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calhoun // User Search
calhoun // User Search
Aug 10, 2003, 3:20am
AW needs one, I want to beable to push certain objects without setting up
triggers that take hours just to make a realistic environment; Physics
Engines AW can get but they won't get reflections that I've shown possible
.... AW can get a physics engine, is 100 % able to and should
Aug 12, 2003, 4:06am
ever hear of Havok? Half-Life's Physic System sucks, I'm just saying I pay
for my citizenship and I think AW should have a Physics Engine
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f381cf3$2 at server1.Activeworlds.com...
> brock wrote:
HALF
>
> Half-Life's physics engine sucks plus a half. Pun intended. Ever try
> to push anything there? It just won't work. Vehicles? Now that's even
> crappier. They dissappear through the floor, jump, crappy control
> mechanism. Sooo..... How could it be? :P
>
> --
> --Bowen--
>
> No of SETI units returned: 69
> Processing time: 57 days, 10 hours.
> (Total hours: 1378)
> www.setiathome.ssl.berkeley.edu
>
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Aug 12, 2003, 4:08am
actually, don't mind Brock's Post .... because he is just being a newbie....
if I recall he seems to post on my stuff because he does not like me and its
a waste of space; in other words: Brock's Posts are pointless
[View Quote]"brock" <BrockL at iceflare.net> wrote in message
news:3f381433$1 at server1.Activeworlds.com...
> Dont mind this post, just Calhoun and another one of his "OMG I PROGRAM
HALF
> LIFE STUFF, AW SHOULD BE JUST LIKE HALF LIFE" speels.
>
> --
> Brock - 308723 - DE Leader
> "calhoun" <coen at charter.net> wrote in message
> news:3f35d60a$1 at server1.Activeworlds.com...
up
possible
>
>
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Aug 12, 2003, 4:11pm
oh yeah
[View Quote]"lord fett" <lordfett at vectracon.com> wrote in message
news:3f389c98$1 at server1.Activeworlds.com...
> how about the Half Life 2 engine? lol now that would be a sweet addition
> to AW :)
>
> "bowen" <Bowen at andras.net> wrote in message
> news:3f381cf3$2 at server1.Activeworlds.com...
PROGRAM
> HALF
>
>
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Aug 12, 2003, 8:46pm
where did I say "Half-Life" I said Physics Engine, there are many Physics
Engines why is Half-Life (the game which made physics engine bad) what these
people say I am whining about which I never said "Half-Life" only Physics
Engine, and BTW Half-Life's Physic Engine sucks so stop whining for it I
just said AW's Current Physic Engine (nothing) sucks and that anything would
be better than nothing ffs
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3f39556c$1 at server1.Activeworlds.com...
> I'd have to agree with Brock. You'll whining because AW doesn't have
> Half-Life's physics engine; which wasn't the best. Although Havok might
be
> a high-level company, included in may games, they really didn't get things
> even close to right until Havok 2. Anyway, even so, AW doesn't have the
> million required to license this bad technology. If you don't like that
AW
> wont add this, cancel your citizenship; I'm sure they don't care either
way.
>
> -Joe
>
> "calhoun" <coen at charter.net> wrote in message
> news:3f388470$1 at server1.Activeworlds.com...
> newbie....
> its
PROGRAM
setting
Physics
>
>
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Aug 14, 2003, 7:19am
I'm only humoring him
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns93D682D8EF39Fkahatkahnewsdotcjbdo at 64.94.241.201...
> "calhoun" <coen at charter.net> wrote in
> news:3f396e46$1 at server1.Activeworlds.com:
>
>
> Karma physics would be neat. Although AW doesn't have much use for some of
> the Karma system (ragdoll physics, used in FPS games when actors die).
>
> And you're being unreasonable critisizing him for the H-L engine, he never
> mentioned it in his original post. Brock does sometimes act pretty
> imaturely, you should know better than to take him litterally.
>
> KAH
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Aug 13, 2003, 10:50pm
they wouldn't, free citizenships = raise money; new features for an AW
Deluxe = pay developers more, raise money for being a cit on AW = everyone
gets AW Deluxe = AW disappears
[View Quote]"the derek" <thederek at sbcglobal.net> wrote in message
news:3F3AD19F.3030207 at sbcglobal.net...
> and aw would make money off this how...?
>
> jacob the hero wrote:
All
Citizen.....
>
>
> --
> Email: thederek at sbcglobal.net
> AIM: IAmTheDerek
> ICQ: 4953664
>
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Aug 15, 2003, 4:51am
here is how it might work good:
1. Enter "Day" Sky Gradient Colors (ones now)
2. Enter "Night" Sky Gradient Colors
3. Enter Start Position for Corona
4. Enter End Position for Corona
5. Begin Fade Time
6. End Fade Time
7. Start Unfade Time
8. End Unfade Time
in other words have the ability to slowly "fade" the sky color(s) to the
night color then back to default (day) at a certain chosen VRT Time ... or
something like that
Aug 14, 2003, 9:55pm
www.activeworlds.com/help/aw35/beta.html
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3f3c080f at server1.Activeworlds.com...
> Yes, keep up with the 3.5 development!
>
> -Joe
>
> "crazy pills" <chris101d at comcast.net> wrote in message
> news:3f3bd633$1 at server1.Activeworlds.com...
instead
> of
>
>
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Aug 15, 2003, 3:31am
Wow, you get half a cookie for being stupid now go pratice being stupid some
more
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3f3c24dd$1 at server1.Activeworlds.com...
> Wow, you get a cookie for posting a link that's been posted a million
times
> before. Wait... you only get half a cookie. Now go back to playing Half
> Life for the 10 billionth time.
>
> -Joe
>
> "calhoun" <coen at charter.net> wrote in message
> news:3f3c218b$1 at server1.Activeworlds.com...
only)
preset.
>
>
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Aug 18, 2003, 6:28am
yeah we do need it
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3f408409 at server1.Activeworlds.com...
> we need to have a command to add a coustom mask along with a picture
>
> this probably been asked but i am to lazy to scroll
>
>
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Aug 23, 2003, 2:22am
yes
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f46ea5f$1 at server1.Activeworlds.com...
> Eh, laggy as "heck"... Window transparency requires windows 2000+, and is
> also rather laggy and bug ridden...
>
> -Joe
>
> "alexthemartian" <alex at virtual-studios.net> wrote in message
> news:3f46d113 at server1.Activeworlds.com...
(the
> like
looks
> shade
> create
>
>
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Aug 23, 2003, 10:51pm
you mean Heads Up Displays? I hope so, that would make AW better sort of
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f47b263$1 at server1.Activeworlds.com...
> Apparently in 4.0, there will be supports for HUDs... Wait till then.
>
> -Joe
>
> "crazy pills" <chris101d at comcast.net> wrote in message
> news:3f47aca3$1 at server1.Activeworlds.com...
> transparent
> but
and
and
potions
>
>
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Aug 24, 2003, 12:23am
I agree, when I finally found *SOME* land in AW the NAC Land loaded and I
had to search more, I hate alot of Land owned by noone that is left behind
to stop new citizens or old citizens from building
[View Quote]"orb" <sharonclarke at adelphia.net> wrote in message
news:3f47b99c$1 at server1.Activeworlds.com...
> Thousands of acres of Not A Citizen covered land is all over AW in huge
> chunks. There ought to be someway to free up that space for ppl to use.
>
>
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Aug 25, 2003, 5:28am
I wish you could chose to make you "stick" to a moving object or not moving
object for making elevators and stairs in real life you don't go through
elevators or fall down to the floor of them, and you also don't "jump" down
stairs when walking
Aug 26, 2003, 1:29am
don't forget Chrome Mapping, a moving texture not animated that makes it
appear like light is reflecting on it
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4a6f45 at server1.Activeworlds.com...
> Ok then, the current list of crap to add to AW is:
>
> * A fog machine
> * Gravity
> * Mirrors
> * Disco-ball support
> * Cars
> * Trains
> * Bikes
> * Those little shrinermobiles
> * Skinned avatars
> * Raytracing
> * Transparent windows
> * Dirty hairy toed hobbits
> * Movies on objects
> * Ogg support
> * A console... (wtf?!)
> * Better environment... Day to night effects, etc, etc
> * Seven physics engines
> * AES Zip encryption, (for paranoid people like Jerme)
> * Filters
> * Shadows
> * Cloud shadows
> * Voice chat
> * AI
> * Explosions
> * My cat...
>
> ... Anything I missed?
>
> -Joe
>
> "calhoun" <coen at charter.net> wrote in message
> news:3f49baae$1 at server1.Activeworlds.com...
> moving
> down
>
>
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Aug 28, 2003, 9:14am
I didn't know secret agents exist in Active Worlds as "birdes"
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f4d4f88$1 at server1.Activeworlds.com...
> maybe crouching down, or walking on yoru stomache, itd be cool for builds
> and make some things fun, cuz now when you look up or down it rotates the
> avvi but it still takes the space of a standing avvi, and is it fun to be
a
> spec op agent and go through the airduct as a birde? lol
>
>
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Aug 30, 2003, 8:25am
yes it has
[View Quote]"lord fett" <lordfett at vectracon.com> wrote in message
news:3f4fedf7$1 at server1.Activeworlds.com...
> This has already been known for over a year now.
>
> "crazy pills" <chris101d at comcast.net> wrote in message
> news:3f4fdf37$1 at server1.Activeworlds.com...
> need
>
>
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Aug 30, 2003, 8:39am
I've come up with a good idea that allows your view to "zoom" in on an
object when your cursor goes over it, and the ability to decide how far you
zoomin
if you put create zoom without a number it would zoom in on the object
depending on how far you are away from it (and if its in range) a few other
ways for it to work could be:
0 meaning default meters (or w/e else) and 40 meaning how many meters away
you can be the zoomin on it, when you do zoomin the object will appear to
you no matter where you are as long as you are in the area its in, in other
words if you were in its line of sight, if it were inside a room (or behind
a wall object or any other object for that matter) and you wern't in the
room you wouldn't zoomin on the object
create zoom 0 40
also:
once zoomedin on an object if it were moving (or started moving) then your
camera would follow it until you moved your cursor off of it; you could also
set it up so people could zoomin on your avatar when their cursor is on you
(or on your chat bubble), if you didn't want your avatar to have people
zooming in on it you would disable it and if you didn't want to zoomin on an
object (or avatar) at all you could disable zooming(for your browser)
completely
and if a world allowed you to you could zoom in on anything you want by
yourself, in other words there could be a Paintball World which could allow
you to zoom in for sniping or one which does not, they'd also beable to
choose if zooming was enabled for avatars to give away (or not give away)
positions
Aug 30, 2003, 4:21pm
what happened? I was asking for a feature that allows you to zoomin on an
object not scale an object and where did I agree to "Its been asked for over
a year."?
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f50a3b5$1 at server1.Activeworlds.com...
> Ah, Dynamic Object Scaling... As you like to agree, "Its been asked for
over
> a year.".
>
> -Joe
>
> "calhoun" <coen at charter.net> wrote in message
> news:3f507ecc at server1.Activeworlds.com...
> you
> other
away
to
> other
> behind
your
> also
> you
on
> an
> allow
away)
>
>
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Aug 30, 2003, 11:30pm
or objects
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f512f5d$1 at server1.Activeworlds.com...
> In order to zoom (at least the way anyone would use), is to scale the
object
> in your 3d window...
>
> -Joe
>
> "calhoun" <coen at charter.net> wrote in message
> news:3f50eb10 at server1.Activeworlds.com...
an
> over
for
an
> far
object
few
meters
appear
in
> the
then
> could
> on
> people
zoomin
browser)
> by
could
> to
>
>
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Sep 2, 2003, 3:25pm
uhh, we already know that
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f54b6a4$1 at server1.Activeworlds.com...
> Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
>
> Cp=scared now
>
> theres already a zoom feature, not as much as ur thinkiung about but there
> is, it works in third person only though goto controls and scrol ldown
youll
> see zomm in and zoom out
>
> i have them set to the following
> / - zoomin on the num pad
> * -zoom out on the numpad
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns93E8801F5DBA1kahatkahnewsdotcjbdo at 64.94.241.201...
>
>
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Sep 16, 2003, 4:50am
what is the r for? you didn't tell us what that is
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f64ee7a$1 at server1.Activeworlds.com...
> new comamdns for the activate feature;
>
> activate telegram *citnumber r name*
>
> EX;
> Activate telegram Crazy PiLLs
>
> would start a telegram that would have the paramater of Crazy PiLLs put in
> it, and for tourist it would make a popup or sumtin saying you need to be
a
> cit.
>
> also;
> activate text "text"
>
> activate text "crazy PiLLs RULEZ"
> would paste text into the chat widnow when clicked, mostlikely for the
> particular person only who clicks
>
>
>
>
>
>
>
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Sep 18, 2003, 3:42pm
"activate text "crazy PiLLs RULEZ"" that shows that Crazy Pills thinks he
'RULEZ'
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3f67a186$1 at server1.Activeworlds.com...
> you would need quotes on the cit name if its two words or more or else
> browser will think it is annother paramater or whatever
> activate telegram "Crazy PiLLs"
>
> and about the text command.. oh dear god let it be shown in that user's
> browser ONLY.. or else we would have massive flooding happenin up in
dare..
> and it should be a seperate color so it not mistaken for regualr chat if
the
> sentence is formated that way, aight yall?
>
> "crazy pills" <chris101d at comcast.net> wrote in message
> news:3f64ee7a$1 at server1.Activeworlds.com...
in
be
> a
>
>
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Sep 17, 2003, 2:57pm
AW should have a feature so you can set a Description and Action on the
ground object, for example:
ground ("create texture stars1_strat" "Space")
left would be the Action and right would be the Description; this would be a
good idea incase you don't have an object path and want the ground object to
have a different texture, play a sound or emit light
Nov 7, 2003, 4:18am
I think AW 3.5 should have it so when your at the "Password" startup area
you can click on a button marked "Check Telegrams" to see your telegrams
only
--
Calhoun
Nov 21, 2003, 10:12pm
I think that you should be able to select a cell when displaying the Cell
Grid, and it would display on it the amount of objects in the cell and the
objects per cell limit so you know when your getting close to the limit
--
Calhoun
Dec 7, 2003, 1:49am
Translation
7) your avatar can "hold" an object
8) V4.0 needs have Dynamic Lighting and Soft Shadows
[View Quote]"jacob the m hero" <Jacob2000caca at yahoo.ca> wrote in message
news:3fd25ad7$1 at server1.Activeworlds.com...
> 7) Your Avatar Can Have Object in your hand.
> 8) 4.0 can have Realistic Light and Shadow
>
>
>
> Jacob The M Hero
> "c p" <chris101d at comcast.net> wrote in message
> news:3fd21b96 at server1.Activeworlds.com...
> accumulate
after
by
> and
the
> and
> end,
> then
for
> console
>
>
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Dec 7, 2003, 1:50am
this is the same thing (pretty much): "activate URL about: hello
target=aw_3d"
--
Calhoun
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:3fd21b96 at server1.Activeworlds.com...
> 4)Activate console: just text that you click an object with activate
console
> "hello" that person would see the console hello.
>
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Jan 22, 2004, 7:35pm
what exactly do you mean by that?
--
Calhoun
#299277
[View Quote]"jacob the m hero" <jacob2000caca at yahoo.ca> wrote in message
news:401030a3$1 at server1.Activeworlds.com...
> Good idea. maybe you could Use Magic too!
> "c p" <chris101d at comcast.net> wrote in message
> news:401029cb$1 at server1.Activeworlds.com...
> off
> have
don't
>
>
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