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sw comit // User SearchBorf?Nov 15, 2005, 5:14pm
http://img.photobucket.com/albums/v199/caciesays/Washington%20DC/Cnv0121.jpg
I love AWSupport..Nov 17, 2005, 10:39pm
o_O at that list. Eight people on that list really shouldn't be there, for
reasons of obsoleteness, inaccuracy, or not qualifying (Active builder != community leader, or else that list would be pretty long :P). [View Quote] AWI AnswersNov 18, 2005, 3:33am
As found on AskAW on supportaw.com:
==== Light Form Asks: "With the release of AW 4.1 will we see updates in AWI public worlds, such as updated GZs and Objects?" AWI Answers: "That is a tough question. While we would certainly like to revamp all our current building worlds, many users would like to leave these current worlds in their present format for historical purposes. So we will most likely just open new building worlds with new objects and capabilities." ==== I post on the whole Alphaworld topic a lot, I know...like beating a dead horse. But I can't ignore this >_< I'd just like to bring up two points... 1. The "conservatists" are not against all forms of updating. From what I've heard over the years, updates which are not forced on them, such as new available objects, are perfectly fine. Adding new building features also fall into this realm so long as such changes aren't forced upon them and their builds look the same as before. 2. Besides that, these "many users" also make up a small minority in AW and I don't recall seeing more than 5 or 6 on these NGs. AWI once said they don't want to upset users, but I think you'll be upsetting even more users by keeping public worlds obsolete. The problem is that like in most industries, they only hear the complaints, rarely the praises. I dare AWI to open an official poll :P I am definantly NOT looking forward to the day AWI opens a new public building world with all the bells and whistles. That would spell serious disaster on Alphaworld's population. - Com AWI AnswersNov 21, 2005, 4:52am
The following is from Ferruccio, who's been having some technically
difficulties posting in the NGs for the longest time. He asked me to relay this: ====== Their childlike obsession with the "historical" elements in Alpha World is quite misplaced. It's analogous to a little kid picking up some random object down the street, like a rusted nail, and developing an attachment to it after possessing it for a long period of time. This kid now wishes to preserve this object, even though it has absolutely no redeeming qualities. The only reason things are so historical now is because the company neglected to make routine changes to the world in the first place. If they routinely made changes, their obsession with the historical aspects of Alpha World would not be found in limiting features and improvements for everyone else. :P Time to start. I think those interested in preserving Alpha World are very few in number, and of those people, pretty much every one of them is more concerned with is keeping features away that might change the condition of what's already there. Thus, features like an increased cell limit, increased light radius, adding more objects and textures, and enabling version-related features that allow for more possible, would not change things that are already there. I don't see the point of AWI making new public building worlds. They are apparently already working around the clock on 4.1. Why spread their time and resources out even thinner across more worlds? That just makes it more likely for each individual world to receive less attention. AWTeen already has all the features maxed out, plus, likely many more objects and textures that the new world would have. The community is small as it is. Why split up even more? We don't need a new world. I had these same thoughts about NewAW (and look what happened there); these thoughts are much more defined now. Set up a poll, AWI. Post it on the website. Make this another feature vote. I think you should let us, as a whole, tell you what the majority of users think in regards to whether changes in Alpha World should be implemented. I think you'll find that a vast majority wants change. AWI AnswersNov 22, 2005, 12:59am
My thoughts rambled on in my post. All I really wanted to point out was
that AWI shouldn't be clumping ALL forms of world improvements (such as world settings, and new objects) into one category, as it sounds like they did in their AskAW answer. In regards to a potentially new publica building world though...I guess its too early to say anything and who knows what they'll do. Hell it hasn't even been confirmed that there will be one yet :P - Com [View Quote] AWI AnswersNov 27, 2005, 5:36am
I feel like I should make a follow-up post based on some feedback since
original posting. First of all, I just want to say I had no intention of sounding like a complainer, whiner, griper, rioter, being hotheaded, or outspoken. Especially the last two. If you know me personally, I'm a very calm person and you'll be hard pressed to see me angry or even cuss, and I have no known enemies in cyberspace or r/l :P To any outsiders of the SWC community I can understand why we might sound that way. We are surely not just having a fit without thinking about it. We've analyzed all available info given over the years, with opinions of many different minds. The reason we post about all this in the first place is because we love AW - our 6 million objects in AW are testament of that - but if Alphaworld is simply abandoned and becomes obsolete like so many other now-empty public building worlds, it's extremely hard to develop a community there. Lil' quotes such as the one made in the AskAW set off a big red flag that hinted at that. We just have a lot to worry about, that's all. All I was doing in my original post (or meant to do I guess) was correct something AWI said - that upgrades shouldn't all be lumped into the same category. Not all upgrades come in the form of drastic world changing things. Anyways, I'll just end this post by giving out a thanks to AWI who have included 3.x features to Alphaworld slowly but surely over the past couple years ;D AWE Lite Edition ReleasedNov 19, 2005, 5:56am
AWE Lite Edition is now available for download.
When using AWE, there should only be about a 1% difference in frame rate, as benchmarks have shown. However this only the case if you have enough video RAM. AWE Lite Edition offers all the same functions and features as AWE. The only difference is that the 512x512 resolution textures are resized to 256x256 in the Lite Edition, and the skybox from 1024x1024 to 768x768. These changes are intended for users using video cards with a small amount of VRAM (32MB and down), and users who run at 800x600 screen resolution as they won't be able to take advantage of 512x512 textures. Available at http://www.swcity.net/files/awe/awe_lite_1.2_setup.exe On a similar note, version 1.2.1 of AWE is available. It's just a patch which fixes a cache clearing issue in the installer script in regards to how masks are deleted. If you don't notice any problems, then don't bother downloading. Available at http://www.swcity.net/files/awe/awe_1.2.1_setup.exe Anyone know much about...Dec 5, 2005, 10:48pm
I know a couple people with satellite internet. Can't say I had anything to
complain about when using it. Was fast and reliable. I think the upload rates are slow though, but it all depends on your service and plan :X [View Quote] How long do you spend on AW?Dec 9, 2005, 12:26am
New AW Toolbar AvailableDec 12, 2005, 5:06am
No, ONLY people from SWC may download it. Don't you guys even think about
it! >=O ;D - Com [View Quote] Sword FightingDec 17, 2005, 3:17am
That era was big on short swords, like the Gladius. And those favor
ordinary slashing, not trusting, and not to great for parrying either. I think you have to pay more attention to spears than swords if that's your era, I think... - Com Sword FightingDec 17, 2005, 5:38am
On the other hand who says you have to mimic Earth? Your in the AW
universe - do your own thing, be creative, make your own era and timeline ;D [View Quote] RWX help, plzDec 16, 2005, 6:49pm
I have a lil' experiment I'm working on.
Basically I want to remove ALL texure blurring on a specific object. I removed the filter (removetexturemode filter) and that helped some, but it's still slightly blurry. I also checked my ATI settings and disabled any override filtering there, but it's still slightly blurring the pixels...anyone know how to remove treatment all together? - Com RWX help, plzDec 16, 2005, 7:09pm
Upon further testing maybe 'removetexturemode filter' didn't even do
anything o_O Is it even possible to disable the bilinear filter? It's auto enabled in AW3+, according to sources. [View Quote] RWX help, plzDec 16, 2005, 9:11pm
Yes, it didn't help though. I'm trying to remove all image blurring on an
object made to accept sprite textures. When you blur a mask, like it's doing now, you get gradient masking along the edges which causes the ever-so-common masking bug (as the white and black blend together along the edges), making the edges of the leaves, for example, poke holes through other masks. If I could just find a way to disable the blurring I think I wouldn't get this problem, since the bug only occures for 1-99% transparencies. - Com [View Quote] Banned from Cit BingoDec 17, 2005, 3:06pm
2nd time posting.. Looking for...Dec 27, 2005, 7:46pm
Not a whole lot of them now-a-days. Comes with AW's small community size
:X. I think I can count all the knowledgable bot programmers on 1 hand :P [View Quote] lights and visJan 7, 2006, 6:17am
Only 8 lights can be rendered in Direct3d mode. I *wish* the closest lights
would be rendered, but it seems to be sorta random. A workaround is using OpenGL mode, as beyond 8, it uses software rendering. Laggier, though. - Com [View Quote] New AW-from-space pictsJan 27, 2006, 6:37pm
For the amusement of 'Alphaworldians', just sharing some pictures I made (a
recreation from the first attempt long time ago). Alphaworld as seen from space http://www.swcity.net/picsw/geo_alphaworld2.jpg Closeups of the 3 moons: http://www.swcity.net/temp/aw_moon1.jpg http://www.swcity.net/temp/aw_moon2.jpg http://www.swcity.net/temp/aw_moon3.jpg Moons are based off nightmode background images used in the past: http://objects.activeworlds.com/aw/textures/Fall_nit6.jpg http://objects.activeworlds.com/aw/textures/fall_ns1.jpg http://objects.activeworlds.com/aw/textures/fall_new9.jpg http://objects.activeworlds.com/aw/textures/fall_nit2.jpg - Com New AW-from-space pictsJan 30, 2006, 3:26am
And to go along with it, here's the Alphaworld fictional lore wiki:
http://www.swcity.net/pmwiki/pmwiki.php?n=SWC.Alphaworld Wrote it as a bit of a creative writing challenge, trying to come up with a reasonable way of explaining why things are the way they are, just for fun ^,^ - Com AWLife - All new FTP/Hosting plans availableJan 28, 2006, 7:41pm
Snow Crash episodeJan 31, 2006, 5:30pm
This is from SW Chris. He's having some newsgroup problems and asked me to
post this. ============ For those of you who have read the book Snow Crash, the Kick-Ass Mystic Ninjas have just published their Snow Crash episode. It's in mp3 format. You can download it at this link below: http://libsyn.com/media/dragonpage/KAMN_007_060131.mp3 The Kick-Ass Mystic Ninjas are podcasters who talk about old school sci-fi and fantasy. Think of it as a literary discussion group that you can listen in on. http://www.kickassmysticninjas.com/ Looking for testers for shared teleport listFeb 5, 2006, 7:23am
Yea, definantly something AW can use. There aren't really any form of
project listings that exist in a easy to access large scale yet. The only thing you really see out there are major projects in the news and whole cities and worlds, which means your missing out on a lot of cool smaller things. - Com [View Quote] Missing: AW's only WikiFeb 6, 2006, 4:23pm
That's true. I won't invest any time into a wiki unless I'm confident it
will be around for...well, forever :P As long as AW is still around anway. - Com [View Quote] Missing: AW's only WikiFeb 10, 2006, 12:29am
IMO whoever puts the most effort into getting a big head start with a bunch
of articles wins :P People will join in if there's something to work off of. Its kinda like a city in AW in a way :D [View Quote] AWE offFeb 6, 2006, 4:33pm
It's because of Alphaworld's winter season changing things, or it was
originally anyway. Things look normal on my PC, and as far as I know it should be working just fine. Try an uninstall and reinstall maybe. Are you getting any of the AWE features at all? [View Quote] Requests for AWI to comment on this...Feb 7, 2006, 8:50pm
It was also posted before AWE added a skybox, so I think a lot of the
supporters there may have lost interest, like myself :P - Com [View Quote] Notice to Alphaworld UsersFeb 10, 2006, 5:30pm
Translation = some jobs you can do from home, some you can't.
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