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Object Zooming effect (Wishlist)
Object Zooming effect // Wishlist
Aug 30, 2003, 8:39am
I've come up with a good idea that allows your view to "zoom" in on an
object when your cursor goes over it, and the ability to decide how far you
zoomin
if you put create zoom without a number it would zoom in on the object
depending on how far you are away from it (and if its in range) a few other
ways for it to work could be:
0 meaning default meters (or w/e else) and 40 meaning how many meters away
you can be the zoomin on it, when you do zoomin the object will appear to
you no matter where you are as long as you are in the area its in, in other
words if you were in its line of sight, if it were inside a room (or behind
a wall object or any other object for that matter) and you wern't in the
room you wouldn't zoomin on the object
create zoom 0 40
also:
once zoomedin on an object if it were moving (or started moving) then your
camera would follow it until you moved your cursor off of it; you could also
set it up so people could zoomin on your avatar when their cursor is on you
(or on your chat bubble), if you didn't want your avatar to have people
zooming in on it you would disable it and if you didn't want to zoomin on an
object (or avatar) at all you could disable zooming(for your browser)
completely
and if a world allowed you to you could zoom in on anything you want by
yourself, in other words there could be a Paintball World which could allow
you to zoom in for sniping or one which does not, they'd also beable to
choose if zooming was enabled for avatars to give away (or not give away)
positions
Aug 30, 2003, 11:16am
Ah, Dynamic Object Scaling... As you like to agree, "Its been asked for over
a year.".
-Joe
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f507ecc at server1.Activeworlds.com...
> I've come up with a good idea that allows your view to "zoom" in on an
> object when your cursor goes over it, and the ability to decide how far
you
> zoomin
>
> if you put create zoom without a number it would zoom in on the object
> depending on how far you are away from it (and if its in range) a few
other
> ways for it to work could be:
> 0 meaning default meters (or w/e else) and 40 meaning how many meters away
> you can be the zoomin on it, when you do zoomin the object will appear to
> you no matter where you are as long as you are in the area its in, in
other
> words if you were in its line of sight, if it were inside a room (or
behind
> a wall object or any other object for that matter) and you wern't in the
> room you wouldn't zoomin on the object
> create zoom 0 40
>
> also:
>
> once zoomedin on an object if it were moving (or started moving) then your
> camera would follow it until you moved your cursor off of it; you could
also
> set it up so people could zoomin on your avatar when their cursor is on
you
> (or on your chat bubble), if you didn't want your avatar to have people
> zooming in on it you would disable it and if you didn't want to zoomin on
an
> object (or avatar) at all you could disable zooming(for your browser)
> completely
>
> and if a world allowed you to you could zoom in on anything you want by
> yourself, in other words there could be a Paintball World which could
allow
> you to zoom in for sniping or one which does not, they'd also beable to
> choose if zooming was enabled for avatars to give away (or not give away)
> positions
>
>
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Aug 30, 2003, 4:21pm
what happened? I was asking for a feature that allows you to zoomin on an
object not scale an object and where did I agree to "Its been asked for over
a year."?
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f50a3b5$1 at server1.Activeworlds.com...
> Ah, Dynamic Object Scaling... As you like to agree, "Its been asked for
over
> a year.".
>
> -Joe
>
> "calhoun" <coen at charter.net> wrote in message
> news:3f507ecc at server1.Activeworlds.com...
> you
> other
away
to
> other
> behind
your
> also
> you
on
> an
> allow
away)
>
>
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Aug 30, 2003, 9:12pm
In order to zoom (at least the way anyone would use), is to scale the object
in your 3d window...
-Joe
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f50eb10 at server1.Activeworlds.com...
> what happened? I was asking for a feature that allows you to zoomin on an
> object not scale an object and where did I agree to "Its been asked for
over
> a year."?
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f50a3b5$1 at server1.Activeworlds.com...
> over
far
> away
> to
the
> your
could
on
people
> on
by
to
> away)
>
>
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Aug 30, 2003, 11:30pm
or objects
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f512f5d$1 at server1.Activeworlds.com...
> In order to zoom (at least the way anyone would use), is to scale the
object
> in your 3d window...
>
> -Joe
>
> "calhoun" <coen at charter.net> wrote in message
> news:3f50eb10 at server1.Activeworlds.com...
an
> over
for
an
> far
object
few
meters
appear
in
> the
then
> could
> on
> people
zoomin
browser)
> by
could
> to
>
>
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Aug 30, 2003, 11:53pm
how bout make an AW binocular? zoom the entire seen.. might be dificulat but
how bout AW takes a temp snapshot and it zooms the snapshoot so it looks
like you are looking thru binoculars?
...just expanding the idea
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f512f5d$1 at server1.Activeworlds.com...
> In order to zoom (at least the way anyone would use), is to scale the
object
> in your 3d window...
>
> -Joe
>
> "calhoun" <coen at charter.net> wrote in message
> news:3f50eb10 at server1.Activeworlds.com...
an
> over
for
an
> far
object
few
meters
appear
in
> the
then
> could
> on
> people
zoomin
browser)
> by
could
> to
>
>
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Aug 31, 2003, 8:40am
"alexthemartian" <alex at virtual-studios.net> wrote in
news:3f515534$1 at server1.Activeworlds.com:
> how bout make an AW binocular? zoom the entire seen.. might be
> dificulat but how bout AW takes a temp snapshot and it zooms the
> snapshoot so it looks like you are looking thru binoculars?
>
> ..just expanding the idea
Very simple actually.
KAH
Sep 2, 2003, 1:26pm
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
Cp=scared now
theres already a zoom feature, not as much as ur thinkiung about but there
is, it works in third person only though goto controls and scrol ldown youll
see zomm in and zoom out
i have them set to the following
/ - zoomin on the num pad
* -zoom out on the numpad
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns93E8801F5DBA1kahatkahnewsdotcjbdo at 64.94.241.201...
> "alexthemartian" <alex at virtual-studios.net> wrote in
> news:3f515534$1 at server1.Activeworlds.com:
>
>
> Very simple actually.
>
> KAH
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Sep 2, 2003, 3:25pm
uhh, we already know that
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f54b6a4$1 at server1.Activeworlds.com...
> Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
>
> Cp=scared now
>
> theres already a zoom feature, not as much as ur thinkiung about but there
> is, it works in third person only though goto controls and scrol ldown
youll
> see zomm in and zoom out
>
> i have them set to the following
> / - zoomin on the num pad
> * -zoom out on the numpad
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns93E8801F5DBA1kahatkahnewsdotcjbdo at 64.94.241.201...
>
>
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