ThreadBoard ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
lights and vis (Community)
lights and vis // Communitytart sugarJan 6, 2006, 10:23pm
When I turn up my vis past, say, 70 meters, I can't see any of my "create
light" jobbers. That ain't right, is it? I use Direct3D and have T&L Support checked. Any thoughts? ty talisanJan 6, 2006, 11:16pm
If I recall, correctly. if there are more than X number of lights, only the
closest to your av will show up. I think X = 8, but been such a long time since I read it. [View Quote] tart sugarJan 6, 2006, 11:44pm
Hmmmmmmmm
ok I have 6 lights in this one area, and 7 in the other. I'll have to go delete a few and see if it still happens. THX!!! [View Quote] [View Quote] strike rapierJan 7, 2006, 12:52am
With 2 taken for ambient and directional.
-- - Mark Randall http://www.temporal-solutions.co.uk http://zetech.swehli.com "Those people that think they know everything are a great annoyance to those of us who do" Isaac Asimov [View Quote] sw comitJan 7, 2006, 6:17am
Only 8 lights can be rendered in Direct3d mode. I *wish* the closest lights
would be rendered, but it seems to be sorta random. A workaround is using OpenGL mode, as beyond 8, it uses software rendering. Laggier, though. - Com [View Quote] roadkillJan 7, 2006, 9:56am
[View Quote]
Dear Strike Rapier:
Ambient lighting is not deducted from the 8 light limit. 7 lights on objects + world light = 8 lights. |