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Backdrop size (Community)
Backdrop size // Communityjohn viperOct 22, 2000, 11:23pm
Hey all...
Does anyone know an approximate size that a background should be to move along with turning in a world? thanks... _________________________ John Viper http://www.jtsoft.net hal9000Oct 23, 2000, 12:01am
I usually make mine about 3000 wide...
but it depends on the size of your 3d window as to how it rotates with you... -- -=Hal9000=- world:Discover --==~~out~~==-- [View Quote] just inOct 23, 2000, 2:33am
I agree with Hal. 3000 pixels wide works out perfectly... but its then a
very big download. 2400 still gives an acceptable view when turning... the sacrifice of the small amount of warping is made up by the 20% saving on file size. Gosh it would be nice if Alpha World used a decent width backdrop... their backdrops, like most out there, are around 1500 pixels wide. Regards, Justin [View Quote] eepOct 23, 2000, 7:04am
No, it would be NICE if AW was programmed competently enough to not rotate backdrops differently depending on 3D pane size! Let's not forget the underlying problems behind AW: bad programming, bad initial design, and bad management.
[View Quote] > I agree with Hal. 3000 pixels wide works out perfectly... but its then a > very big download. 2400 still gives an acceptable view when turning... > the sacrifice of the small amount of warping is made up by the 20% saving on > file size. > > Gosh it would be nice if Alpha World used a decent width backdrop... their > backdrops, like most out there, are around 1500 pixels wide. > [View Quote] -- http://tnlc.com/eep/ - Active Worlds, Tomb Raider, 3D game comparison, The Sims Enable line/word wrap if text not wrapping. http://tnlc.com/eep/wrap.html for more info. DON'T QUOTE SIG WHEN REPLYING! zeroOct 24, 2000, 1:56am
And "Some" relentlessly incessant Twits.
Whiners, babies, complainers, all talk no actioners... *yawn* Epp (spelt incorrectly on purpose) strikes again. PS, I believe i am being filtered, please pass this message along to beep... i mean eep. thanx in advance [View Quote] > No, it would be NICE if AW was programmed competently enough to not rotate backdrops differently depending on 3D pane size! Let's not forget the underlying problems behind AW: bad programming, bad initial design, and bad management. > [View Quote] |