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johnf // User Search
johnf // User Search
Aug 4, 2004, 4:28pm
Congratulations.
John
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:41112a64$1 at server1.Activeworlds.com...
> Well im expired
>
>
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Aug 5, 2004, 7:44am
In my last experiment I used PaintPicture in VB
LOL!!!!!!
John
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:4111cecd at server1.Activeworlds.com...
> Probably...
>
> As for BitBlt it all depends what kinda caching you do, DirectDraw is best
> for that, but its a pain to sort out.
>
> As for VB and DirectX, DX is direct video access, but still runs faster in
> compiled EXE form.
>
> - MR
>
>
> "c p" <chris101d at comcast.net> wrote in message
> news:4111c8f0$1 at server1.Activeworlds.com...
> that's
> like
> components
> better
> and
them,
> administrator
dedicated
>
>
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Oct 31, 2004, 9:37am
To look at world features something needs to be **in** the world?
John
[View Quote]"andras" <andras at andras.net> wrote in message
news:41811f73$1 at server1.Activeworlds.com...
> ciena wrote:
>
>
> Simple as that:
> Visit the 1000+ world and write the info down manually then transfer it to
> the search system :)
> Seriously:
> The program gives full right to the Universe owner - Cit#1 can do anything
> anywhere. To fill up the Search system, you have to use a bot otherwise
> the job just not maintainable.
> It is the same as the Google bot on your web pages - the only thing is
> missing that you can't tell the Cit#1 bot: don't come here.
>
> Hope this helps,
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
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Nov 2, 2004, 4:13pm
didn't say it did.
John
[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:4185cfce at server1.Activeworlds.com...
> Yes, doesnt have to be visible tho.
>
> - MR
>
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:4184dc9b at server1.Activeworlds.com...
>
>
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Nov 5, 2004, 5:00pm
Bowen - Cit #1 is World CT - world ct bots can enter without bot rights
John
[View Quote]"bowen" <bowen at andras.net> wrote in message
news:4187d811$2 at server1.Activeworlds.com...
>e n z o wrote:
>
> Then they shouldn't be stupid and allow all bots to enter.
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Nov 5, 2004, 5:04pm
Mark - you just gave me an idea....
Since AW know all how their software works, couldn't they just make a cit
keyword bot so that not so many people take a dislike to it?
[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:4187eacd at server1.Activeworlds.com...
> What is the difference between entering a bot to look at WO's or an
> avatar?
>
> But yes, I know some people will still be complaining... but nothing a PHP
> based world-owners webpage with the option to set it wouldent solve, but
> that would take a few hours to set up =\
>
> - MR
>
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:4187aced$1 at server1.Activeworlds.com...
>
>
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Nov 5, 2004, 7:57pm
Bowen - you have to *enter* the world before you can get the world rights?
And it just seemed as if you were saying that world owners could do
something to the bot rights list to stop the univ caretaker's bot entering.
John
[View Quote]"bowen" <bowen at andras.net> wrote in message
news:418be111$2 at server1.Activeworlds.com...
> johnf wrote:
>
> Think outside the box John. Sometimes you have to implement your own
> code to check if something is doable.
>
> http://activeworlds.com/sdk/aw_world_list.htm
>
> AW_WORLDSTATUS_PRIVATE in particular
>
> Now, if it's private, you can check if it's not private then enter it.
>
> On to the next part of the code.
>
> http://activeworlds.com/sdk/AW_EVENT_WORLD_ATTRIBUTES.htm
>
> AW_WORLD_BOTS_RIGHT
>
> Now check if * is the bot rights to the world. If it is, go ahead.
>
> There is a better way of doing this. Having the server contact the
> world and gathering the info (I think Xelag metioned this).
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Nov 6, 2004, 8:58am
If AWI wanted the best way they could send the keywords to the uniserver
each time they are changed and store them to be displayed on the world
license administration dialog
(http://www.activeworlds.com/help/universe_worlds.html)
Then a bot could just run through a list of running, public worlds looking
up their license and downloading the keywords.
No more entering worlds - no more 'invasion of privacy' - a perfectly
acceptable method.
John
[View Quote]"bowen" <bowen at andras.net> wrote in message
news:418c4f16$2 at server1.Activeworlds.com...
> johnf wrote:
>
> Then it all comes down to using an account that isn't the universe
> caretaker. Easy to do. And to keep from trying every world, you would
> still need to check if it's private or not.
>
> I would think it would be easiest to just write a server function to this
> though. Then you can query information from closed worlds.
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Nov 8, 2004, 4:45am
Or of course that.
Maybe more obvious was my suggestion in reply to Bowen.
John
[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:418ea6cb at server1.Activeworlds.com...
> Yes, they could...
>
> Although the obvious thing to do would be to make a PHP web interface, let
> world owners do it manually.
>
> - MR
>
> "johnf" <johnf at 3d-reality.nospam.com> wrote :
>
>
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Jan 4, 2002, 10:57pm
Make a feature
'Cloak' tickbox
So that you can select if users names are there for everbody to see when
they havn't said anything
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3BEB6362.BC8ACDBC at oct31.de...
> This feature of hiding avatar names belongs into a
> gaming software, not into a chat system. It's the
> worst "improvement" in 3.2, compared to 2.2
>
> --
> "_
> |
> /\
> \ /
> __/ /_
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Dec 17, 2001, 6:08pm
22 wud do for my company name
[View Quote]"bowen" <bowen at omegauniverse.com> wrote in message
news:3c11abeb$1 at server1.Activeworlds.com...
> Yeah 12 would work fine too. :)
>
> --Bowen--
>
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c11a67e at server1.Activeworlds.com...
> news:3c117362$1 at server1.Activeworlds.com...
:)
>
>
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Dec 17, 2001, 6:09pm
My idea first! I told Roland it a few weeks ago
[View Quote]"metawraith" <metawraith at ntlworld.com> wrote in message
news:3c17ad94 at server1.Activeworlds.com...
> great idea
> would save me having to use citships and priv pwds to achieve the same
ends
>
> --
>
> "data21" <dbmiller at kiski.net> wrote in message
> news:3c168799 at server1.Activeworlds.com...
> you know the flying and shifting through obejcts option in teh world
> features?
> ok there are some of us that want thouse off to all but the builders.
> but that can't be done unless all builders are caretaker.
> could have it set that if its off but you can build its on for you and off
> for all others that cant build here.
>
>
>
>
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Jan 4, 2002, 11:06pm
13
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c1e7b3a at server1.Activeworlds.com...
> Excuse me, no offense but... how old are you?
>
> Fox Mc Cloud
>
> "johnf" <john at dynamite-software.com> a écrit dans le message news:
3c1e5108 at server1.Activeworlds.com
>
>
>
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Dec 17, 2001, 6:47pm
Have AW scan the exe for a virius. If it isnt a virius let the user download
it.
<grins thinking of the resoloution changer he made in vb and sent to a
friend>
[View Quote]"bowen" <bowen at omegauniverse.com> wrote in message
news:3c16c6eb at server1.Activeworlds.com...
> That would be very nice. LoL I hate getting thrown around by someone's
bump
> actions. But not all EXE's are viruses.. so that would be a somewhat bad
> thing, I personally hate virus creators.. they could really be more
useful
> then to be a vandal. :)
>
> --Bowen--
>
> "data21" <dbmiller at kiski.net> wrote in message
> news:3c16c5fe at server1.Activeworlds.com...
> in
you
AW..
> to
> cords
> url
>
>
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Dec 17, 2001, 6:49pm
Dial is atcually the propper english. Why do you think they call it
"dialup"? Or "dialing a connection"? BECAUSE ITS D I A L
D i a l
D i a l
D i a l is really easy to spell!
ROFLMAO
[View Quote]"kah" <kah at kahbot.com> wrote in message
news:3c19232b at server1.Activeworlds.com...
> god, this is what school does to ya, folks!! should be illegal to run
> schools, I tell you!
>
> KAH
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3c18f727 at server1.Activeworlds.com...
> news:3c18d38d$1 at server1.Activeworlds.com...
>
>
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Dec 14, 2001, 8:08pm
AD&DRPG in Tintagel.
£10 from Dynamite Software
+ A VR Banking System
£11 from Dynamite Software
support at dynamite-software.com for more details.
Site is being re-written
Jan 4, 2002, 11:02pm
Why don't AW make 3.3 have a thing so that music can't be heard through
walls and light can't be seen through walls................................
it would be much better because at the moment lighting for certain things is
really bad and you dont get the effect you want
Dec 14, 2003, 12:06pm
Yeah! Need something like 'create sticky' or summit like that so the avs
stick to it when its moving unless they move off it.... cud make... oooO!!!
cud make funny rotatey things
~John
[View Quote]"python ind." <meowmix65 at hotmail.com> wrote in message
news:3fdc29df at server1.Activeworlds.com...
> We must have object pushing... even if it take a new version to make it
must
> be made..
>
> we can use elevators to actually go up and down.. AW would be alot cooler
> with this wonderful collision detection in use... wouldnt you all agree?
>
> I have already made a Commerical Airliner I HOPE that will fly people
around
> in... I made it an avatar with opening doors and everything.. first class,
> and coach (for the peons)... theirs even a bathroom that people can use
> (I'll take a pic when I texture it, add a 2nd floor, and then add the
> link)... and if you wanna eat theirs a restaurant in the back were you can
> go and munch away at.. Im gonna add it to be a double decker like the new
> coming airbus.. on the top will have a piano and their will be a bar up
> there! hmm ima put myself to real work on the next floor add-on... this is
> my dream xO for object push to be enabled...
>
> WAHHH MAKE IT COME TRUE
> Love,
> KoL
>
>
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Dec 22, 2003, 5:05pm
Yea but that causes a problem when the original user tries to build on top.
~John
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3fe73531$1 at server1.Activeworlds.com...
> An option to have the registry not check for things ppl with ED or CT
rights
> are building.
>
> "orb" <sharonclarke at adelphia.net> wrote in message
> news:3fe7345d at server1.Activeworlds.com...
>
>
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Dec 27, 2003, 3:26pm
Ummm what about underwater ambient noise and above water ambient noise?
nhoJ~
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fec6a5c$1 at server1.Activeworlds.com...
> It would be useful to be able to specify an 'ambient' noise
> in the World Settings dialog that is played whenever
> there is no other sound or noise in effect.
>
> This would be useful for example in a 'desert' world
> to provide the sound of wind, particularly if the user
> goes outside the limits of the build.
>
> Another good use for this would be in an ocean
> world that is completely underwater.
>
> In general, any given world could probably benefit
> from the ability to specify an 'ambient' noise file.
>
>
>
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Dec 28, 2003, 3:45pm
What about an option on the world server 'Disable Cuss' lol!
~John
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3fee30ee$1 at server1.Activeworlds.com...
> ok i dont mean that the users browser will censor all chat in the chat
> box, i mean it would censor anything the user says themself, like if you
> type in something that has cussing in it, and click enter.. the browser
> would aultomaticly censor any cuss word and outcome in the public chat
> will be s*** or something
>
> and this would ony be in effect in world like G and PG, and the list of
> world for censoring i guess can be simmilar to the list for ejecting by
> the customs aide
>
> the reason this would be better is that his would pervent any cuss word
> from being in the public chat at all, unlike the customs aide which can
> only eject you AFTER you say a cuss word and caucing that cuss word to
> be in open public chat.
>
> This could also be controlled from the server the chat goes through so
> that people can not create a crack for the browser to bypass the
> censoring. and have it could be a world setting to specify if this
> censoring is only in effect in Ground Zero. and also maybe a bot setting
> for CT bots to enable it in the bot's area so that the same thing could
> be in effect in special public areas that are not in GZ area, like
> building contests areas or games areas, etc.
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Dec 29, 2003, 9:53am
Alex... option on world server. Think about closed worlds where the owner
doesn't change their thing from 'G'. They swear and it comes out in *s.
Could be annoying.
~John
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3fefad22$1 at server1.Activeworlds.com...
> whatever way.. if it could happen, then it should be done :)
>
> codewarrior wrote:
>
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Dec 29, 2003, 6:14pm
Thats what I suggested!
~John
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3ff08889$1 at server1.Activeworlds.com...
> how about an option to set it on or off, and it be off by default then.
>
> johnf wrote:
owner
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Dec 31, 2003, 9:18am
Create.. mask?
~John
[View Quote]"orb" <sharonclarke at prexar.com> wrote in message
news:3ff22613 at server1.Activeworlds.com...
> How about using both create color, create mask on one Action line, or
create
> picture, create mask on a single Action line.
>
>
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Dec 31, 2003, 3:00pm
plus mask isn't a command :-o tho this is wishlist
~John
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:3ff2f5aa$1 at server1.Activeworlds.com...
> Masks are zipped ;) Like the idea though. I'd like to be able to create
my
> own masks and textures/pictures on every object.
>
> "orb" <sharonclarke at prexar.com> wrote in message
> news:3ff2d5ef$1 at server1.Activeworlds.com...
textures
>
>
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Jan 2, 2004, 8:30pm
Your reply to an off-topic post is also off-topic. Please only post to the
right newsgroup for the subject.
Thanks
~John
[View Quote]"agent1" <agent1 at shatteredplatters.com.nospam> wrote in message
news:3ff5ecc3 at server1.Activeworlds.com...
> weyoun wrote:
news:3ff5cbab at server1.Activeworlds.com...
have
>
> Your creative namecalling has made me cry. Please, stop!
>
> By posting in a public forum, you invite response from everyone even if
they
> don't agree with you. If you expect every response to a post to be "I
agree!!"
> or "Me too! You go girl!" then you are mistaken about the way newsgroups
work.
>
> --
> -Agent1
>
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Jan 2, 2004, 8:42pm
Tis my wish!
~John
Jan 7, 2004, 4:48pm
*makes note* uninstall Active Worlds software
~John
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3ff9f233 at server1.Activeworlds.com...
> Immigration Officer: Welcome to the Active Worlds Universe! :) All users
> please note, due to an increase in stolen accounts Activeworlds Inc.
> strongly suggests that users do NOT install third party applications
> unless they are from a reputable source.
>
> What certifies a website as a reputable source? does that mean if its a
> geocitis site it is not a reputable source but if it is a domain like a
> .com it is a reputable source? there can be viruses on a .com site too
>
> and how would a nebie know if the Xelagot, for example, program is from
> a reputable source? there is not like a "Certified Virus-Free" seal for
> websites, and if there was anybody can forge it.
>
> so maybe Activeworlds should put a page on their site listing all the
> 3rd-party activeworlds related programs that are "Certified virus-free"
> by activeworlds themself. i think this would be great! (i know there is
> a listing of 3rd Party Products on
> http://www.activeworlds.com/products/download.asp but that list is so
> not up to date, heck Xelagot, Demeter, and many others are not on it!)
>
> i know there is a list of bots on the
> http://www.awcommunity.org/objects/links.html page, but no newbies know
> the url to that site and it havent been updated in ages i think. I just
> would perfer it on the Active Worlds website.
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Jan 9, 2004, 6:05pm
Plz ignore
Jan 9, 2004, 7:16pm
just me? LOL
[View Quote]"binarybud" <leo at realPANTStourvision.com> wrote in message
news:3fff0ce1$1 at server1.Activeworlds.com...
> is there an echo in here or is it just me? LOL
>
>
> "johnf" <j at a.c> wrote in message news:3fff0a84 at server1.Activeworlds.com...
>
>
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