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alexthemartian // User Search
alexthemartian // User Search
Sep 16, 2003, 9:49pm
you would need quotes on the cit name if its two words or more or else
browser will think it is annother paramater or whatever
activate telegram "Crazy PiLLs"
and about the text command.. oh dear god let it be shown in that user's
browser ONLY.. or else we would have massive flooding happenin up in dare..
and it should be a seperate color so it not mistaken for regualr chat if the
sentence is formated that way, aight yall?
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f64ee7a$1 at server1.Activeworlds.com...
> new comamdns for the activate feature;
>
> activate telegram *citnumber r name*
>
> EX;
> Activate telegram Crazy PiLLs
>
> would start a telegram that would have the paramater of Crazy PiLLs put in
> it, and for tourist it would make a popup or sumtin saying you need to be
a
> cit.
>
> also;
> activate text "text"
>
> activate text "crazy PiLLs RULEZ"
> would paste text into the chat widnow when clicked, mostlikely for the
> particular person only who clicks
>
>
>
>
>
>
>
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Sep 17, 2003, 10:41pm
well for the texture part i would think it would be nice to be able to just
type in a texture in the world settings, and also you can type in the
altitude, and have an option for solid or not. but still be able to use a
spacific object, in case people want multi-layered grounds like water with
dirt bellow it. just an idea
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3f68928a$1 at server1.Activeworlds.com...
> AW should have a feature so you can set a Description and Action on the
> ground object, for example:
>
> ground ("create texture stars1_strat" "Space")
>
> left would be the Action and right would be the Description; this would be
a
> good idea incase you don't have an object path and want the ground object
to
> have a different texture, play a sound or emit light
>
>
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Sep 17, 2003, 10:54pm
do you mean make certin colors transparent? like if i have a texture with a
pink area arround it and i want to make that part transparent? if that is
what you are saying then that will almost never work on JPGs unless it is
like 100% quality which is usually large file. JPGs tend to not have a solid
color thouhout it like this example:
http://objects.activeworlds.com/aw/textures/booth1.jpg the red is not
solid.. only way for that to work is if aw accepts GIFs.
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f68bdfd at server1.Activeworlds.com...
> when makign a texture we shoudl have it so when you use a certain rgb hex
> code it will delete that when applied in aw so that it is not there, and
cut
> out, it would allow for nice textures, or pictures w/o the use of mask.
>
> also maybe one to make somethign transparent?
>
>
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Sep 18, 2003, 9:36pm
MY GOD ITS ONLY A SUGUESTION.. now are you guys are going to make me include
every single possible alternative? im too damn lazy.. lazy i tell you.
its actually funny becuase i knew that this exact thing was going to happen
so i refrained from adding a reply about the other formats just so i can
see what you guys say, lmao.
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f6a0ddf$1 at server1.Activeworlds.com...
> binarybud wrote:
work.
4,558,302. Having benefited its owner, the Unisys Corporation for 20 years,
the contents of the patent are entered into the Public Domain and may be
used absolutely freely by anyone. "
>
> OK, let's decompse why GIF sucks. Firstly, it has a limit on the max
> colors being used as an old archaic 8 bit number. Maybe if they updated
> it a tad bit more frequently that'd be a different story. PNG and MNG
> support 256 quite well and more. Animation? That's why there's MNG.
> Tell me how GIF does not suck, because it's more wide spread? Just
> because monkeys throw poop does not make throwing poop a good behavioral
> practice.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
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Oct 6, 2003, 10:11pm
umm if you go back to the privs window and it is unchecked doesnt that mean
you are off it?
or is it possible for thier to be a glitch and the checkmark is still
checked but you can still be on?
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f7f0c0f$1 at server1.Activeworlds.com...
> Building Inspector: Application to acquire privileges of Some_Cit_Name
> accepted.
>
> It'd be nice to notify you when you log off too (so you know it worked)
>
> :)
>
> ~John
>
>
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Oct 9, 2003, 3:49am
woho vtv! :-P
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f849686$1 at server1.Activeworlds.com...
> Oops sorry this was supposed to be a reply to my previous post
> "crazy pills" <chris101d at comcast.net> wrote in message
> news:3f84965e at server1.Activeworlds.com...
>
>
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Oct 24, 2003, 10:39pm
if telegrams were that advanced.. it would not be a "telegram".. in r/l
(back in the telegram era) ppl sent a telegram and then waited for a reply
(just like AW telegrams work).. now with this 'instant' telegram i think it
should just be renamed an Instant Message
[View Quote]"darian knight" <DarianKnight at hotmail.com> wrote in message
news:3f98c369 at server1.Activeworlds.com...
> God knows I don't post in here very often, but every now and then I see
> something that sparks my creativity and this happens to be one of them.
>
> So Here goes for my AW Wishlist:
>
> 1. Full Screen Mode with sliding overlays. This is *not* hard to do
> regardless of what AW says. There are no issues with being able to switch
> back and forth and if there are such an option can always require a
restart
> before taking effect.
>
> 2. Better instant messaging features: Instead of having a single button to
> declare AFK, why not have a right click menu with multiple actions like
> (akf, brb, dnd, away, busy). Also - individual chat should stay in a
single
> window for the telegrams. Instead of having to use a new tg window each
time
> you wish to send a message - should work like an instant messaging program
> and allow you to carry a private conversation in a single window.
>
> 3. Stand Alone AW Messenger: Just an idea, but how about a stand alone AW
> instant messenger that doesn't require the entire AW program to run. For
> people who wish to check their messages but not go through all the hassles
> of logging into the entire AW universe.
>
> 4. Mirrors (camera views): It has been said that AW will be rewriting the
3D
> engine for version 4.0 - if I don't see mirrors in 4.0 I will be
incredibly
> disappointed.
>
> 5. Streaming Video/Audio walls: This is an entertainment system isn't it?
So
> where were the developers when this idea was ignored? I've seen it done in
> browsers that were programmed by a single person in their spare time, so
an
> entire army of programmers at AW should have no trouble doing this. The
> ability to have a streaming media wall (same as a picture object) would
also
> allow for multiple connection options via a popup menu when clicked (click
> picture frame and a menu pops up to select bandwidth)
>
> 6. Custom avatars: Even if it's the Mr Potato Head approach, I don't care
at
> this point. Theoretically it could be done right now using AW 3.4 if it
> wasn't for the avatar number limit and a few minor annoyances.
>
> 7. Scripted Animations: Reduce the animation buttons to forward slash
> commands like /sit or /dance etc and allow users to create their own
> animations with custom names.
>
> 8. Better Coloring : The AW Color command, while it uses HEX, should pop
up
> a *COLOR WHEEL* to make it easier to select colors for use. We aren't all
> rocket scientists so why should choosing a color be so frigging involved?
>
> 9. Revamped Building Box: When you right click an object to build - It
> should be divided into *tabbed* views with checkboxes and pull down menus
> for the commands and effects - instead of requiring people to memorize
> commands to type and the format to type them in...
>
> This also goes for the Item Name - reduced to a Tab it would have a scroll
> list with a preview box next to it so you can cycle through the availible
> objects on the server and get a preview *BEFORE* you use it.
>
> In other words - make it a total point and click interface.
>
> 10. Folder Views for Worlds List: Every World has a theme of some sort, so
> why not organize the worlds into convienient Folders views that can be
> collapsable? Shopping, Games, Chat, Misc, etc - would be alot easier to
> load the worlds list.
>
> 11. Shadows and Dynamic Lighting! This is for the 4.0 engine rewrite -
> objects should give off shadows and lights should behave as they should -
> ie: when they hit a wall they will light it up but will not penetrate or
go
> past it.
>
> 12. Some Physics Please: Ok, I know the laws of physiscs are foreign to
the
> developers at AW, but we still need them. When I get on a boat in the
ocean,
> I should be able to *drive* it and go wherever the boat goes. Same thing
for
> Elevators, Cars, Planes, Helicopters. There should be built in "presets"
for
> how an object should behave in this sense like "Create Action Car" or
> "Create Action Speedboat"... would cycle to a driving view and the object
> would handle like said action command
>
> 13. Weather/Particle Effects: Another thing I had better see in the 4.0
> rewrite. Moving Cloud Cover with Passing rain or snow - particle fire
effect
> s, etc...
>
> 14. Better visibility management: Visibility should be set to a reasonable
> horizon. Supported by hardware now, this is old news in the gameing
world -
> I should be able to stand on a mountain and say "I can see my house from
> here" - or at least all the way to the definable horizon. I don't want to
be
> walking down the road and see buildings popping up in front of me.... It's
> just a terrible effect and kills the concept of VR.
>
> 15. Support for *Game Keys* : A programable set of keymaps that can be
> toggled on and off to accomodate game worlds - so we can have a run
button,
> jump button, open door button, shoot button, and whatever else ppl can
come
> up with - like attaching a *game key* to an animation action like a spell
or
> weapon for RPGS
>
> 16. Ability to have private chatwindows in each world (chatrooms). So say
if
> I wanted to have a private chat with ten of my friends in a world I could
> invite them into a private chat window? This would help immensely with the
> educational aspect as well because you could have lectures and business
> meetings in close proximity in world without having to fight for the main
> chat window. Of course, a list of current chatrooms running in each world
> would help as well.
>
> 17. Speaking of chat... : How about the ability to initiate VOICE and
VIDEO
> chat between people on the contact list!? Of course some people don't have
> the capabilities to do so, but it can at least be an OPTION that can be
> disabled.
>
> 18. AW Plugins: What exactly is an AW plugin? Well - how about an SDK that
> supports the ability to program extensions into the browser so people can
> create built in stuff for games? Say I have a game world like Mutation -
> about 99% of the stuff they are doing with custom bots could be made into
a
> plugin and downloaded by the users in order to play the game. Stuff like
> custom HUD's Puzzles, Items, Effects, Money System, Effects for Weapons
and
> Fighting, an use of objects could all be put into a game plugin made by
the
> world owner and when people go into said world they would have to install
> the plugin to play - unless they want to just sit around and chat. With a
> plugin SDK system, I think programmers could get really intricate with the
> designs they make and get into specific details of how they want things to
> work without using bots that were never meant to handle such things.
>
> 19. Desktop Integration: everyone should have their own personal world.
> Point blank, no if ands or buts about it. in stand alone mode, the AW
> browser should act like the 3DNA program where it has your own personal
> desktop world that you can lounge in and access the stuff on your computer
> with, just like 3DNA - the only extra should be that when connected
online,
> the desktop world should be availible to other people under the name of
the
> user who owns it. Something small like a p20 would work fine. Obviously
the
> desktop stuff only would work for the owner, but it would give users a
place
> to call their own as well as allow them space to build and invite their
> friends for personal chats - all while *not* using server space or
> bandwidth. Obviously tourists do not get a desktop world of their own...
> The desktop world would not be accessible unless the owner is present - so
> if the owner leaves the desktop world and goes someplace else in the
> universe, then the world becomes unavailible to others.
>
> This saves bandwidth on the users as well as offers a unique addition
that
> would bring alot more people to AW. It creates a seemless integration
> between desktop and online access using AW.
>
> 20. Gamma Correction: There is a problem with some worlds being just too
> dark to see - even with the latest hardware. Sometimes it's the monitor
> that's the problem, but it wouldn't be too hard to have a software
inclusion
> to increase or decrease the gamma spectrum for the 3D view - brightening
or
> lowering the view per user so that worlds are never too dark or too
bright.
> Stuff like this was used in Doom for god's sake so AW shouldn't even
attempt
> to tell me that they cannot do it.
>
> Well, this is my recent Wishlist for AW. And it's not so much a wishlist
as
> something that is needed in order for AW to stay alive against it's
> competition.
>
> The way Isee it is that If AW wants to start charging prices like their
> competition, they had better offer what their competition offers as well -
> or i simply won't be paying.
>
> right now, AW's competiton is from companies like There.com who, when they
> finally launch their program with full access will most likely wipe AW off
> the map unless the do something *now*... not in a year, not when they feel
> like it... *NOW*
>
> Competition is poised to stomp AW out of existance... and it would be a
> shame if they did only because AW was just too lazy to keep up.
>
>
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Oct 26, 2003, 8:59pm
is it possible for aw create a way for a spacific tag, for example 100, have
a command change that tag to 200. so someone can change a sign tag to a pic
tag, and vice versa
i dont know what the command will be.. maybe "create changetag 100
newtag=200" (maybe you can come up with better one)
if possible this is my wish
Nov 1, 2003, 3:54am
one obsticle.. vandelism.. if anyone can think of a way to have this feature
but still prevent encroachment, this will be a great addition
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:3fa0b67f at server1.Activeworlds.com...
> There are a lot of people who use move commands to get all the objects
they
> want in one space. If the cell space is full, they just put objects in
> another cell, and use a move command with a really long "wait" on it, to
> move the object to where they want it located. It would be nice if there
> was a "create move x x x stay" which would instantly move the object with
> the given movement values, and have it stay there forever.
>
>
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Nov 1, 2003, 5:08pm
yeah.. i use really long waits sometimes *cough* *cough*
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3fa38a0d at server1.Activeworlds.com...
> * cough * vandalism like this exists with move on a really long wait!
>
> ~John
>
> "alexthemartian" <alex at virtual-studios.net> wrote in message
> news:3fa3589e at server1.Activeworlds.com...
> feature
to
> there
> with
>
>
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Nov 1, 2003, 4:00am
cool.. that mean i can have a p-10 and build veticly up into the sky and
make as much room as any size world.. just vericly :-P i always wanted to
make a skyscraper that was fully detailed on every floor.
[View Quote]"bowen" <ten.sardna at newob> wrote in message
news:3fa2d525$2 at server1.Activeworlds.com...
> joeman wrote:
object
cell.
>
> Object properties are also used in cell calculation.
>
> The current method needs to be revamped -- and an option for world
> owners to have an unlimited cell size. (also for browsers to control
> the max polygon per scene, just in case some wacko's decide they need
> 200,000,000 polygon sized objects everywhere) Afterall, Users pay for
> their world they should have control over what goes in there. And
> people know their hardware, so if they know they can't handle more than
> 1 million polygons, they should have control over that.
>
> Why should object descriptions and actions be part of the cell size?
> Also, there does need to be an object change feature. So that you can
> change an object that's currently in a full cell. I know I've needed it
> multiple times in public worlds.
>
> --
> --Bowen--
> http://bowen.homelinux.com
> Give me ideas.
>
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Nov 6, 2003, 10:52pm
and have a option to disable the font styles so i dont have to highlight
yellow text just to read it.. or bright pink like many girls like. *ergh*
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:3fa7df25 at server1.Activeworlds.com...
> I agree that it'd be nice to use different font types, font sizes, and
> font colors. But there would have to be a limit to it. You wouldn't want
> someone at GZ typing "Go visit my awes0m3 world d00d" in red, bold, size
> 72 text. Maybe limit it to certain areas (like the bot radius limit at
> AW GZ) or hard code it so you can't go over a certain font size.
>
> As for the IM features, most of the IM programs have a similar GUI -- a
> list of contacts and then a box for you to type and a box or window for
> the other person's text. To be honest, I don't have many gripes with the
> current telegram system that AW has in place. Sure, it could look a
> little better and be tweaked a bit, but I'm used to it I guess.
>
> But I see your point and I think it would be best to have a choice of
> using the current telegram system or a system more like traditional IM
> clients. And yes, it would be nice for AW to upgrade their text display
> system (I think they use the RichText dll). Having the option to enable
> or disable emoticons (e.g., smiley faces) wouldn't hurt, either.
>
> Builderz
> http://www.3dhost.net
>
> jerme wrote:
>
sizes,
image/file
one
and
>
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Nov 6, 2003, 10:48pm
locked tab widths and chat heights.. this way i can use SnagIt's fixed
reigion capture and dont have to worry about accedently resizing everything
Nov 9, 2003, 1:34am
happens to me too sometimes.. and as i heard same for many others
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3fad9678 at server1.Activeworlds.com...
> 3.4 Build 495
>
> Windows XP (v. 5.1)
>
> I fall through seams and cracks in walks and hillsides that are closed.
>
>
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Nov 9, 2003, 1:35am
same thing for me.. but im not sure if aw only allows you to right click ppl
a certin distance from you or if this is a bug
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3fad9700$1 at server1.Activeworlds.com...
> 3.4 Build 495
>
> Windows XP (v. 5.1)
>
> Can't right click on avatars that are about the distance of one end of the
> gate circle to the other and farther.
>
>
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Nov 23, 2003, 6:00am
ooo how about a percentage bar (just like a progress bar) that shows how
much % of cell data space is used.. it will be more user-friendly and easier
to determine then just numbers (of course maybe the actual nummerica value
should be displayed too so you can use it in a more exact way)..
and doesnt the action fields and stuff effect the remining cell space.. not
just the number of objects?
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3fbea9fb$1 at server1.Activeworlds.com...
> I think that you should be able to select a cell when displaying the Cell
> Grid, and it would display on it the amount of objects in the cell and the
> objects per cell limit so you know when your getting close to the limit
>
> --
> Calhoun
>
>
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Dec 2, 2003, 3:50am
*visits AW world* *clicks World>Rights* *looks at Special commands and sees
Everyone* looks like there are special commads in alphaworld!
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:3fcc1b5d$1 at server1.Activeworlds.com...
> well, despite the possibility of vandalism (this is off-subject) we've all
> been waiting for move and rotate commands in alphaworld for much too long!
> the long term advantages to having special commands in alphaworld far
> outweighs the possibility of vandalism. besides, it's a good change to
give
> GET a kick in the butt to start becoming more active in case there ARE
more
> vandalisms.
>
>
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Dec 15, 2003, 12:24am
how bout a way that when you click on something it will change you
clothes (either shirt or shorts/pants) to some other texture. i dont
know if it should be like you click an object with that texture (the
object could be like a shirt) and a command would change you shirt. or
it could be like a bot command so it can be done verbally or via webpage
(like awrpg avatar selection).
maybe the same option to change skin?
and there should be a way to only allow this on certin avatars, most
likely human ones. there is no need for this on an animal or crature
and maybe it can work the same way with color then it does with texture.
and of course there would be a default texture/color so we dont have
textureless or even naked avatars walking arround, lol
Dec 17, 2003, 12:22am
10... max gravity?.... "help i cant move.. im stuck to this object" that
is like more powerful then superglue
[View Quote]
> OBJECT GRAVITY
>
> would be great you could do your create sticky thing with it by setting the
> object to something like
>
> create gravity 0 10 0 (X Y Z where 10 would be the highest you could set it
> to)
>
> or
>
> create gravity 10 10 10 (for spherical objects to make kickass planets with
> a spherical output)
>
> you see what I am getting at here?
>
> -C P
>
>
Dec 18, 2003, 8:38pm
no neded to get complicated.. it just that C P said 10 is highest.. and
used 10 in the example.. which with almost no thinking at all i thaught
was maximum pull... but now i thaught about it, the highest setting does
not mean the most gavity.. the maximum setting can be any amount of
gravitational power.
[View Quote]serac wrote:
> How is 10 considered strong or weak? There was no unit of measurement assigned or implied. Now compared to -9.8m/s/s, it would seem only a little heavy. But -32ft/s/s makes it seem unusally light.
>
> Anyway, the force of gravity between two objects is proportional to their masses. So assigning the gravity's value makes no sense. We would simply use the known mass of the avatar and the known mass of the object. (Perhaps a density option could be used to increase the mass of an object. Blackholes anyone?)
>
> Also note that we are pulled towards the Earth's core and not into the walls because the Earth's mass is several orders of magnitude greater than the building's. We cannot notice the effect the wall has on us. This is why we generalize gravity on Earth as a downwards (i.e. towards the core) pull using -9.8m/s/s (or -32ft/s/s) for all objects regardless of mass and elevation.
>
> Now... per object attraction (or repulsion) could be useful for game-like worlds or just to keep people out of certain areas. But I would not recommend calling it "gravity."
>
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message news:3fdfc6e6 at server1.Activeworlds.com...
> : =0 you would have to assign weights to different avatars. for instance,
> : virgil would simply fall through objects with gravity on them, while other
> : avatars wouldn't
> : "alexthemartian" <alex at virtual-studios.net> wrote in message
> : news:3fdfbe00$1 at server1.Activeworlds.com...
> : > 10... max gravity?.... "help i cant move.. im stuck to this object" that
> : > is like more powerful then superglue
> : >
> : > c p wrote:
> : >
> : > > OBJECT GRAVITY
> : > >
> : > > would be great you could do your create sticky thing with it by setting
> : the
> : > > object to something like
> : > >
> : > > create gravity 0 10 0 (X Y Z where 10 would be the highest you could set
> : it
> : > > to)
> : > >
> : > > or
> : > >
> : > > create gravity 10 10 10 (for spherical objects to make kickass planets
> : with
> : > > a spherical output)
> : > >
> : > > you see what I am getting at here?
> : > >
> : > > -C P
> : > >
> : > >
> : >
> :
> :
|
Dec 18, 2003, 8:47pm
people screw up enlish so much.. like your PIN. people write PIN# or say
PIN Number. that is not right, it would be saying Personal Idenification
Number Number. and LEGO, coke, and other stuff they screw up. coke is a
brand, not a type of drink, that will be cola or soda.
lol.. english is getting so modified in recent years.. that they wanted
to put Google in the dictionary (like "Google this word"), along with
Googling, Googled, etc.. but Google stop them (forgot which dictionary)
and i might be wrong about something.. and if i am try not to get
technical by posting 30 replies on correct usage.
[View Quote]
[View Quote]> strike rapier wrote:
>
>
>
> LEGO's. I would've also accepted legos and LEGOs as the correct term.
> The correct term is LEGO Bricks for the plural form, therefore, using a
> proper contraction as defined in the British dialogue of English, LEGO's
> is as close as possible to the original plural verb. Even LEGO would've
> been more correct.
>
|
Dec 21, 2003, 1:53am
i would like the browser to have a setting to specify a user-defined
view/fog distance, and the one in the world features be the default or
something
and a world option to enable or disable user-defined view distances.
what if you want to see something for miles? but the world is set to a
small view distance becuase otherwise it will make slow computers lag.
well if you have a fairly fast computer you should be able to chooce to
set it much higher if you like.
Dec 21, 2003, 1:55am
and when i say see for miles.. i kinda mean terrain.. becuase of course
you cant see objects past 200 meters
[View Quote]
> i would like the browser to have a setting to specify a user-defined
> view/fog distance, and the one in the world features be the default or
> something
>
> and a world option to enable or disable user-defined view distances.
>
> what if you want to see something for miles? but the world is set to a
> small view distance becuase otherwise it will make slow computers lag.
> well if you have a fairly fast computer you should be able to chooce to
> set it much higher if you like.
Dec 21, 2003, 7:13am
yeah this will be great
and maybe a feature to show a person as afaw (away from aw) if they
minimize their aw browser, like make the citizen name in contacts grey
or italicized. and when they restore it back up it goes back to normal.
or maybe annother icon instead?
[View Quote]anduin wrote:
> Hello all,
>
> I'd personally like to see a feature that automatically puts you on AFK
> mode after a set amount of idle time (user has full control).
>
> For people who like to leave AW running in the background at times or
> tend to leave the room frequently, having the browser automatically set
> them as AFK after, say, 5 minutes, would be a good tool; especially if
> it sets them to back automatically after they touch a key on their
> keyboard or something.
>
> Regards,
> Anduin
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Dec 22, 2003, 1:53am
well it is possible to be able to chat in aw from irc via a bot. one
world already is doing that, abntv
[View Quote]
> Well... based on. If you're not registered you get kicked. -- sends a
> command msg clogin ZeoFateX *********** encrypted of course. Or the whole
> point is BASED on IRC not completely IRC.
>
[View Quote]> "anduin" <news at dreamcities.net> wrote in message
> news:qq4cuvsf5hfk3lohtebj8ha2kob80bld98 at 4ax.com...
>
>
> mIRC --
>
>
> itself
>
>
>
>
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Dec 22, 2003, 8:16pm
how about start alphaworld over.. pop in a new world and start off from
the begining.. and no not the stupid new aw.. just exactly like the old
one, just with newer objects.. and maybe Demeter too.
[View Quote]asb wrote:
> how about some new more realistic and up to date object?
>
>
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Dec 22, 2003, 10:48pm
well they had the right idea with New AW.. it just wasnt really a good
attempt, like i said before, just add a gigantic world.. with only a
GZ.. with a good, fresh, object path.. and name it AW2 :)
[View Quote]
> Let's hope they get back to figuring this one out. The NewAW was a good
> try. But old AW with some more clean up is best in my opinion.
>
>
Dec 23, 2003, 11:17pm
yeah, like you click a gesture button, and the avatar face smiles, and
other expressins too.. will be helpfull for avatar portrits, or for tv shows
Dec 23, 2003, 11:23pm
or better yet, to save button space, have this be possible via bot by
saying a verbal command like /smile... or even better have it be a
built-in browser verbal command.
[View Quote]
> yeah, like you click a gesture button, and the avatar face smiles, and
> other expressins too.. will be helpfull for avatar portrits, or for tv
> shows
Dec 27, 2003, 11:25pm
ok i dont mean that the users browser will censor all chat in the chat
box, i mean it would censor anything the user says themself, like if you
type in something that has cussing in it, and click enter.. the browser
would aultomaticly censor any cuss word and outcome in the public chat
will be s*** or something
and this would ony be in effect in world like G and PG, and the list of
world for censoring i guess can be simmilar to the list for ejecting by
the customs aide
the reason this would be better is that his would pervent any cuss word
from being in the public chat at all, unlike the customs aide which can
only eject you AFTER you say a cuss word and caucing that cuss word to
be in open public chat.
This could also be controlled from the server the chat goes through so
that people can not create a crack for the browser to bypass the
censoring. and have it could be a world setting to specify if this
censoring is only in effect in Ground Zero. and also maybe a bot setting
for CT bots to enable it in the bot's area so that the same thing could
be in effect in special public areas that are not in GZ area, like
building contests areas or games areas, etc.
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