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Switch to disable hiding of AV names (Wishlist)
Switch to disable hiding of AV names // Wishlist
Nov 9, 2001, 2:07am
This feature of hiding avatar names belongs into a
gaming software, not into a chat system. It's the
worst "improvement" in 3.2, compared to 2.2
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Nov 9, 2001, 7:02am
You talking about how you can't see who it is until they say something?
Or how you can't see them or the name through an object?
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3BEB6362.BC8ACDBC at oct31.de...
> This feature of hiding avatar names belongs into a
> gaming software, not into a chat system. It's the
> worst "improvement" in 3.2, compared to 2.2
>
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Nov 9, 2001, 9:49am
The second one, I hate if when someone wants to show me
something and I cannot find her/him.
Same problem would be, if you have CT/ED somewhere and cannot
eject someone who hasn't talked yet, but should not be in a
world, you cannot eject through the chat window then.
[View Quote]data21 wrote:
>
> You talking about how you can't see who it is until they say something?
> Or how you can't see them or the name through an object?
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Nov 9, 2001, 11:12am
You can always set your visibility all the way down to find someone then put
it back up again.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3BEBCF72.F2850DAE at oct31.de...
> The second one, I hate if when someone wants to show me
> something and I cannot find her/him.
> Same problem would be, if you have CT/ED somewhere and cannot
> eject someone who hasn't talked yet, but should not be in a
> world, you cannot eject through the chat window then.
>
> data21 wrote:
>
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Nov 9, 2001, 12:14pm
you can always right click on their name in the chat window and select eject
if you can't see them but they are talking. if they aren't talking then ya
gotta hunt em down
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3BEBCF72.F2850DAE at oct31.de...
> The second one, I hate if when someone wants to show me
> something and I cannot find her/him.
> Same problem would be, if you have CT/ED somewhere and cannot
> eject someone who hasn't talked yet, but should not be in a
> world, you cannot eject through the chat window then.
>
> data21 wrote:
>
> --
> "_
> |
> /\
> \ /
> __/ /_
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Nov 9, 2001, 1:27pm
I just use Mr Bot who see's all I want to see, then if any person warants
ejection Mr Bot will do the job even without been in visual sight..
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3BEB6362.BC8ACDBC at oct31.de...
> This feature of hiding avatar names belongs into a
> gaming software, not into a chat system. It's the
> worst "improvement" in 3.2, compared to 2.2
>
> --
> "_
> |
> /\
> \ /
> __/ /_
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Nov 9, 2001, 2:11pm
Yes, would be a good feature, but then paintball world owners would get mad
because it would ruin the game of paintball, because the more advanced
"pballers" are not afraid to have their name showing, and although they
don't care if it shows, they don't want people to be able to see them when
they are hiding.
Example:
I had the idea to make a HUGE maze as a paintball field, and if the name is
showing through objects, it would be bad if they could see your name through
walls because they'd be able to spot you no matter where you were.
--
Thanks,
Ricky Lipe
Degtur Solutions at http://www.degtur.com
Stuff-X at http://www.stuff-x.com
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3BEB6362.BC8ACDBC at oct31.de...
> This feature of hiding avatar names belongs into a
> gaming software, not into a chat system. It's the
> worst "improvement" in 3.2, compared to 2.2
>
> --
> "_
> |
> /\
> \ /
> __/ /_
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Nov 9, 2001, 3:17pm
That's why I say : make it switchable.
That would fit for both types of world then.
[View Quote]lanezeri wrote:
>
> Yes, would be a good feature, but then paintball world owners would get mad
> because it would ruin the game of paintball, because the more advanced
> "pballers" are not afraid to have their name showing, and although they
> don't care if it shows, they don't want people to be able to see them when
> they are hiding.
>
> Example:
>
> I had the idea to make a HUGE maze as a paintball field, and if the name is
> showing through objects, it would be bad if they could see your name through
> walls because they'd be able to spot you no matter where you were.
>
> --
>
> Thanks,
> Ricky Lipe
>
> Degtur Solutions at http://www.degtur.com
> Stuff-X at http://www.stuff-x.com
>
> "ananas" <vha at oct31.de> wrote in message news:3BEB6362.BC8ACDBC at oct31.de...
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Nov 9, 2001, 3:48pm
actually if you have EJECT then you CAN eject someone who hasnt talked, even
if they are hidden by an object.
1) EJECT == SIGHT, so you can see name in whisper list
2) right click on anybody and select EJECT
3) edit name of ejectee
4) click lookup IP addr
5) eject at will once ip addr has changed.
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[View Quote]"ananas" <vha at oct31.de> wrote in message news:3BEBCF72.F2850DAE at oct31.de...
The second one, I hate if when someone wants to show me
something and I cannot find her/him.
Same problem would be, if you have CT/ED somewhere and cannot
eject someone who hasn't talked yet, but should not be in a
world, you cannot eject through the chat window then.
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[View Quote]data21 wrote:
>
> You talking about how you can't see who it is until they say something?
> Or how you can't see them or the name through an object?
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Nov 9, 2001, 4:19pm
ahh.. didn't see that part.. sorry..
--
Thanks,
Ricky Lipe
Degtur Solutions at http://www.degtur.com
Stuff-X at http://www.stuff-x.com
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3BEC1C58.814183 at oct31.de...
> That's why I say : make it switchable.
> That would fit for both types of world then.
>
> lanezeri wrote:
mad
when
is
through
news:3BEB6362.BC8ACDBC at oct31.de...
>
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Nov 9, 2001, 4:24pm
thx :)
[View Quote]metawraith wrote:
>
> actually if you have EJECT then you CAN eject someone who hasnt talked, even
> if they are hidden by an object.
> 1) EJECT == SIGHT, so you can see name in whisper list
> 2) right click on anybody and select EJECT
> 3) edit name of ejectee
> 4) click lookup IP addr
> 5) eject at will once ip addr has changed.
>
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Nov 9, 2001, 8:08pm
Here's another easy solution. Join the person who wants to show you
something.
--
SW Chris
Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
http://www.winternet.com/~mikelr/flame1.html
[View Quote]"lanezeri" <rlipe at degtur.com> wrote in message
news:3bec2c43 at server1.Activeworlds.com...
> ahh.. didn't see that part.. sorry..
>
> --
>
> Thanks,
> Ricky Lipe
>
> Degtur Solutions at http://www.degtur.com
> Stuff-X at http://www.stuff-x.com
>
>
> "ananas" <vha at oct31.de> wrote in message news:3BEC1C58.814183 at oct31.de...
get
> mad
they
> when
name
> is
> through
> news:3BEB6362.BC8ACDBC at oct31.de...
>
>
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Nov 10, 2001, 1:57pm
Or it you're above ground, fly up some...the name should break through the
objects around them.
[View Quote]sw chris <chrisw10 at nckcn.com> wrote in message
news:3bec61db$1 at server1.Activeworlds.com...
> Here's another easy solution. Join the person who wants to show you
> something.
> --
> SW Chris
> Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
> http://www.winternet.com/~mikelr/flame1.html
>
> "lanezeri" <rlipe at degtur.com> wrote in message
> news:3bec2c43 at server1.Activeworlds.com...
news:3BEC1C58.814183 at oct31.de...
> get
advanced
> they
them
> name
>
>
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Jan 4, 2002, 10:57pm
Make a feature
'Cloak' tickbox
So that you can select if users names are there for everbody to see when
they havn't said anything
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3BEB6362.BC8ACDBC at oct31.de...
> This feature of hiding avatar names belongs into a
> gaming software, not into a chat system. It's the
> worst "improvement" in 3.2, compared to 2.2
>
> --
> "_
> |
> /\
> \ /
> __/ /_
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