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sw comit // User SearchWhy you are not posting.Feb 26, 2006, 7:25am
If your really looking for something to read, look at the SR forums
(forum.swcity.net) as well. There's an AW board there. Average posts per day for the whole forum is 59 ;D - Com [View Quote] Why you are not posting.Feb 26, 2006, 5:18pm
Well as far as I know the SR forums are the only real active AW related
forums out there. Your right that its easy for anyone to set up personal forums, cause there's a ton. But uhhh they only get a post once in a great while from what I've seen heh. Your right that it's split, but its rightfully split IMO. A lot of folks don't wanna deal with some of the nonsense going on around the NGs; plus forum software is superior to NG software - forums are feature rich, NGs have almost nothing ;D Though the original intent was to post city community-specific posts there, but eventually it grew and grew and we had to open an AW discussion board to help sort it all out. - Com [View Quote] Religion thing in awgate...Mar 11, 2006, 9:14pm
Why people insist on hanging around the gate anyway is beyond me. Get out
there and join the AW community, you can't do anything at the gate except do meaningless small talk :P - Com [View Quote] New Towers!Mar 17, 2006, 11:36pm
SW City 7th birthday bash coming up + building contest startedMar 27, 2006, 7:04am
SW City is turning 7 years old this year and will be celebrating it with a
bang as usual. This years schedule is once again packed with events which are outlined in the summary below. March 25th -Building Contest Opens (already started) March 31st -SW City Block Party 2 April 1st -Opening Ceremonies -Pipe Plunge Classic -SW City Revisited Tour -SW City Interactive Grand Opening -The SW Amazing Race 4 -Movie Night April 2nd -Mango Land Game Night -Pipe Plunge 2.0: Sewer Edition -Syn's Surprise Event -Closing Ceremonies and Fireworks As you can see, there is no lack of events to participate in so we hope to see everyone out enjoying them! All the specific details of the events, their times and coordinates, can be found by visiting the full schedule at http://bday.swcity.net Hope to see everyone out celebrating in a grand fashion with us! pole commands helpApr 12, 2006, 8:07pm
Might I make a sidenote suggestion - never ever use 0 delay texturing poles.
They're the source of huge lag. Actually its best to just not use them all together. Direct texturing no matter what you do is twice as fast. I wrote a guide on it with detailed information - http://www.swcity.net/yabbse/index.php?topic=3496.0 - Com [View Quote] pole commands helpApr 12, 2006, 11:22pm
It's all explained in the first section there ;D
But to summerize, the third number in the "animate me . 1 1 0" is how often the textures are applied to the objects that you named. Using 0 means to apply as fast as the computer can go. Actually using any number less than what your frame rate is will do that, and this causes quite a big of stress on the computer, slowing things down. 1, or pretty much anything less than 50, is basically as bad as zero. Picking 1000, or 2000 for dense areas, is your best bet. If you came to the SW City 7th BDay bash there was one thing to be noted - the launching of SW City Revisited, where we overhauled most of the town with a fresh coat of paint and toured around revisiting all the old places. Well part of the renovating that we did was removing all the remote texturing that was done through use of command poles, opting to use good old fashion direct texturing instead. It uses more cell space but its worth it. It's 10 times less laggy, which means you can afford to have a higher vis range which is a better experience in the long run. - Com [View Quote] pole commands helpApr 13, 2006, 3:23pm
That's not the parameter I was talking about...
The last number plz. The 0 at the end. That's the refresh time. Also you won't notice a huge difference if your working with a small project, say, under 100 objects. - Com [View Quote] pole commands helpApr 13, 2006, 11:03pm
Because what happens if its stopped, but new objects load? You might as
well just do create texture name=____ and avoid all that animate nonsense... Hence you need it to refresh, but, not too fast. - Com [View Quote] pole commands helpApr 15, 2006, 2:58am
Problem with that is first-time loaders/reloaders. As cell loading patterns
are seemingly random, the command poles are quite likely to load before the objects they work with load, leaving users with a misleading first impression. Such a problem wouldn't be acceptable under a city/community environment where many visitors are likely just touring by the area. - Com [View Quote] Development of AW Rendering SoftwareApr 23, 2006, 6:27am
Mega huge render O_O
http://www.swcity.net/roadkill/awpov/swcity-megaterrain-large.jpg free grills for those who need themApr 16, 2006, 3:40am
AW MessengerApr 18, 2006, 3:55pm
Plus you'd pretty much be turning yourself in if you posted malware in a
public newsgroup as AWI has their identity and all that, since you have to be a citizen to post here. - Com [View Quote] AW MessengerApr 18, 2006, 8:36pm
Nice new innovative program :D
Just thought of an interesting side effect - if it becomes very popular, then do you suspect we'll see the universe user count average way higher from now on? Its only like 300-400 now. If a couple hundred people are running it in the background the it might jump to 500-600 :O - Com [View Quote] CY Awards 2006Apr 19, 2006, 3:40pm
*glares at Amber at town square* naaaaah she wouldn't do that...would she?
O_O Lookin forward to the CYs though ^_^ [View Quote] I was ejected from AWGate...Apr 20, 2006, 10:07pm
5 days left on world is it worth me renewing?Apr 26, 2006, 8:37pm
5 days left on world is it worth me renewing?Apr 27, 2006, 2:28am
Oh yea and as for original topic, I like your world Elysium. One of the
best in AW. If your not feeling like renewing just take a lil' break from AW for awhile till you get the building buzz again ;D [View Quote] Alphaworld Enhanced 1.3 releasedApr 23, 2006, 4:56am
Formatted html announcement:
http://www.swcity.net/yabbse/index.php?topic=5119.0 ============= It's here! At long last I announce the final build of version 1.3. New in version 1.3.061 - Added the tropical sprite pack: awe_shrub1, 1 through 12. Only place these textures on other sprites, such as palms as shrubs. Non-AWE users will see the sprite you put the texture on. - Texture phone1 adjusted to help prevent texture distortion on phone object's side. - Texture av_shirt9 enhanced (resolution 2x, fixed overcompression artifacts) - Texture xluc1 enhanced (8 frames now instead of 2 for smoother glow) - Texture tile14 enhanced (fixed overcompression artifacts) - Texture keyb enhanced (brand new texture, 2x resolution) - Texture tbbark02 and tbbark02a enhanced (seamless, goes with enhanced tbtree objects) - Tbtree00#.rwx fixes and additions: -- 3 and 7 now added and tagged, but the leaves are tag 200 instead of 2 so that it can also accept pictures. May proof useful with masked gif support in AW 4.1. -- Debugged the script on 2, 3, 4, 5 and 7 so that it accepts animate me commands. -- Remapped the trunks on 2, 4 and 7 to remove massive distortion. - Mask fencea7m enhanced (chain link fence mask - cleaner, more precise) - Remapped the top of inward turning land objects (landc and landf) to unify the texturing with landa. - Ground object fixed so that you walk along it, vs hovering above it like before. - Comp1 has been enhanced and can further enhanced. Add "create texture awe_comp2 tag=1" to a comp1 object to add realistic mesh vents to the back. The top rim also accepts signs suitable for "branding". The matching background sign color is "D9CCB3". - The phone object (xaw49.rwx) now accepts pictures so you can change the phone style. A few starter textures are available: pics.swcity.net/phone1.jpg 1 through 5. - Objects wins1, wins2, winb1 and winb2 have had their frames tagged. To give them a wood frame use "texture wood3 tag=1" for example. The glass also accepts pictures suitable for stained glasss pictures. - Objects pict1 1 through 6, and xpict1 1 through 3 remapped. The picture frame no longer distorts textures. - Streetlight objects (stlamp1.rwx and stlmpt00.rwx) double sided now so it doesn't appear invisible when looking through its glass. - Object xaw18 (sailboat) tagged so you can texture the boat without changing the sails. Example: "create texture wood7 tag=1". Summary: There's 12 new sprites available. These sprites are viewable by fellow AWE users. Place them on nice sprites though, as non-AWE users will the sprite's default texture instead. We finished cleaning up the tbtrees. They accept the animate command now, the trunks don't distort the texture, and a couple more have been tagged. A few more tagged objects, like 3d windows, the sailboat, and the computer. The telephones accept pictures now, so you can use your own phone graphic. This is also the first version which has a showcase area I've prepared. Teleport to http://www.swcity.net/tport.php?AW_1847.72S_3483.20E_0.16a_25 and you can see all the lil' demo areas I've set up. ============= Screenshots: http://www.swcity.net/temp/awe_pict1.jpg http://www.swcity.net/temp/awe_pict2.jpg http://www.swcity.net/temp/awe_pict3.jpg Download: www.swcity.net/files/awe/awe_1.3.061_setup.exe Uninstall old version first, beta users included! Readme: www.swcity.net/files/awe/readme_1.3.txt archived AWE 1.2 thread: http://www.swcity.net/yabbse/index.php?topic=4301.0 ============= Don't know what AWE is? Head on over to http://awe.swcity.net for information. SW City RevisitedApr 23, 2006, 5:33pm
During the SW City 7th birthday bash earlier this month, we launched a major
project we've been working on the last year: SW City Revisited. The goal of this project was to perform a massive city-wide renovation, which, if you are familiar with SWC's size, is quite an undertaking. A large problem with SW City's design was that all the newer and nicer projects were very far from town square, whereas all the older and less attractive buildings surrounded town square (much like AWGZ's situation). Because of this, free roam exploration from the starting point - town square - was often misleading. We aimed to correct this. http://www.swcity.net/pics/revisited/renovations.jpg The first thing we had to address was navigation. For town square itself, all the many exits have info NPCs you can speak to whom inform you on where this exit heads to. Or if your in a hurry, head over to the teleport circle which directly ports you to hot spots. Or take the mass trans networks such as the monorail or subway. http://img197.imageshack.us/my.php?image=swcitytsp44oo.jpg a render of the new town square. Following that, you'll most likely navigate along SW City's state-of-the art realistic road network (what we called the "Road Revolution"). The roads are now realistic navigational routes - not simply a gridded property marking system. They gently curve throughout the city - no 90 degree turns here. And back to the more important point, they're loaded with directional signs to help you get around. Speaking of infrastructure there's a lot more than just roads. Once you get to where you want to be, park your imaginary car into one of the many parking lots, then hop on the sidewalk and tour around. The outdoors are loaded with details such as sidewalk detailing, billboards, functional stop lights, and more landscaping that you can shake a stick at :D http://www.swcity.net/pics/revisited/outdoor.jpg On the topic of landscaping, that's perhaps the most noticeable change. More than just trees, bushes, and rocks everywhere, but there are also new massive landscapes that break SW City up into regions. Most of the District and Precincts have changed from a simple change-of-grass texture border to a realistic natural border. http://www.swcity.net/pics/revisited/environments.jpg On another note, SW City Interactive was also launched the same day. While you roam about, you can interact with NPCs and maybe even do a few quests, and collect an inventory. The possibilities are endless! In any case, if you missed the birthday bash tours, we encourage you to head on into town square and begin a free roam tour of your own. Happy travels! For more information, go to the Revisited center at AW 2200S 3614E 66 Or if you've heard enough, head directly to town square at AW 2217.4s 3609.8e 90 - Com | www.swcity.net Screen Burn InApr 29, 2006, 4:18pm
I had a friend who had the same problem with an LCD screen. Said the
problem just went away slowly overtime. Couple weeks or so. SAW Awards - Thanks!Apr 30, 2006, 2:21am
That show was pretty well put thought out and put together. Good job guys
:D - Com EncroachmentMay 1, 2006, 12:09am
Once in awhile I get illegal encroachments. Seems the BI is getting a lil'
slow in his old age ;D - Com [View Quote] What's a 'pergola' anyway?May 3, 2006, 6:00am
CuriousMay 4, 2006, 8:25am
1. Friend told me about it. Took him days to convince me to try it out :P
2. I wanted to become a long term builder and develop a community and city with friends. 3. 7 years (SW City bday is also my cit's bday ;D) 4. Creative building and always finding more ways to do something innovative and new, even after 7 years; and getting to share all of it with friends. 5. Founded SW City and likely either created or had a role in its sub-organizations within. Built 5 million objects with of stuff. Just a lot of building in general. 6. Building with friends. More specifically keeping building interesting by trying a theme I've never done before. - Com | www.swcity.net [View Quote] I'm not one to complain...May 8, 2006, 1:39am
Bump teleports are bugged at the moment. You bump it more than 1 time,
depending on your frame rate. Typically 3-5 times. The temporary work around is to add a bump solid no on the teleport. -Com [View Quote] Podcasting Community Into 3D Chatting - But IS NOT Doing It On ActiveWorlds...May 12, 2006, 9:27pm
I haven't personally used SL but I've heard enough about it to make this
verdict - the concepts of the programs are too different to even compare them side by side. With SL you got design and scripting of things. Things like vehicles and equipment. And then ultimately the concept is money - selling them, or selling real estate. I haven't heard of any town communities there like you have around AW. Would be ridiculous due to how hard and expensive it is to get permanent land all in one area. I heard there's basically no infrastructure either. Everything is just scattered about and floating. Because of those hard limitations, SL offers nothing to a builder like me. - Com [View Quote] Depressing ;)May 12, 2006, 7:13am
Won't do them any good without a solid marketting plan. Make that ANY
marketting plan. Its been 100% word-of-mouth for a good 6 years now :P - Com [View Quote] |