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calhoun // User Search
calhoun // User Search
Aug 23, 2003, 2:07am
I agree, and what is up with "AW 3.4 Build 495" that 3.4 Beta Testers are
supposedly working on .. perhaps it is a update that fixes that "Options in
Any World" bug I hope it is ..
[View Quote]".duo." <ncommons at comcast.net> wrote in message
news:3f46b8a6$1 at server1.Activeworlds.com...
> From those notes it sounds like AW is doing some great work on 3.5
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:3f468b1f at server1.Activeworlds.com...
towards
> you'll
> go
many
> answer
Take
> a
>
>
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Aug 23, 2003, 2:08am
because they don't want to make an Alpha Notes?
[View Quote]".duo." <ncommons at comcast.net> wrote in message
news:3f46bbc1$1 at server1.Activeworlds.com...
> Why are the notes called beta notes if they're for the alpha version?
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:3f46650a$1 at server1.Activeworlds.com...
>
>
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Aug 23, 2003, 2:21am
I thought so
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f46e9e4$1 at server1.Activeworlds.com...
> 1. The beta testers are -not- working on it, its an internally tested
> build...
> 2. Yes, it does fix that bug. It will also be a forced upgrade.
>
> -Joe
>
> "calhoun" <coen at charter.net> wrote in message
> news:3f46e88c at server1.Activeworlds.com...
are
> in
> the
> you
> right
an
>
>
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Aug 24, 2003, 12:25am
how do you get in this "Alphaverse"?
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f475dab$1 at server1.Activeworlds.com...
> or thats what everyone feels.... if I think people are inferior, I will
tell
> them (like Alaskan!)
>
> - Mark
>
> "alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
> news:3f47561a at server1.Activeworlds.com...
> to
> you
>
>
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Aug 24, 2003, 5:13am
notice what the current number is in Community (speaking of 666 and 999) its
2666, of course it was only that at 2:05 AM
[View Quote]"elyk" <kfoerst at sbcglobal.net> wrote in message
news:3f48516d$1 at server1.Activeworlds.com...
> |||||||||||||||||||||||||
> 666666666-6
>
> UPC of the beast ;) LOL
>
>
>
> "baron" <pk39srt at hot[youknowwhat].com> wrote in message
> news:MPG.19b1dfea894200809896c3 at news.activeworlds.com...
> says...
> 666.
because
> they
cause
> $6.66/minute.
$666
>
>
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Aug 24, 2003, 5:13am
nm
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f48657e at server1.Activeworlds.com...
> notice what the current number is in Community (speaking of 666 and 999)
its
> 2666, of course it was only that at 2:05 AM
> "elyk" <kfoerst at sbcglobal.net> wrote in message
> news:3f48516d$1 at server1.Activeworlds.com...
to
> because
> cause
> $666
>
>
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Aug 23, 2003, 10:50pm
joeman, you've won a cookie for making the 23265th post about someone
getting a cookie
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f47f271$1 at server1.Activeworlds.com...
> Wow... you get a cookie.. for being creative... oh wait.... This has been
> happening at AW GZ for a while now....
>
> -Joe
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f47f154 at server1.Activeworlds.com...
>
>
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Aug 25, 2003, 6:34am
NewAW wasn't that good and I didn't like paying 100 dollars for prefab
objects; and noone got property upon joining the Community they had to pay
for limited land which wasn't enough and had to pay for prefab objects that
were bad, what has happened to NewAW? without being announced it shut down
and now I don't know what happened to it ... I think NewAW may be dead
[View Quote]"m0e" <m0e at sbgraphics.info> wrote in message
news:3f493889$1 at server1.Activeworlds.com...
>
>
> With the advent of ver 3, we have seen more and more 'World builders'
> features added. As yet, AWI has only tested a beta ver of the 'new'
> features in a world that would be open to the general public; that world
> is now closed. [NewAW]
>
> This may well be the best time for those at AWI to pause, hear from the
> Citizens, and hear what they would like to see of the 'world building'
> features added to the Citizen builder's toolbox.
>
>
> My 2 cents ...
>
> On NewAw, the beta world that was 'looked at' by the then beta team,
> made use of a bot to oversee many things and AWI kept track of how long
> you were inworld and involved. Bots has been one of the better things
> that AWI added to the interface we have with the environment.
>
> Proposed ...
>
> The first Citizen designed world
>
> Being that AWI can tell when one is being actively part of the
> community, either through chatting or building, and as such, could then
> be the banker of 'Community Time' (CT), those who do more, such as those
> who teach, PK, GK, Beta, oversee Community Groups, or OldTimers, etc.,
> would receive CT+ for giving more of their time to enhance the
> experience. With this in place, a monetary system could come into play,
> and maybe a few more ppl would become part of the active community
> [NewAW had/has this].
>
> On becoming a Citizen, they would be given an allotment of 'land' and CT
> to get you started with building. If you don't build {explore should be
> viewed as part of building) or chat, then what are you doing here!
> NewAW had/has this, but gave you CT on account, 'sold' you a lot and
> had you pay for each object used in your 'build.'
>
> As a Citizen becomes involved with the Community, they would gain the
> means to expand their land area or move closer to a teleport 'hub'
> (thereby reducing the time someone has to spend walking to your lot).
> Maybe the Citizen can 'buy' such things as tee shirts and time
> extensions to citizenship, or world(s) ... or an 'accent piece'. The
> list of things that CT could be used for is more than I can spend time
> listing .... If I did, you would find something else that one can trade
> for CT's. Bot/s can be set to control 'local' teleporting [NewAW had/has
> this].
>
>
> Then, AWI could create a world, seed it with teleport stations, building
> roads connecting the teleport hubs 'to the compass,' and then create
> 'lots' around the AWI Hub. (Lots being smaller near the hub and larger
> as developed out. Lots closer to the hub costing more CT's than those
> farther away.) [NewAW had/has lots of different prices].
>
> Zones could be created allowing those with older citizenship to build
> closer to the GZ and also allowing late-comers to Active Worlds with
> sufficient CTs to buy building lots closer in.
>
> Allow lot owners to work the terrain , this would allow for basements,
> or ppl creating mountains. Of course ... Such things would have to be
> paid for in CT's [AWTeen already does this].
>
> AWI could use the Mega-Path for its OP, and maybe allow 'Accent Pieces'
> [ZObjects], that load from other than the Mega-Path (there are already
> worlds out there that have more than one OP, I am sure that some smart
> coder out there could work out how to do this, and it too would cost
CT's).
>
> Communities could then build around the hubs and maybe tax themselves to
> add things like parks, lakes, and other community enhancement projects.
>
> my 2 cents ...
>
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Sep 2, 2003, 9:40pm
but the person who lost it is probably looking for it
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f55298b$1 at server1.Activeworlds.com...
> Uh, what... the hell.... are... you talking about...? Can you please get
a
> life?
>
> -Joe
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3f54dae0 at server1.Activeworlds.com...
> from
>
>
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Sep 25, 2003, 12:33pm
A!!CT isn't evil!
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f72ecb7$1 at server1.Activeworlds.com...
> ZBot is evil, A!!CT is evil, sorry but it had to be said.
>
> ~John
>
> "starfleet" <Starfleet at Command.com> wrote in message
> news:3f727eb9$1 at server1.Activeworlds.com...
on
the
> ...
> Several
no
4
> According
wasn't
> a
> these
> all
Note:
> for
> snip.....
>
>
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Nov 3, 2003, 3:19am
will they be adding them to the Megapath objectpath?
--
Calhoun
Apr 21, 2003, 8:41pm
how do you even make a map like that?
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3e9ee36a$1 at server1.Activeworlds.com...
> Hah!
>
> It might be too big even if you have access to the server!
>
> E
>
> "dion" <Dion at digevo.net> wrote in message
> news:3e9dd8cf at server1.Activeworlds.com...
server
It
> better
>
>
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Apr 25, 2003, 5:00am
i dont like that either you can always copy their objects then copy the
action/description
[View Quote]"lara" <Lara at tnlc.com> wrote in message news:3EA7401C.EB0093DC at tnlc.com...
> I was pleased with 3.4.... until Build 480. The greyed-out Object
Properties window on other people's builds does not allow us to copy action
commands off other's builds in Alphaworld. I hope other Alphaworld builders
who have always liked the convenience of copy/pasting complex commands will
politely (I'm having a really hard time being polite about *this* change)
ask AWI to fix this back the way it was.
>
> Lara
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Apr 25, 2003, 4:57am
someone said whitestar owned A!!CT after MrBruce sold it
[View Quote]"lord perception" <usenetreplies at hotmail.com> wrote in message
news:3ea8d016 at server1.Activeworlds.com...
>
> "dion" <Dion at digevo.net> wrote in message
> news:3ea8bf73 at server1.Activeworlds.com...
> problems.
>
> Urgh, read the first two lines and Immediately decided to kill file both
> threads. If people don't want this to get further inflamed, I Suggest
people
> do like wise
>
> It's a fact of AW life that people will continue to spout out personal
> vendetta's out in these newsgroups.
>
>
>
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Apr 25, 2003, 2:00pm
that is what i heard
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9368847B8EFE7kahatkahnewsdotcjbdo at 64.94.241.201...
> "whitestar" <bdale at woh.rr.com> wrote in
> news:3ea8a9dd$1 at server1.Activeworlds.com:
>
>
> Oh god, what you're saying makes absolutely no sense, and some parts are
> obvious lies. If you've got a problem with Mr Bruce, Defiance or whoever,
> deal with it *privately*! We don't want to know about any personal
> conflicts, it's got absolutely *nothing* to do with the community, and
does
> not belong in this newsgroup. I suggest you investigate into the wonders
of
> email... But since you only seem to be here to make trouble I doubt you
> will, since this conflict seems very made up.
>
> Also, learn your capitalization rules, you don't capitalize regular nouns
> in the middle of sentences like that (except in German).
>
> KAH
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May 8, 2003, 1:58am
how about redo what you have so that there is a on-going wall between street
sides or something like that?
[View Quote]"pc hamster" <pchamster at attbi.com> wrote in message
news:3eb9d462$1 at server1.Activeworlds.com...
> Hi everyone:
>
> I'm working on a project on AlphaWorld at 4869N 456E and need some
opinions.
> I've added some ground cover and some trees and will soon add some street
> lamps.
>
> Now, here's my dilemna...
>
> There's a wall that doesn't belong to me and it can't be deleted that's
also
> there. My question to you is do I try to squeeze in some ground cover and
> more trees or do I just stick with street lamps on the North side of the
> wall?? Is there ground cover that will fit in such a tight and narrow
> space??
>
> Thoughts anyone??
>
> Cheers for now :-)
>
> Patrick Cook
> Mayor - City of Hamsterville
> pchamster at attbi.com
> Denver, Colorado
>
>
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May 8, 2003, 2:01am
or contact the owner
[View Quote]"pc hamster" <pchamster at attbi.com> wrote in message
news:3eb9d462$1 at server1.Activeworlds.com...
> Hi everyone:
>
> I'm working on a project on AlphaWorld at 4869N 456E and need some
opinions.
> I've added some ground cover and some trees and will soon add some street
> lamps.
>
> Now, here's my dilemna...
>
> There's a wall that doesn't belong to me and it can't be deleted that's
also
> there. My question to you is do I try to squeeze in some ground cover and
> more trees or do I just stick with street lamps on the North side of the
> wall?? Is there ground cover that will fit in such a tight and narrow
> space??
>
> Thoughts anyone??
>
> Cheers for now :-)
>
> Patrick Cook
> Mayor - City of Hamsterville
> pchamster at attbi.com
> Denver, Colorado
>
>
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Jun 6, 2003, 2:34am
i dont like it they dont let you use ANY avatars you like
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:3ee013e7$1 at server1.Activeworlds.com...
> Ah I went and visited it, not bad for a public build world. Some really
> nice buildings aiming for realsm near GZ, some nice office buildings and
> and burger king and such. Looked right out of an american city. A
strange
> green grassy rock tower thing sort of destroyed the whole realism effect,
> as well as scattered stuff ripped off startrek (would be cool if those
ships
> were scaled right though.. and if the world's theme was startrek so the
> ships wouldn't look super out of place). I didn't get much past GZ and
area
> untill I crashed, so I can only hope the high quality of public object
> building continues through out the world.
>
> So, not a bad public build world at all. Why I'd almost go so far as to
> call it nice.
>
>
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Jun 6, 2003, 2:38am
i like A!!CT because of it's objects and the people working there but i like
the avatars they dont allow me to use but they let other people use
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:3ee013e7$1 at server1.Activeworlds.com...
> Ah I went and visited it, not bad for a public build world. Some really
> nice buildings aiming for realsm near GZ, some nice office buildings and
> and burger king and such. Looked right out of an american city. A
strange
> green grassy rock tower thing sort of destroyed the whole realism effect,
> as well as scattered stuff ripped off startrek (would be cool if those
ships
> were scaled right though.. and if the world's theme was startrek so the
> ships wouldn't look super out of place). I didn't get much past GZ and
area
> untill I crashed, so I can only hope the high quality of public object
> building continues through out the world.
>
> So, not a bad public build world at all. Why I'd almost go so far as to
> call it nice.
>
>
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Jul 3, 2003, 9:31am
ok, no offense but who is this "we"? and what do they do?
* Thinks NewAW is a good world except it needs jobs
[View Quote]"jacob the hero" <warejacob at hotmail.com> wrote in message
news:3ef2189f$1 at server1.Activeworlds.com...
> Yes...we do!
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3ef20e23$1 at server1.Activeworlds.com...
> have
>
>
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Jun 14, 2003, 4:45am
does Active Worlds have a forum, and if so where is it?
Jun 23, 2003, 9:09pm
terrible
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3ef781e3 at server1.Activeworlds.com...
> Sorry but there is still a problem. It stretches out instead of staying
the
> same size.
>
>
>
>
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Jun 23, 2003, 9:09pm
it should strech up
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3ef788a7$1 at server1.Activeworlds.com...
> terrible
> "the lady" <thelady263414 at hotmail.com> wrote in message
> news:3ef781e3 at server1.Activeworlds.com...
> the
>
>
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Jun 28, 2003, 3:43am
I would like the world AlphaWorld to have 3-axis object rotation enabled,
because it would help builders alot
Jun 29, 2003, 12:52am
wasn't 3-axis rotation made in 3.3?
[View Quote]"legion" <jonsavel at juno.com> wrote in message
news:3efe536c at server1.Activeworlds.com...
> I propose a compromise that a new twin Alphaworld be created
> (Alphaworld-sized world (32750x32750 cells)) with most of 3.4 features
> including 3-axis rotation and other enabled. OR Maybe create a new
> Alphaworld-sized world but this time uses the latest dump prop (or
something
> like that, I'm not really familar with it.) at the time of creation of new
> Alphaworld and so it will enable to continue building on your properties,
> this time same properties in different but similar world. And also, it can
> also use Demeter as well, which I support as well. It is up to
Activeworlds
> Inc. management to decide to give it go or not. Simply name it like "AW3"
or
> something like that since "AW2" is already taken, at least.
>
> --
> Legion
>
> "I think, therefore I am" - Rene Descartes,
> 17th-century French philosopher, Earth
> "calhoun" <coen at charter.net> wrote in message
> news:3efd2af4 at server1.Activeworlds.com...
enabled,
>
>
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Jul 3, 2003, 11:32am
if they 'revive' that petition, I'll sign it
[View Quote]"alaskanshadow" <toastersarecool2003 at yahoo.com> wrote in message
news:3f042d1f at server1.Activeworlds.com...
> Actually, from what I hear, M a t t causes trouble in AWI owned worlds
> because when he was younger, they banned his citizenship. He got a free
cit
> from J B e l l, and 20 people signed a petition to get him banned after he
> threatened someone. He's been pissed off ever since.
>
> "mrbruce" <A1CTWorld at aol.com> wrote in message
> news:3f037f52$1 at server1.Activeworlds.com...
those
> their
make
aware
> of
>
>
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Jul 5, 2003, 7:26am
the Building Inspector is one of AW's worst ideas ever, I understand it
stopping vandalisem and stuff but it stops changes to an object thinking you
are adding a new object because it does not update the universe to 'clear'
that object so it can change, it is just like terrain not updating when it
is changed
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:3f068999$1 at server1.Activeworlds.com...
> I am having to fight Building Inspector TOOTH & NAIL to get my new pub
built
> THE WAY *I* WANT IT. It's gotten so BAD now that I can't even TURN a
single
> object. Right now, I'm TRYING to put up a picture object of some bottles
on
> a shelf right below the row of TVs, right on the counter and behind the
> computer which is used as a cash register. I had four poles (one at each
of
> the four corners of the bartending area) but I had to take those out JUST
TO
> GET THE PICTURE OBJECTS IN!!!
>
> I also have a stairwell (thsee1.rwx) which covers most of the pub. I
> imagine if I moved the stairs aside, I could probably get a few things
done,
> but if I'm having problems NOW just with the main bar, I shudder to think
of
> the problems I'll encounter when I start putting in tables, more chairs,
> pictures on the walls, and (maybe) a stage for virtual bands to perform on
> and I don't think that moving the stairs to one side will be of very much
> help. Neither would deleting the 15 small screen TVs and the rods behind
> them acting as placeholders.
>
> On top of that, I don't feel I should *have* to delete one ob ject JUST TO
> INSERT ANOTHER ONE IN ITS PLACE in the first place!!!!
>
> In short - WHAT IS UP WITH BUILDING INSPECTOR???? It's MY land. I should
> be able to do WHATEVER I WANT with it (besides violate the TOS of course).
> With Building Inspector as picky as it is, it's of little wonder why
> buildings on AlphaWorld don't have very much furniture or very many floors
> in them. :-(
>
> PLEASE AWI - If there's a technical problem with Building Inspector -
PLEASR
> FIX IT.
>
> You guys should see my pub as it is now. :-( Not a pretty picture...
>
> Cheers (??) for now :-/
>
> PC Hamster
> pchamster at comcast.net
> Denver, Colorado (my REAL city :-))
>
>
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.491 / Virus Database: 290 - Release Date: 6/21/2003
>
>
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Jul 9, 2003, 6:41am
he did a feature vote and never added the feature that won
[View Quote]"just in" <anon at no.spam..com> wrote in message
news:3f0bbd12 at server1.Activeworlds.com...
> ENZO
>
> Care to comment on what enhancement plans are for Active Worlds and/or
Alpha
> World?
>
> Will you be doing a feature vote?
>
> Regards, Justin
>
>
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