andras // User Search

andras // User Search

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Cache to propdump

Apr 9, 2003, 4:02pm
[View Quote] > http://gps.chrisb.org/download/cc3250.zip
>
> if it calls for the dll named CC3250.DLL
>
>

Sorry - I thought it doesn't need any additional DLL :( <I have too many dlls on my puter!>

--
Andras
"It's MY computer" (tm Steve Gibson)

Wishing

May 12, 2003, 3:23pm
[View Quote] > Wishing that there was some way to convert a propdump into a whole rwx or
> cob file
> --
> Pineriver Graphics
> Pineriver.tk
>
>

And you reason for it? ....
That would create HUGE object which is not good :)

--
Andras
"It's MY computer" (tm Steve Gibson)

Wishing

May 12, 2003, 4:15pm
[View Quote] > Might make sense to create a not repeating ground object,
> if you built it with a few low-poly elements.
>
> At least as long as no large-distance objects are implemented.
>
>
>
>

To write such a tool is a piece of cake. If there any need for it, I can make it in not time :)

--
Andras
"It's MY computer" (tm Steve Gibson)

test

Jan 6, 2004, 9:49am
--
Andras
"It's MY computer" (tm Steve Gibson)

Propdump tool request

Jul 26, 2003, 1:29pm
[View Quote] > I am looking for a tool that can scan an area and create a propdump file
> with 3d access rotation in it along with textures cit numbers ect.. Has this
> tool already been created? This would be helpful for backing of builds and
> not having to rerotate objects, and other various tasks
> tg_cell_reader can do it but it only scans a cell file.
> Thanks
>
>

http://www.andras.net/tools.html#YASBB

--
Andras
"It's MY computer" (tm Steve Gibson)

Cleaning up NAC covered land

Aug 24, 2003, 5:32am
[View Quote] > Thousands of acres of Not A Citizen covered land is all over AW in huge
> chunks. There ought to be someway to free up that space for ppl to use.
>
>

I don't understand why it is bothering you. %90 of AW is still free for building.
As of 8/8/2003:
AW's total coverage is less than %10. NAC's covering is a mere %0.66.
Number of total objects in AW: 122,586,450
Number of NAC objects in AW: 7,043,146 (This is built by 24,264 different citnumber!!)
Number of Tourist objects in AW: 2,587,247 (Surprizingly low number:)

Assuming that each object is one square AW unit (10mx10m) and they are all spread around (no overlapping objects), you can calculate those numbers knowing those two datas.

--
Andras
"It's MY computer" (tm Steve Gibson)

Cleaning up NAC covered land

Aug 24, 2003, 7:57pm
[View Quote]
> Okay, 90% of my face isn't covered with zits, but lets say 10% is...
> now... spread that 10% out liberally but evenly and you don't have much
> "free" area.. but rather the same amount of space with "zones", so to
> speak. Finding a large enough zone without hitting some little zit is
> the problem.
>

Well,, if you can handle that size:

http://www.andras.net/aw/AWPrime08082003_Map.zip

--
Andras
"It's MY computer" (tm Steve Gibson)

terrain extension

Sep 22, 2003, 5:53am
[View Quote] > Extend the existing terrain system to include a single bit of information
> that describes wether a given terrain cell is passable or impassible.
>
> In conjunction with the existing mechanism to not allow flying or shift
> through, this would give a world owner a per cell method to restrict
> where visitors may go in the world.
>
> This would allow you to have for example a coastline that will not allow
> the visitors to enter the water, or mountains that are too steep for them
> to climb.
>
> It's only one extra bit of info per terrain cell. Surely there is an unused
> bit in the current scheme that could be put to use for this.
>
>

There is not a single free bit in this architecture :(

--
Andras
"It's MY computer" (tm Steve Gibson)

terrain bug

Sep 22, 2003, 5:54am
[View Quote] > If you right click on a terrain cell built by a bot outside your worlds
> build zone, it turns into a hole.
>
> That sucks. If you can't edit it manually, there should be no effect at all
> when you right click... not a hole.
>
>

I never saw it happen tho I was dealing with zillions of terrains :)
Can you give me some location/example where I can see it sometimes?


--
Andras
"It's MY computer" (tm Steve Gibson)

terrain bug

Sep 23, 2003, 3:59am
[View Quote] > Edit the terrain inside your build area, and make sure the last thing you
> do there is make a hole.
>
> Then, right click on terrain outside your build zone. It will make a
> hole there.
>
> This happens in several worlds in AW Europe. It seems it's also
> setting the altitude as well. I just tried it again in a different world
> and it's still happening.
>
>

Do you know what world server version those worlds are running on? I was unable to replicate your experience on the world server build 56 (the latest one).


--
Andras
"It's MY computer" (tm Steve Gibson)

terrain bug

Sep 24, 2003, 6:31am
[View Quote] > This bug is caused by mapping your right mouse button to the toggle
> move mode action in the new control configuration dialog.
>
> Apparently, right clicks are sneaking halfway through the "can't edit
> terrain" logic when they are mapped in this way using the new dialog.
>
>

Good catch! I did not fiddle with my mouse control but doing as you described - it worked.

Thanks,
--
Andras
"It's MY computer" (tm Steve Gibson)

AW_CLICKED_POLYTAG attribute for AW_EVENT_??_CLICK SDK callbacks

Oct 21, 2003, 1:58pm
[View Quote] <snip>

> It is definitely useful to know the XYZ of the object being clicked on, but
> since they already know which polygon you clicked on, and in all likelihood
> if it has a tag or not, why not return that info?
>

Most likely to conserve bandwidth. There is already too much info sent on a click event :(

--
Andras
"It's MY computer" (tm Steve Gibson)

AW_CLICKED_POLYTAG attribute for AW_EVENT_??_CLICK SDK callbacks

Oct 21, 2003, 5:21pm
[View Quote] > I forgot to mention that the ability to make a single object that could
> have three or four different functions would save some bandwidth
> over downloading four seperate objects so you could assign a single
> function to each one.
>
> A single object 101 key keyboard versus 101 single keys each with
> a different letter mapped to it...
>
>

I see a flaw in your justification: The enumeration is a one time only event but the click could be very heavy. I know it from experience (several, actually) that my bot can receive around a millions of click in a two days time frame, which is significant.
What is really missing from the SDK that you can't tell the world server what info do you need at a particular event. I understand your point and can imagine a good use of it but it could ruin an absolutely different kind of bot which needs only the plain old info about the click.

--
Andras
"It's MY computer" (tm Steve Gibson)

AW_CLICKED_POLYTAG attribute for AW_EVENT_??_CLICK SDK callbacks

Oct 22, 2003, 6:14pm
[View Quote] > Would take up royal s**tloads of processing power server side checking each
> time, or changing db's depending on sets etc...
>

All triggers/messages relating to the click (and some others) are initiated by the browser, not by the server, so the workload is on the browser side from the person actually did the click.
I don't see THAT one as a server overload but I see some programmers who would overload the system without any merit. (No - it is not you, Mark:)

--
Andras
"It's MY computer" (tm Steve Gibson)

AW_CLICKED_POLYTAG attribute for AW_EVENT_??_CLICK SDK callbacks

Oct 22, 2003, 7:25pm
[View Quote] <snip>


> But as Andras says later, such a mechanism might end up causing
> it's own problems. It would probably work well if you set it once
> at the start and left it alone, but if you tried to constantly change your
> event filter, you would need to send out messages to all browsers
> every time you changed it so they would know what to send you,
> and you'd have to worry about when they got your filter message
> and deal with some browsers sending you the extra info even
> after you think you told everyone not to.

I guess - this mask should stay within the server but the browser has to send ALL relevant info about the click to the server. With this method, the net traffic can be minimized - only those info relayed to bots which is relevant to them. The click from the browser won't bring the net to it's knees :)
The more we discuss it the more I like your idea !

--
Andras
"It's MY computer" (tm Steve Gibson)

AW_EVENT_WORLD_INFO and hidden worlds

Oct 21, 2003, 1:54pm
[View Quote] > The AW_EVENT_WORLD_INFO event in the current release
> build of the SDK seems to report when hidden worlds are stopped,
> thus providing a mechanism for anyone who can log a bot into a given
> universe to discover the names of any hidden worlds they may have.
>
> This will happen even if the bot is not logged in under the PPW of
> the hidden worlds owner, and even if the bot is just logged into the
> universe and not into any world at all.
>
> So the hidden worlds aren't really hidden that well.
>
> Of course I wish this were fixed.
>
>

This is not a bug, but intentional. You can teleport to any hidden world if you know it's name.

--
Andras
"It's MY computer" (tm Steve Gibson)

suggestion

Oct 22, 2003, 6:16pm
[View Quote] > i maybe was not 100% clear
>
> if you are in activeworlds, and feeling like sending a telegram to a friend.
> You look to your contact list, scroll down, then select the user and click
> "Send Telegram." After doing so it will bring up the Send Telegram dialog
> box, but you will notice that if you keep typing after the dialog box comes
> up, that the Send Telegram window doesnt' have the focus, so the text you
> could or possibly were typing is now in the main chat line window. Its not
> much of a big deal, just the simple idea that, if u run an instance of
> something, you normally want that instance to come to focus, unless it is a
> background service, in which this is not.
>
> I also know it wouldn't take much code(if any at all) to fix. So i'm
> guessing it may have been done on purpose, but if that is the case, should
> be relooked at for a quick change.
>
> army

This is a known bug but AWI did not fix it yet :((

--
Andras
"It's MY computer" (tm Steve Gibson)

Program Idea...

Oct 30, 2003, 7:18am
[View Quote] > It would be nice if there was a program that you could load a propdump into
> (like a Canopus Blueprint of Xelagot file) and then have it build the
> propdump offline and convert it into one object. And of course added
> features like moving and deleting vertices would be handy.
>
> -CMM
>
>

http://www.andras.net/tools.html#prop2rwx

--
Andras
"It's MY computer" (tm Steve Gibson)

complex texturing breaks terrain

Dec 23, 2003, 10:56pm
[View Quote] > Further to this issue, I've managed (by accident) to create terrains
> that actually crash the browser.
>
> If anyone else has had trouble crashing the browser when creating
> complex terrains, please let me know how you were creating the
> terrain.

As far as I recall - textures 62+0x80, 0xc0,0x40 and texture 63+0x40,0c80 and 0xc0 caused the browser to crash reagularly.

--
Andras
"It's MY computer" (tm Steve Gibson)

WARNING TO EVERYONE, READ!! (CROSSPOSTED)

Dec 13, 2003, 8:31pm
[View Quote] > There is currently a trojan going around, a supposed "Terrain bot" that is
> from terbot.0catch.com. I was infected with it and the little #$%^& used my
> acct and ftp server to distrobute another version of it called VWTViewer. If
> you see eather one DO NOT DOWNLOAD THEM. VWTViewer i have deleted and have
> changed all of my passwords, but DO NOT UNDER ANY CIRCUMSTANCES download
> these. They are a real #$%^& to remove.
>
> -Ep0ch
>
>

Never EVER run a program which is not from a trusted source! If there is a new program out, it is either from someone you trust, or wait till you see reports about it.
The terbot.0catch.com site was mentioned only in my ng (best of my knowledge) where you'd see an immediate response from several ppl that it is a backdoor trojan.
The webpage explicitly explains it is not the original program from the author (which indeed was a nice bot!) but an upload by a script kiddie.

--
Andras
"It's MY computer" (tm Steve Gibson)
FU set to community

Rights are Like Muscles

Jan 2, 2004, 10:29pm
[View Quote] > they gotta ban you filthy mouth 1st
>

I think I don't want to tell you now why those ngs are closed. This kind of response just will make this group to be closed too :((

Thank you!!
--
Andras
"It's MY computer" (tm Steve Gibson)

Uni/Galaxy/Sol/World Servers

Jan 4, 2004, 7:52pm
[View Quote] > They can, all except world servers.
>
>

SRVANY is your friend :)
I installed all worlds servers as a service with no trouble

--
Andras
"It's MY computer" (tm Steve Gibson)

Uni/Galaxy/Sol/World Servers

Jan 4, 2004, 8:31pm
[View Quote] > Where can we get it?
>
>

Microsoft's resource toolkit:
http://search.microsoft.com/search/results.aspx?st=b&na=88&View=en-us&qu=srvany

I use some ancient version but still works :)

--
Andras
"It's MY computer" (tm Steve Gibson)

Advertising NG...

Jan 31, 2004, 4:33pm
[View Quote] > I disagree.
>
> People who were looking for specific products and services
> would actually know that that is the place to look.
>
> There might be far fewer people reading it, but those who
> did read it would be 'qualified leads' . Posting in such a group
> would probably have a better yield per reader than any other
> NG.
>
> People send me a lot of crap junk mail, but when I need
> something I look in the Yellow Pages.
>
> I think it's a great idea.
>

I thought so too:

news://news.andras.net/AW.Advertising

--
Andras
"It's MY computer" (tm Steve Gibson)

Building Quickly

Feb 7, 2004, 3:35pm
[View Quote] > Has anyone tried to build a lot of objects quickly (eg. 663 objects) and
> would seem to cause a temporary disconnection and some objects wouden't be
> built? Is there a workaround?
>
>

Yes - don't select so many objects at once :( It looks like around 150 is the top the world server can handle at once.

--
Andras
"It's MY computer" (tm Steve Gibson)

Building Quickly

Feb 8, 2004, 3:12pm
[View Quote] 256K ADSL is up to 64K upstream speed - barely more than a 56K :(

--
Andras
"It's MY computer" (tm Steve Gibson)

virus alert (cross-posted to all groups)

Feb 21, 2004, 5:58am
[View Quote] First - if you feel the urge to crosspost to all the groups, set the follow-up to community (where this topic belongs to)
Second - before you start to spread FUD, study the case :)
This (and several other) worm picks its "From" address from the infected computer's address book and sends its payload to all the addresses it found within the address book.
According to Symantec's discovery the worm uses not only the address book but:

"8. Retrieves email addresses from files on the computer that have the following extensions:

* .msg
* .oft
* .sht
* .dbx
* .tbb
* .adb
* .doc
* .wab
* .asp
* .uin
* .rtf
* .vbs
* .html
* .htm
* .pl
* .php
* .txt
* .eml

"
In other words: someone in AW has an infected machine (should be an AW user - why else would he/she have the billing address of AWI?) and your email address is on that machine too - this is how the mail ended up on your machine with the sender mentioned above.
I'm not an advocate of MATT but it is not his job :)

FU set to community.
--
Andras
"It's MY computer" (tm Steve Gibson)

server log viewing

Mar 2, 2004, 10:06pm
[View Quote] > I would like to see the admin tool take on a better interface with the world
> server. This is in interrogation of the dumps it has performed and the log
> files.
>
> It should be all available instead of reliance on third party tools..
>
>

The huge size of the log files makes it almost impossible.

--
Andras
"It's MY computer" (tm Steve Gibson)

<no subject>

Mar 19, 2004, 1:56pm
[View Quote] > Whats with my post "Auto Reply Messages" being deleted?
> give me 1 good reason AWI!!
>

Your message is still there - check your newsreader.

--
Andras
"It's MY computer" (tm Steve Gibson)

SDK connection update

Mar 27, 2004, 2:29pm
[View Quote] > I think its is very important for the SDK (considering 3.5 SDK should be
> along soon) to have some form of method for indicating its connection
> state... There is the enumeration for some kinds of connection, but its
> only available to the world server?
>
> Its important for bots to know where they are...
>
> My ideas:
>
> Have AW_CALLBACK_ENTER trigger when reconnecting from a dissconection
>
> have AW_EVENT_UNIVERSE_DISCONNECT implimented someway
>
> get rid of bloody session 444 as a normal session...
>
> - MR
>
>

When you reconnect to the world, you'll receive an AW_EVENT_WORLD_ATTRIBUTES event. Just add your handler to use it.
The same is valid for the reconnection to the uniserver except use the AW_EVENT_UNIVERSE_ATTRIBUTES event

--
Andras
"It's MY computer" (tm Steve Gibson)

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