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simple command to help visibility (Wishlist)
simple command to help visibility // WishlistcodewarriorNov 29, 2003, 7:36pm
I wish you could attach a name to some objects, and then using
a new command, set all of the named objects center position for visibility calculations to the location of some other object. For example.... let's say you built a gigantic cave that you enter from one end, and that has a bunch of large objects at the far end. You may not see those far objects until you are well into the cave because of the visibility mechansim, even though you have built the cave so that people cannot ever go beyond the objects on the back wall. If you could name all of the back objects, and then position another object near the door (invisible perhaps), and then tell AW to dynamically 'move' the center axis of all the named objects to coincide with the object using the command, then it would be much easier to construct builds that never need to worry about the popping in and out that occurs because of the visibility thing. Using the name command like that would automatically prevent the command from affecting other objects that are extremely far away since the name command also only affects objects within a certain range. Something like: create vis_center name=back_wall_objects assuming create name back_wall_objects had been put on all of the objects you need to be visible from the entry would ensure that you can see those objects from the entry. codewarriorNov 29, 2003, 7:38pm
I should mention that you can actually do this now by manually editing
the objects in question and moving their axis off center 'toward the door', but it would be easy for the browser to move the center position of objects with an object command so that builders had more control over the visibility mechanism. [View Quote] <SNIP> ferruccioDec 1, 2003, 2:55am
couldn't this be used to vandalize though? someone in another property sets
the visibility centered on their lot, while someone else makes the visibility centered on their lot.. could be some type of clash codewarriorDec 1, 2003, 3:34am
Commands that can be used to vandalize should be reserved for CT..
it would be a special command for sure. And people can already use the move command to vandalzie other peoples builds anyway, and in what is probably a worse way. What I am talking about would not move where you perceive the object, only the point that the visibility algorithms consider to be the object center. There are many kinds of builds that are very hard to pull off because of the visibility popping effect, and it's difficult to think of a mechanism that could be added relatively easily to provide a method of addressing it. But moving the object axes definitely can be used to control the visibility mechanism, and adding a command that allows you to displace the axis of an object (just the axis.. not the object) seems like it would be very little work on the part of AWI to add compared to other possible mechanisms. They might even just wedge it into the move command as an extra parameter like axis=on or what have you. Now I am actually wondering if the same thing could be done by using the inverse idea. Place the object where you want it's visibility center, and then use the transltate command to move the object and maybe it's visibilit center would stay where you placed the object. I'll have to try that :-) [View Quote] codewarriorDec 1, 2003, 3:53am
It does work.
If you use 'move' to displace an object, the objects vis center stays where you originally placed the object. It's a good way to make mirages in the desert :-) [View Quote] ferruccioDec 2, 2003, 2:55am
well, despite the possibility of vandalism (this is off-subject) we've all
been waiting for move and rotate commands in alphaworld for much too long! the long term advantages to having special commands in alphaworld far outweighs the possibility of vandalism. besides, it's a good change to give GET a kick in the butt to start becoming more active in case there ARE more vandalisms. alexthemartianDec 2, 2003, 3:50am
*visits AW world* *clicks World>Rights* *looks at Special commands and sees
Everyone* looks like there are special commads in alphaworld! [View Quote] |