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Alphaworld Enhanced 1.3 released (Community)
Alphaworld Enhanced 1.3 released // Communitysw comitApr 23, 2006, 4:56am
Formatted html announcement:
http://www.swcity.net/yabbse/index.php?topic=5119.0 ============= It's here! At long last I announce the final build of version 1.3. New in version 1.3.061 - Added the tropical sprite pack: awe_shrub1, 1 through 12. Only place these textures on other sprites, such as palms as shrubs. Non-AWE users will see the sprite you put the texture on. - Texture phone1 adjusted to help prevent texture distortion on phone object's side. - Texture av_shirt9 enhanced (resolution 2x, fixed overcompression artifacts) - Texture xluc1 enhanced (8 frames now instead of 2 for smoother glow) - Texture tile14 enhanced (fixed overcompression artifacts) - Texture keyb enhanced (brand new texture, 2x resolution) - Texture tbbark02 and tbbark02a enhanced (seamless, goes with enhanced tbtree objects) - Tbtree00#.rwx fixes and additions: -- 3 and 7 now added and tagged, but the leaves are tag 200 instead of 2 so that it can also accept pictures. May proof useful with masked gif support in AW 4.1. -- Debugged the script on 2, 3, 4, 5 and 7 so that it accepts animate me commands. -- Remapped the trunks on 2, 4 and 7 to remove massive distortion. - Mask fencea7m enhanced (chain link fence mask - cleaner, more precise) - Remapped the top of inward turning land objects (landc and landf) to unify the texturing with landa. - Ground object fixed so that you walk along it, vs hovering above it like before. - Comp1 has been enhanced and can further enhanced. Add "create texture awe_comp2 tag=1" to a comp1 object to add realistic mesh vents to the back. The top rim also accepts signs suitable for "branding". The matching background sign color is "D9CCB3". - The phone object (xaw49.rwx) now accepts pictures so you can change the phone style. A few starter textures are available: pics.swcity.net/phone1.jpg 1 through 5. - Objects wins1, wins2, winb1 and winb2 have had their frames tagged. To give them a wood frame use "texture wood3 tag=1" for example. The glass also accepts pictures suitable for stained glasss pictures. - Objects pict1 1 through 6, and xpict1 1 through 3 remapped. The picture frame no longer distorts textures. - Streetlight objects (stlamp1.rwx and stlmpt00.rwx) double sided now so it doesn't appear invisible when looking through its glass. - Object xaw18 (sailboat) tagged so you can texture the boat without changing the sails. Example: "create texture wood7 tag=1". Summary: There's 12 new sprites available. These sprites are viewable by fellow AWE users. Place them on nice sprites though, as non-AWE users will the sprite's default texture instead. We finished cleaning up the tbtrees. They accept the animate command now, the trunks don't distort the texture, and a couple more have been tagged. A few more tagged objects, like 3d windows, the sailboat, and the computer. The telephones accept pictures now, so you can use your own phone graphic. This is also the first version which has a showcase area I've prepared. Teleport to http://www.swcity.net/tport.php?AW_1847.72S_3483.20E_0.16a_25 and you can see all the lil' demo areas I've set up. ============= Screenshots: http://www.swcity.net/temp/awe_pict1.jpg http://www.swcity.net/temp/awe_pict2.jpg http://www.swcity.net/temp/awe_pict3.jpg Download: www.swcity.net/files/awe/awe_1.3.061_setup.exe Uninstall old version first, beta users included! Readme: www.swcity.net/files/awe/readme_1.3.txt archived AWE 1.2 thread: http://www.swcity.net/yabbse/index.php?topic=4301.0 ============= Don't know what AWE is? Head on over to http://awe.swcity.net for information. |