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johnf // User Search
johnf // User Search
Jan 10, 2004, 8:57am
Are they making music for terminator films?
~John
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fff89d2$1 at server1.Activeworlds.com...
> ZZ Top is back in vogue?
>
> Do they have shades and pinstripe suits too?
>
> "orb" <sharonclarke at prexar.com> wrote in message
> news:3fff48fc at server1.Activeworlds.com...
> GZ
>
>
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Jan 13, 2004, 2:49pm
I know AW is 3-D Already! Don't tell me!!!!!!
What I mean is a setting that lets you use 3-D glasses with AW to give a
better experience
~John
Jan 13, 2004, 4:42pm
:-o kewl
^_^
~John
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:40042d49 at server1.Activeworlds.com...
> em, ya, you can use 3d glasses with aw, its not the program that does it,
> its your video card software stuff.
>
> -SWE
>
> "johnf" <johnf at 3d-reality.com> wrote in message
> news:40042199 at server1.Activeworlds.com...
>
>
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Jan 14, 2004, 12:23pm
I meant so it looks more 3D.. or 3Der :p LOL
~John
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:40052c4b at server1.Activeworlds.com...
> AW is already 3-D
>
>
> ;D
>
> "johnf" <johnf at 3d-reality.com> wrote in message
> news:40042199 at server1.Activeworlds.com...
>
>
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Jan 18, 2004, 2:33pm
Two wishes in 1.. ^_^
I would like to see warp queues:
activate warp 1n 1e * 2n 2e * 3n 3e
AND the ability to set pitch with warps... any of course any pitch, designed
for ultimated ride.
Jan 18, 2004, 8:07pm
? Perhaps?
~John
Jan 19, 2004, 3:43pm
Surely they wouldn't need to spend that much time doing it... after all, all
that needs to be done is effectivly an object added (perhaps snapped to
grid) at the users current location.
~John
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:400c1283$1 at server1.Activeworlds.com...
> This is probably the best example of a case where someone at AW spending
> five or six hours adding this could save many many users the hassle of
> spending five or six hours *each* to configure and use a bot.
>
> I often wonder how many new world owners delete their seed object, and
> get a really bad taste in their mouth when they find out how much hassle
> they need to go through to get one back.
>
> I call it the "batteries not included" mentality, and it might have worked
> for
> toys, but you'll notice that when you buy anything targetted at adults
> nowadays
> the batteries are most definitely in the box. No more dissapointed
> purchasers
> because of that minor detail.
>
> Most companies would bend over backwards to prevent new customers
> from having a bad user experience the first day out.
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:400b9b71$2 at server1.Activeworlds.com...
> Why
> problems
front
> bot,
>
>
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Jan 19, 2004, 2:29pm
ooh, I think he means IRL there is no such thing as 'third person view'
~John
[View Quote]"zeofatex" <gzanone at optonline.net> wrote in message
news:400bc310 at server1.Activeworlds.com...
> huh?
>
> "alexthemartian" <alex at virtual-studios.net> wrote in message
> news:400ba108 at server1.Activeworlds.com...
(or
>
>
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Jan 28, 2004, 3:33pm
We've got water.. now we want things to float ^_^
~John
Jan 30, 2004, 3:37pm
"Can I build a paintball base?"
"Sure"
"Can I have special commands?"
"Everyone has it."
....some time passes & a builder adds the following:
Activate Fly_Enabled=1, Shift_Enabled = 1;
....
^_^
~John
[View Quote]"weizer" <weizer at my.activeworlds.com> wrote in message
news:4019d9cd$1 at server1.Activeworlds.com...
> I like this idea.
>
> -Weizer
> "sgeo" <~~~> a écrit dans le message de news:
> 40195fa5$1 at server1.Activeworlds.com...
>
>
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Feb 2, 2004, 9:08pm
Yes it nice be yoda good talk know you.
~John
[View Quote]"jacob the m hero" <jacob2000caca at yahoo.ca> wrote in message
news:401ec707$1 at server1.Activeworlds.com...
> It will be nice Bot could make chat turn to Telling chat for a voice
>
>
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Feb 17, 2004, 3:35pm
I can't see this being in any way hard.
The solution to any registry problems is scale the limit server-side (i.e.
scale the values in the registry.txt as well as in the .rwx)
~John
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4031d1fa at server1.Activeworlds.com...
> Because AWI is extremely lazy perhaps? Several people have already posted
> threads in the NG in the past year asking about whatever happened with the
> feature vote. AWI has remained completely silent on this.
> "calhoun" <coen at charter.net> wrote in message
> news:4031a98d$1 at server1.Activeworlds.com...
MANY
>
>
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Feb 20, 2004, 2:45pm
Share the worm or the info about it? LOL
~John
[View Quote]"wizard myrddin" <admin at rdescape.co.uk> wrote in message
news:4035b487$1 at server1.Activeworlds.com...
> W32.netsky.b at mm is a mass mailing worm and as discovered by the following
> url:
>
>
http://securityresponse.symantec.com/avcenter/venc/data/w32.netsky.b at mm.html
>
>
> Share and enjoy
>
>
> "bowen" <newoB at sardna.ten> wrote in message
> news:40357a6f$2 at server1.Activeworlds.com...
>
>
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Feb 20, 2004, 3:21pm
Lol!
~John
[View Quote]"wizard myrddin" <admin at rdescape.co.uk> wrote in message
news:40363e3d$1 at server1.Activeworlds.com...
> lol or even the worm in Cabo Wabo Tequila, I share a drink with the best
of
> them
>
> Share and consume
>
>
> "johnf" <johnf at 3d-reality.com> wrote in message
> news:403639b2 at server1.Activeworlds.com...
> following
>
http://securityresponse.symantec.com/avcenter/venc/data/w32.netsky.b at mm.html
> via
attachments
>
>
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Mar 14, 2004, 2:39pm
Umm Mod - they changed the encryption for cit pws to PC-Specific?
~John
[View Quote]"mod" <mod at darkbirdie.com> wrote in message
news:4054785a$1 at server1.Activeworlds.com...
> Well here's the deal. The way AW protects OP PWs isn't bad, it is just
old.
> There first mistake was not really taking legal action against matt, and
> just saying they did. Remember the last list of op pws that went around.
> That was because of AWProxy 3.1 that was still floating around. After aw
> disabled use of the 3.2 browser that was solved, but now matt decided to
> release his AWProxy 3.4 that he stole from a certain someone. Now that,
that
> is floating around, no pw will be safe again. That fact of the matter is
> this 99% of people on aw wouldn't have the ability to decrypt op pws if
the
> encryption method wasn't practically public. What I don't understand is
back
> in the day when they changed the encryption method for cit pws why they
> didn't change it for op pws too...hmmm? So the solution is simple change
the
> encryption method and all pws will be safe, because those that can
actually
> get it again, certainly wouldn't be releasing any lists :)
>
> -Mod
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4054496a at server1.Activeworlds.com...
priority
I've
do
>
>
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Mar 14, 2004, 2:39pm
How could you transfer worlds from one comp to another for hosting w/o re
entering op pw?
~John
[View Quote]"johnf" <johnf at 3d-reality.com.no-spam-please> wrote in message
news:40548ac0 at server1.Activeworlds.com...
> Umm Mod - they changed the encryption for cit pws to PC-Specific?
>
> ~John
>
> "mod" <mod at darkbirdie.com> wrote in message
> news:4054785a$1 at server1.Activeworlds.com...
> old.
> that
> the
> back
> the
> actually
> priority
> I've
> do
>
>
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Mar 14, 2004, 6:13pm
oh ROFL!
I thought... im stupid.... you mean change it but not make it the same as...
ROFL!
~John
[View Quote]"mod" <mod at darkbirdie.com> wrote in message
news:4054785a$1 at server1.Activeworlds.com...
> Well here's the deal. The way AW protects OP PWs isn't bad, it is just
old.
> There first mistake was not really taking legal action against matt, and
> just saying they did. Remember the last list of op pws that went around.
> That was because of AWProxy 3.1 that was still floating around. After aw
> disabled use of the 3.2 browser that was solved, but now matt decided to
> release his AWProxy 3.4 that he stole from a certain someone. Now that,
that
> is floating around, no pw will be safe again. That fact of the matter is
> this 99% of people on aw wouldn't have the ability to decrypt op pws if
the
> encryption method wasn't practically public. What I don't understand is
back
> in the day when they changed the encryption method for cit pws why they
> didn't change it for op pws too...hmmm? So the solution is simple change
the
> encryption method and all pws will be safe, because those that can
actually
> get it again, certainly wouldn't be releasing any lists :)
>
> -Mod
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4054496a at server1.Activeworlds.com...
priority
I've
do
>
>
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Mar 16, 2004, 11:51am
My father keeps calling me a minor when hes writing his will although I've
never been... ok thats not true... down a mine in my life... i've been down
a mine on a guided tour :-P
~John
[View Quote]"ciena" <nikona at comcast.net> wrote in message
news:4056e350$1 at server1.Activeworlds.com...
> Juvinile hall is full of minors :) That would be a good place to start.
> :-)
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:40568e91 at server1.Activeworlds.com...
to
persue,
crimes
> is
We
> we
United
just
> and
> around.
After
> aw
decided
> to
> that,
matter
> is
> if
> is
> they
> change
> to
it,
> you
>
>
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Apr 2, 2004, 6:05pm
Maybe AW could implement a system where they attempt to change the variables
that store these things and if they are unable to, or they are different to
what they should be... they close the browser.
~John
[View Quote]"rossyboy" <rossyboy at vwtv.org> wrote in message
news:406db5af$1 at server1.Activeworlds.com...
> I thought what they were doing was editing values in RAM.
>
> themask wrote:
>
Browser
>
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Apr 11, 2004, 3:49pm
What about storing teleports server side? ^_^
~John
[View Quote]"king small guy" <craigrood at btopenworld.com> wrote in message
news:407972cc$1 at server1.Activeworlds.com...
> yes i agree (i already have sugested this)
> "ryan" <temp1 at floridawolf.com> wrote in message
> news:40789084$1 at server1.Activeworlds.com...
>
>
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Apr 11, 2004, 6:20pm
Why does it? They could just be transfered in multiple packets.
~John
[View Quote]"tony m" <morales78705 at plz2nospam.austin.rr.com> wrote in message
news:40799195$1 at server1.Activeworlds.com...
> That means we now need a limit on the number of teleports we can have,
which would be absurd.
>
> On 04/11/2004 12:49 PM, johnf wrote:
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Apr 12, 2004, 5:20pm
Lol
~John
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:4079c799 at server1.Activeworlds.com...
> John... if you really want it I am sure that I have something somewhere
that
> could do exactly that for you... it would just cost you quite a lot to get
> me to expose my SQL server :)
>
> - MR
>
> "johnf" <johnf at 3d-reality.com.no-spam-please> wrote in message
> news:40799a77 at server1.Activeworlds.com...
>
>
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Apr 14, 2004, 6:17pm
Things like the VB Toolbar, etc
~John
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:4079e93d$1 at server1.Activeworlds.com...
> instead of tabs what about redocking them and replacing them with
somehting
> simular to what they use in things like flash mx 2004 so you can show and
> hide some or all or none
>
>
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Apr 14, 2004, 9:33am
Mark I think I know a way this could be done:
If gravity for current cell is blank then apply normal world gravity else
apply gravity for the cell..... i'll shut up
~John
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:407c8925 at server1.Activeworlds.com...
> Thats an extra 8 bytes per cell, and thats like quarter of a GB for a
P3000
> and an extra 4GB for AW (if i worked it out right) for very little useful
> gain... having the plugin server change your gravity by setting
attributes
> in zones would be much more efficent and much more useful.
>
> - MR
>
> "calhoun" <coen at charter.net> wrote in message
> news:407c80f6 at server1.Activeworlds.com...
>
>
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Apr 15, 2004, 10:55am
LOL
~John
[View Quote]"kol" <meowmix65 at hotmail.com> wrote in message
news:407e1ed9$1 at server1.Activeworlds.com...
> YAY!
>
> "johnf" <johnf at 3d-reality.com.no-spam-please> wrote in message
> news:407d1364 at server1.Activeworlds.com...
else
> useful
> can
>
>
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Apr 17, 2004, 8:33am
The universe revolves around the Earth!
~John
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:40809edb$2 at server1.Activeworlds.com...
> strike rapier wrote:
gravitational
counts
>
> I'd hope it'd get less as you get further away. There'll always be some
> pull though.
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Apr 17, 2004, 8:13pm
I thought the universe was moving outwards and away... or rather everything
in it?
~John
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:4081665f$1 at server1.Activeworlds.com...
> johnf wrote:
>
> Nah, the universe doesn't move -- our galaxy maybe.
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Apr 19, 2004, 4:59pm
Dude: everything INSIDE the universe is moving away from everything else.
~John
[View Quote]"bowen" <newoB at sardna.ten> wrote in message
news:4081a61b at server1.Activeworlds.com...
> johnf wrote:
everything
>
> How would it expand if it's everything?
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Apr 17, 2004, 8:35am
Plus you need your AW cit to post so it is related to AW
~John
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4080cc18$2 at server1.Activeworlds.com...
> Why are you even concerned about AW if you left for good anyway?
>
>
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Apr 19, 2004, 2:18pm
Could just delete it... LOL!
~John
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4083785f$2 at server1.Activeworlds.com...
> likely a kid with overprotective parents isn't going to go that far just
to
> edit a chatlog :P
> "strike rapier" <strike at rapiercom
>
>
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