Backdrop size (Community)

Backdrop size // Community

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john viper

Oct 22, 2000, 11:23pm
Hey all...

Does anyone know an approximate size that a background should be to move along with turning in a
world? thanks...
_________________________
John Viper
http://www.jtsoft.net

hal9000

Oct 23, 2000, 12:01am
I usually make mine about 3000 wide...
but it depends on the size of your 3d window as to how it rotates with
you...

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-=Hal9000=- world:Discover
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[View Quote]

just in

Oct 23, 2000, 2:33am
I agree with Hal. 3000 pixels wide works out perfectly... but its then a
very big download. 2400 still gives an acceptable view when turning...
the sacrifice of the small amount of warping is made up by the 20% saving on
file size.

Gosh it would be nice if Alpha World used a decent width backdrop... their
backdrops, like most out there, are around 1500 pixels wide.

Regards, Justin

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eep

Oct 23, 2000, 7:04am
No, it would be NICE if AW was programmed competently enough to not rotate backdrops differently depending on 3D pane size! Let's not forget the underlying problems behind AW: bad programming, bad initial design, and bad management.

[View Quote] > I agree with Hal. 3000 pixels wide works out perfectly... but its then a
> very big download. 2400 still gives an acceptable view when turning...
> the sacrifice of the small amount of warping is made up by the 20% saving on
> file size.
>
> Gosh it would be nice if Alpha World used a decent width backdrop... their
> backdrops, like most out there, are around 1500 pixels wide.
>
[View Quote] --

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zero

Oct 24, 2000, 1:56am
And "Some" relentlessly incessant Twits.
Whiners, babies, complainers, all talk no actioners...
*yawn* Epp (spelt incorrectly on purpose) strikes again.

PS, I believe i am being filtered, please pass this message along to beep... i mean eep.
thanx in advance

[View Quote] > No, it would be NICE if AW was programmed competently enough to not rotate backdrops differently depending on 3D pane size! Let's not forget the underlying problems behind AW: bad programming, bad initial design, and bad management.
>
[View Quote]

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