|
john viper // User Search
john viper // User Search
Jul 22, 2000, 4:09am
yuppers has something to do with sending from the wrong E-Mail address
--
_________________________
John Viper
http://www.jtsoft.net <-- Coming Soon!
<snip>
Hey did anyone else get a security warning when they tried to read Agent1's post?
<snip>
Jul 22, 2000, 4:10am
Hey...
Some time back I heard this buy was doing research into AW... not exactly sure on what but im
pretty sure it had to do with demographics and statistics. I would like to contact this
individual... if anyone knows how, please enlighten me.
Thank you very much, any help will be much appreciated.
_________________________
John Viper
http://www.jtsoft.net <-- Coming Soon!
Oct 6, 2000, 11:57am
Oh yes they will go on and on about their e-Commerce but umm... *looks around* where is it? Where
is teh advertising? Where are the stores where we can go in and buy stuff? (and don't give me the
at mart crap... if THATS what they think of e-Commerce, a separate world which just links you to
their web page, its purdy sad)
_________________________
John Viper
http://www.jtsoft.net
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message news:39ddce1a$1 at server1.Activeworlds.com...
| Actually, I'm fairly sure they're interested in "e-commerce" right now... Could be wrong. I
seriously doubt they are really
| interested in selling educational products. They provide a 1/3 discount, I believe... and they
have their own "Eduverse" -- That's
| about all I can think of.
|
| -Agent1
|
|
| "anduin lothar" <uswf at centercom.com.au> wrote in message news:39ddc993 at server1.Activeworlds.com...
| > I don't think AW is interested about these things. They are more interested
| > in selling educational universe's to university's and schools all around the
| > world for educational use not so much what we think.
| >
| >
| > "agent1" <Agent1 at my.activeworlds.com> wrote in message
| > news:39ddc866$1 at server1.Activeworlds.com...
| > > I agree; If a few game-like features were added to the browser/SDK, it
| > would make AW that little bit more able to compete with
| > > others.
| > >
| > >
| > > eep <eep at tnlc.com> wrote in message news:39DD122F.BA3861A6 at tnlc.com...
| > > > Just read this in the latest issue of PC Gamer on page 60. They'll be
| > doing a review of massively multiplayer, persistent world
| > > games next month. But the EverQuest registered player count should be a
| > wakeup call to AWCI: people like games more than they like
| > > to simply chat and build. Compare AW's citizen count (~25,000) to
| > EverQuest's and that should be a clue.
| > > >
| > > > And don't you ingrates start replying saying "Wahhhhhhhh, but AW isn't a
| > game!&*(#^$&)^% at $# <froth, drool, spit>" because, yes, I
| > > KNOW this, and that's my point as to why AW isn't as popular as it COULD
| > be. With just a few minor gamelike features like jumping,
| > > an inventory, and the ability to either shoot, hit, or simply TOUCH other
| > people/things (not simply clicking them from long
| > > distances)--http://tnlc.com/eep/aw/improve.html for more AW improvements,
| > AW could become more attractive to gamers, especially
| > > since I think AW is basically a multi-user level editor, and there aren't
| > any such things that exist for any games that I know of
| > > (and, believe me, I've been looking for years).
| > > >
| > > > Sure there are limited building RTS (real-time strategy) games like
| > 10six and...er, well, I think that's it. Plus there are of
| > > course many 3D game level editors (but they usually have to be compiled
| > and cannot usually be played while they're being created)
| > > and 2D map editors, but no game developer has done a REAL-TIME, multi-user
| > 3D level editor. THAT is what keeps AW unique from every
| > > other wanna-be VR program out there, but AW just isn't gamelike enough to
| > compete with true 3D game level editors.
| > > >
| > > > AW COULD be the first in this market if Rick, JP, Roland, and Shamus
| > wake up to this realization NOW and start moving AW's
| > > direction towards it. AW has stagnated and just gotten by for too long
| > now--it's time AW had a REAL, MARKETABLE direction.
| > > E-commerce (stupid overhyped marketing buzzword) and distance learning
| > education are fine SUB-designs, but there's no way AW will
| > > become profitable from them. The gaming industry--and, specifically, 3D
| > gaming industry--has already proven itself to be VERY
| > > productive and popular; AW should learn and adapt accordingly.
|
|
|
Oct 6, 2000, 6:16pm
Here is my view on teh matter..... either they need to follow Eep and get gaming technologies in
there (and so long as it is a per-world thing and not affecting me in any way unless I want to enter
that world then I am OK with it) OR they need to actually do some e-Commerce. Gaming, though, seems
the only way to go at this point unless they actually ADVERTISE!!!! and Eep, Games are great. I
love a well programmed game, and AW does have the potential, but I have also played the strategy and
RPGs (Command & conquer ruled, Final Fantasy was OK). You have to have things like money to do
stuff, and I fear that if ALL of AW were converted to a game-like situation, the things that I value
so much as building, chatting, existing in a place which far surpasses Reality in many respects,
would be lost to things like having to worry that you have enough credits or umm whats it called...
nil? to do such things. Now, if you could buy a gaming world server or something like that which
hosted a gaming world... then I am all for it, and agree with Eep in every way. If ALL of AW would
be converted to such a thing, then no.
And Eep don''t reply to tis message if you are going to believe that since I don't think ALL of AW
should be game-based, that I am a twit or whatever. As for game-like features such as jumping or
picking up stuff or getting in a car or whatever, hell yes implement it at once!
_________________________
John Viper
http://www.jtsoft.net
[View Quote]"eep" <eep at tnlc.com> wrote in message news:39DDE2C2.379BBD73 at tnlc.com...
| Exactly! So don't you think it's HIGH time Rick and JP started reorienting AW's development in a
new direction? I'm telling you (and AWCI), gaming is where AW should be headed. Again, you twits who
have a limited definition of "gaming" need not reply because if you think it just means running
around shooting people, sorry, get a clue. Yes, AW has some board/card games, but I am referring to
action, adventure, role-playing, and even strategy type gaming genres. Sure, you could just go play
a REAL game of one or all of these genres, but where in those games are you allowed to create new
levels/worlds/tracks/maps/whatever in real-time with other people?
|
| And that's my point: if AWCI could simply merge their "multi-user level editing" design with
gaming, AW would FINALLY become marketable enough to actually stand on its own as a viable
alternative to on-line/multiplayer persistant games like Ultima Online, EverQuest, Asheron's Call,
the upcoming Soverign and Neverwinter Nights, etc.
|
| How much longer will AW continue to flounder while the rest of the 3D gaming industry passes it by
and eventually develops AW's design into its games on its own? Mark my words, 3D games ARE getting
to the point of adding multi-user editors--10six and Vampire: The Masquerade - Redemption are
perhaps the closest, and Neverwinter Nights will be even closer.
|
| AW will be nothing more than a fading dream within, at most, 2-3 years MAX at this rate (7 years
seems like a good, common number)--OK, so I'm pulling a wanna-be psychic prediction there, but I
really do see this happening more and more and REALLY wish Rick and JP would stop playing the silly,
stupid "e-commerce" card and go play some 3D games and get a clue already as to AW's potential.
|
| john viper wrote:
|
| > Oh yes they will go on and on about their e-Commerce but umm... *looks around* where is it?
Where
| > is teh advertising? Where are the stores where we can go in and buy stuff? (and don't give me
the
| > at mart crap... if THATS what they think of e-Commerce, a separate world which just links you to
| > their web page, its purdy sad)
| >
| > "agent1" <Agent1 at my.activeworlds.com> wrote in message
news:39ddce1a$1 at server1.Activeworlds.com...
| > | Actually, I'm fairly sure they're interested in "e-commerce" right now... Could be wrong. I
| > seriously doubt they are really
| > | interested in selling educational products. They provide a 1/3 discount, I believe... and they
| > have their own "Eduverse" -- That's
| > | about all I can think of.
| > |
| > | "anduin lothar" <uswf at centercom.com.au> wrote in message
news:39ddc993 at server1.Activeworlds.com...
| > | > I don't think AW is interested about these things. They are more interested
| > | > in selling educational universe's to university's and schools all around the
| > | > world for educational use not so much what we think.
| > | >
| > | > "agent1" <Agent1 at my.activeworlds.com> wrote in message
| > | > news:39ddc866$1 at server1.Activeworlds.com...
| > | > > I agree; If a few game-like features were added to the browser/SDK, it
| > | > would make AW that little bit more able to compete with
| > | > > others.
| > | > >
| > | > > eep <eep at tnlc.com> wrote in message news:39DD122F.BA3861A6 at tnlc.com...
| > | > > > Just read this in the latest issue of PC Gamer on page 60. They'll be
| > | > doing a review of massively multiplayer, persistent world
| > | > > games next month. But the EverQuest registered player count should be a
| > | > wakeup call to AWCI: people like games more than they like
| > | > > to simply chat and build. Compare AW's citizen count (~25,000) to
| > | > EverQuest's and that should be a clue.
| > | > > >
| > | > > > And don't you ingrates start replying saying "Wahhhhhhhh, but AW isn't a
| > | > game!&*(#^$&)^% at $# <froth, drool, spit>" because, yes, I
| > | > > KNOW this, and that's my point as to why AW isn't as popular as it COULD
| > | > be. With just a few minor gamelike features like jumping,
| > | > > an inventory, and the ability to either shoot, hit, or simply TOUCH other
| > | > people/things (not simply clicking them from long
| > | > > distances)--http://tnlc.com/eep/aw/improve.html for more AW improvements,
| > | > AW could become more attractive to gamers, especially
| > | > > since I think AW is basically a multi-user level editor, and there aren't
| > | > any such things that exist for any games that I know of
| > | > > (and, believe me, I've been looking for years).
| > | > > >
| > | > > > Sure there are limited building RTS (real-time strategy) games like
| > | > 10six and...er, well, I think that's it. Plus there are of
| > | > > course many 3D game level editors (but they usually have to be compiled
| > | > and cannot usually be played while they're being created)
| > | > > and 2D map editors, but no game developer has done a REAL-TIME, multi-user
| > | > 3D level editor. THAT is what keeps AW unique from every
| > | > > other wanna-be VR program out there, but AW just isn't gamelike enough to
| > | > compete with true 3D game level editors.
| > | > > >
| > | > > > AW COULD be the first in this market if Rick, JP, Roland, and Shamus
| > | > wake up to this realization NOW and start moving AW's
| > | > > direction towards it. AW has stagnated and just gotten by for too long
| > | > now--it's time AW had a REAL, MARKETABLE direction.
| > | > > E-commerce (stupid overhyped marketing buzzword) and distance learning
| > | > education are fine SUB-designs, but there's no way AW will
| > | > > become profitable from them. The gaming industry--and, specifically, 3D
| > | > gaming industry--has already proven itself to be VERY
| > | > > productive and popular; AW should learn and adapt accordingly.
|
| --
|
| http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims
| Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info.
| DON'T QUOTE SIG WHEN REPLYING!
|
|
Oct 8, 2000, 7:43pm
:-) no problem Eep... I am afraid I am not a twit though
_________________________
John Viper
http://www.jtsoft.net
[View Quote]"eep" <eep at tnlc.com> wrote in message news:39DE8816.31B97E67 at tnlc.com...
| You're a twit for thinking I want AW to be ALL of a game. I've NEVER said that. You need to think
relatively and learn to read more carefully. I simply would like AW to be more gameLIKE. Do you know
what LIKE means? Of COURSE all of these gameLIKE features would be OPTIONAL--I've been saying that
ALL along, if you bothered to actually READ more carefully...
|
| john viper wrote:
|
| > Here is my view on teh matter..... either they need to follow Eep and get gaming technologies
in
| > there (and so long as it is a per-world thing and not affecting me in any way unless I want to
enter
| > that world then I am OK with it) OR they need to actually do some e-Commerce. Gaming, though,
seems
| > the only way to go at this point unless they actually ADVERTISE!!!! and Eep, Games are great.
I
| > love a well programmed game, and AW does have the potential, but I have also played the strategy
and
| > RPGs (Command & conquer ruled, Final Fantasy was OK). You have to have things like money to do
| > stuff, and I fear that if ALL of AW were converted to a game-like situation, the things that I
value
| > so much as building, chatting, existing in a place which far surpasses Reality in many respects,
| > would be lost to things like having to worry that you have enough credits or umm whats it
called...
| > nil? to do such things. Now, if you could buy a gaming world server or something like that
which
| > hosted a gaming world... then I am all for it, and agree with Eep in every way. If ALL of AW
would
| > be converted to such a thing, then no.
| >
| > And Eep don''t reply to tis message if you are going to believe that since I don't think ALL of
AW
| > should be game-based, that I am a twit or whatever. As for game-like features such as jumping
or
| > picking up stuff or getting in a car or whatever, hell yes implement it at once!
|
| > "eep" <eep at tnlc.com> wrote in message news:39DDE2C2.379BBD73 at tnlc.com...
| > | Exactly! So don't you think it's HIGH time Rick and JP started reorienting AW's development in
a
| > new direction? I'm telling you (and AWCI), gaming is where AW should be headed. Again, you twits
who
| > have a limited definition of "gaming" need not reply because if you think it just means running
| > around shooting people, sorry, get a clue. Yes, AW has some board/card games, but I am referring
to
| > action, adventure, role-playing, and even strategy type gaming genres. Sure, you could just go
play
| > a REAL game of one or all of these genres, but where in those games are you allowed to create
new
| > levels/worlds/tracks/maps/whatever in real-time with other people?
| > |
| > | And that's my point: if AWCI could simply merge their "multi-user level editing" design with
| > gaming, AW would FINALLY become marketable enough to actually stand on its own as a viable
| > alternative to on-line/multiplayer persistant games like Ultima Online, EverQuest, Asheron's
Call,
| > the upcoming Soverign and Neverwinter Nights, etc.
| > |
| > | How much longer will AW continue to flounder while the rest of the 3D gaming industry passes
it by
| > and eventually develops AW's design into its games on its own? Mark my words, 3D games ARE
getting
| > to the point of adding multi-user editors--10six and Vampire: The Masquerade - Redemption are
| > perhaps the closest, and Neverwinter Nights will be even closer.
| > |
| > | AW will be nothing more than a fading dream within, at most, 2-3 years MAX at this rate (7
years
| > seems like a good, common number)--OK, so I'm pulling a wanna-be psychic prediction there, but I
| > really do see this happening more and more and REALLY wish Rick and JP would stop playing the
silly,
| > stupid "e-commerce" card and go play some 3D games and get a clue already as to AW's potential.
| > |
| > | john viper wrote:
| > |
| > | > Oh yes they will go on and on about their e-Commerce but umm... *looks around* where is it?
| > Where
| > | > is teh advertising? Where are the stores where we can go in and buy stuff? (and don't give
me
| > the
| > | > at mart crap... if THATS what they think of e-Commerce, a separate world which just links you
to
| > | > their web page, its purdy sad)
| > | >
| > | > "agent1" <Agent1 at my.activeworlds.com> wrote in message
| > news:39ddce1a$1 at server1.Activeworlds.com...
| > | > | Actually, I'm fairly sure they're interested in "e-commerce" right now... Could be wrong.
I
| > | > seriously doubt they are really
| > | > | interested in selling educational products. They provide a 1/3 discount, I believe... and
they
| > | > have their own "Eduverse" -- That's
| > | > | about all I can think of.
| > | > |
| > | > | "anduin lothar" <uswf at centercom.com.au> wrote in message
| > news:39ddc993 at server1.Activeworlds.com...
| > | > | > I don't think AW is interested about these things. They are more interested
| > | > | > in selling educational universe's to university's and schools all around the
| > | > | > world for educational use not so much what we think.
| > | > | >
| > | > | > "agent1" <Agent1 at my.activeworlds.com> wrote in message
| > | > | > news:39ddc866$1 at server1.Activeworlds.com...
| > | > | > > I agree; If a few game-like features were added to the browser/SDK, it
| > | > | > would make AW that little bit more able to compete with
| > | > | > > others.
| > | > | > >
| > | > | > > eep <eep at tnlc.com> wrote in message news:39DD122F.BA3861A6 at tnlc.com...
| > | > | > > > Just read this in the latest issue of PC Gamer on page 60. They'll be
| > | > | > doing a review of massively multiplayer, persistent world
| > | > | > > games next month. But the EverQuest registered player count should be a
| > | > | > wakeup call to AWCI: people like games more than they like
| > | > | > > to simply chat and build. Compare AW's citizen count (~25,000) to
| > | > | > EverQuest's and that should be a clue.
| > | > | > > >
| > | > | > > > And don't you ingrates start replying saying "Wahhhhhhhh, but AW isn't a
| > | > | > game!&*(#^$&)^% at $# <froth, drool, spit>" because, yes, I
| > | > | > > KNOW this, and that's my point as to why AW isn't as popular as it COULD
| > | > | > be. With just a few minor gamelike features like jumping,
| > | > | > > an inventory, and the ability to either shoot, hit, or simply TOUCH other
| > | > | > people/things (not simply clicking them from long
| > | > | > > distances)--http://tnlc.com/eep/aw/improve.html for more AW improvements,
| > | > | > AW could become more attractive to gamers, especially
| > | > | > > since I think AW is basically a multi-user level editor, and there aren't
| > | > | > any such things that exist for any games that I know of
| > | > | > > (and, believe me, I've been looking for years).
| > | > | > > >
| > | > | > > > Sure there are limited building RTS (real-time strategy) games like
| > | > | > 10six and...er, well, I think that's it. Plus there are of
| > | > | > > course many 3D game level editors (but they usually have to be compiled
| > | > | > and cannot usually be played while they're being created)
| > | > | > > and 2D map editors, but no game developer has done a REAL-TIME, multi-user
| > | > | > 3D level editor. THAT is what keeps AW unique from every
| > | > | > > other wanna-be VR program out there, but AW just isn't gamelike enough to
| > | > | > compete with true 3D game level editors.
| > | > | > > >
| > | > | > > > AW COULD be the first in this market if Rick, JP, Roland, and Shamus
| > | > | > wake up to this realization NOW and start moving AW's
| > | > | > > direction towards it. AW has stagnated and just gotten by for too long
| > | > | > now--it's time AW had a REAL, MARKETABLE direction.
| > | > | > > E-commerce (stupid overhyped marketing buzzword) and distance learning
| > | > | > education are fine SUB-designs, but there's no way AW will
| > | > | > > become profitable from them. The gaming industry--and, specifically, 3D
| > | > | > gaming industry--has already proven itself to be VERY
| > | > | > > productive and popular; AW should learn and adapt accordingly.
|
|
Oct 6, 2000, 8:16pm
What it is is a new version of 2.2 which supports things like create texture so its more compatible
with AW 3.0 worlds. Thats really the only difference.
--
_________________________
John Viper
http://www.jtsoft.net
[View Quote]"macb" <macb at yahoo.com> wrote in message news:39de4cd1 at server1.Activeworlds.com...
|
| Anyone know what the new version of AW is all about (not 3.0) the other one.
| I just got a download request now when I signed in. I thought I would
| check here for an announcement before I did the download. Of course....no
| announcement anywhere that I can find. Hopefully it is intentional and not
| something they copied over by mistake. I asked someone who had done the
| update and they said they couldn't tell the difference.
|
|
Oct 10, 2000, 11:50pm
Aww come on, twit, join the fun!
_________________________
John Viper
http://www.jtsoft.net
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message news:39e3c521 at server1.Activeworlds.com...
| *cough*
|
| -Agent1
|
|
|
Oct 22, 2000, 9:42pm
Yes, I too enjoy the realism it presents, but sometimes its not too realistic. For example, I was
just standing there today and all of a sudden it went from the "night" Earth background all of a
sudden to the orangeish-fog background. Maybe they could have 10 diff backgrounds in use, 5 for the
sunrise and 5 for the sunset? Of course these would be displayed at like 1 hour interbvals in the
morning and the evening (nothing really goes on during the day and night -- we don't have clouds or
a sun yet) and it would be better than suddenly going from dark to light. Same should be done with
the fog-- except it COULD be changed more often, we could have the fog "roll in" (or out) rather
than just appear... maybe increase/decrease the fog every 5/10 minutes in the morning to add to the
effect
Also to add to the realism would be some cohearent backgrounds: All of a sudden going from a jpg of
the Earth (which by the way is obviously not the right size to use as a background anyway) to a jpg
of mountains -- did they grow overnight? Maybe a bad earthquake happened and shoved them up? I
would hate to live in a world with that mahny earthquakes! Anyway there should be a theme, and
stick with it. Make a simple image (the CORRECT SIZE) of mountains to use as a backdrop, then add
day/night/sunrise/sunset stuff to it as needed, only changing the color of the mountains
(light,dark, reddish, etc.) and of course maybe there could be a few extra backdrops for random
occurances like fog, etc., but still use the mountains
Or maybe an ocean in the distance? I don't care about that I was just using the mountains as an
example... put it in a desert if you want (actually that wouldn't work -- green grass in the
desert?)
Ooh ok now I am going crazy... in the summer the tall mountains would need just barely snowy peaks
while in the winter something more appropriate would be in order
OK OK I will stop now goodnight!!!!
_________________________
John Viper -> loves mountains (especially when they are covered with snow and you can ski on them)
http://www.jtsoft.net
[View Quote]"wing" <bathgate at prodigy.net> wrote in message news:39F36584.7553AE5A at prodigy.net...
| I myself enjoy it, as it makes it seem more real. I get sick and tired of
| daylight all the time, and really, it doesn't make a whole helluva lot of a
| deal when the backdrop changes, or even the fog settings
|
Oct 22, 2000, 11:23pm
Hey all...
Does anyone know an approximate size that a background should be to move along with turning in a
world? thanks...
_________________________
John Viper
http://www.jtsoft.net
Nov 5, 2000, 2:07pm
What a great idea, and what a great looking world! The glass objects near 0s 13e don't work too
well with AW3 but overall I really like ther place, its cozy and welcoming :-) Great place for
therapy!
_________________________
John Viper
http://www.jtsoft.net
"Voting for Al Gore is like shooting yourself in the butt -- it will hurt" - Unknown
[View Quote]"therapist" <therapist_f at hotmail.com> wrote in message news:3a054079 at server1.Activeworlds.com...
| Thankyou for your well wishes regarding the introduction of Therapy world in
| AW. I can assure everyone that the intentions of the professional staff
| associated with this world are purely and totally that of offering a
| voluntary service. I agree after spending some time in AW that there are
| many people who need help - but this is to be expected because the AW
| community comprises a wide selection of people with varying interests and
| capacities from any country in the world that enables internet access. As
| you can read from the various posts in response to that initially submitted
| by my colleague Katalyzt, people do have different notions and ideas. One
| hopes that any thinking person generally seeks to value and protect
| diversity rather than homogenize people and cultures.
|
| Therapy world while offering online counseling also offers a place for broad
| based conversation and everyone is welcome to pop in and contribute. In
| addition, we will in the future be offering public seminars about matters
| relating to mental health and also seminars for mental health professionals.
| I would ask you to note however that if a counseling session is in progress
| the world will be closed to maintain the client's privacy. Registered and
| non registered users of AW will be able to obtain assistance insofar as
| their problems fall within the capacity of the professional team. At the
| moment we have 3 qualified counselors available and hope to extend that
| number by counselors from other countries and with other languages. If
| anyone is interested in contributing to this service I would be delighted if
| they emailed me at contact at therapist.net. Further, if anyone has suggestions
| for public seminar topics we would also be delighted to receive them at the
| same email address.
|
| Therapy is the first online counseling venue offered in VR and as such there
| will be a need for constant evaluation. My colleagues and I would appreciate
| your comments about any and all aspects of therapy and hope that many of you
| will pop in to say hello.
|
|
|
Nov 5, 2000, 2:11pm
Actually come to think of it the windows are good the way they are -- ink blot testing! "What comes
to mind when you see the textures on those objects over there go all wacky?" ;-)
Good luck with the world!
_________________________
John Viper
http://www.jtsoft.net
"Voting for Al Gore is like shooting yourself in the butt -- it will hurt" - Unknown
[View Quote]"john viper" <jviper at jtsoft.net> wrote in message news:3a0585af at server1.Activeworlds.com...
| What a great idea, and what a great looking world! The glass objects near 0s 13e don't work too
| well with AW3 but overall I really like ther place, its cozy and welcoming :-) Great place for
| therapy!
| _________________________
| John Viper
| http://www.jtsoft.net
| "Voting for Al Gore is like shooting yourself in the butt -- it will hurt" - Unknown
|
| "therapist" <therapist_f at hotmail.com> wrote in message news:3a054079 at server1.Activeworlds.com...
| | Thankyou for your well wishes regarding the introduction of Therapy world in
| | AW. I can assure everyone that the intentions of the professional staff
| | associated with this world are purely and totally that of offering a
| | voluntary service. I agree after spending some time in AW that there are
| | many people who need help - but this is to be expected because the AW
| | community comprises a wide selection of people with varying interests and
| | capacities from any country in the world that enables internet access. As
| | you can read from the various posts in response to that initially submitted
| | by my colleague Katalyzt, people do have different notions and ideas. One
| | hopes that any thinking person generally seeks to value and protect
| | diversity rather than homogenize people and cultures.
| |
| | Therapy world while offering online counseling also offers a place for broad
| | based conversation and everyone is welcome to pop in and contribute. In
| | addition, we will in the future be offering public seminars about matters
| | relating to mental health and also seminars for mental health professionals.
| | I would ask you to note however that if a counseling session is in progress
| | the world will be closed to maintain the client's privacy. Registered and
| | non registered users of AW will be able to obtain assistance insofar as
| | their problems fall within the capacity of the professional team. At the
| | moment we have 3 qualified counselors available and hope to extend that
| | number by counselors from other countries and with other languages. If
| | anyone is interested in contributing to this service I would be delighted if
| | they emailed me at contact at therapist.net. Further, if anyone has suggestions
| | for public seminar topics we would also be delighted to receive them at the
| | same email address.
| |
| | Therapy is the first online counseling venue offered in VR and as such there
| | will be a need for constant evaluation. My colleagues and I would appreciate
| | your comments about any and all aspects of therapy and hope that many of you
| | will pop in to say hello.
| |
| |
|
|
|
Nov 8, 2000, 10:07pm
I actually think it WOULD be cool if the backdrop moved with teh land but it doesn't really
--
_________________________
John Viper
http://www.jtsoft.net
"A vote for Al Gore is like shooting yourself in the butt -- it will hurt"
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3A0991AF.7817EEAF at oct31.de...
| I already tried that *lol
|
| But I think the effect would only look really good if the backdrop was
| fixed and did not move in relation to the land - so that wish would have
| to come first
|
Nov 16, 2000, 2:03am
Get the common ground: Mozilla! (www.mozilla.org)
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous
[View Quote]"anduin lothar" <uswf at centercom.com.au> wrote in message news:3a126dcb at server1.Activeworlds.com...
| And maybe you can tell us what we need to do to fix that actual part...
|
Nov 19, 2000, 2:02pm
I think he is referring to the $20 and referencing that with AWCOM
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message news:3A16D9B3.8882DD85 at acsu.buffalo.edu...
| Umm... where else is he going to put it? USWF is a community, and last I
| checked this was the community newsgroup. Maybe you should bug COF and
| tell them to put in an ads NG or something. Yeesh. :P
|
| eep wrote:
| >
| > I swear I've done this before...
| >
| > anduin lothar wrote:
| >
| > > Hi all,
| > > Just giving you a good reason to join the USWF today! We're working on a
| > > new bot which will have its own GUI and everything an owner would need to
| > > have their own economy in their world/town. BUT there is a draw back, and
| > > that is that we are going to be charging $20US per bot. Once you have paid
| > > the $20US you will get all new updates for free. You get the bot mailed to
| > > you in a disk with help files and everything with technical support for
| > > life. There is another thing though!!! And that is that if you join the USWF
| > > today or atleast before the bot has been created you would get the new bot
| > > for free if you wanted your very own economy. As all members of the USWF get
| > > a free copy of the bot when it comes out, and all citizens joining once the
| > > bot has alreday been released will need to pay the $20US.
| > > Another few good reasons to join the utn is that you get advertisement on
| > > our website and if a town you also get listed in the UTN website. But that's
| > > not all, you will also receive a redirect e-mail like activeworlds... EG:
| > > yourname at uswf-aw.com and if you have a website we can create
| > > yoursite.uswf-aw.com if you wanted to. Don't forget that worlds joining with
| > > the USWF get the standard security from our own Peace Keepers/USWF Security.
| > >
| > > Visit our website at: http://uswf-aw.com (Use Internet Explorer if possible
| > > for best results).
|
| --
| Goober King
| Wonders if Eep believes that the perfect NG is one which contains only
| himself...
| rar1 at acsu.buffalo.edu
|
Nov 18, 2000, 2:45pm
If so, dang they need some new servers!
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous
Dec 2, 2000, 9:05pm
Hello........
I have a friend who built quite a bit of cool stuff in COFMeta, all around one central location. He
never covered any more land than he was using to build. One day when he went in and was going to
expand this area a bit and build something big (I think he said some kind of airport) he discovered
that someone completely surrounded his area. This surrounding goes on for some distance (we haven't
tried yet to measure if it is in fact 1 square kilometer however). When contacted about it, this
person (who will remain nameless until I get more information) replied that covering as much land as
possible "is the point of AW." Can someone who knowingly prevents someone from expand their area of
building, and then when asked to remove this block completely refuses, be condidered a vandal? If
so can anyone tell me how we might go about getting this "stolen property" taken care of?
thanks :-)
_________________________
John Viper
http://www.jtsoft.net
"Java is a machine. You put Java code in one end, and money comes out the other." - Anonymous
Dec 3, 2000, 12:39am
....Especially do not trust tourists with a bot. As far as I know, a bot cannot log in as a tourist
(tourists dont have priv passes) (unless he has found some crack). Besides why would a tourist have
a bot with all these world rights features and stuff when he can't even access world rights
anywhere? If it seems wierd, dont trust it.
_________________________
John Viper
http://www.jtsoft.net
"Microsoft C# - so 'Sharp', it'll poke your ass over to Java so fast you wont know what crashed!" -
Aaron Bockover - www.crevasoft.com
[View Quote]"doctor midi" <arley_c at pacbell.net> wrote in message news:3a29ac25 at server1.Activeworlds.com...
| Good aftternoon everyone,
|
| I had a tourist enter my world, saying he had a new bot for download. Well I
| think I have figured out what oeri us up to. His "bot" is looking for
| citzenship passwords. Looking at my world logs, both oeri and his so called
| bot used the same IP address and no citizen number (0).
|
| Joeman had stated this in his message:
|
|
| ----- Original Message -----
| From: "joeman" <redjuggler at yahoo.com>
| Newsgroups: worldbuilders
| Sent: Saturday, December 02, 2000 8:45 AM
| Subject: Re: Bots without bot rights
|
|
| Ok, i started the bot to see what it would do. It gave me an error message
| and then i went back to the chat window, and the bot had typed Joeman:
| ERROR INITALIZING .. Code: ERRb3f8975115
|
| this is weird....
|
| Thank you
| Joeman
|
| While oeri was in my world, he kept asking us to look in our AW.ini file and
| give him the passcode listed under our citzen name. I think if Joeman was
| his AW ini file, I would bet that b3f8975115 would be the passcode listed
| under his citizen name.
|
| So this so called "bot" is nothig more that a script he wrote that will try
| to steal once's identity (by getting there password and plugging it into an
| aw.ini file)
|
| I have included a a chat log from when oeri enter my world last night.
|
| Be careful out there....do not trust people asking for passwords.
|
| Arley Canterbury
| (Doctor Midi)
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| ~~~~~~~~~~~~
|
| "oeri": anyone wanna try my new bot ?
| Doctor Midi: hello oeri
| "oeri": Hello Doc, wanna try my bot?
| "oeri": it has world hosting features - auto eject, onclick things
| "oeri": trivia
| "oeri": scrambler
| "oeri": random sounds and midis
| dreamer2: hiya oeri :)
| "oeri": how bout u dreamer?
| "oeri": wanna give it a whirl?
| dreamer2: sorry -----still scared of build bot LOL
| "oeri": you should just try it though ;]
| "oeri": it's not a buildbot dreamer
| "oeri": http://www.microconnect.net/~achobani/oeribot.zip
| <~~ download oeribot - first release - ver 1.0
| dreamer2: coolness :)
| dreamer2: oeribot :)
| "oeri": ;]
| "oeri": try it !
| dreamer2: you build it yourself from scratch?
| "oeri": yeah with visual basic and winsock
| dreamer2: really - was it hard?
| "oeri": some parts of it
| dreamer2: geeeeeeez - I bet
| "oeri": once you got it connected to the AW server it was pretty easy from
| there
| "oeri": it's a tourist bot, so you dont need to be a cit to use it
| dreamer2: is it easier than the other bots?
| "oeri": it logs in as a tourist
| "oeri": i'd say it is
| dreamer2: really ? lol
| dreamer2: it's a Dj too?
| "oeri": yeah, it's user friendly and customizable
| "oeri": yeah, sounds and midis dj
| dreamer2: but not a builder?
| "oeri": you can even have a separate guy come in and move his hands around
| "oeri": act like he's rappin
| "oeri": no i didnt make a builder her
| "oeri": *yet
| "oeri": *builder yet
| dreamer2: ahhhhh ------well that is cool
| dreamer2: you made it for tourists to use too?
| "oeri": Some features dont work for tourists
| "oeri": Like 100% of the world hosting, trivia messes up sometimes
| with the quotes on the tourist names....
| dreamer2: really?? so you need to be a citizen to use all features
| "oeri": All features are available to a cit
| dreamer2: ahhhhhh - coolness :) I have used Xelagot ----
| but never did learn to build with her
| "oeri": give it a try.... im open for constructive criticism
| dreamer2: do many use oeribot?
| "oeri": only a few people have downloaded it so far --
| it's hard for people to trust tourists they dont know
| dreamer2: and is it compatible with 3.0?
| "oeri": you dont need to be logged in to AW at all
| "oeri": it'
| "oeri": it's like its own separate client
| dreamer2: ahhhhhh - is this the first one you've built?
| "oeri": yep
| dreamer2: cool
| dreamer2: why did you want to?
| "oeri": to build one? for the challenge
| dreamer2: really? well congrats then
| "oeri": http://www.microconnect.net/~achobani/oeribot.zip give it a look
| "oeri": will ya?
| dreamer2: to tell the truth -----ask Doc ---I am dangerous with bots lol
| "oeri": lol it's really easy to use
| dreamer2: he has teased me - big time
| "oeri": my mother could use it !
| "oeri": doc said no already
| dreamer2: hahaha - he did
| "oeri": it's not a building bot, it won't screw up your world...
| "oeri": what's there to be ascared of /
| "oeri": ?
| dreamer2: well ----I don't have bot rights here - so wouldn't make a diff
| "oeri": like i said
| "oeri": it's a tourist bot
| "oeri": you can set it to be a [bot] or a "bot"
| Doctor Midi: I will download to a computer removed from my network,
| and give it a whirl
| "oeri": ok doc.
| "oeri": dreamer?
| dreamer2: don't think Doc allows bots here - but haven't asked him either
| lol
| "oeri": use it in a diff world
| "oeri": hm
| "oeri": wait a sec
| "oeri": it defaults to the [bot] setting .. you need to have a stored
| password
| "oeri": got that doc?
| "oeri": Hello.
| Doctor Midi: yes
| Doctor Midi: I thought you said this was a tourist bot
| "oeri": then go to Login > citizen again, and it should say
| ****************** (being your stored password)
| "oeri": it's both, but defaults to citizen bot
| "oeri": then u can change it
| Doctor Midi: well, I have a stored cit password
| "oeri": it is stored?
| Doctor Midi: of course
| "oeri": try running it again
| "oeri": the bot
| Doctor Midi: not until I debug and look at the code......
| you said you wrote in Visual basic correct
| "oeri": yes, correct, and i compressed the EXE .. so debugging might be
| tricky
| "jovi": oeribot 1.0 entered DrMidi
| "oeri": rename oeribot
| "oeri": geez im lagged
| "oeri": kill
| dreamer2: (to Doctor Midi) good god ----what is wrong with him?
| "oeri": done yet ?
| Doctor Midi: so you are an AOL user I see from your IP addy
| "oeri": correct.
| dreamer2: (to Doctor Midi) oeri poofed
| Doctor Midi: ejected his bot..it got him as well
| dreamer2: OOOOOOO lol
| dreamer2: what's up with him?
| Doctor Midi: do not undertand it.this world has no bot rights.but somehow
| his bot got in here
| dreamer2: that is what I thought
| dreamer2: hmmmm - kind of dangerous -- to be able to enter without bot
| rights
| Doctor Midi: only three of us have bot rights
| Doctor Midi: you, me and Taz
| dreamer2: told him - I didn't have them lol
| dreamer2: well - I don't like the fact - he can bring one in - without
| permission
| "oeri": Why was i kicked earlier ?
| "Danae of Llyr": hello
| "oeri": hi.
| dreamer2: hi there
| "oeri": dreamer who kicked me
| "oeri": u or dr
| dreamer2: bot was kicked -------guess it was connected to you
| dreamer2: so kicked both
| dreamer2: no bot world here
| "oeri": oh sorry
| "oeri": did my bot work for you guys?
| dreamer2: didn't try it myself ------was working on av's
| "oeri": did you ever get an extended err code -- like ERRfdjdfjdslkfd ?
| "oeri": or just ERR
| "oeri": im interested to see what kind of errors there were
| dreamer2: sorry Doc is in programs ---- doesn't see the chat
| "oeri": ok
| "oeri": dreamer give it a try
| dreamer2: hahaha - really oeri - me and bots don't mix :)
| "oeri": aw geez what have you got to lose?
| dreamer2: well ------I find bots disturbing lol
| "oeri": splurge and try one
| "oeri": TrY tHe BoT
| "oeri": or do you want me to configure it for you
| dreamer2: no thank you oeri -----believe me -----not into bots
| "oeri": !
| dreamer2: think they are cool -----but not into them myself
| "oeri": can i have your passcode to try my bot out on ?
| "oeri": (not password, passcode)
| dreamer2: sorry ---- lol
| "oeri": its a buncha letters in your aworld.ini
| "oeri": under [citizen]
| "oeri": it says
| "oeri": pass=dfslkjfdskjfdsjkdfsakjfdsa;ljfdsak;jldfas;jkdafsj;lfdsa
| dreamer2: well aworld.ini - is my citizen id too
| "oeri": and 'pass' is the passcode
| Doctor Midi: that is an encypted version of your password.you give that,
| he has your citzenship
| Doctor Midi: I think tis guy is trying to steal citizenships
| dreamer2: sounds like giving away my citizen id - dude ------and you should
| NEVER ask that
| "oeri": can i get it ? it's just used for bots
| Doctor Midi: I just sent a letter to aw
| "oeri": no not a cit id
| "oeri": it's like a priv pass, but less than that
| "oeri": only used for bots
| dreamer2: in fact - think it could actually cause problems for you - if you
| ask anyone that
| "oeri": nah the bunch of letters is harmless
| dreamer2: well ----tis not cool - to ask anyone for world .ini --anything
| "oeri": i dont want the ini
| dreamer2: how old are you oeri??
| "oeri": 19.
| dreamer2: ahhhhhh
| dreamer2: you are not a citizen in aw?
| "oeri": used to be
| "oeri": rain splash
| "oeri": was my old name
| "oeri": expired a week ago
| dreamer2: ahhhhh ic
| "oeri": actually i had rain splash, rain0, and rain1
| "oeri": 3 names
| dreamer2: did you own a world?
| "oeri": yes.
| "oeri": still do
| "oeri": cant maintain it w/o cit
| dreamer2: why aren't you re-upping citizenship?
| "oeri": im pretty much sick of AW
| dreamer2: why is that?
| "oeri": ive been here day after day since version 2.0
| Doctor Midi: that is crap, the free citizenships you get with
| your world EXPIRE when your world does
| "oeri": and i just got a bot done and i cant even use it well
| dreamer2: goodness ------sounds like you must re-up citizenship
| to have full rights again
| "oeri": dont feel like it
| "oeri": just need the passcode
| "oeri": no one will give me theirs
| "oeri": they dont understand it's harmless to give out
| dreamer2: ahhhhhhh -----well believe me ----no one in their
| right minds would give it out
| "oeri": Geez it's a code used for bots
| "oeri": whoopie
| dreamer2: well you must understand the right to say no thanks
| "oeri": yeah yeah
| "oeri": oh well i quit i cant get anywhere with people
| "oeri": bye
| dreamer2: cyas :)
| dreamer2: (to Doctor Midi) was that something or what LOL
| dreamer2: a very persistant 19 yr old - lol
| Doctor Midi: he wanted to steal passwords
| dreamer2: yes - sounded like it to me too
| Doctor Midi: SO, my guess is, if I would have downloaded on system, it would
| have given out the info from my aw.ini file
| dreamer2: but he did give me more info about himself -------his old cit
| names
| Doctor Midi: then this kid could plug that info into any aw ini file.and
| then become ME
| dreamer2: yesssss - gheesh
| Doctor Midi: who is to say that is correct info
| dreamer2: true lol
| dreamer2: but a 19 that smart - is kind of scary
| Doctor Midi: I BCC you on the letter I sent to AW
| dreamer2: yes read it
| dreamer2: goodness ------if he is so disenchanted with aw --------have to
| wonder why he comes back
| Doctor Midi: no clue
| Doctor Midi: anyway.I have to go
| Doctor Midi: I am tired
| dreamer2: yes -late for you
| dreamer2: niters Arley - sweet dreams
|
|
|
|
Dec 6, 2000, 12:44am
OK On the web page it says that all AWCI hosted worlds are up except AW. Where is Metatropolis?
_________________________
John Viper
http://www.jtsoft.net
"Microsoft C# - so 'Sharp', it'll poke your ass over to Java
so fast you wont know what crashed!" - Aaron Bockover
Dec 13, 2000, 12:28am
Here's the deal -- I have known Just In for quite some time (at least a year -- we have spoken on
and off now and then) and he is not the person who would sink as low as to copy or steal objects
that were rightfully his. If he says he owned it -- trust me, he did.
_________________________
John Viper
http://www.jtsoft.net
"Microsoft C# - so 'Sharp', it'll poke your butt over to Java
so fast you wont know what crashed!" - Aaron Bockover
[View Quote]"zero" <dmonix at home.com> wrote in message news:3A364E98.5B2B36C2 at home.com...
| Wow, so to re iterate, this person has just said, I admit it, I dont care, and
| too damn bad.
| Gee hope everyone wants to visit this world and help this chump out.Maybe
| everyone will "employ" his work and be ripped off too?
|
| This person throws the term "Verbal agreement" out the window.
|
| Is so many words, all this is like saying, Les Paul invented a guitar, so he has
| rights to take (steal) everything ever made from it since.All music and
| writings. Hmmm let me ponder this............ummm nope.
|
| lol and this person even uses the word "forge" in here, as in forgery.
| The so many times he asked ppl to get on an object path to take his stuff for
| him.
|
| this makes me sick,
| Hope my world theme and my world is safe from this person.
|
| Maybe he'll start to steal Hole and A'tuin next! and take credit for those too
|
|
|
| just in wrote:
|
| > The web page criticising me has too many errors, and I prefer to ignore such
| > attacks.
| >
| > I didn't vandelise anything, I sought to protect my own works.
| >
| > There was never any agreement that I was "giving" my work to anyone. When I
| > give something away, or sell it, I put that in writing (as I did with the
| > Alpha World objects I made).
| >
| > The NewYork world owner and I had a fight over a petty issue that got
| > inflamed into something horrible. I apologised for that, and tried for
| > months to fix it - obviously my negotiating skills leave a lot to be
| > desired. I have many failings and for that I am sorry.
| >
| > When I saw all was lost in the friendship with the NewYork world owner I
| > went and got a new world with some of my friends so that I could finish the
| > project I set out to achieve, using my own objects, my own textures, my own
| > pictures, and my own building. VR Times Square was and is built solely and
| > wholey by myself with the sweat of my own brow and by no other person. Any
| > duplication of that work can only be done with my approval and endorsement,
| > and by giving me due credit for the work. If someone goes against this,
| > well, too bad *sniff*, going to court to defend my "rights" is just too
| > much drama and too expensive. I would only consider doing that if I stood
| > to lose money, and that is not the case. Furthermore, once I've made a
| > friend I always do my best to keep that friendship and never do anything to
| > upset that. Sometimes, that just isn't possible.
| >
| > I'm not in the least surprised that the NewYork world owner is angry at what
| > has eventuated. I asked her many times to come resolve things with me to
| > avoid it. And even when it reached the point where I decided to forge ahead
| > in a world I shared ownership of - I offered her the opportunity to join the
| > team at no cost or loss to her, and with everything to gain. I'm very sorry
| > we couldn't work together.
| >
| > I invite you all to come join us in Broadway... a great world that
| > combines the talents of some very special and talented people. The world is
| > now open to public building and I would be honoured if you came to build,
| > or just to hang out with friends and catch some sites.
| >
| > As time goes on we will be adding even more special features, not to mention
| > landmarks that many are all familiar with. And this year's new years event
| > will be boosted with even more dazzling effects than last year, along with
| > many hosts to ensure everyone has a great time!
| >
| > Best wishes to all, Justin
|
| --
| Chris Waddell
| dmonix at home.com
| www.dmonix.net
|
|
|
Dec 15, 2000, 2:45am
Sadly, after hearing things from Just In himself, I disagree with my message as well.
Too bad that such a great person can become so greedy...
_________________________
John Viper
http://www.jtsoft.net
"Microsoft C# - so 'Sharp', it'll poke your butt over to Java
so fast you wont know what crashed!" - Aaron Bockover
[View Quote]"binarybud" <lmauk at traverse.net> wrote in message news:3a391f10$1 at server1.Activeworlds.com...
| I think your all missing the point here.... sure they ARE his objects but
| look at it from the world owner standpoint....ONE ....I believe it is
| plagiarism for one to "duplicate " a world that is already
| built.....TWO...if the structures were originally built for one world they
| should not be copied to another without permission from the world owner. In
| this case we are talking about PRIVATE build worlds.....in PUBLIC build
| worlds the structure would belong to the builder. make sense? World
| owners need to have these rights...or else why would world owners want to
| have ANYONE help them if they could potentially do what JustIn is doing..?
|
| Leo :) aka BinaryBud
|
|
|
| "john viper" <jviper at jtsoft.net> wrote in message
| news:3a36debd at server1.Activeworlds.com...
| > Here's the deal -- I have known Just In for quite some time (at least a
| year -- we have spoken on
| > and off now and then) and he is not the person who would sink as low as to
| copy or steal objects
| > that were rightfully his. If he says he owned it -- trust me, he did.
| > _________________________
| > John Viper
| > http://www.jtsoft.net
| >
| > "Microsoft C# - so 'Sharp', it'll poke your butt over to Java
| > so fast you wont know what crashed!" - Aaron Bockover
| >
| > "zero" <dmonix at home.com> wrote in message
| news:3A364E98.5B2B36C2 at home.com...
| > | Wow, so to re iterate, this person has just said, I admit it, I dont
| care, and
| > | too damn bad.
| > | Gee hope everyone wants to visit this world and help this chump
| out.Maybe
| > | everyone will "employ" his work and be ripped off too?
| > |
| > | This person throws the term "Verbal agreement" out the window.
| > |
| > | Is so many words, all this is like saying, Les Paul invented a guitar,
| so he has
| > | rights to take (steal) everything ever made from it since.All music and
| > | writings. Hmmm let me ponder this............ummm nope.
| > |
| > | lol and this person even uses the word "forge" in here, as in forgery.
| > | The so many times he asked ppl to get on an object path to take his
| stuff for
| > | him.
| > |
| > | this makes me sick,
| > | Hope my world theme and my world is safe from this person.
| > |
| > | Maybe he'll start to steal Hole and A'tuin next! and take credit for
| those too
| > |
| > |
| > |
| > | just in wrote:
| > |
| > | > The web page criticising me has too many errors, and I prefer to
| ignore such
| > | > attacks.
| > | >
| > | > I didn't vandelise anything, I sought to protect my own works.
| > | >
| > | > There was never any agreement that I was "giving" my work to anyone.
| When I
| > | > give something away, or sell it, I put that in writing (as I did with
| the
| > | > Alpha World objects I made).
| > | >
| > | > The NewYork world owner and I had a fight over a petty issue that got
| > | > inflamed into something horrible. I apologised for that, and tried
| for
| > | > months to fix it - obviously my negotiating skills leave a lot to be
| > | > desired. I have many failings and for that I am sorry.
| > | >
| > | > When I saw all was lost in the friendship with the NewYork world owner
| I
| > | > went and got a new world with some of my friends so that I could
| finish the
| > | > project I set out to achieve, using my own objects, my own textures,
| my own
| > | > pictures, and my own building. VR Times Square was and is built
| solely and
| > | > wholey by myself with the sweat of my own brow and by no other person.
| Any
| > | > duplication of that work can only be done with my approval and
| endorsement,
| > | > and by giving me due credit for the work. If someone goes against
| this,
| > | > well, too bad *sniff*, going to court to defend my "rights" is
| just too
| > | > much drama and too expensive. I would only consider doing that if I
| stood
| > | > to lose money, and that is not the case. Furthermore, once I've made
| a
| > | > friend I always do my best to keep that friendship and never do
| anything to
| > | > upset that. Sometimes, that just isn't possible.
| > | >
| > | > I'm not in the least surprised that the NewYork world owner is angry
| at what
| > | > has eventuated. I asked her many times to come resolve things with me
| to
| > | > avoid it. And even when it reached the point where I decided to forge
| ahead
| > | > in a world I shared ownership of - I offered her the opportunity to
| join the
| > | > team at no cost or loss to her, and with everything to gain. I'm very
| sorry
| > | > we couldn't work together.
| > | >
| > | > I invite you all to come join us in Broadway... a great world that
| > | > combines the talents of some very special and talented people. The
| world is
| > | > now open to public building and I would be honoured if you came to
| build,
| > | > or just to hang out with friends and catch some sites.
| > | >
| > | > As time goes on we will be adding even more special features, not to
| mention
| > | > landmarks that many are all familiar with. And this year's new years
| event
| > | > will be boosted with even more dazzling effects than last year, along
| with
| > | > many hosts to ensure everyone has a great time!
| > | >
| > | > Best wishes to all, Justin
| > |
| > | --
| > | Chris Waddell
| > | dmonix at home.com
| > | www.dmonix.net
| > |
| > |
| >
| >
|
|
|
Dec 13, 2000, 1:44am
Some time ago, I remember that Ron Britvich ('Protagonist", original creator of AW) won a CY award,
I believe, for making AW in the first place. He was unable to receive the award at the time because
he was out somewhere working on a nice new rendering technlolgy (or something of the sort) called
"GEL". Anyone know whatever happened concerning this? Anyone know the location of the nice GEL
website that kinda has some news and stuff on it?
Thanks :-)
_________________________
John Viper
http://www.jtsoft.net
"Microsoft C# - so 'Sharp', it'll poke your butt over to Java
so fast you wont know what crashed!" - Aaron Bockover
Dec 13, 2000, 2:02am
Hey...
I got around to checking out the latest updates on Eep's history page. Either Eep is worse than Al
Gore (we may not like Eep's attitude, but at least he does know how to think) or we REALLY need to
raise the 5.3 mil stated in Goober King's message "Proposal: The Dream Team". One thing that caught
my eye, however, is AWCI's obsession with dropping houses on people's heads...
(from http://www.tnlc.com/eep/aw/history.html -- near the bottom)
Telegram from Eep, sent Fri Dec 8, 2000 6:44 PM:
be gone, or I shall drop a house on you!
Some time ago, myself, Goober King, and some others were standing around AW's GZ. I don't remember
if it was JP or Rick, but whichever it was made himself present while Goob was on one of his
standard COF rants ;-) This person said "be gone goober king, or I shall drop a house on you!" I
used to actually have some screen shots but this was some time ago and they have long since
dissipated. Anyway, a few seconds later, there was a teleport.rwx right on Goob's position! lol If
I remember correctly he said something like "Who turned out the lights?" it was a laugh riot -- but
still its kind of interesting. Has anyone else received any house threats?
Oh and please disregard my last message -- Eep's page is quite useful and it had the GEL URL
thingie -- in case you want it it is www.urstudios.com.
_________________________
John Viper
http://www.jtsoft.net
"Microsoft C# - so 'Sharp', it'll poke your butt over to Java
so fast you wont know what crashed!" - Aaron Bockover
Dec 13, 2000, 11:10pm
To elaborate slightly and remove the simpleness from Holistic's response ;-) Look at it as
destruction of property. You don't actually own the AW browser, but AWCI allows anyone who wants to
to use it. (Microsoft, for example, however, only allows people who pay them to use the software.)
Since AW owns it, changing it is like purposely wrecking a car which you borrowed from someone.
_________________________
John Viper
http://www.jtsoft.net
"Microsoft C# - so 'Sharp', it'll poke your butt over to Java
so fast you wont know what crashed!" - Aaron Bockover
[View Quote]"................" <duhickey at ameritech.net> wrote in message
news:3a3701ff at server1.Activeworlds.com...
| Could someone explain why the patched browser or clones are illegal?
|
|
|
Dec 17, 2000, 8:33pm
The Internet Component Suite is a set of native
components for Borland Delphi (all versions,
including 16 bits) and Borland C++ Builder. The
major TCP/IP protocols are supported for building
client/server, intranet or Internet applications.
TCP, UDP, TELNET, FTP, SMTP, POP3, PING, FINGER, HTTP,
NNTP and more. Each component has samples writen
in Delphi and in C++ Builder. Several client/server
applications, including an event-driven and a
multi-threaded server, a complete FTP client and
TELNET client with ansi emulation are provided.
Full source code provided for everything.
The Internet Component Suite is freeware, royalty
free and support is done using a mailing list.
Visit our website and download now from
http://www.rtfm.be/fpiette/indexuk.htm
Dec 17, 2000, 8:38pm
You must accept my apologies for that last post... I was not intending to
spam here -- simply trying to write a news reader lol ;-) Please ignore
that and this message.
Further information... I am using the aforementioned "Internet components"
to write a news reading client alternative. The components come with some
sample programs, and I was not expecting the "Post" button to actually post
a predefined message LOL!! I gotta look through the source for that.
Have a nice day and happy holiday season everyone :-)
_________________________
John Viper
http://www.jtsoft.net
"God created Adam and Eve, not Adam and Steve..."
[View Quote]"john viper" <jviper at jtsoft.net> wrote in message news:3a3d3f36 at server1.Activeworlds.com...
|
| The Internet Component Suite is a set of native
| components for Borland Delphi (all versions,
| including 16 bits) and Borland C++ Builder. The
| major TCP/IP protocols are supported for building
| client/server, intranet or Internet applications.
|
| TCP, UDP, TELNET, FTP, SMTP, POP3, PING, FINGER, HTTP,
| NNTP and more. Each component has samples writen
| in Delphi and in C++ Builder. Several client/server
| applications, including an event-driven and a
| multi-threaded server, a complete FTP client and
| TELNET client with ansi emulation are provided.
| Full source code provided for everything.
|
| The Internet Component Suite is freeware, royalty
| free and support is done using a mailing list.
| Visit our website and download now from
| http://www.rtfm.be/fpiette/indexuk.htm
|
|
Dec 23, 2000, 12:05pm
| john viper - One of the resident geeks here in the NG, he's always ready
| and willing to yak about all things technical. Strangely optimistic in
| this rather pessimistic environment, he will offer his opinion from time
| to time, without really saying much of anything. Unless, of course, it
| involves Microsoft...
You said the M-word, goob... What did I tell you about the M-word?!?!?!?!!?!?!? Oh well they will
be out of my hair soon enough...
_________________________
John Viper
http://www.jtsoft.net
"God created Adam and Eve, not Adam and Steve..."
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message news:3A4442C3.C3EC2BB8 at acsu.buffalo.edu...
| I was saving this post in the event that the community NG ever started
| to slow down and people needed something to read. Initially, it was
| supposed to be a joke. But now with all of these strange new faces
| having stumbled upon our little corner of AW, I would feel remiss if I
| didn't formally introduce ourselves and teach these young charges our
| ways. So, for those of you who just found this place, read and learn!
| For those who've been here a while, have a good laugh. :)
|
| Newbie Guide to the Newsgroups
| ------------------------------
|
| Hello, and welcome to the AW Community NewsGroup! You are about to
| embark on a journey of information, communication, and learning! But
| before we begin, let us introduce you to just some of the people you'll
| encounter here in the Newsgroups!
|
| activeworlds - This one tends to be a bit of a recluse, only appearing
| at random intervals to make some sort of meaningless announcement. If
| you spot this person, let us know! We miss him/her!
|
| agent1 - Professional ActiveWorlds Annoyer. If you want something done,
| Agent1 is willing to annoy the hell out of any ActiveWorlds staffer
| until it happens, or until he's sitebanned, whichever happens first. Be
| warned, though. If you piss him off sufficiently, he can annoy YOU
| too...
|
| alphabit phalpha - Bearer of the Smilies! She can make even the sharpest
| of barbs feel like silk with just a simple colon and parenthesis.
| However, if you see a post without a single smiley, run. Fast. She'll
| start "grr"-ing any second...
|
| eep - One of the more... visible members of the AW newsgroup community,
| you can always count on him to give Activeworlds a good smack, for all
| the good it may do. Master of nit-picking, the one-liner, and wielding
| his magical Filter, Eep is willing to fight the evil corporation and
| help the people evolve! Well... at least he's willing to complain about
| it...
|
| goober king - As the title indicates, he's in charge of keeping all the
| goobers in AW and around the world in line. Unfortunately, being a
| goober himself doesn't help much. Yearning to be taken seriously, but
| winding up in trouble because of it, he posts long-winded laments about
| all sorts of topics, all of which are rightfully ignored...
|
| holistic1 - The wake-up call from Reality. Short and concise, this one's
| always ready to offer an opinion. Now if only she'd *start* a
| conversation...
|
| imagine - Cut from the same cloth as AlphaBit, another of the caring
| people here in the newsgroups. Always willing to offer advice and
| support, especially for those who fall victim to Eep's filter...
|
| jeiden - One of our own who left for a time, but has now returned, and
| still the same as ever! But whatever you do, don't mention Gor around
| him...
|
| john viper - One of the resident geeks here in the NG, he's always ready
| and willing to yak about all things technical. Strangely optimistic in
| this rather pessimistic environment, he will offer his opinion from time
| to time, without really saying much of anything. Unless, of course, it
| involves Microsoft...
|
| just in - When he's not in a battle of wits (or egos?) with Eep, Just In
| can be counted on to supply a dry touch to any thread. Just be careful
| when talking about him personally; you might never hear the end of it...
|
| legion - The loyalist. Foolhardy and headstrong, this passionate patriot
| will fight for the integrity of ActiveWorlds! (or lack thereof) Anyone
| who says otherwise will be bombarded with endless strings of bad
| English! And don't bother trying to decipher his code. Many have tried,
| few have succeeded...
|
| lucrezia borgia - Another of the "ghost" members of the AW community,
| she will occasionally deign to descend from on high to mingle with the
| commoners. But don't try to actually talk to her, you won't get very
| far...
|
| myrth - Keeper of the Beta List! This is the person to talk to
| concerning AW development. Of course now that beta's been closed, it
| looks like he's out of a job. Oh well, can always annoy Eep...
|
| nornny - *sings* He's a real nowhere man/Sitting in his nowhere
| land/Doesn't have a point of view/Knows not where he's going to... Be
| wary of this one, as he can agree with just about anyone. No matter the
| argument, you can always count on Nornny to take YOUR side. Lately,
| however, he's decided to reverse his stance and now DISAGREES with
| everything. What's next for this up-and-comer? Only time, and arguments,
| will tell...
|
| nova - The Man With the Flying Fingers! He knows no fear! He knows no
| shame! He knows no punctuation! To enter into a conversation with Nova
| is like talking to the guy from the MicroMachines commercials. Be
| prepared to do some head-scratching...
|
| pc - Bastion of democracy! He is a man of the people, willing to fight
| anarchists around the globe. Even bots' rights will be protected under
| his rule! Just be ready for plenty of red tape...
|
| tyrell - Another of the "Ancients", Tyrell is also a member of the
| techie collective. Always ready to offer software plugs and long
| pot-shots, Tyrell has been around since the beginning. Could learn a lot
| from this "old man"...
|
| wing - Eep's shadow. With an ego surpassed by few and the ability to say
| what everyone else *isn't* thinking, Wing is one to look out for. If Eep
| doesn't attack you first, Wing will. The only difference is Eep's
| attacks are actually effective...
|
| zero - The Ultimate Anti-Eep. No matter the cause, no matter the reason,
| you can depend on Zero to be right on Eep's heels, countering everything
| he says, with only marginal success. And probably the only person who
| hasn't fallen through the hole in Eep's filter...
|
|
| Now that you've had a chance to get to know some of the people here in
| the NGs, here's a few tips you can use to help make your trip to the AW
| Community Newsgroup a happy and fun trip!
|
| 10 Ways to Piss People Off
| -----------------------
| 1. Post a new message just saying hello
| 2. Ramble incoherently
| 3. Use no punctuation
| 4. Abuse punctuation
| 5. Capitalize The First Letter Of Every Word
| 6. Use "lol" a lot
| 7. Post about something that has nothing to do with AW
| 8. Post about a specific person in the newsgroups
| 9. Post about yourself and things in your life
| 10. Post a really long message that has absolutely no relevance!
|
| If you steer clear of these actions, you should have no troubles fitting
| in here in the NGs. We hope you enjoy your stay! :)
|
| Sincerely,
|
| Goober King
| Standing in for the Staff of ActiveWorlds.com, Inc.
| rar1 at acsu.buffalo.edu
|
Dec 26, 2000, 10:53pm
Try teleporting to 32750n 0w (or something like that) in AW to see an example
_________________________
John Viper
http://www.jtsoft.net
"God created Adam and Eve, not Adam and Steve..."
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3A47ABB7.E063DCED at oct31.de...
| umm - there were sure enough who were already stupid enough to try it
| and I am one of them. You run into a wall, you keep walking (the
| sequence isn't stopped) but don't change position (can be seen on a
| structured ground object and the position display). The ground object
| itself continues behind the invisible wall.
|
| More challenging : Who knows how it looks from outside looking in? Is
| the wall textured from behind? There is a way to find out ;)
|
| berserker schrieb:
| >
| > Ok this will be my first original thread,and to some it might sound stupid.
| > Is there an "end" to worlds?or do you get to a point where you are
| > constantly walking and seeing the same thing?Do you run into a wall?I never
| > had the patience to either teleport and walk or just walk.Thanks in advance
| > for any serious replies :-)
| > Now i'll go back to my padded cell.
| >
| > Berserker
|
Dec 28, 2000, 2:12pm
Ah thats a wonderful book (as well as the other 5 of them)... I have read the entire series 2 and a
half times (still workin on the third time, and juggling that with reading Snow Crash)
_________________________
John Viper
http://www.jtsoft.net
"God created Adam and Eve, not Adam and Steve..."
[View Quote]"twisted horizon" <joshua_trask at capecod.com> wrote in message
news:3a4b43ae at server1.Activeworlds.com...
| Newburyport AND Fall River... both strangely near me (a nice picnic and
| all-day bicycle ride up the coast) or half hour drive, whichever sounds
| better. I believe I still owe you a visit to my house so we can both run up
| and honk E N Z O's nose? Remember that? lol...
|
| Anywho, on the topic of the shooting. Actually, it's more on the topic of
| stupid news reporters.
| Any of you techies notice how incredibly stupid CNN is? They quoted his
| answering machine message
|
| ("...Here I am, brain the size of a planet, and they have me answering
| messages... how depressing..." or something like that)
|
| In reality, this is modified from Douglas Adams' "The Hitchhikers Guide to
| the Galaxy" and was said by Marvin the Robot (the Paranoid Android) Which,
| by the way, is a great book I'd recommend reading. Stupid CNN :-)
| And I can't say I'm surprised to get an answering machine message like that
| off of him - Hell, he's a computer programmer, for shame if he had never
| read that book (Take that as a warning, you should go to the bookstores all
| you bot programmers that haven't read it)
|
| -Twist
| agent1 wrote in message <3a490e85$1 at server1.Activeworlds.com>...
| >Well, AWCI is located in Newburyport, so I wouldn't worry too much :)
| >
| >-Agent1
| >
| >
| >"zero" <dmonix at home.com> wrote in message news:3A48EE18.1040808 at home.com...
| >> Not making a joke, but man seriously it scared me.
| >> I thought Eep or someone had lost it and gone down there to awcom and
| >> shot them!
| >> All I saw was an Internet Company in Boston Mass.
| >> They have the guy in custody now though
| >>
| >> www.cnn.com
| >>
| >>
| >> --
| >> Chris Waddell
| >> dmonix at home.com
| >> www.dmonix.net
| >>
| >
| >
|
|
|
Dec 28, 2000, 3:55am
Is the UTN considered an organization? I guess maybe not quite like what he was referring to
maybe...
_________________________
John Viper
http://www.jtsoft.net
"God created Adam and Eve, not Adam and Steve..."
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message news:3A4ACD77.6D22A45C at acsu.buffalo.edu...
| Lesse... *rattles off top of head*
|
| AWCC, AWEC, AWComReg, AWSchool, AWUniv, AWHS, UTN, AW Paintball Network,
| PV Charter Club, JKMT 3D Builders, SHOW, WOW, Weddings
|
| Those are the major ones I can think of that I *know* are still
| around... you can find more listed on the AW Register at
| http://www.awcommunity.org/awcomreg
|
| Anyone else out there with an org that I missed? :)
|
| crazy glue il wrote:
| >
| > How many organizations are there? I'm kinda interested in joining another
| > since USWF is going to crash(it was left to a bunch of idiots). I would like
| > input and thanks
| > ~CrAzY gLuE IL
| > http://www.crazyglue.8m.com
|
| --
| Goober King
| Prepares for a mass of ad posts...
| rar1 at acsu.buffalo.edu
|
Dec 31, 2000, 9:16pm
Apparantly so...
_________________________
John Viper
http://www.jtsoft.net
"God created Adam and Eve, not Adam and Steve..."
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message news:3A4F874C.95E1B32A at acsu.buffalo.edu...
| Don't you just *love* it when people don't read your post? I said people
| who started posting here *after* November 1st, 2000. The only people who
| should be replying to this thread include, but are not limited to: agent
| fox mulder, ananas, berserker, captain mad mike, crazy glue il, grimble,
| joeman, kah, lanezeri, rocknrollwoman, the derek, tony56, trekker, and
| twisted horizon... Not people who've posted here for 6 months, or a
| year, or whatever. I just want to know about the *new* people. Is that
| too much to ask?
|
| goober king wrote:
| >
| > Ok, it's late, I'm bored, and curiosity has gotten the better of me.
| >
| > Since our little newsgroup "family" has seemingly increased
| > significantly over the past couple months, I'm curious to know how it is
| > all the "newbies" managed to stumble upon this little slice of AW. So
| > for all you new people, (by "new", I mean people who just started
| > posting here after November 1st, 2000) please humor a goober and reply
| > to this thread explaining how you found the newsgroups. It'd certainly
| > be more refreshing to read than flame attacks, don't you think? :)
|
| --
| Goober King
| So much for an innocent question... >:P
| rar1 at acsu.buffalo.edu
|
|