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sw comit // User Search

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More guides for builders

May 24, 2005, 6:00pm
You'd see all the objects normally, yes, but the textures would be 256x256
in 2.2 and 128x128 for anything previous to that. If it's being downsized
on the rendering engine's level, as it specifically says it is, I doubt
there's anything your video card could do about it.

[View Quote]

AW Failure and Damages - Users and Owners Petition -

May 26, 2005, 2:50am
Wouldn't be the first time they've given us a compensation extension due to
downtime...


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We need more towns in AW

May 27, 2005, 6:55pm
Seriously, there are like no communities anymore >_<

I wrote this guide on town ownership, maybe it'll help a lil' :D

http://www.swcity.net/yabbse/index.php?topic=3512.0

We need more towns in AW

May 28, 2005, 3:17am
Updated the guide with some more stuff at the bottom, in case you looked at
it earlier today.

- Com

We need more towns in AW

May 28, 2005, 7:37pm
I think there's plenty of people around here who could run a successful
town. I just wish they would :P

Seems a lot of the candidates are world owners though, and private worlds
aren't the best spot for a long term town...

> True. We can. But it's just a weird "season" for AW.

Universal Chat Channel for Active Worlds?

May 31, 2005, 7:29pm
I think the people who do that would be the same crowd that never leave AWGZ
and AWGate. Everyone else is in AW to utilize the 3d world and explore it
and develope it.

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Universal Chat Channel for Active Worlds?

Jun 1, 2005, 12:02am
The following is from C P, who asked me to post this:
====================================

Many MMORPG's have a chat system like this. For example World of
Warcraft has General chat channel, Local defence chat channel, and other
channels that are world specific (in aw's case i mean, whereas in WOW it
is node specific). Saying /1 TEXT puts the text in channel one which is
general chat. Then in AW's case this would be our local channels, but
also in WOW there are local regioun commands /s (say) projects a 50
yards radius (visibilty in aw probably) /y (yell) projects 100 yards,
and then there are additional channels such as /6 which is global
deffence, this given channel allows for people to see faction messages
across the world...IF their subscribed...

Now for AW i can see a very simmilar, yet in simmilar system, being
implemented.

First;

AW would need a total re write of the chat...(possibly making it
detached floating window that has partial trans *please*. Basically you
would have the local chats which we have now, for people we see, then
hopefully we could have a global chat, for example saying "/1 hey does
anyone know where AWTeen's old fall GZ is?" would post to general chat
channel one for the world AWTeen the affore stated message. Additionally
, there would be an ability for world owners to specify which channels
where which, such as saying i nthe world options the default channels
(probably 8 or so) then every one after that would be a private channel
where i could say /4765122 and my friend who is in that channel too
could see it... This type of custmoisation would need a few features as
well...firstly world CT, or privelaged person(s) could have a ADMIN
channel that would let them possibly see all messages...?

As for another implementation i would liek to see based in part from
telegrams, but also with consideration to every online game in
existance, is a /whisper, or /message, or /tell system dissimilar to
AW's where i can whisper anyone despite their relation to my person.
Adding usability like me saying /w Matt888 "hey" and he would get that
despite his location, whether he is in Teengate, AWTeen, or AWgate...

Su amigo
Cristobal...
errrr no
C P (350959)-Expired
"Trunks"
^_^


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Universal Chat Channel for Active Worlds?

Jun 1, 2005, 3:51pm
A universal chat channel would also make newbies more aware of the
communities and organizations within AW that they can join and become
involved with, and finally move out from AWGate. At the moment, you have to
do more advertising than must people are willing to go through with.

Once again I believe the only people that would quit exploring, and using
local chat to talk to nearby people, would be the same people who pretty
much never explore anyway, like the full-time AWgate crowd :P

If you ONLY use AW to chat, then you should like this feature

If you like to build and explore and play available games within AW, you
still will, plus use uni-chat when lonely out there :D

It's a win-win feature...

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AlphaWorld Enhanced 1.0 released

Jun 6, 2005, 4:45am
Alphaworld
Enhanced


A visual enhancement mod for AW

Alphaworld Enhanced (AWE) is a mod that utilizes the the "local path" option
within the Active Worlds settings. What this basically does is override a
part of Alphaworld's object path with the mod. To see what is included
within this mod package, read the sections below.

:: Benefits of Alphaworld Enhanced

1.. A better travel experience through Alphaworld. See the world in a
whole new light.
2.. One-time install! AWE can survive the sometimes-frequent Active Worlds
program crashes.
3.. See original textures the way they were meant to be seen; in high
resolution.
4.. Additional content such as avatars and gestures.
5.. Potential to add textures and modify models & avatars.
=======

For more information about AWE, visit our website at awe.swcity.net

Or view our discussion thread about it, which has a few more comparative
screenshots - http://www.swcity.net/yabbse/index.php?topic=3533.0
See the link at the bottom of the post for an archive of user feedback for
the previous versions. So far, everyone has loved it :D

AlphaWorld Enhanced 1.0 released

Jun 6, 2005, 3:51pm
Objects can only be modified, not added.
I don't really expect anyone to do that though, lol.

[View Quote]

AlphaWorld Enhanced 1.0 released

Jun 7, 2005, 5:13pm
If your having problems with the extra avatars not installing, try to
uninstall AWE and reinnstall it. That usually works. We're looking into
this problem, but have been unable to reproduce the problem so far.

PS - 36 downloads within 24 hours.

AW Library

Jun 12, 2005, 10:46pm
I was thinking it would be cool if there was a large collection of documents
related to AW, all pooled together to form "The AW Library".

Current, SW City has something like this, though most of the books on there
would only interest SW City folks I would imagine. However some of the
books are for everyone, like the guides. Here's the library:
http://www.swcity.net/files/library.htm and you place it on a bookshelf
object with the target=aw_3d command at the end.

I'd be willing to make another library for AW in general if people send me
things to put on there. Like resources and guides for builders/modeling or
whatever is relevant to AW, as well as AW related stories and other things
of interest. Then you could sit in your virtual living room and read a
"book" :P

- Comit

AW Library

Jun 13, 2005, 12:14am
Yes, but not a wiki for specific things within AW.
But anyway...you wouldn't put guides and building resources within a wiki,
for example. The library and wiki are totally different ideas.

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AW Mapper - approaching 1 year outdated

Jun 13, 2005, 7:16pm
Being late and busy is one thing, but...come on, a whole year outdated? >_<
Here's hoping for an update next month...

Who's to blame - AWI for not supplying the propdumps, or the awmapper folks
for not being persistent to get it? I think we need a new mapping
organization, regardless :P

What would be the idle replacement - Andras's mapping program reaching the
visual quality of AW Mapper + a better way to obtain the propdumps. Like
YASBB is pretty fast at surveying, but does it only use 1 bot to scan?
Seems like you should be able to use more, by using multiple ppw for
example.


- Com

AW Mapper - approaching 1 year outdated

Jun 14, 2005, 1:41pm
They tell you how on the about page.
They are given the propdump, and it just scans through it generating an map
based on it...each object is given a specific graphic to display. However
it doesn't upload the actual .jpg image until somebody requests it. That's
why mapper images don't update within AW automatically until somebody looks
at it on the website.

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Attention all users

Jun 16, 2005, 5:28am
[View Quote] Just described half of AW's community you :P

Tree

Jun 23, 2005, 6:02pm
That bug is bittersweet...it has a lot of useful applications like windows,
but its also a pest for things like murky water effects.

[View Quote]

Tree

Jun 24, 2005, 3:19pm
It's a common graphical glitch. It's not just AW. Tons of engines have
this same problem. You just don't see it much because the devs try to avoid
it when building the game world. Read about it on THG awhile back.

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Contacts online list not behaving

Jun 25, 2005, 2:07am
It's called ghosting...long time, common problem. Some people ghost on
purpose :P

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Happy Birthday!

Jun 28, 2005, 11:19pm
Happy b-day AW :D
Man I can't believe there was no universe message acknowledging this rare
accomplishment o_O

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Happy Birthday!

Jun 29, 2005, 4:22am
Wow that was a ton of fun ^_^
I took some pictures, you can check them out here:
http://www.swcity.net/pics/aw10/

Check out this one though: http://www.swcity.net/pics/aw10/aw10_2.jpg
It's the community photo of AW ^_^

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Happy Birthday!

Jun 29, 2005, 6:21pm
Hey man we were just partying it up with some games we had readily
available, sorry you felt that way o_O


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Feature suggestion

Jun 30, 2005, 9:42pm
You can activate "cruise control", as I like too call it, by press
forward+ctrl+alt and releasing at the exact same time. It might take a few
times to get it, but it works, I do it all the time. Its a bug I guess, but
it has its uses :D

- Com

[View Quote]

Feature suggestion

Jul 1, 2005, 8:05pm
Hold numpad 5 down while moving for precision movement. Useful for taking
screenshots. Also stops you instantly if your floating around, or stuck in
a warp movement (or want to abort it).

Also useful for laying down - float up a hair, and click any gesture to get
out of the float sequence mode. After the gesture is done you'll be
standing in the air. Then lay down by looking up or down. Then hold shift
and move towards the ground (no shift = will cause you to land and stand
upright again). Hold numpad 5 down for percision :D

[View Quote]

So how about those clouds?

Jun 30, 2005, 9:44pm
Pretty nice eh? Thanks for putting them in Alphaworld, AWI, they rock ^_^
Really makes the environments more immersive.

- Com

The New Unoffical AW-Wiki

Jul 4, 2005, 7:56pm
Unofficial? Well, there's never gonna be one made by AWI, and since this is
the only one, it's about as official as it'll get :P

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The New Unoffical AW-Wiki

Jul 5, 2005, 3:58pm
Yea, your suppose to add articles about everything. Sorta like the swcity
wiki for example - http://wiki.swcity.net ^_^

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AWLife Newsletter (Software wide newsletter)

Jul 9, 2005, 2:36am
Sweet, finally, about time. And by all means, try and replace the AW
newsletter. After all it appears to be dead anyway, and gets smaller and
smaller every month when it did update >_<

Maybe you should try to link up with AWnews.org? Put a summary of their news
on the monthly newsletter or something.

[View Quote]

What Do You Like to Build?

Jul 16, 2005, 3:11pm
> 1.What kind of builds do you favor making?

Urban, Industrial, Nature, and making games mostly, but pretty much
everything except houses.

> 2. I, myself am into building landscapes mainly and wondered if anyone
> else is?

Yes.

> 3. What types of things have you created?

Well, my long term goal is to build every type of build and environment,
since every one requires different style and creativity, that's what keeps
me interested in AW.

> 6. Or what particular build are you most proud of?

Sharman Caves - 1687.26S 4699.53E 300

> 7. What types of special effects or aspects do you like to incorporate
> into your builds?

Heavy on the sound effects, definantly. They go a looonngg way to making it
more immersive.

> 10. How long have you been building?

7 years

> 11. How did you learn to build?

The AW help files got me started. Self taught afterward.

> 12. What do you credit for your success in building?

Well my friends are always great at inputting ideas and suggestions :D

> 13. What feature/function do you use most in your buildings?

Never using the default textures applied to objects, and sometimes mixing 2
textures together using the mask commands.

> 14. Do you have a special texture or object you use frequently?

No.

> 15. What features or functions would you like to see added for building
> in AW?

Being able to scale objects. General enhancements to the move command would
go a long way towards game-making too.

> 16. What Objects would you like to see added for your building pleasure
> in AW?

Basic shapes that accept textures. Spheres, boxes, cones, objects that
could be used for wire/rope, etc...in other words, a lot of primative
objects. They're the building blocks to making custom builds, yet we don't
really have any objects specifically designed for that.

THE LONGEST POST EVER

Jul 17, 2005, 4:08pm
Just what this NG needs...more junkposts X_X

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