
> -Dion
>
> "dion" <Dion at digevo.net> wrote in message
> news:3eaaad6f$1 at server1.Activeworlds.com...
> Why does the World Admin not have this? I cannot make the terrain all
'0'!
> Grrr!
>
> -Dion
>
>
>
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Apr 26, 2003, 6:46pm
Not really needed, I think this works as well :
# create a 0 byte file
touch dummy
# make an elevdump from this
elevdump < dummy
[View Quote]john wrote:
>
> Dion: keep a elevdump of flat terrain :-)
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Apr 26, 2003, 7:49pm
huh?
I tried to save an elevdump when my terrain was flat and I think it just
ended up as a 0-byte file or something.
When I tried to load it, it said something about no nodes or whatever...
*shrug*
-Dion
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3EAAF014.A1EBB628 at oct31.de...
Not really needed, I think this works as well :
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# create a 0 byte file
touch dummy
# make an elevdump from this
elevdump < dummy
[View Quote]john wrote:
>
> Dion: keep a elevdump of flat terrain :-)
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Apr 27, 2003, 6:02am
Maybe the world admin tool works different from the unix
command line program. You could try the Windows command
line program, maybe it works like the Unix one.
[View Quote]dion wrote:
>
> huh?
>
> I tried to save an elevdump when my terrain was flat and I think it just
> ended up as a 0-byte file or something.
>
> When I tried to load it, it said something about no nodes or whatever...
> *shrug*
>
> -Dion
>
> "ananas" <vha at oct31.de> wrote in message news:3EAAF014.A1EBB628 at oct31.de...
> Not really needed, I think this works as well :
>
> # create a 0 byte file
> touch dummy
> # make an elevdump from this
> elevdump < dummy
>
> john wrote:
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Apr 27, 2003, 6:07am
hm, I guess it would even work to just move the
two files elev.dat/elev.idx away.
[View Quote]dion wrote:
>
> huh?
>
> I tried to save an elevdump when my terrain was flat and I think it just
> ended up as a 0-byte file or something.
>
> When I tried to load it, it said something about no nodes or whatever...
> *shrug*
>
> -Dion
>
> "ananas" <vha at oct31.de> wrote in message news:3EAAF014.A1EBB628 at oct31.de...
> Not really needed, I think this works as well :
>
> # create a 0 byte file
> touch dummy
> # make an elevdump from this
> elevdump < dummy
>
> john wrote:
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Apr 27, 2003, 6:51am
yes, that will erase the terrain, but not only in that world you will like
to erase the terrain in, but in all world you have in same AWS. If you have
more then one world in it.
Tengel
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3EAB8FD2.1C464073 at oct31.de...
> hm, I guess it would even work to just move the
> two files elev.dat/elev.idx away.
>
>
> dion wrote:
news:3EAAF014.A1EBB628 at oct31.de...
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Apr 27, 2003, 9:33am
duh, of course, I didn't think about that
[View Quote]tengel wrote:
>
> yes, that will erase the terrain, but not only in that world you will like
> to erase the terrain in, but in all world you have in same AWS. If you have
> more then one world in it.
>
> Tengel
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Apr 28, 2003, 8:06am
emm, every world has a seperate elev dump...
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3EABBFE8.C35F6AEA at oct31.de...
> duh, of course, I didn't think about that
>
>
> tengel wrote:
like
have
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Apr 28, 2003, 4:04pm
There's only one elev.dat/elev.idx and deleting those will
erase the terrains of all worlds.
The elevdump command produces only one output, that you
can filter through grep of course in order to split it.
But so there's only one elevdump for each world server.
The admin tool is not a database tool, it is more like a
bot and those can produce separate dumps.
[View Quote]swe wrote:
>
> emm, every world has a seperate elev dump...
>
> "ananas" <vha at oct31.de> wrote in message news:3EABBFE8.C35F6AEA at oct31.de...
> like
> have
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Apr 29, 2003, 1:22pm
actually, theres one in every world folder, i just checked, and each is a
diffrent size. you wouldnt happen to be using 3.3 would you? cuz maybe its
diffrent in that, i dunno.
-SWE Wu.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3EAD6D29.3386D8EE at oct31.de...
> There's only one elev.dat/elev.idx and deleting those will
> erase the terrains of all worlds.
>
> The elevdump command produces only one output, that you
> can filter through grep of course in order to split it.
> But so there's only one elevdump for each world server.
>
> The admin tool is not a database tool, it is more like a
> bot and those can produce separate dumps.
>
>
> swe wrote:
news:3EABBFE8.C35F6AEA at oct31.de...
will
you
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Apr 29, 2003, 3:28pm
You must have checked the browser cache but
the problem occured on the world server.
[View Quote]swe wrote:
>
> actually, theres one in every world folder, i just checked, and each is a
> diffrent size. you wouldnt happen to be using 3.3 would you? cuz maybe its
> diffrent in that, i dunno.
>
> -SWE Wu.
>
> "ananas" <vha at oct31.de> wrote in message news:3EAD6D29.3386D8EE at oct31.de...
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Apr 29, 2003, 3:34pm
doh! this isnt the mutation terrain problem discussion is it? lol. sorry,
never mind anything i had said! >_<
-SWE Wu
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3EAEB630.D77367AA at oct31.de...
> You must have checked the browser cache but
> the problem occured on the world server.
>
>
> swe wrote:
a
its
news:3EAD6D29.3386D8EE at oct31.de...
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Apr 30, 2003, 4:42am
It does not work to load a flat ( emty ) elvdump, it must have some node (
build 53 )
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3eaad70d at server1.Activeworlds.com...
> Dion: keep a elevdump of flat terrain :-)
>
> "dion" <Dion at digevo.net> wrote in message
> news:3eaac11e at server1.Activeworlds.com...
> beta
back
> '0'!
>
>
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May 3, 2003, 9:28pm
Easiest method I've found for resetting the terrain data is using a Xelagot.
Save the world terrain data in the terrain manager. Then upload the data,
setting the maximum height and minimum height .01 meters apart (like .01 and
0 meters, or in my case -6 and -6.01 meters). This way, you don't have to
worry about corrupting the data on multiworld server setups, by deleting the
files.
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3eaaad6f$1 at server1.Activeworlds.com...
> Why does the World Admin not have this? I cannot make the terrain all
'0'!
> Grrr!
>
> -Dion
>
>
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May 5, 2003, 4:00am
You need to change something, and then change it back, before dumping the elevation map. Otherwise there are no pages to save. For example, select a terrain cell and rotate the texture,. then rotate it back, or raise one node and then copy a different node and paste it over the modified one.
TechnoZeus
[View Quote]"dion" <Dion at digevo.net> wrote in message news:3eaafeec$1 at server1.Activeworlds.com...
> huh?
>
> I tried to save an elevdump when my terrain was flat and I think it just
> ended up as a 0-byte file or something.
>
> When I tried to load it, it said something about no nodes or whatever...
> *shrug*
>
> -Dion
>
> "ananas" <vha at oct31.de> wrote in message news:3EAAF014.A1EBB628 at oct31.de...
> Not really needed, I think this works as well :
>
> # create a 0 byte file
> touch dummy
> # make an elevdump from this
> elevdump < dummy
>
>
> john wrote:
>
>
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May 5, 2003, 4:04am
Yep, but you can still make use of that in some cases. Backup those two files, and then delete them. Then modify a terrain square in a world on that server and change it back, then save the elevation dump. After doing that, restore those two files from the backup. This isn't exactly straight forward, but it works.
TechnoZeus
[View Quote]"tengel" <tengel at fna.no> wrote in message news:3eab9a14$1 at server1.Activeworlds.com...
> yes, that will erase the terrain, but not only in that world you will like
> to erase the terrain in, but in all world you have in same AWS. If you have
> more then one world in it.
>
> Tengel
>
> "ananas" <vha at oct31.de> wrote in message news:3EAB8FD2.1C464073 at oct31.de...
> news:3EAAF014.A1EBB628 at oct31.de...
>
>
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