|
johnf // User Search
johnf // User Search
Apr 19, 2004, 4:55pm
What about having something where parents pay AW to log their children's
chat (i.e. cli>server) and then have a log emailed to them?
~John
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:4083f71f$1 at server1.Activeworlds.com...
> starfleet wrote:
>
>
> Nothing can be secure as long as it's publically available. Besides,
> Shamus isn't a cryptography specialist, anything he can do will be
> amatuer at best.
|
Apr 21, 2004, 8:37pm
And specific options for each person on your list.
~John
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4085e727 at server1.Activeworlds.com...
> how about a "block telegrams sent to all" option in the settings? that
way,
> those who don't want to be spammed can simply click the checkbox
> "themask" <ricky at whaletech.net> wrote in message
> news:4085e493$1 at server1.Activeworlds.com...
easier
in
easy
> be
All"
> over
>
>
|
Apr 28, 2004, 2:20pm
Have you noticed that since General.Discussion went Ka-Boom that all stuff
that would have been posted there is now posted in Commnuity?
AWI! Give use General.Discussion back!
~John
Apr 28, 2004, 6:51pm
Well.. yes... it sorta blended in and I didn't pay much attention.
~John
[View Quote]"lord fett" <lordfett at vectracon.com> wrote in message
news:409014af$1 at server1.Activeworlds.com...
> It's been how many months since they took it away....and you just noticed
> that now?
>
>
> "johnf" <johnf at 3d-reality.com.no-spam-please> wrote in message
> news:408fd9bf at server1.Activeworlds.com...
stuff
>
>
|
Apr 29, 2004, 2:47pm
Yeah..... but Community is being used as if it IS G.D. as well as Community
~John
[View Quote]"andras" <andras at andras.net> wrote in message
news:40902040$1 at server1.Activeworlds.com...
> johnf wrote:
>
>
> The it was a good decision to take it away :)
> Seriously - G.D was so bloated with flames and hatred than it is better
not to have it at all!
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
|
May 19, 2004, 7:01pm
I'd also like to see that the propdump load stops showing the EURO sign
instead of new lines.
~John
[View Quote]"tengel" <easten at enter.vg> wrote in message
news:40ab86a1$1 at server1.Activeworlds.com...
>
> I hope that have in the future, AW will fix world server, when we talk
about
> load propdump.
> Today (inkl. build 66) you will get yout load of dump stopped if some ID
in
> the dump does not have build rights or special objects. If you have over
> 1000 citizen that have been build in your world over many years, it will
get
> hard to figure out who make this load to stop, so only option is to add *
on
> all objects rights, so it can load perfect.
> What i mean, is this is a backup, and it should load no matter who have
> rights at the moment.
> --
> Operating System: Windows 2000 Server (5.0, Build 2195) Service Pack 4.
> DirectX Version: DirectX 9.0b (4.09.0000.0902).
> Memory: 512MB RAM
> Card name: NVIDIA GeForce FX 5600
> Display Memory: 256.0 MB
> Current Mode: 1024 x 768 (32 bit) (70Hz)
>
>
>
>
|
May 31, 2004, 6:48pm
Uhh - what if people you don't know want to gram you?
Perhaps aw could just add what linn wants.
[View Quote]"bodhitah" <bodhitah at hotmail.com> wrote in message
news:40bac392 at server1.Activeworlds.com...
> In your main privacy settings under options, block all grams, then
> individualy allow grams from those on your contact list.
>
>
>
> "linn" <ironhead at digitalpassage.com> wrote in message
> news:40ba8a12$1 at server1.Activeworlds.com...
>
>
|
Jun 7, 2004, 10:56am
Maybe when people collide with vertical objects such as walls. Perhaps
maybe just when you shift few an object?
If this is what Richard wanted?
~John
[View Quote]"andras" <andras at andras.net> wrote in message
news:40c41f2b$1 at server1.Activeworlds.com...
> r i c h a r d wrote:
>
as
>
> Imagine the traffic this option would generate :(( When you are walking
you are colliding with several objects all the time.
> OTOH it would be a very useful feature :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
|
Jun 7, 2004, 3:50pm
Aye!
Aye!
Aye!
Lol!
~John
Aye-Aye captain.
Full stead ahead mr Barker, full stead ahead!
~John
[View Quote]"kf" <none at junk.mail> wrote in message news:40C4A075.573C at junk.mail...
> Hmm, but what about when only collisions on items that are flagged are
> reported? Eg. in a command like "report bump" which would then, when
> bumped, propagate this bump to the world server.
>
>
>
>
> andras wrote:
or
properties as
you are colliding with several objects all the time.
|
Jun 16, 2004, 4:07pm
Happens when you're a cit too.
Maybe let tourists use names of expired/disabled cits and names that aren't
used by cits.
John
[View Quote]"tony m" <morales78705 at plz2nospam.austin.rr.com> wrote in message
news:40cf9560$1 at server1.Activeworlds.com...
> I completely agree. Tourists should not be able to use names that belong
to citizens. It may restrict their name choice a bit, but that's what
happens when you're a tourist.
>
> Perhaps we should simply force names like "Guest-<some random number>" for
tourists...
>
> On 15 Jun 2004 4:02 PM, c p wrote:
>
yet when you go into any world, with tourist enabled, a tourist can use your
name, this becomes increasingly awkward in worlds with chatforwarding, or
chatbots. I think that when we buy cits we should get to keep our name, and
not let tourist be able to use them..
|
Jul 21, 2004, 10:36am
I use satellite internet. This involves a regular dial-up connection, a
proxy, a satellite dish and some special software.
If I do not share the dialup connection but instead point AW to connect to
the proxy on 192.168.0.1:9203 (using the proxy settings), AW cannot
connect. If I share the dialup connection and try to connect to AW it logs
in. I have full access to 192.168.0.1:9203 with or without the dialup
connection being shared, for example this post is going through the
Satellite Proxy.
I wish AWI would fix this so that AW users are able to connect via proxy
when they do not have direct access to the internet.
I know I **can** use AW if needs be, but I use two different ISPs at
different times of day which involves changing the current shared
connection.
PLEASE FIX THIS IF YOU VALUE YOUR LIVES!
:-P
John
Jul 22, 2004, 9:19am
Both 9203 (Socks 5) and 9202 (HTTP) don't work - nor does Auto-configure
work..... lucky person with 2-way, limited to 256kbps downstream here - lol!
I think this is a problem with AW not being able to connect if it doesn't
have at least some kind of outside connection.
John
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:40fed1af$1 at server1.Activeworlds.com...
> More specifically *one way satellite* involves a phone line. I had *two
way
> satellite* for which I was completely phone line free ... and I loved it.
I
> was using Starband and if you are one who lives in the outer limits of
> population you can't beat satellite because the only other thing you could
> get is dialup phone line. My IP addy was fixed and my connection rocked.
> However my sat modem died (I think that was the problem) LOL, and I can't
> afford a new one at this time, I'm in a populated area now so I'm on high
> speed cable! This rocks even better, it's faster, stronger and cheaper.
>
> Did you try the autoconfigure utililty for AW? Whenever my connection got
> messed up I'd use that and AW seems to have been able to find the
connection
> and log me in. Can you turn on the proxy setting in IE and then have your
> sat connection use the IE configuration? That's how mine worked, but again
> mine was *two way* cable, no phone line.
>
> LNH
>
>
>
> --
>
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:40fe636b at server1.Activeworlds.com...
to
> logs
>
>
|
Jul 23, 2004, 9:41pm
I think there should be a docking facility in place.
John
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:41006660 at server1.Activeworlds.com...
> Id like a way to tab to the tabs window... probably easy way would be a
> dummy control which sets the focus to the tabs dialog.
>
> Cheers
>
> - Mark R
>
>
|
Jul 23, 2004, 10:18pm
I think my brain needs to be backwards compatible ..... then I could
remember stuff!
Lol
John
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:4101aa28 at server1.Activeworlds.com...
> I quite like the new tabs most the time, but only because i can hit F9
> rather quickly... however the lack of backwards compat on the issue is
> rather shocking :O ya hear me? SHOCKING!
>
> - Mark R
> Ha Ha Ha
>
> "the derek" <thederekdispose-newsgroups at yahoo.com> wrote in message
> news:4101a73d at server1.Activeworlds.com...
>
>
|
Jul 24, 2004, 7:40am
Tags for "MinUV=" and "MaxUV=" would be good?
John
Jul 26, 2004, 9:34am
I was more thinking of something like
UVScale=2
(Where it would be 0 to 2)... so that you could modify how many times a
texture repeats on an object.
John
[View Quote]"eep" <no at spam.com> wrote in message news:41024749.9312765A at spam.com...
> Over the entire object? Starting from where and ending where? What kind of
texturemapping: planar, cubical, cylindrical, spherical? Sure, sure, why not
add them all? Hell, why not implement integrated texturemapping into AW?
While we're at it, throw in integrated modelling too!
>
> http://tnlc.com/eep/aw/improve.html#integrated_modelling
>
> johnf wrote:
|
Jul 26, 2004, 6:04pm
I know how to make RWX files in notepad so I do understand.
I have owned 4 worlds at the same time in the past.
What I am asking for is that if I put UVScale=2 on an object that goes
0 0 0 1
1 0 1 1
It would make it
0 0 0 2
2 0 2 2
Also, I am not asking for this on complex objects but for objects such as
the sort that would have the UV values listed above.
~John
[View Quote]".sharon" <slclarke at adelphia.net> wrote in message
news:41054473$1 at server1.Activeworlds.com...
> john , You need to take a look at an rwx file to see how really complex a
UV
> is to begin with. You'll see those numbers listed next to the vertexes.
> There would be far too many calculations for this request to be logical.
> What you need to do is a buy a world and learn to make your own models to
> get the effects you desire. There are free RWX modeling classes at
AWUniv.
>
> .Sharon
>
>
|
Jul 26, 2004, 6:05pm
Yeah but if it... I suppose divided all UV values by two... it'd work OK.
John
[View Quote]"eep" <no at spam.com> wrote in message news:41054FD1.D75C7373 at spam.com...
> Again, it depends on the object. Not all obects are flat planes with
simple UV mapping. Most have quite detailed and extensive UVs. So, again,
starting from where on the object and ending where? It's a lot more complex
than simply "uvscale=2". ;)
>
> johnf wrote:
kind of
not
|
Jul 28, 2004, 7:16am
What I meant was less repetition on objects lik walk001.rwx of the texture.
John
[View Quote]"andras" <andras at andras.net> wrote in message
news:41056c52$1 at server1.Activeworlds.com...
> johnf wrote:
>
OK.
>
> No it wouldn't :( That would simply screw what you already have :) Trust
in Eep's responses/questions - texturing is not a joyride! It is another
science (and you need to have a PhD in it to use!) to properly wrap a
texture on an object!
> What you will end up is a quarter of the texture you applied originally
(best example would be an avatar where only the upper left 1/4 of the face
would cover the avatar's face (yuck - I can see it as an ugly creature!!!)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
|
Jul 26, 2004, 9:41am
Or create lampswitch name=bulb [light settings when on here]
Would be easier if it was added.
John
[View Quote]"eep" <no at spam.com> wrote in message news:4104BCE0.FC3EE747 at spam.com...
> You can do this already with an invisible copy of the switch with the
"turn off" command on it. Then just have the "on" switch make itself
invisible and the "off" switch visible.
>
> "bulb" object: create name bulb
> "onswitch": create name onswitch;activate light name=bulb
> "offswitch": create name offswitch,visible no;activate light brightness=0
name=bulb,visible onswitch on,visible offswitch no
>
> And you can have "lit" (ala prelighting) and "unlit" bulbs to make it look
more realistic.
>
> Note: I use "no" for "off" since it saves a byte.
>
> c p wrote:
on
|
Jul 29, 2004, 10:24am
Here you go Mark :-)
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:410875d7 at server1.Activeworlds.com...
> Welcome to the world economy, mass production, and painfully slow (for
> everyone not on Beta anyway) updates!
>
> I think if they got it right (straight after 4.0) it could potentially
work,
> the Hi-Res CD was a bit of a flop.
>
> The idea with what Ive explained is exposure, something that takes half a
> second to pick up that you can just slot in your CD drive is exactly what
> Active Worlds could do with, as of course its alright to promote till the
> cows come home, however; if you then expect the user spend time on finding
> and downloading your product then you are naturally going to have less
> people willing to do so than something where they experience the
promotion,
> and distribution simultainiously.
>
> The major point being you have to offer something to your prospective
future
> clients, instead of demanding something up-front for a product they have
> never used...
>
> Also, the good thing if you manage the funding correctly, you can run such
> an endevour simultainiously to other projects... although it would be
quite
> clever on AWI's part if they created an installer that would download and
> install a new update if it were available, instead of installing an older
> version... that way users never see the 'an upgrade is available' when
they
> first install which would be somewhat "meh..." some snazy percentage bar
> that doesnt actually show you anything relevant but keeps going across to
> let you know the program is alive while it downloads the update
(perception
> that a program is doing something useful is in a lot of cases more
important
> to users than it actually doing something... as most 'common' users dont
> know how to tell the difference anyway)... Sneaky but damned effective.
>
> - Mark
> Bedtime.. 4:46 AM
>
>
>
>
>
>
> "eep" <no at spam.com> wrote in message news:41086E0C.FEBCC112 at spam.com...
> few years ago but it failed miserably and was out of date the moment it
was
> created. AW has many other things it needs FIRST before trying this lame
> stunt again...
>
>
|
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`
end
Jul 29, 2004, 4:16pm
Could sit there for years watching mine - just remember to get something to
drink every so often - and to eat - and perhaps a backup generator :-P
Lol
John
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:410930fb at server1.Activeworlds.com...
> Not what I mean... I mean the kind that you get when Dreamweaver connects
> via FTP where the slashed bars move across... it doesnt actually show you
> anything about time left on the bar, but it just lets you know the program
> is awaiting something.
>
> - MR
>
>
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:4108ec78 at server1.Activeworlds.com...
>
>
|
Aug 8, 2004, 9:29am
What about a set of 5000 pre-defined textures to be used? There'd be lots
of choice and no possibility for problems as such.
John
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:41159050$1 at server1.Activeworlds.com...
> Then the whole idea of what is considered offensive to people would be
> brought up to question. AWI would also lose money as they close down cits
> for doing such a thing.
> "just in" <anon at no.spam.com> wrote in message
> news:4114ff67 at server1.Activeworlds.com...
> cits
> would
> like
> some
list,
> similar
few
>
>
|
Aug 8, 2004, 4:26pm
There could be "nude" textures too if people wanted them. Avs could carry a
rating beacon which is sent out to all the clients..... and unless a box is
clicked (like "I am over X years old") they revert to a fully clothed
texture.
John
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:41166b64$1 at server1.Activeworlds.com...
> That goes back to the potato head idea, which sounds like it could work
very
> well.
>
>
|
Aug 14, 2004, 1:21pm
On streaming media?
:-D
John
[View Quote]"tengel" <tengel at 3D-nordic.com> wrote in message
news:411d61d8 at server1.Activeworlds.com...
> what about slow montion? lol
>
> --
> Tengel
>
> www.3D-Nordic.com
>
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:411d43d5 at server1.Activeworlds.com...
>
>
|
Aug 24, 2004, 1:08pm
Maybe have a tick for expired cits - or active cits.
John
[View Quote]"bro" <bro at geneband.net> wrote in message
news:412afb96 at server1.Activeworlds.com...
> I wish you could tell if a cit was active or expired? It would make
my
> contact list shorter. Soon to expire myself it might help a few of
my
> old friends too.
>
>
|
Aug 25, 2004, 3:55pm
Or if a citizen is not online for X weeks then they turn to one icon - and
then if they are expired another - and so on
John
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:412bb476 at server1.Activeworlds.com...
> Just have a red X for expired, then when you hold your mouse over it, it
> will show the last date that citizen was online.
>
>
|
Sep 3, 2004, 7:11pm
You mean a texture with all the various emotions on it? Or perhaps a file
with the various emotions and corresponding texture files
John
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:412e4ebd$1 at server1.Activeworlds.com...
> yeah I know this may sound weird but how about they add some basic things
to
> aw's chat, like smilies. we can say :) and stuff now but I want to see
cute
> little icons, that maybe would use iconsets, using a sheet that's like
full
> of them so then users could use diuff ones in diff worlds, set by world
> owner, not universe wide!
>
> could also be used for other stuff...
>
> isn't it prettybasic though if user says ":)" then replace with 1,5 first
> column 5 row
>
>
> idk
>
>
|
Sep 4, 2004, 5:49pm
What about "color=000000 opacity=0.5"
John
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:412e7ad2$1 at server1.Activeworlds.com...
> going into it further I realize we couldn't do this with normal html,
unless
> aw allowed a tag? or maybe a certain background color would be masked
>
>
> like a tag in the header
>
> <AWMask=000000>
>
> that would mask black? on the page, or maybe use the same mask system we
> have now gray is semi transparent white is solid?
>
> <AWMask=set> or something
> "c p" <chris101d at comcast.net> wrote in message
> news:412e759b at server1.Activeworlds.com...
> do
> with
windshield,
>
>
|
Sep 1, 2004, 2:56pm
Wouldn't something be better like:
create seq seqID=1 order=1 [next=2]; seq [commands]
then the next object is
create seq seqID=1 order=2 next=1 wait=4; seq [commands]
That starts a sequence called 1 (or abc, etc.)
Order informs the browser that it is number X in the sequence
Next is taken to be Order+1 as default.
Seq is similar to create but only starts when the object's position in the
sequence is called.
Wait tells the browser to wait before continuing to the next point in the
sequence.
Fine, I know this can be done with astart, astop and adone - but wouldn't
this be a much simpler method? I've never got the hang of those commands
myself and think it would be far simpler if it were done this way.
John
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4133e520$1 at server1.Activeworlds.com...
> You can do just about anything with AAA commands, even a playable chess
game
> (as roadkill pointed out)
>
>
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