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dion // User Search
dion // User Search
Aug 2, 2002, 6:09pm
they do? o.O Mine works fine and I'm only running a 900MHz.
I suppose it wouldn't hurt to allow local addresses but I don't think many
people would use this feature.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d4ade29 at server1.Activeworlds.com...
> Yeah, but they both explode due to AW hogging all the processor, its best
to
> use em in aw
>
> "dion" <Dion at digevo.net> wrote in message
> news:3d4acb73 at server1.Activeworlds.com...
I
to
AW
> as
>
>
|
Aug 2, 2002, 10:26pm
eww, don't by brand computers!
I can run quite a few things on my computer and I have only a 900MHz and
256MB of RAM. Before my 900MHz 256MB I was running a 266MHz 32MB (can't
believe it was only 1.5yrs ago!) and I couldn't run AW and Winamp or WMP. It
was pretty nasty. LOL. But I could run a few things of IE and AW at the same
time with very little slow-down and that was good enough for me [until I got
into the 3D gaming].
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d4b202f at server1.Activeworlds.com...
>
everything's
>
> Wow, that must be one uber 450 MHz machine there. I'm running AW, WMP,
> winzip, 3 notepad windows, 2 IE windows, apache, trillian, and OE and I've
> got 40% resources free on a 700 MHz machine.
>
> Dreamweaver, Fireworks, and Kazaa (spyware!) should zap about 256 mb's of
> ram. I agree though, that his machine is getting zapped if he can only
run
> AW and not winamp or WMP. Fear my emachine, thoust Strike Rapier's
computer
> cannot withstand it's mighty wrath!
>
> --Bowen--
>
>
|
Aug 2, 2002, 10:36pm
LOL, brand computers just suck. All i would have to do is tell my Dad I can
get the same crap for a bit less and he'd be all for it. But my Dad's not
stupid enough to buy a brand computer (computers are his career). Well,
actually, he has bought a couple brand computers but they were little
brands, no big company like Dell or eMachine. They were just little $300
computers that we can use for backup (the parts). So when a motherboard
fries (as they like to do!), we have another one to take it's place until
the one we buy gets back (cause the extra parts suck :-P).
Sorry for all the unnecessary chitter-chatter. I like to talk, so sue me.
LOL
-Dion
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d4b23cd$1 at server1.Activeworlds.com...
>
> Do you think I would've bought one if I had the choice? No, but my dad
> insisted we get THIS one for $500.
>
WMP.
> It
> same
> got
>
> Yeah and I only have 192 mb ram. My 233 mhz computer can run AW and WMP
at
> the same time, it only has 32 mb of ram too. But my emachine r0x0rs,
don't
> diss it.
>
> --Bowen--
>
>
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Aug 2, 2002, 10:37pm
Oh, and that computer... you suck! LOL :-P
I could run AW and AMP or Winamp at the same time but the music would lag.
:-\
-Dion
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d4b23cd$1 at server1.Activeworlds.com...
>
> Do you think I would've bought one if I had the choice? No, but my dad
> insisted we get THIS one for $500.
>
WMP.
> It
> same
> got
>
> Yeah and I only have 192 mb ram. My 233 mhz computer can run AW and WMP
at
> the same time, it only has 32 mb of ram too. But my emachine r0x0rs,
don't
> diss it.
>
> --Bowen--
>
>
|
Aug 3, 2002, 5:54am
I'm a multi-tasking freak with no patience. Sue me :-p
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3d4b85e9 at server1.Activeworlds.com...
> only 950mghz? you shouldnt need anything above 800
> 256mb ram should be all you need too... however you could double that for
> around 50 bucks :P
> "dion" <Dion at digevo.net> wrote in message
> news:3d4b231f$1 at server1.Activeworlds.com...
WMP.
> It
> same
> got
WMP,
> I've
> of
only
>
>
|
Aug 3, 2002, 6:53am
hey, give that to me, i could finally replace my 133MHz LAN Gateway :-P
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message
news:3d4b93d8$1 at server1.Activeworlds.com...
> Its gotta be his machine. I don't see what his problem is. I have an AMD
> 1400 board laying around that I'm hesitant to put in due to how good my
> 450MHz machine is. Strike should be more than happy with his current
> machine, but, you cant always make people happy :o.
>
> -Joe
>
> "the derek" <imthederek at yahoo.com> wrote in message
> news:3d4b8547 at server1.Activeworlds.com...
> 3-5
> everything's
think
its
> message
> AW(Teen)
too
> same
>
>
|
Aug 3, 2002, 3:49pm
Or you can just run it as localhost. http://localhost/
[View Quote]"jerme" <JerMe101 at bellsouth.net> wrote in message
news:3d4bd8d2 at server1.Activeworlds.com...
> Here how you could do it...
>
> Go get yourself a copy of Apache for Win32 (be forwarned, it wasn't
designed
> for windows)...
>
> Get on OP going on your hard drive, let's say it's at c:/ActiveWorlds/op/.
> Set that to your DocumentRoot in apache, or add a Directory statement for
> it.
>
> In activeworlds, set your world's Object Path to your loopback IP
(127.0.0.1
> [not sure if windows still recognizes this or not]). This should make the
AW
> browser look to your local copy of apache to get the OP.
>
> You can setup PHP and use the multi-path, or even use the apache rewrite
> engine to use both your path and a outside one. The second path would
allow
> you to only certin objects on your hard drive, and pull the rest from
where
> ever you're getting them now.
>
> That's the best solution I know of...
>
> -Jeremy
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker - Owner
> JTech Web Systems
> www.JTechWebSystems.com
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "Therefore do not worry about tomorrow, for tomorrow will worry about
> itself. Each day has enough trouble of its own." -Mathew 5-34
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3d4ac4b9 at server1.Activeworlds.com...
> get
as
>
>
|
Aug 3, 2002, 6:10am
This was said about a week ago and the general advice was to make your
objects less reflective and make your ambient light brighter.
[View Quote]"elyk" <elyk26 at hotmail.com> wrote in message
news:3d4b8e3b$1 at server1.Activeworlds.com...
> Not that they will do this or anything, so I'm not expecting much to be
done
> from this, but I'm bored, so I figured I'd do some typing......make the
> terrain lighter...geez
>
> ~~~~
> Elyk
>
>
|
Aug 3, 2002, 8:22pm
The warps are made so that they slow down to a stop. Depending on what angle
you are standing from the target location, it differs. A much better idea
would be collision detection while an object is moving. That way you could
simply put "create move 0 5 0 collision=true" and the object would move
whoever it hits with it. Unfortunately, it seems to be a rather tough thing
to do. Maybe someday...
[View Quote]"ptolemy" <juergan at shaw.ca> wrote in message
news:3d4c5510 at server1.Activeworlds.com...
> Sorry stuck this in the wrong place
>
> Is there a reason the warp feature has an inconsistent speed?. It would be
> wonderful if warp was linear then we could have move commands for
elevators,
> cars, planes, gondolas, moving walkways etc. that actually worked with Avs
> riding them. No build would suffer as far as I know if this was done. Just
> my 2 cent wish thought or what ever.
>
>
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Aug 3, 2002, 11:51pm
bandwidth hog. Sounds good but unfortunately AW can't afford to shovel out
much more bandwidth.
[View Quote]"john" <johnfricker at lineone.net> wrote in message
news:3d4c7b47 at server1.Activeworlds.com...
> I had an idea:
>
> Aw put a page on their website, "Enter your ftp details here"
> you enter your ftp details.. you are presented with a page where you
select
> what items of the ops you want to enter.....
>
> you click upload and then aw upload it or you... :D
>
>
> lol... maybe enter citizen name and password too so they know who its
> for..lol
>
> Major bandwidth lag??? just a suggestion.. :-(
>
>
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Aug 4, 2002, 7:07am
I think he means that he wants AW to make it easier to upload the general AW
objects to your OP by entering your FTP information on their site.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D4CB185.963DFF72 at oct31.de...
> You mean uploads to AW's public object path?
>
> I don't think that this is such a good idea, people could
> upload stuff that crashes browsers or causes major lag and
> then vandalize AlphaWorld.
>
>
> john wrote:
select
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Aug 4, 2002, 1:45pm
:-D
[View Quote]"john" <johnfricker at lineone.net> wrote in message
news:3d4d3517 at server1.Activeworlds.com...
> Got it in one, dion
>
> "dion" <Dion at digevo.net> wrote in message
> news:3d4ceed0 at server1.Activeworlds.com...
general
> AW
> news:3D4CB185.963DFF72 at oct31.de...
its
>
>
|
Aug 4, 2002, 3:36pm
or for those that want to play WarCraft while it's uploading and can't with
FTP cause it causes the whole computer to go as slow as heck!
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d4d54d4 at server1.Activeworlds.com...
>
> Need a registry to use the stuff though, but I doubt that would happen. I
> think he wants a script so he can upload files without having to call up
an
> FTP program. Could be good for those who are less computer inclined. :D
>
> --Bowen--
>
>
>
|
Aug 4, 2002, 3:59pm
I use WS_FTP. Not a clue why my entire computer slows down. I think I'm
about ready for a reformat but I don't wanna! Reformatting is annoying and
boring! :-P
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d4d670f$1 at server1.Activeworlds.com...
> You must have one graphically interfaced ftp.
>
> DOS' FTP is nice, so is WS_FTP, don't cause much lag on my machine :P
>
> --Bowen--
>
> "dion" <Dion at digevo.net> wrote in message
> news:3d4d660b$1 at server1.Activeworlds.com...
> with
happen.
> I
up
:D
>
>
|
Aug 4, 2002, 4:32pm
I use LE as well and no pop-ups but I don't use passive FTP so I'll try
that. Thanks. :-)
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d4d6d51$1 at server1.Activeworlds.com...
> I think I may know why, you have those pop up windows and you're using
> active FTP. Try using passive FTP without those pop up windows. See if
> that helps ya. Also you might be using WS_FTP pro, I use LE.
>
> --Bowen--
>
> "dion" <Dion at digevo.net> wrote in message
> news:3d4d6b64$1 at server1.Activeworlds.com...
and
>
>
>
|
Aug 4, 2002, 4:34pm
There should be an option to auto-mute everyone but people with PS and
caretakers temporarily so that it's easier to hear things like at public
meetings and big gatherings like the cy awards.
Aug 4, 2002, 11:22pm
no, i mean just like the mute feature on the browser. This would simply mute
everyone but PS and CTs while other people can still talk (you just can't
hear them).
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d4d87ec at server1.Activeworlds.com...
> why not just put the PS list into the Speak box?
> "dion" <Dion at digevo.net> wrote in message
> news:3d4d73b9$1 at server1.Activeworlds.com...
>
>
|
Aug 12, 2002, 6:48pm
LOL, well, it'd be really hard to dig your toes into the hill in order to
walk while standing straight.
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d58106e$1 at server1.Activeworlds.com...
> and down hills etc
>
> Cha! You do that automatically, it's not physics that makes you look up
the
> hill as you walk up it.
>
> --Bowen--
>
>
|
Aug 8, 2002, 10:11pm
That would be soo confusing in small worlds. You'd look forward and see the
same objects that you see when you look backwards! o.O
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d52a90d at server1.Activeworlds.com...
> Oh Ay! Thats what I was gonna post, *LOL*
>
> The last time I checked the world was not flat (of course I could be wrong
but i doubt it), so why is Active Worlds? It would be
> great if there could be a world option to loop the world so you can
litterally run around the world and go from 1 point, to another
> and back to the first point, just by pressing forward.
>
> While AWCI is at it why not invest a bit of development into 3d sphering
of worlds such as Populus where the world features curve
> round around the world, granted a P-3000/100 might not work the best on
this, but it would be nice if it were a option.
>
> Its little things this that would take Active Worlds from Active Worlds to
Active WORLDS.
>
> - Mark
> Flames? Positive Comments? Eep saying how inept Roland is?
>
>
|
Aug 8, 2002, 11:34pm
It doesn't need to be physically possible in order to program the illusion.
;-) And the worlds wouldn't actually be spherical, the AW Client would
simply make that illusion by warping the land in the distance.
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3d531abe$1 at server1.Activeworlds.com...
> it would be easy if you were heading north south east or west... but how
> would you do it if you were going northwest? its easy to do as far as
> movement is concerned, but what about what you see? making a flat world
wrap
> around in a circle is <at least nearly> impossible. Making the world
> actually a sphere might be hard to build on, and would cause problems with
> worlds that have stuff built already
> "bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
> news:3d52c365$1 at server1.Activeworlds.com...
All
> look
> wrong
sphering
on
Worlds
> to
>
>
|
Aug 11, 2002, 11:43pm
lol, that'd be some serious curvature for a small world. :-P
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d53fcf2 at server1.Activeworlds.com...
> Hence you could specify radian curvature and world size if u select it
> "dion" <Dion at digevo.net> wrote in message
news:3d5308a3$1 at server1.Activeworlds.com...
the
wrong
sphering
on
Worlds to
>
>
|
Aug 12, 2002, 4:22pm
Why did you just agree with yourself? o.O
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d57f67f at server1.Activeworlds.com...
> Agreed, the AW physics engine is crap enough without having to incorporate
space time warping o.0
>
> It would still be a nice addition though, considering AWC's entire effort
is going into making the worlds more like... worlds...
> oceans etc. If they are going to do it, they might as well do it right.
>
> - Mark
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d53fcf2 at server1.Activeworlds.com...
news:3d5308a3$1 at server1.Activeworlds.com...
see the
>
>
|
Aug 15, 2002, 12:28am
o.O
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d5ab3c1 at server1.Activeworlds.com...
> I do that often
> "dion" <Dion at digevo.net> wrote in message
news:3d57fcdf$1 at server1.Activeworlds.com...
incorporate
effort
right.
it
and
>
>
|
Aug 15, 2002, 3:14pm
What about a corona that gets smaller as you move away? Wouldn't that be
what a light does? LOL. You start moving away from it and it gets smaller
and smaller, it doesn't stop at a certain size. :-P
[View Quote]"ihnk" <awihnk4 at yahoo.com> wrote in message
news:3d58748b$1 at server1.Activeworlds.com...
> i think there should be a max and min to the size of the corona, because
> when u put them on streetlights (lets say) they look fine untell u get a
bit
> far, then they are just way too big
>
>
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Aug 15, 2002, 11:57pm
They kind of have a strange effect when you keep moving out. They don't look
right.
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com> wrote in message
news:3d5c59c3$1 at server1.Activeworlds.com...
> Well those blurs that you see of lights are actually coronas, or a form of
> it. They never change in size, that's why they look so huge from a
> distance. Your eyes will usually resolve the distance so if it gets too
> small they dissappear and you just see the light or when you get to close
> your eyes will focuse and you won't see it anymore.
>
> --Bowen--
>
> "dion" <Dion at digevo.net> wrote in message
> news:3d5be18e$1 at server1.Activeworlds.com...
smaller
because
a
>
>
|
Aug 26, 2002, 3:04pm
you have to put an update= on the pic object
[View Quote]"pineriver" <pineriver at thenett.com> wrote in message
news:3d6a5c39 at server1.Activeworlds.com...
> when I try the script, it loads the image file like the url location, so
> when I load up the php file it loads up like
> http://oct31.de/obj/textures/frower01.jpg or the first image url on the
> list of the script, and not the php file and so it dose not refresh. It
> only displays a single pic in aw and in Internet explorer it reroutes me
to
> the image url.
>
>
> "ananas" <vha at oct31.de> wrote in message
news:3D69B85D.F2E66DA9 at oct31.de...
>
>
>
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Aug 24, 2002, 11:04am
I could deal with that. :-)
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D6750A0.9411A451 at oct31.de...
> Sigh, maybe an option at least to disable the delegram message
> and hilite the telegram icon instead, that would already help
> a lot.
>
>
> talisan wrote:
news:3D673173.6195F1D at oct31.de...
|
Aug 31, 2002, 2:48pm
I would like the FOV to change based on the avatar seq that is happening.
That way people could configure their own FOV changes while walking or just
wanderings that the FOV does while standing there without doing anything.
But I would want the world features to allow a spot so that you can iether
force the users to use that FOV feature or allow the users to configure it
for on or off. Some worlds could make use of this FOV feature but it would
have to be forced, otherwise some people might have an advantage just by
turning it off in some worlds. (Pball and/or RPG)
-Dion
Sep 9, 2002, 4:56pm
but they still tgram you and it's a pain in the ass when someone who you
dont know starts talkin to ya.
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3d7abe34$1 at server1.Activeworlds.com...
> i just delete people off my list when they change name snow.
> "talisan" <wardaor at hotmail.com> wrote in message
> news:3d7a87ce$1 at server1.Activeworlds.com...
change
having
>
>
|
Sep 9, 2002, 4:56pm
I think the same should be implemented for teleports
[View Quote]"alexthemartian" <AlexTheMartian at earthlink.net> wrote in message
news:3d7a710b at server1.Activeworlds.com...
> i am not sure if this is stated already becuase i havent checked this ng
in
> a while and havent had the time to read it all.. but..
>
> i think there should be 'groups' in the contact lists. just like AOL
Instant
> Messesnger (AIM) buddy list is, or other instant messenger buddy lists.
this
> will be so great if you, for example, are mayor of a town and would like
to
> telegram all the people in you town, all you would have to do is put all
of
> your town contacts in one group with the name of your town and you do not
> need to search for all of them within your 100s of contacts all together,
> you can expand and collapse the groups like AIM buddy list.
>
> this will make keeping tract of people MUCH easier :-)
>
> --
> AlexTheMartian
> alex at virtual-studios.net
>
>
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