johnf // User Search

johnf // User Search

1  ...  5  6  7  8  9  10  ...  19  |  

AW is the home of vampires...

Sep 9, 2004, 7:26pm
I'm not a "noob" and I have dialup.... well... 1-way Satellite too... but
until February 16th I can't get anything faster through a cable.

John

[View Quote]

PPW Management

Sep 6, 2004, 9:02pm
Ya and while AW are at it they could add a PPW kicker to kick people off
your ppw... also auto done when you change ppw...

John

[View Quote]

PPW Management

Sep 8, 2004, 9:26pm
All AW would need are.... 3 new commands.

1 Uni > Cli
1 Uni > Wld
1 Wld > Cli(s)

The first would notify the client that they have been kicked from the ppw.
The second would notify the world server (of the world they are in) of the
above.
The third would notify all bots and clients in the world of the above.

Of course for a more complex system where you could kick individual people I
guess it'd be harder but not impossible?

John

[View Quote]

Objects moving avatars...

Sep 10, 2004, 1:12pm
No, I don't mean "sticky" objects that move the people.

I mean a command like "activate matchheight objectname=Blah" which
syncronizes the avatar's height with the object in real time.

Ok... well... how would jump in a lift work?

Well... avatars could have a base height (Y) if they don't already.... which
increases/decreases as a lift object goes up or down... the "jump height" is
then added to the base height. This would allow free movement in a lift...
etc.

Perhaps even "activate matchheight objectname=Blah command=" and then have
commands like ST, PA, RE (Stop, Pause, Resume)

This would be one way of doing things which I think is what people would
want "sticky" objects for. I am aware this is not what people want... but
perhaps it could be a temporary fix for aw? maybe even set the command out
in such a way that if they ever get round to doing "sticky" objects that it
wouldn't require people to modify their buildings for them to work the same.

Just a suggestion

John

Objects moving avatars...

Sep 10, 2004, 1:50pm
Or even better, perhaps something in create move?

"create move +0 +400 +0 wait=5 time=40 hsyn (hsyn = Height Sync)...
of course it would be best to check if the avatar is still on the object at
the stages... lol

John

[View Quote]

Objects moving avatars...

Sep 10, 2004, 10:02pm
E N Z O better make it a feature or all the citizens of AW will storm the
AWI offices and hold the programmers at gun point until they've coded it in.

John

[View Quote]

Objects moving avatars...

Sep 11, 2004, 7:28am
You thinking of frying the servers with electromagnets? Good idea -
"Program this in or AW goes down"

Rofl

John

[View Quote]

Profiles

Sep 13, 2004, 5:46am
Indeed, or 65,535

John

[View Quote]

Profiles

Sep 13, 2004, 6:49pm
What would anyone do with 18.31 gb of.. profile space... :-o ?

John

[View Quote]

Profiles

Sep 15, 2004, 3:46pm
Australians?

John

[View Quote]

World Server: Able to load objects faster

Sep 26, 2004, 9:10am
Load object data or the atcual object files?

John

[View Quote]

World Server: Able to load objects faster

Sep 26, 2004, 3:46pm
Uhh then what does that have to do with the world server?

John

[View Quote]

A Wish

Sep 27, 2004, 6:19pm
Mr President, Airforce One is ready for you. If you'd like to step this
way...

John

[View Quote]

Separate Camera

Sep 28, 2004, 3:21pm
You know how AW has cameras that face the face of the avatar? What if the
avtar could be frozen and a camera moved independently.

That way you could move in close on an avatar's face, etc.

John

Separate Camera

Sep 28, 2004, 3:23pm
Oh and camera could also be locked in the position relative to the avatar
and then start moving the avatar again

John

[View Quote]

Separate Camera

Sep 28, 2004, 4:09pm
Uhh ERROR

Stand on top of a nice tall building and scroll in with your zoom button.

Oh yes, you see the ceiling underneath you.

What I mean is the avatar freezes and the camera gains a new relative
position to the avatar.

John

[View Quote]

Separate Camera

Oct 3, 2004, 8:50am
Not been on SL I'm afraid... ok I did once but didn't understand how it
worked so I left after about 1 min... lol

John

[View Quote]

Contacts Online

Oct 1, 2004, 12:40pm
Cos AW is MAAAD

John

[View Quote]

Privacy Enhancement: Join

Oct 9, 2004, 2:17pm
Is the 'weather balloon' still over his house?

John

[View Quote]

Privacy Enhancement: Join

Oct 10, 2004, 12:36pm
Lol!

John

[View Quote]

REMOVE Cit. No. <0> From BI's Protectable Property List

Oct 10, 2004, 12:54pm
I thought it was like where a different method was used in the past (for
banning or something) where the accounts were simply removed rather than
disabled/expired/pwd changed.

John

[View Quote]

REMOVE Cit. No. <0> From BI's Protectable Property List

Oct 10, 2004, 3:33pm
Mark you're missing my point I think.

I mean because accounts were DELETED, hence "not in the database"

John

[View Quote]

REMOVE Cit. No. <0> From BI's Protectable Property List

Oct 11, 2004, 6:36pm
Perhaps now it is - what about in the past?

Before "Disable"?

John

[View Quote]

Do wishes come true?

Oct 20, 2004, 7:31pm
But the question is... do you do anything about our wishes?

John

[View Quote]

Do wishes come true?

Oct 22, 2004, 3:06pm
No, a wizard under a cruel spell which forces you to grant some wishes

Lol

John

[View Quote]

Alphaworld needs larger ground object

Oct 24, 2004, 3:23pm
Ya n with terrain offset theres not a single problem with it coming through
floors etc!

John

[View Quote]

Alphaworld needs larger ground object

Nov 11, 2004, 4:13pm
O_o Lol

John

[View Quote]

IP on Avatar Enter

Nov 1, 2004, 4:20pm
Its alright Mark, its over now.

John

[View Quote]

If AW were more like

Oct 25, 2004, 4:10pm
What do you suggest for people who can't get better than a dialup modem?

John

[View Quote]

If AW were more like

Oct 26, 2004, 6:42pm
Nothing wrong with Renderware.

Grand Theft Auto 3 and Broken Sword: The sleeping dragon for example?

[View Quote]

1  ...  5  6  7  8  9  10  ...  19  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2024. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn