Terrain Eraser! (Wishlist)

Terrain Eraser! // Wishlist

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dion

Apr 26, 2003, 2:01pm
Why does the World Admin not have this? I cannot make the terrain all '0'!
Grrr!

-Dion

dion

Apr 26, 2003, 3:25pm
Ok, I think that the terrain was erased by the world reset, but the 3.4 beta
client's cache is mucked up so it kept the terrain cache, even after
world-hopping. I had to delete the property cache to get the terrain back
to what it *REALLY* was.

-Dion

[View Quote] -Dion

john

Apr 26, 2003, 4:59pm
Dion: keep a elevdump of flat terrain :-)

[View Quote]

ananas

Apr 26, 2003, 6:46pm
Not really needed, I think this works as well :

# create a 0 byte file
touch dummy
# make an elevdump from this
elevdump < dummy


[View Quote]

dion

Apr 26, 2003, 7:49pm
huh?

I tried to save an elevdump when my terrain was flat and I think it just
ended up as a 0-byte file or something.

When I tried to load it, it said something about no nodes or whatever...
*shrug*

-Dion

[View Quote] # create a 0 byte file
touch dummy
# make an elevdump from this
elevdump < dummy


[View Quote]

ananas

Apr 27, 2003, 6:02am
Maybe the world admin tool works different from the unix
command line program. You could try the Windows command
line program, maybe it works like the Unix one.

[View Quote]

ananas

Apr 27, 2003, 6:07am
hm, I guess it would even work to just move the
two files elev.dat/elev.idx away.


[View Quote]

tengel

Apr 27, 2003, 6:51am
yes, that will erase the terrain, but not only in that world you will like
to erase the terrain in, but in all world you have in same AWS. If you have
more then one world in it.

Tengel

[View Quote]

ananas

Apr 27, 2003, 9:33am
duh, of course, I didn't think about that


[View Quote]

swe

Apr 28, 2003, 8:06am
emm, every world has a seperate elev dump...

[View Quote]

ananas

Apr 28, 2003, 4:04pm
There's only one elev.dat/elev.idx and deleting those will
erase the terrains of all worlds.

The elevdump command produces only one output, that you
can filter through grep of course in order to split it.
But so there's only one elevdump for each world server.

The admin tool is not a database tool, it is more like a
bot and those can produce separate dumps.


[View Quote]

swe

Apr 29, 2003, 1:22pm
actually, theres one in every world folder, i just checked, and each is a
diffrent size. you wouldnt happen to be using 3.3 would you? cuz maybe its
diffrent in that, i dunno.

-SWE Wu.

[View Quote]

ananas

Apr 29, 2003, 3:28pm
You must have checked the browser cache but
the problem occured on the world server.


[View Quote]

swe

Apr 29, 2003, 3:34pm
doh! this isnt the mutation terrain problem discussion is it? lol. sorry,
never mind anything i had said! >_<

-SWE Wu
[View Quote]

tengel

Apr 30, 2003, 4:42am
It does not work to load a flat ( emty ) elvdump, it must have some node (
build 53 )

[View Quote]

mongo

May 3, 2003, 9:28pm
Easiest method I've found for resetting the terrain data is using a Xelagot.
Save the world terrain data in the terrain manager. Then upload the data,
setting the maximum height and minimum height .01 meters apart (like .01 and
0 meters, or in my case -6 and -6.01 meters). This way, you don't have to
worry about corrupting the data on multiworld server setups, by deleting the
files.

[View Quote]

technozeus

May 5, 2003, 4:00am
You need to change something, and then change it back, before dumping the elevation map. Otherwise there are no pages to save. For example, select a terrain cell and rotate the texture,. then rotate it back, or raise one node and then copy a different node and paste it over the modified one.

TechnoZeus

[View Quote]

technozeus

May 5, 2003, 4:04am
Yep, but you can still make use of that in some cases. Backup those two files, and then delete them. Then modify a terrain square in a world on that server and change it back, then save the elevation dump. After doing that, restore those two files from the backup. This isn't exactly straight forward, but it works.

TechnoZeus

[View Quote]

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