Jan 28, 2004, 3:33pm
We've got water.. now we want things to float ^_^
~John
Jan 28, 2004, 3:48pm
WOW SUPER IDEA!
Jan 28, 2004, 6:15pm
can be done with "move" commands
[View Quote]"johnf" <johnf at 3d-reality.com> wrote in message
news:4017f26d at server1.Activeworlds.com...
> We've got water.. now we want things to float ^_^
>
> ~John
>
>
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Jan 28, 2004, 6:20pm
not really, it doesn't move in sync with water maybe the move command should
have "sync=1" which would make it move with other create move objects and
"sync=2" which would move the object with the water
--
Calhoun
#299277
[View Quote]"linn" <ironhead at digitalpassage.com> wrote in message
news:4018184e at server1.Activeworlds.com...
> can be done with "move" commands
>
> "johnf" <johnf at 3d-reality.com> wrote in message
> news:4017f26d at server1.Activeworlds.com...
>
>
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Jan 28, 2004, 8:37pm
If we had object bumping and stuff likethe moving of objects and physics, we
could take advantage of a command like this, imagine on your lake having
your boat and standing on it without it passing through you.
and if we had vehicles too riding your boat on water=sweet
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:4018197a at server1.Activeworlds.com...
> not really, it doesn't move in sync with water maybe the move command
should
> have "sync=1" which would make it move with other create move objects and
> "sync=2" which would move the object with the water
>
> --
> Calhoun
> #299277
> "linn" <ironhead at digitalpassage.com> wrote in message
> news:4018184e at server1.Activeworlds.com...
>
>
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Jan 28, 2004, 8:50pm
yeah that would be awesome AW needs a simple physics engine or something...
--
Calhoun
#299277
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:401839b0$1 at server1.Activeworlds.com...
> If we had object bumping and stuff likethe moving of objects and physics,
we
> could take advantage of a command like this, imagine on your lake having
> your boat and standing on it without it passing through you.
>
> and if we had vehicles too riding your boat on water=sweet
> "calhoun" <coen at charter.net> wrote in message
> news:4018197a at server1.Activeworlds.com...
> should
and
>
>
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Jan 29, 2004, 11:42am
ours does move with the water :-)
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:4018197a at server1.Activeworlds.com...
> not really, it doesn't move in sync with water maybe the move command
should
> have "sync=1" which would make it move with other create move objects and
> "sync=2" which would move the object with the water
>
> --
> Calhoun
> #299277
> "linn" <ironhead at digitalpassage.com> wrote in message
> news:4018184e at server1.Activeworlds.com...
>
>
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