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dion // User Search
dion // User Search
Nov 3, 2002, 3:35pm
If you say so, but I figure it'd be a rather daunting task to fix. I'd
rather just get rid of it, I never thought it was all that useful in the
first place.
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3dc53d17 at server1.Activeworlds.com...
> In that case, the real wish should be "*Fix* the slide detection so that
you
> don't pass through objects or struggle to climb stairs/ladders".
>
> "dion" <Dion at digevo.net> wrote in message
> news:3dc4a8e2$1 at server1.Activeworlds.com...
> that
(which
> is
>
>
>
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Nov 5, 2002, 8:58am
I don't normally slide along a wall iether, I hit it.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3DC759C7.58C7E674 at oct31.de...
> The avatar boundary box size would be a good width for this test.
>
> But I think, Lethys is right, it should be worked over or there
> should be a command or RWX statement to switch it ON, default
> should be OFF. It is OK on walls, but on nearly all other objects
> it's useless. When I stumble into a table in R/L, I usually hurt
> my toes and the table might fall down, but I sure do not slide
> along the table.
>
> And the ladder problem IS a bad problem :(
>
>
> kah wrote:
collision
in
collision
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Nov 2, 2002, 4:05pm
After seeing this post in the worldbuilders NG, I think it'd be a nice
option to be able to choose a font for signs. :-) While you do that, it'd
also be a good idea to make a default font in the world settings. :-)
-Dion
[View Quote]"constructeur0" <piet.heyboer at knoware.nl> wrote in message
news:3dc40cbd$1 at server1.Activeworlds.com...
> Hi
>
> Can anybody tell me what I must do to be able to cut and pase chinese
> caracters onto a sign ?
> thanks in advance
>
> regards
>
> piet heyboer
>
> --
> ----------------------------
> piet heyboer
> Haags Montessori Lyceum
> Nassau Bredastraat 5
> 2596 AK The Hague
> The Netherlands
> +31703245418
>
>
>
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Apr 13, 2003, 3:16pm
I suggested the same thing awhile ago. And then AW could give you say
5cents for every click that goes toward a citizenship renewal or something.
-Dion
[View Quote]"tengel" <tengel at fna.no> wrote in message
news:3e989e92 at server1.Activeworlds.com...
> I don't know if AWI will read this post, but as a user,
> I have some ideas, and this is one of them.
> I am sure AWI have come across this idea a long time ago, but...
> AWI need to get more Citizens, and the Citizens more fun,
> not that we don't have already have a lot of fun, but it won't hurt to
have
> more.
> When I look at 3dcafe, 3dlink, ans other sites of this kind, they all have
> Banners. You might think I will suggest that AW should have banner? But I
> won't.
> My thought is this, why don't AWI start a Banner Service, that we as users
> can do a Registration and get our websites official AW Banners,
> These banners can be pictures of world of month,
> and so on, with description, Join Us, or what ever.
> As user of this, all activity of your banner will give counts at AW's
banner
> service.
> And what do you get of this as a user?
> This can be done many ways, I will mention two.
> Let say your Banner has been shown 100.000 times,
> this will give you a reward of 1 month extension of your ID ( Just an
> Idea ),
> And another prize that you can choose at your banner account at AWI.
> Like raise your bot account with 1, 2,...3, All depends on how many points
> you have.
> Or how many times your banners have made people visit activeworlds.com.
> This maybe sounds silly, but this will give Activeworlds, more
Advertising,
> and we will have more users.
>
> Just a note, banner tracking and database would be on the AWI server, so
> fake banners don't count.
>
>
>
>
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Apr 13, 2003, 3:37pm
I have had some odd times in some Bingo worlds before that has to do with
the randomization of the bot and what boards are more likely to win than
others. I have had times where I have won nearly every game I was in the
world for and other times when I only had 3 or 4 numbers called throughout
each game. The thing is, each board seems to be rather consistant in its
"luck".
I think a nice PHP script to randomize each board would be a much better
system than to have 100 boards with random numbers on them. The PHP script
could come up with the random numbers and even if what I am feeling is total
bullshit, it'd be nice to know that I'm wrong. :-P Yeah, forgive me for
nitpicking here, but from the moment I heard about Bingo, I assumed that
that's how the boards were generated - it just seemed like the logical way
to do it.
At this point, it may just be a waste of time to do, especially if the
current system works better than I feel it does, but if any new bingo worlds
were to be made, this sounds like the logical way to do things so perhaps
this will at least give future owners of bingo a good idea to work with. :-)
-Dion
Apr 13, 2003, 6:31pm
Because when they aren't truly random, some numbers tend to be more common
than others.
-Dion
[View Quote]"ryan" <ryan_jacob at hotmail.com> wrote in message
news:3e99accc at server1.Activeworlds.com...
I kinda understand why computers can't generate true random numbers, but I
don't get the point of why the numbers need to be truely random. Anyone care
to explain all of this?
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Ryan
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e99ab3b$1 at server1.Activeworlds.com...
> Actually changing to a PHP script wouldn't help, in an of itself, because
it would still be programatic and therefore pseuorandom. What's really
needed is simply to add a few lines of code to make the pseudorandom process
less predictable, such as using the exact time a person choosing a board
clicks on it (down to the millisecond the click is recieved) as a
randomizarion seed, or skipping a generated number for each line of chat
examined, or seeding the generator with the average of the locations of all
avatars present.
>
> TechnoZeus
>
> "dion" <Dion at digevo.net> wrote in message
news:3e99923d$1 at server1.Activeworlds.com...
with
the
throughout
its
script
total
way
worlds
perhaps
:-)
>
>
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Apr 14, 2003, 10:23pm
Yeah, and eventually the 0's would even out. Like I said, I'm probably just
being a little weird here. Numbers like 37 and 65 seem to pop up more often
than others but that's probably just me.
-Dion
[View Quote]"agent1" <agent1 at shatteredplatters.com.nospam> wrote in message
news:3e9b243c$1 at server1.Activeworlds.com...
Remember, though, that random doesn't mean uniform. With enough samples,
random numbers should cover most of the possible values, but it's also
possible (although unlikely) that a truely-random source could generate 5
zeros in a row.
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-Agent1
[View Quote]dion wrote:
> Because when they aren't truly random, some numbers tend to be more common
than others.
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Apr 18, 2003, 7:43pm
Not a bad idea. I like it. :-)
-Dion
[View Quote]"chiana" <stonkingv8 at hotmail.com> wrote in message
news:3ea05d4d$1 at server1.Activeworlds.com...
how about a way of telling who is in a world ?
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maybe you could right click on a world in the list and it would popup a user
list of people in there.
this could be a tied into the privacy setting for each user
so they could dissable this feature.
Apr 23, 2003, 5:25pm
that would save tons of space. I have no idea why they haven't done it yet.
-Dion
[View Quote]"bastillion" <bastillion at charter.net> wrote in message
news:3ea6e78c at server1.Activeworlds.com...
I don't know how this could be incorporated, but I was thinking about Cell
Space usage...
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What if we could use shortcuts in the command line instead of completely
typing out the command?
create color = cc
create texture = ct
create sound = csound
create sign = csign
create solid = csolid
create name = cname
create noise = cnoise
Or, even finding a character that could be used in place of "create" ?
I know it doesn't seem like it could save that much space, but you'd be
amazed how many times
I have created a "control rod" (using create name) to be able to use the
same texture on various
objects in one area and it actually helped me save space!
Just a thought to possible get some ideas going?
Bastillion
Apr 23, 2003, 7:05pm
If you were to use another create command, it wouldn't have to use the 'c'
before the name. So it would be like this:
"cc=red,texture=stone1"
-Dion
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ea6ebd9 at server1.Activeworlds.com...
Think about it... after the first create it actually takes more space.
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- mark
[View Quote]"bastillion" <bastillion at charter.net> wrote in message
news:3ea6e78c at server1.Activeworlds.com...
> I don't know how this could be incorporated, but I was thinking about Cell
> Space usage...
>
> What if we could use shortcuts in the command line instead of completely
> typing out the command?
>
> create color = cc
> create texture = ct
> create sound = csound
> create sign = csign
> create solid = csolid
> create name = cname
> create noise = cnoise
>
> Or, even finding a character that could be used in place of "create" ?
>
> I know it doesn't seem like it could save that much space, but you'd be
> amazed how many times
> I have created a "control rod" (using create name) to be able to use the
> same texture on various
> objects in one area and it actually helped me save space!
>
> Just a thought to possible get some ideas going?
>
> Bastillion
>
>
>
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Apr 23, 2003, 8:45pm
Something like this was going to be used but instead of a installation ID,
it would be relative to the hard-drive ID. Not sure what happened to that
idea. There was some sort of debate over it and I guess they decided not to
go with it.
-Dion
[View Quote]"ryan" <ryan_jacob at hotmail.com> wrote in message
news:3ea702ed at server1.Activeworlds.com...
I think another tag for people ejected should be added....a browser id that
would be generated and unique for each installation of AW..for instance, if
a tourist is ejected yet can come back with a different IP and comp id was
unsuccessful, they can cause havoc all over again with no
consequence..whereas a "browser id" would slow them down forcing them to
reinstall Active Worlds...which would be very inconvienant for a chronic
troublemaker...
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I think any additional means by which someone who has been ejected can be
identified should be added...
Ryan
Apr 25, 2003, 4:27am
Better yet, a stand-alone contacts program! :-)
-Dion
[View Quote]"lord perception" <usenetreplies at hotmail.com> wrote in message
news:3ea8d017 at server1.Activeworlds.com...
It would be helpful if I could set telegrams to be forwarded to a nominated
E-mail. I feel this could be useful if you may be away overseas for a
period and the only access you have is via an Internet Cafe. This would also
help since I'm currently not bothering to login into AW much these days and
at times I get a rush of telegrams.
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*Counts the multitude of Easter greetings and stale telegrams that weren't
read for weeks.*
Apr 25, 2003, 5:08pm
I don't want spam in my telegrams, too! I get enough of it through e-mail.
-Dion
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3ea98408 at server1.Activeworlds.com...
Aw should do this:
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telegrams at activeworlds.com
subject = citizen to send to (name or #number)
telegram received sends out the same way :-)
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3ea8d534 at server1.Activeworlds.com...
> Better yet, a stand-alone contacts program! :-)
>
> -Dion
>
> "lord perception" <usenetreplies at hotmail.com> wrote in message
> news:3ea8d017 at server1.Activeworlds.com...
> It would be helpful if I could set telegrams to be forwarded to a
nominated
> E-mail. I feel this could be useful if you may be away overseas for a
> period and the only access you have is via an Internet Cafe. This would
also
> help since I'm currently not bothering to login into AW much these days
and
> at times I get a rush of telegrams.
>
> *Counts the multitude of Easter greetings and stale telegrams that weren't
> read for weeks.*
>
>
>
>
>
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Apr 25, 2003, 6:00pm
No, I mean people who want to advertise and crap. I'd be getting
chain-letters in my t-grams! >_<
-Dion
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3ea993b8 at server1.Activeworlds.com...
lol, maybe have it so u can only send 1 gram like that every 2 min
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[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3ea9879a$1 at server1.Activeworlds.com...
> I don't want spam in my telegrams, too! I get enough of it through e-mail.
>
> -Dion
>
> "john" <john at 3d-reality.com> wrote in message
> news:3ea98408 at server1.Activeworlds.com...
> Aw should do this:
>
> telegrams at activeworlds.com
>
> subject = citizen to send to (name or #number)
>
> telegram received sends out the same way :-)
>
>
> "dion" <Dion at digevo.net> wrote in message
> news:3ea8d534 at server1.Activeworlds.com...
> nominated
> also
> and
weren't
>
>
>
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Apr 25, 2003, 7:22pm
LOL, wow, stupidity :-P
-Dion
[View Quote]"ryan" <ryan_jacob at hotmail.com> wrote in message
news:3ea9a4df$1 at server1.Activeworlds.com...
I get chain letters in my telegrams anyway.
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Ryan
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3ea993f2 at server1.Activeworlds.com...
> No, I mean people who want to advertise and crap. I'd be getting
> chain-letters in my t-grams! >_<
>
> -Dion
>
> "john" <john at 3d-reality.com> wrote in message
> news:3ea993b8 at server1.Activeworlds.com...
> lol, maybe have it so u can only send 1 gram like that every 2 min
>
> "dion" <Dion at digevo.net> wrote in message
> news:3ea9879a$1 at server1.Activeworlds.com...
e-mail.
would
days
> weren't
>
>
>
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Apr 26, 2003, 2:01pm
Why does the World Admin not have this? I cannot make the terrain all '0'!
Grrr!
-Dion
Apr 26, 2003, 3:25pm
Ok, I think that the terrain was erased by the world reset, but the 3.4 beta
client's cache is mucked up so it kept the terrain cache, even after
world-hopping. I had to delete the property cache to get the terrain back
to what it *REALLY* was.
-Dion
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3eaaad6f$1 at server1.Activeworlds.com...
Why does the World Admin not have this? I cannot make the terrain all '0'!
Grrr!
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-Dion
Apr 26, 2003, 7:49pm
huh?
I tried to save an elevdump when my terrain was flat and I think it just
ended up as a 0-byte file or something.
When I tried to load it, it said something about no nodes or whatever...
*shrug*
-Dion
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3EAAF014.A1EBB628 at oct31.de...
Not really needed, I think this works as well :
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# create a 0 byte file
touch dummy
# make an elevdump from this
elevdump < dummy
[View Quote]john wrote:
>
> Dion: keep a elevdump of flat terrain :-)
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Apr 29, 2003, 6:23pm
if you're talking about laying down an object with create sound on it, the
building of an object is much much too slow, especially for something like a
gunshot.
-Dion
[View Quote]"pineriver" <pineriver at thenett.com> wrote in message
news:3eaedac4 at server1.Activeworlds.com...
That would be cool, you could easily do it with a bot though
"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3eaec491 at server1.Activeworlds.com...
> I really wish we could have this, a way of telling the browser to play a
> sound regardless of an object or area event. For example when I click on
> someone in paintball we both hear gunfire.
>
> - Mark
>
>
>
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Apr 30, 2003, 6:29pm
What? No way, AW would play the sounds just like it plays all other sounds
like how it uses the "create sound" action.
-Dion
[View Quote]"sk8man2" <gzanone at optonline.net> wrote in message
news:3eb019a4$1 at server1.Activeworlds.com...
Wouldn't it have to download and than open up in one of their music
programs? It would be a pain in the but to have to open up windows media
player, mmjb, or winamp every time someone sent you a sound. It also isn't
good for your computer to keep opening and closing them. I wonder if it's
possible to get winamp so it picks up everyone seperately (live) and sends
out sounds to certain IPs depending on what they're doing. I'm sure it would
be easy to match the IPs.. unless they're using a proxy inside AW. Maybe
someone could try to build a winamp plugin that works with a bot hehe.
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[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns936DBA47912FCkahatkahnewsdotcjbdo at 64.94.241.201...
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in news:3eaec491
> at server1.Activeworlds.com:
>
>
> You *might* get away with sending the URL.
>
> KAH
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Apr 29, 2003, 11:25pm
Is there a way they could insert it as an RWX command?
-Dion
[View Quote]"ubermonkey" <henry at wcalliance.com> wrote in message
news:3eaf17cf at server1.Activeworlds.com...
I think it would be relatively easy to create a 'user lightsource'
function - the ability to assign a dynamic light to the user's av through
the bot (limited by rights I would imagine). This would require require only
a very small change to the browser, I would guess.
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Usefull for flashlights, etc.
-Monkey
Apr 30, 2003, 5:41pm
Would be helpful, especially for light objects where you want the light to
come from a specific part of the object without making a small sprite,
making it invisible, and putting the light source on that. It saves a lot
of cell space, too! :-)
-Dion
[View Quote]"ubermonkey" <henry at wcalliance.com> wrote in message
news:3eaf62b3 at server1.Activeworlds.com...
that should be really easy. AW already has some RWX commands that are not
part of the "real" rwx format, like prelight. In theory, the browser could
recognize a 'light' command.
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[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3eaf2603$1 at server1.Activeworlds.com...
> Is there a way they could insert it as an RWX command?
>
> -Dion
>
> "ubermonkey" <henry at wcalliance.com> wrote in message
> news:3eaf17cf at server1.Activeworlds.com...
> I think it would be relatively easy to create a 'user lightsource'
> function - the ability to assign a dynamic light to the user's av through
> the bot (limited by rights I would imagine). This would require require
only
> a very small change to the browser, I would guess.
>
> Usefull for flashlights, etc.
>
> -Monkey
>
>
>
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May 2, 2003, 6:10pm
I want that ability to be a world feature so that my bot can create one
that's a bit more colorful and use variables and such for games.
Thanks,
-Dion
May 2, 2003, 8:17pm
Well, if a bot did it, I could have it use that person's stats and stuff in
the welcome message and it would get rid of that useless line that comes up
in chat for the world welcome message when a bot has an automatic greeting
system.
-Dion
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3eb2e406 at server1.Activeworlds.com...
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[View Quote]"ananas" <vha at oct31.de> wrote in message news:3EB2DEE7.774D88E4 at oct31.de...
> ????
>
> It is a world feature that a bot should be able to modify.
> Not in colors though.
|
I think he wants to be able to leave the world message blank and have a bot
do it
instead. (possibly to be longer?)
--Bowen--
May 6, 2003, 4:29pm
And perhaps a command to copy current coordinates to clipboard.
-Dion
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3eb7e44c at server1.Activeworlds.com...
I wish that the titlebar showed coordinates like: 0.01n 4.57e 0.53a
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(including ALTITUDE)
this would make it easy when making teleports.. even better let people
customize it!
May 11, 2003, 6:30pm
choosing the height of water like terrain wouldn't be bad, either. Then you
could actually do uphill rivers and shit.
-Dion
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3ebe8fc6 at server1.Activeworlds.com...
(i heard this was going to be worked on or was in the past) we need Water
Editting where you can select a part of the water (Size of a Terrain Square)
and edit it to be there or not i know lots of people want lakes and oceans
in their worlds but dont have them because they also want under ground
areas...
|
Feb 22, 2002, 7:21pm
Windows XP programs may crash, but the OS does not! I have been using it for
months now and it has not crashed once. Sometimes programs will stop
responding, but that happens on any OS, including Unix and Linux.
[View Quote]"builderz" <sawran at yahoo.com> wrote in message
news:3C647ECF.DB1A7061 at yahoo.com...
> I saw this on a security discussion board. Pretty funny stuff.
> -----
> Wednesday November 7 7:00 PM EST
> Windows XP Flight Feature Flawed
> by Tom Condon
>
> Redmond, WA - One of the most acclaimed features of the new Microsoft
> Windows XP release is its ability to enable users to fly without the aid
> of any mechanical assistance whatsoever. As the Microsoft commercials
> vividly display, users of XP can fly simply by spreading their arms.
> This is made possible by the new flight feature of Windows XP, called
> MSFlight. "The flight feature is something that we have been working on
> for some time," said Bill Gates, CSA of Microsoft. "Today's mobile
> executives need the ability to fly, and we feel that MSFlight's
> capabilities are far superior to those offered by Linux or Apple."
>
> However, as with many Microsoft releases, there have been some problems
> with the initial releases. Many users are saying that their flying
> experiences are very different from what is shown on the television
> commercials.
>
> One example is Martin Feinstein, of Syosset, NY After purchasing Windows
> XP, he activated the flying feature and immediately levitated in his
> living room. "At first, it was great, just like in the commercials" he
> said. However, Mr. Feinstein's computer locked up after only a few
> minutes, sending him crashing to he ground and fracturing his right
> clavicle. "My computer crashed, and so did I" said Mr. Feinstein, who
> purchase an Apple computer the next day.
>
> Another problem is XP's susceptibility to viruses. Janice O'Connor, of
> Anderson, North Carolina was ejected from her 14th floor apartment after
> opening an e-mail that contained a virus targeted at Windows XP. The
> virus, which contains a file aptly named "Flyme2th_moon.exe", initiates
> the MSFlight feature, adjusts the speed setting to maximum, and then
> shuts down the computer a few seconds later, ending the user's flight
> capabilities. Witnesses said that Ms. O'Connor was hurdled through her
> apartment's balcony plate glass window and flew approximately 200 yards
> at that altitude before plummeting to her death.
>
> "This certainly gives new meaning to the term 'fatal exception'", said
> her cousin, Rita O'Reardon, who was injured after opening the virus in
> an e-mail from Ms. O'Connor and being thrown against her bedroom wall.
> Apparently the virus uses Microsoft Outlook to e-mail copies of itself
> to everyone in the victim's contacts list. More than 100 people in
> O'Connor's contacts list were sent the virus, but only 3, who had
> purchased Windows XP, were injured. Local Police Chief Clem Waters said,
> "It is fortunate that sales of XP have been so slow, or this event could
> have been much worse."
>
> Another Windows XP user flew a little too well. Amy Branston of San
> Francisco was last seen ascending straight up at an amazing speed, and
> was tracked by NASA radar moving away from the earth at over 28,000
> miles per hour. According to her husband, she had just installed Windows
> XP, and thought that the MSFlight feature was a flight simulator game.
> "She turned on the MSFlight feature, and shot up like a rocket," he told
> BB Spot reporters. Apparently, a glitch in the Windows XP software was
> responsible for propelling her into outer space. Microsoft officials
> have commented that Windows XP is not capable of accelerating users to
> orbital velocity unless they have installed an unlicensed copy of the
> software.
>
> NASA officials are very concerned about the potential for Microsoft to
> introduce its customers into an already crowded orbital space. Mr. Hal
> Clarke, Director of Space Junk for NASA says, "There are tens of
> thousands of objects already floating in earth orbit, and it is
> difficult enough to track them now" said Mr. Clarke. "If we're going to
> have hundreds or thousands of Microsoft users floating around up there,
> it's going to get pretty messy. It's not just the bodies we're worried
> about. We have calculated that collisions will produce significant
> fragmentation, with huge numbers of arms, legs, and other parts." NASA
> is already contemplating fitting its space shuttles with windshield
> wipers to help clean off blood and bodily fluids from collisions with
> orbiting Microsoft XP users.
>
> The FAA is also concerned about the potential for traffic problems in
> commercial air space. "If there are going to be thousands of Microsoft
> XP users flying around in the air, we're going to have a traffic control
> nightmare on our hands," said FAA spokesman Norman Krazowski. "They are
> all going to have to file flight plans, and carry anti-collision
> transponders and flight data recorders just like airplanes. Also,
> randomly-selected XP users will be selected and required to carry an
> undercover Air Marshall with them." Microsoft has responded to the FAA
> by saying that any undercover Air Marshals attached to any flying XP
> users will also have to purchase a licensed copy of Microsoft XP.
>
> Mr. Gates has stressed the safety of Windows XP, noting that it is far
> more stable than previous versions of Windows. "I can understand why
> people would have been hesitant to trust their lives to previous
> versions of Windows, but XP is far more stable, and users can feel
> completely secure flying at any altitude while using XP." When asked by
> a reporter why he chose to arrive in a limousine rather than use the
> flight feature of Windows XP, Mr. Gates declined to comment.
> -----
> Builderz
> Stuff-X
> http://www.stuff-x.com/
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Feb 20, 2002, 7:18pm
Maybe it has nothing to do with XP because I know TS5 works perfect with XP
(tried it). Try reinstalling it. If it's not a legal copy, chances are it's
a shit copy so try a different place to d/l it from.;-)
[View Quote]"robbie" <robbie at oriox.com> wrote in message
news:3c741159 at server1.Activeworlds.com...
> for some reason my version of TS dosen't like XP, I get "This is not a
valid
> win32 application"...can anyone help? I'm modellerous-less without it ;)
>
> -Robbie
>
>
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Feb 20, 2002, 9:51pm
LOL, I forgot about that. Probably because I've never had to use it. All of
my programs work just fine.
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message
news:3c742b87 at server1.Activeworlds.com...
> I think there's a compatibility mode or something you have to run it in.
If
> memory serves, you right click on the executable and go to properties.
It's
> in there.
>
> SW Chris
>
> "robbie" <robbie at oriox.com> wrote in message
> news:3c741159 at server1.Activeworlds.com...
> valid
>
>
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Feb 25, 2002, 5:01pm
ewwy!
Anyway, does Mac not have a default program for that sort of thing? I'm sure
it has something relative to outlook express.
[View Quote]"chickengurl" <ilove at chickensex.com> wrote in message
news:3c7a3ddb at server1.Activeworlds.com...
> Netscape Communicator
>
>
> "eric" <eric at disaxiom.net> wrote in message
> news:3c7a0320 at server1.Activeworlds.com...
> the
well
of
> a
>
>
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