|
dion // User Search
dion // User Search
Feb 20, 2002, 9:48pm
Then why don't they give you an unlimited sized world but with a limit to
the number of objects you could create?
[View Quote]"binarybud" <lmauk at traverse.net> wrote in message
news:3c74228a$1 at server1.Activeworlds.com...
> Also keeping in mind the physical size(read that virtual physical size
hehehe) of a world has nothing to do with it's storage size
> on a hard drive....:) only the number of objects in that world
does....and that AW is not 1% full but WAS almost filled.....that
> is why they stopped the use of building bots in AW a while back ....so
they could re-do the database because it was at it's
> "physical limits" with the number of records it could store. Just wanted
to clear that up....lol
>
> Leo :) aka BinaryBud
>
>
>
> "foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c72e345$1 at server1.Activeworlds.com...
a world that big anyway (the fact that it's 1% full is a
> proof of that. What kind of server would they shall we try to fill it?)
reasonably-sized public building world (like 1/50 of AW's
> size), with all new well thought objects and textures, and just completely
delete alphaworld off their hard drives, it's just
> taking up disk space :P
few months it'd be all forgotten.
>
>
|
Feb 21, 2002, 12:12pm
If you had the money you'd whipe those buildings out and replace then with
buildings worth looking at :-P
[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message
news:3C74F9D3.3000104 at acsu.buffalo.edu...
> Think of AlphaWorld as a city: You've got your newly constructed office
> skyscrapers with gleaming glass and funky designs, you've got newly
> renovated warehouses-turned-office-complexes, you've got your run-down
> apartments, back alleys, and lots that used to have a building on it,
> but are now just collecting grass. Now tell me, would you uproot all the
> old buildings just because their "old"? No, because they're a part of
> that cities heritage and history, for better or worse.
>
> If there's one thing I've learned about most cities, it's that they're
> very reluctant to change. Who are we to decide what's worth saving and
> what's not? Those three walls and a tree could prove to be very
> sentimental to some pour soul who has since moved on. Whether they left
> due to boredom, or they just couldn't afford it anymore, or they didn't
> want to put up with AWC's antics anymore is not for us to determine.
> Suppose this person comes back and finds that build wiped out. What
> then? You can't rebuild history, even a virtual one.
>
> As far as I'm concerned, AlphaWorld is an all-or-nothing proposition.
> Either we keep it open (and there really is *no* reason it should *not*
> be so), or close it to all further building and make the entire world a
> giant museum. Otherwise, we'd be in for the worst logistics nightmare of
> our lives.
>
> kellee wrote:
>
on!
builds
objects
and
when we
the
just
"three
not
older
years
>
>
> --
> Goober King
> "Some who live deserve death, and some who die deserve life. Can you
> give it to them, Frodo?"
> rar1 at acsu.buffalo.edu
>
|
Feb 20, 2002, 11:19pm
mine dont look like crap compared to what i can do now... I think I got
worse... LOL :-)
[View Quote]"lord slucifer" <lordslucifer at hotmail.com> wrote in message
news:3c744793$1 at server1.Activeworlds.com...
> I believe Whole-heartedly that if you Deleted Alphaworld It would Affect
The
> people who have been with aw for a long time as much as it would the
> Newbies. What person is out there That can't remimber there "first build"
in
> AlphaWorld? I know I can sure it looks like crap compared to what I can
> build now, But it stands to myself as a remimber How much one can
accomplish
> if one wants to succeed. To me just the thought of Deleteing AlphaWorld is
> BAD abd vbery Sad :-((
>
>
|
Feb 21, 2002, 2:01pm
Probably a one-time thing and won't happen again. Besides, if the bot is in
the world for just half a second, what could it possibly do to you? Does it
make you feel unsafe abourt your privacy? Even so, why would AWCom care
about what you're talking about?
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:3c7502e6 at server1.Activeworlds.com...
> wouldn't it be a good idea to notify everyone of this? ppl don't like
weird
> bots coming in without any warning
>
> KAH
>
> "mrgrimm" <will at activeworlds.com> wrote in message
> news:3c74b376$1 at server1.Activeworlds.com...
> news:3C74974A.DF5201FC at oct31.de...
CONNECTED
> 30929
IDENTIFIED
MASK
> DISCONNECTED
>
>
|
Feb 21, 2002, 11:03pm
By MrGrimm:
"The bot only enters public worlds. It only looks at the world name (world
list), title (world attrib), and keywords (world attrib), nothing else.
These values are used for the world search page in AW3.3."
Hello? He said it only enters public worlds! If your world is public, you
must not be worried about people entering it and since the bot is doing no
harm and is only in for a split second to take information, why are you
wining? If you don't want the bot to come in, make your world private.
Using that same analogy, if you have a party open to everyone in your room,
you cannot just tell the landlord that he/she is not allowed to come.
Especially since he/she takes one step in, looks around, and leaves. What
would you be worried about then?
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3C74974A.DF5201FC at oct31.de...
> Someone without world bot rights is using a bot in several
> worlds. I checked the logs of several unrelated worlds that
> have no bot rights entry in common, and all showed
>
> Wed 02/20/02 18:21:44 68.15.23.167:1725 -1 CONNECTED
> Wed 02/20/02 18:21:44 worldname 68.15.23.167:1725 -1 ENTER 30929
50
> Wed 02/20/02 18:21:44 worldname 68.15.23.167:1725 -1 IDENTIFIED
'[Search Spider]' 0 1
> Wed 02/20/02 18:21:44 worldname 68.15.23.167:1725 1 EVENT MASK
0x0
> Wed 02/20/02 18:21:44 worldname 68.15.23.167:1725 1 DISCONNECTED
>
> It seems to have gone through the world list in alphabetical
> order and stayed in each world only for seconds.
>
> No "Not welcome" message, traceroute reveals nothing.
>
> Any ideas?
>
> --
> "_
> |
> /\
> \ /
> __/ /_
|
Feb 22, 2002, 12:24am
Why do you not allow bots in? Because they can cause trouble, right? Well,
this bot comes in for a split second and noone even notices! He probably
comes up at -200m so noone can see him anyway. He doesn't talk, he doesn't
build, he doesn't log your chat. All it does is read the information from
the world stats in certain boxes so as to setup the search correctly.
Would you object if they did it without using a bot? Well, using the bot is
the exact same thing because you do not notice it at all, noone does.
I don't understand, what do you not like about this?
[View Quote]"milesteg" <MilesTeg at nerim.net> wrote in message
news:3c75a96f$1 at server1.Activeworlds.com...
> Do you let enter anyone just because he has the master key?
> what is he hidding in his other hand?
>
> my world is public to people, not to bots
>
>
> "dion" <GovDion at subdimension.com> a écrit dans le message de news:
> 3c7598c4$1 at server1.Activeworlds.com...
> (world
you
no
> room,
What
> news:3C74974A.DF5201FC at oct31.de...
CONNECTED
> 30929
IDENTIFIED
MASK
> DISCONNECTED
>
>
|
Feb 22, 2002, 1:01am
LOL, that would be such idiocy. Do you think the bot is invading on your
privacy? Do you think it's logging your chat? I don't get it, where's the
problem?
[View Quote]"steller" <Steller at steller3d.com> wrote in message
news:3c75b33f$1 at server1.Activeworlds.com...
>
> I think the point here is SOME people would not mind BUT SOME would. So a
> simple email from the management should clear that up, anyone who responds
> and does not want to participate then fine. We (world owners) at least
> deserve that respect.
>
>
|
Feb 22, 2002, 1:40am
I know what's going on. Jeesh. Is it a crime to ask why you don't want it?
You still didn't answer that. Now that You know what the bot does, why would
you not want it to do that? It gets you more visitors and if you do not want
it, then I'm sure you can make those spaces in your world settings a blank
space of nothing. That would not allow people to find your world through a
search, although the bot would still come and check periodically.
[View Quote]"carolann" <carolannh at charter.net> wrote in message
news:3c75b8d3$1 at server1.Activeworlds.com...
> Dion, I don't say this to people often because I know when it happens it's
> not usually the fault of the person but.....you are incredibly dense.
Number
> one (1)....when the original post was made, neither the poster nor the
world
> owner (me) knew what the bot was or who it represented so we had every
right
> to find out. Do you agree? Number two (2) not only did we not know who it
> was, we did not know why it was there nor how it got in a world where bot
> rights were not allowed. Do you get that? Was it invading privacy? Yes. Do
> we think it was logging chat? Like I said...we didn't know WHAT it was
doing
> there. MrGrimm explained only later...after the first post was already
made.
> Do you understand thgis part? Number three (3) Let them put my worlds in
> some database that can allow the features to be found using a search
> utility...I love visitors. If they didn't want a reaction from me after
> finding a strange world log entry though-they should have made sure I
would
> have no reason to question it. Why have a world log then? Do you
understand
> these things? Number four (4)...I am sure you must have someone reading
> these posts for you so please ask them for me to do a better job of
> explaining some of these posts. Thank you. And...as Steller says, some
would
> and some wouldn't want to participate and if closing worlds disallows
> management to come in why shouldn't having no bot rights disallow them
from
> having that? They are allowed in my worlds in any way, shape or form, but
if
> it is presently disabled, ask me if I will change that for them, don't do
it
> for me. Is that all right with you?
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c75b4a3$1 at server1.Activeworlds.com...
the
So
> a
> responds
>
>
|
Feb 22, 2002, 2:01pm
LOL, the principle is a pretty stupid thing to debate about.
*roll eyes* Now AWCom has to ask permission to update their own program? LOL
:)
[View Quote]"nornny11" <Nornny1 at attbi.com> wrote in message
news:3c766204 at server1.Activeworlds.com...
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c75bd9d$1 at server1.Activeworlds.com...
it?
>
> They DID. lol. A lot of them WOULD want it. But they are arguing on
> principle here. I hope you understand that people can do that. What they
are
> debating about is not whether they'd let the bot in, which is what you are
> blindly trying to debate about. They are debating on the topic of why the
> bot was let in without their permission. A lot of them DISABLED bot access
> in their worlds, and yet a bot came into it. First of all, that loses a
> sense of trust in your world's security. Second, it creates anger towards
> the person that did it, in this case, AWC. They'd still be in an uproar
> whether a hacker did it or the company itself no matter WHAT purpose. Why?
> Principle, you just don't come into a party when you're uninvited. If you
> did, people will get defensive.
>
>
> AHH!! They WOULD!!! I'm sure all of them would. But the fact of the matter
> is, they didn't know, and to own a world that costs a LOT of money and not
> know what is going on is scary at the least.
>
blank
a
>
> Whether they want or don't want visitors is not the point. You're pointing
a
> point where it shouldn't go because we ALL agreed on this point miles up
on
> the thread.
>
> Nornny
>
> it's
> it
> bot
Yes.
> Do
in
after
reading
> but
> do
> your
where's
would.
> least
>
>
|
Feb 24, 2002, 8:52pm
It's not a backdoor at all, any CT can see the world features dialog
information.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3C795D18.F71C1647 at oct31.de...
> Still someone used a program to break into a computer
> where this program was not allowed to be. It used a
> (known but necessary) backdoor for a reason that was
> not sufficient to use this backdoor. The idea of a
> special citizen (came from several people) except for
> #1 would have been good. The idea of a search index is
> good too.
>
> Many programs are only licenced to use, but still you
> would not like the company who owns the licence to enter
> your computer through a backdoor that is in their program
> and collect informations (even not private ones) without
> having informed and asked first.
>
> My problem is really not the idea, my problem is the way.
>
> holistic1 wrote:
bad as cutting across
think of something more
precious "rights" being
USE the world and browser
in and check PUBLICLY
CONNECTED
30929 50
IDENTIFIED '[Search Spider]' 0 1
MASK 0x0
DISCONNECTED
>
> --
> "_
> |
> /\
> \ /
> __/ /_
|
Feb 25, 2002, 12:36am
ActiveWorlds is made in such a way that universe caretakers are caretakers
of all the worlds within it. What that Citizen does with those worlds is
perfectly OK as long as it does not go against the TOS that was agreed to by
the owner of the world when it has been built.
Feb 25, 2002, 5:30pm
Too late, you already signed the contract that never stated anything about
requiring consent for such a thing.
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c7a8f90$1 at server1.Activeworlds.com...
> More like they're the publishing company, and you should have the choice
if
> you want your work into that book.
>
> -Silenced
>
> "binarybud" <lmauk at traverse.net> wrote in message
> news:3c7a8b58$1 at server1.Activeworlds.com...
and
> publish an INDEX to ALL of it...:)
> "bucking the system" and quit doing it with the claim of
> play elswhere :)
> news:3c7a830c$1 at server1.Activeworlds.com...
> world
world
> to
> much at
get
> the
> each
> off
> of
> that's
> querying
> could
sure
> privacy
> house
this
> burglars
> don't
Maybe
> you
> about
>
>
|
Feb 25, 2002, 6:05pm
Hey, I explained this before. Citizen 1 is the owner of the ActiveWorlds
Universe. In all Universes, the caretaker of the universe may enter any
world, private or not, allowing bots or not. He has full control of
everything. You did agree to a TOS when you bought the world. That TOS is
the 'contract' in this analogy.
The caretaker of the world and universe can over-ride all the permissions,
including bots and enter privelages. Citizen 1 is AWLD, which is a universe
caretaker and may enter and over-ride any and all privelages that you
cancel. It is not a backdoor! Are you clear about this? This is not a
secretive thing? A backdoor is if they had added a thing on your computer
that opened a port allowing them to connect directly to your computer and
take information off of it that did not have anything to do with your
ActiveWorlds World! This information in your rights and privelages and
features is not private. It is sent out to every person that enters your
world.
If you consider that a backdoor, to grab information that is sent to them...
then you are a nutcase.
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c7a9131$1 at server1.Activeworlds.com...
> Contract? I don't remember signing a contract. An illegal business
practice
> is an illegal business practice. (that is using a backdoor to get
> information that is not allowed.. ie using a bot when bots aren't allowed)
>
> -Silenced
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7a90ea$1 at server1.Activeworlds.com...
about
choice
post
> quit
owning
> a
matter
to
index
> hell
> future
> keywords...
> they
they
pretty
of
your
as
> bot
Heard
>
>
|
Feb 25, 2002, 6:06pm
You wouldn't live a day in court with a 'principle of the thing'.
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c7a96e8$1 at server1.Activeworlds.com...
> It's the principle of the thing.
>
> -Silenced
>
> "zeo toxion" <b.nolan2 at verizon.net> wrote in message
> news:3c7a966a at server1.Activeworlds.com...
get
were
do
it.
business
> anything
> the
right
> to
> needs
> person
> allowing
> wouldn't
> not
> get
planning
> bad
"something",
I'm
> into
> you?
at
> petty?
>
>
|
Feb 25, 2002, 6:15pm
Listen, the information that the bot is getting is coming from your world.
Your world server sends that information to the browser of every person who
enters. That's like me giving you a car and then calling you a theif!
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c7a9ae3$1 at server1.Activeworlds.com...
is
>
> Not the owner, but the "caretaker." You don't agree to a TOS when you buy
a
> world, maybe an agreement if you run the windows server.. but if you run
the
> unix one.. you don't get that.
>
permissions,
> universe
computer
and
>
> Do you know what a backdoor is? It's something programmed in to allow
> unrestricted access to information (in general). It doesn't have to be
> secret to be a back door. Allowing access to a part of your computer is a
> trojan backdoor, but where do you think these worlds are hosted? On
someone
> else's computer.. so it's accessing their computer. It still took
> information off it, even if it was part of the universe. You're right,
it's
> not, but the way in which they went about to get it was.
>
> them...
>
> No, it's a backdoor, look up the definition. Do you not realize how
serious
> this could be? All we have is MrGrimm's word that he didn't do anything,
> but we don't exactly know.
>
> -Silenced
>
> allowed)
to
like
> it
> the
> permission
> the
the
> as
> because
so
> breach
> (in
them
about
> my
> subject.
>
>
|
Feb 25, 2002, 6:31pm
LOL, maybe they wanted to surprise us a bit with the new features, that is
why they haven't told us them all iether. Maybe there will be a feature that
allows you to not be indexed. Infact, you can delete those entries in your
world features and you won't be indexed, although the bot will check your
world features periodically.
When the world server starts, the information showing that the world is up
and if it's public or private and how many users it has is transmitted to
the universe server so that they may index all worlds in the world list. Are
you going to complain about this too?
If there was no TOS, then there is nothing that says they cannot do this and
nothing saying that they can. Therefore they can do whatever is within the
law.
I suppose you could consider that little "feature" a backdoor, but it is in
no way harming you or your world and does not retrieve any information
unnecessary for it's uses therefore is perfectly legal.
Microsoft recently upgraded Windows media player. A special thing on the
media player sent information of what music you were playing to the
microsoft website. They did not tell anyone of this "feature" and it was not
apparent that it was sending the information. After someone found out about
this, they made a pettition and Microsoft added a thing in the help
documentation showing how to remove this if you would like to, although it
is still default.
You don't know what will come of 3.3, maybe they will give you the option of
disallowing it, but even when they don't, it's legal. If you download a
program and run it on your machine, it's up to you to decide if it's safe.
Now that you do know of this, will you be closing your worlds? Probably not.
Sure, I suppose the principle is in question, but there certainly is no
logical reason to be angry of this as it causes no harm.
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c7a9cc2$1 at server1.Activeworlds.com...
> Listen, the way the bot got that information was wrong. A bot and a
browser
> are two entirely different entities. If the user wanted them to enter and
> index, they would've, but they did this in secret, do you think they were
> going to tell us until 3.3 came out? "Oh yeah, we did that when you
weren't
> looking." I've had enough secret's going on behind my back from a
> respectable company/
>
> -Silenced
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7a9b5f at server1.Activeworlds.com...
world.
> who
> ActiveWorlds
> any
TOS
> buy
run
you
a
computer
your
and
> your
be
is
> a
right,
> anything,
business
> anything
> the
right
> to
> needs
> person
> allowing
> wouldn't
> not
> get
planning
> bad
"something",
I'm
> into
> you?
at
> petty?
>
>
|
Feb 25, 2002, 7:57pm
You cannot disable AWLD! Ok, here's the heap of facts.
Right now, you understand how ActiveWorlds works. AWLD is caretaker of the
universe and may enter your world whenever it likes, regardless of your
privelages that you set. A bot uses this privelage password to get into
worlds so that it may index them into a listing. This same information could
be gotten in another way. The world server could send this information to
the universe server when it is started without using a bot. But then it
would only update everytime the world was restarted. That would be very
inconvenient for lots of people, especially for worlds that are always
populated. So, they have decided to use a bot to do this. You are unsure of
the options that will come with this bot yet you are already arguing against
it. You first said that you were only debating the principle, now you say
you are debating your privacy.
If you know of this 'backdoor' and know how to stop it from allowing this
'privacy invasion' than AWCom certainly cannot be held accountable for using
the 'backdoor' you have left for them.
You say that information will be sent without your knowledge, yet you are
telling me that there is a "backdoor" and it will be used for certain
things. Surely, then, it is with your knowledge. So you don't mind if your
world is listed in the world index that is available right now... does that
mean other people don't mind? If someone was against their world being
indexed as they are now, would you support them because it invades your
privacy? It is a "backdoor" in your definition. It sends your information to
the universe server.
How you like to go through worlds is not in question. You can still "world
hop", but soon you may search for worlds as well. That option may be more
popular with other people than you, but what you want as an individual is of
no importance to AWCom.
[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3c7aa242 at server1.Activeworlds.com...
is
> that
your
your
>
> Maybe, but I'd rather know what they're doing with my information before
> hand.
>
up
to
> Are
>
> Are you really this clueless? The whole point of what I'm arguing is that
> they're doing it without my knowledge and using the backdoor that's been
> programmed into their software to get that information. World servers
> transmitting data to be listed is an entirely different thing. I know
about
> them doing it, and I'm allowing them to do it.
>
> and
the
>
> And it's illegal to gain information through use of a backdoor, unknown or
> known.
>
> in
>
> And it is. It's invading my privacy as a world owner. So if I sent a
virus
> and you run it and it's transmitting data back, but it's proforming within
> it's uses, it's perfectly legal? Although viruses are not the same, what
> the awld priv can do, can be considered a virus like entity.
>
> not
> about
it
>
> Are we talking about Microsoft? No, we're talking about Activeworlds. It
> only sends what DVD encoded material you play. I would like to be able to
> disable AWLD priv's in my world.. I don't see the option.
>
option
> of
safe.
> not.
>
> No it's not legal, as I stated above and in previos posts. Only one of my
> worlds was open to the public.
>
>
> It takes information without my knowing. They should ask before they do
> things like this.. I don't care if it's a new "feature," honestly, I don't
> like a search feature.. I like to go world hopping and find awesome
looking
> things.
>
> -Silenced
>
>
|
Feb 25, 2002, 9:52pm
LOL, hey! I can scream as much as I like! :-P It's just a debate. ;-)
Besides, im done already, heh.
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message
news:3c7acd54 at server1.Activeworlds.com...
> You know... it's debates like these that makes me wonder what would happen
> if one side actually won. You people are debating trivialities now, as
it's
> already been established seven or eight threads up that you're mad that
AWC
> did not inform you that they were compiling a search database for 3.3.
> Nobody besides you two care, so please, let the thread die. :)
Everyone's
> entitled to their opinion, but trying to change someone else's isn't going
> to change a thing.
>
> SW Chris
>
> "silenced" <nospam at privacy.com> wrote in message
> news:3c7ab924$1 at server1.Activeworlds.com...
microsofts
> sarcastic
> it's
> the
your
into
> to
it
very
unsure
> say
when
permission
> is
> didn't
> much..
guess,
> never
> worlds
> this
using
> are
> your
your
> information
anyone
being
it
> information
> function
> uniserver.
it's
> worldservers
> information
> "world
> more
> is
you
they
> honestly
privacy
yours,
ahead,
> I
>
>
|
Feb 22, 2002, 2:03pm
My brother told me that a gatekeeper told him it was going to cost $30 to be
updated to 3.3's features. That definately doesn't sound right, afterall,
they're already raising the annual prices.
[View Quote]"wizard myrddin" <wiz at rdescape.com> wrote in message
news:3c764420$1 at server1.Activeworlds.com...
> Anybody in the community hear anything about the elleged new client (3.3)
> been offered as bought software package (including a cit)
>
> (The hills are alight with the sounds of rumours)
>
>
|
Feb 22, 2002, 7:38pm
Have you seen any? I sure haven't! Do you think they need some? Yeh! What is
their other biggg problem? They're losing users because the cost is too
high. Now... how do you combine these problems into one solution...
I think AWCom should allow users to put banners on their websites, links in
their forum signatures, and links in their e-mail signatures. It would be
setup so that people who click that and download ActiveWorlds just as a
tourist, count off about $1.00 from the annual fee of the person who had
reffered that person to ActiveWorlds.
If that person buys a citizenship, then the cost could be maybe $4 or $5 off
the annual fee of the referrer. This would get people to stay with AW
because if they were devoted enough to get enough people to ActiveWorlds,
they could afford the cost that came out of their pockets. For those who did
a lot online such as e-mailiing and forums and such, it wouldn't be nearly
as hard. You could just put the link in your signatures and let the money
roll in and for some people, they may not even have to pay one cent for the
year.
I don't know if AWCom actually watches these boards, but I sure hope they
see this because I think this would bennefit both parties a lot!
Feb 24, 2002, 7:44pm
Well I see you are treating this with much maturity, wining about it,
expecting us to obey your every wish.
Unfortunately, a topic about this won't help things, it will just promote
them.
[View Quote]"butterfly jess" <wing at systemrecall.com> wrote in message
news:3c792535 at server1.Activeworlds.com...
> I don't like to do this, but I can't stand seeing AWians eat each other
> alive, much less in what used to be a CIVILIZED discussion group.
>
> First of all, I'd like to make the assertion that you are ALL immature and
> know NOTHING of the way the world works. Look up innocence in a
dictionary,
> you are all the essense of the word. What is love? What does it feel like?
> How are you supposed to conduct yourselves in public? How are you supposed
> to act when a friend or colleague makes a blindingly obvious mistake? How
do
> you respond to an insult? How many of you have ever made a "Your mom"
> comment? How do you MORALLY promote a buisiness? I want you ALL to think
> LONG and HARD about all of this. NONE of you know all the answers, nor do
I.
> So stop acting like you do.
>
> Second, how many of you twits (Eep's terminology is only fitting)
understand
> a single ounce of AWC's financial situation? How many of you know exactly
> WHY they raised prices? How many of you think AWC is profitable? How many
of
> you would enjoy working there? How many of you try to make their buisiness
> decisions for them? I know the answer to the last one, most of you.
>
> Third, what do you not understand about Internet security? Really, any
file
> on any machine connected in any way to the internet is fair game. I don't
> give a shit about firewalls, proxies, monitors, gateways and various other
> security systems. ANYTHING on your computer can be accessed ANYWHERE at
ANY
> time. This has been and always will be the case on the internet, because
if
> you have somthing that somebody wants, they will get it. This is why the
> computer gods invented the removable storage device. What do you not
> understand about the concept of PUBLIC? AWC's bot enters your world
because
> it is open to the PUBLIC. This INCLUDES AWC. You have no say over who
enters
> your public world, because it is PUBLIC. PUBLIC is not the same as
PRIVATE.
> I have no say over who uses my PUBLIC webserver. I do, on the other hand,
> have plenty of control over who enters my BEDROOM. Don't like people
finding
> out what goes on in a PUBLIC place? Mark it PRIVATE!
>
>
>
>
|
Feb 25, 2002, 6:38pm
Someone has managed to hex edit the ActiveWorlds client and since your world
server is not setup to disallow tourists, he may enter. When the world
server for 3.3 comes out, it will most likely have something on it to
prevent this. Of course, someone will find a way to hex that as well :-)
hehe.
[View Quote]"steller" <Steller at steller3d.com> wrote in message
news:3c7a9ffc$1 at server1.Activeworlds.com...
> What are the possibilities of this? I opened Quantum today. I had some
> visitors. One visitor was a tourist. My world isn't set up to have
tourists
> as visitors. Has this happened anywhere else?
>
>
|
Feb 25, 2002, 6:41pm
I just tested this theory and it doesn't seem to work. When you switch to
tourist mode it automatically forces you to leave and return to the world at
the spot where you had been originally.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3C7A9D97.21AA2289 at oct31.de...
> The tourist feature of a world is checked at the entrance.
> As soon as you are connected to a world, you can switch to
> tourist mode and stay there as a tourist. But as soon as
> you leave and try to enter again, it will tell you that no
> tourists are allowed.
>
> steller wrote:
tourists
>
> --
> "_
> |
> /\
> \ /
> __/ /_
|
Feb 25, 2002, 7:35pm
Ok, works now ;-) thanks.
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3C7A9F11.2C178D00 at oct31.de...
> It isn't a theory, as it worked for me and some friends
> who tried. Maybe it depends on the version of the world
> server. Try it in MoonBeam, that's where it worked for us,
> with the official browser, no beta and no patch.
>
>
> dion wrote:
to
world at
news:3C7A9D97.21AA2289 at oct31.de...
some
>
> --
> "_
> |
> /\
> \ /
> __/ /_
|
Feb 25, 2002, 10:38pm
Yup, the AW client is set to disallow tourists on entry but doesn't check
when someone changes to a tourist. That will probably be changed in 3.3.
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message
news:3c7ad54d$1 at server1.Activeworlds.com...
> Newer world server, that trick only works on older world servers.
>
> -Joe
>
> "sw chris" <chrisw10 at nckcn.com> wrote in message
> news:3c7ad109$1 at server1.Activeworlds.com...
> news:3C7A9D97.21AA2289 at oct31.de...
some
>
>
|
Feb 25, 2002, 10:56pm
Well, the client is what doesn't allow you into other worlds when you're a
tourist :-)
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message
news:3c7adbe0 at server1.Activeworlds.com...
> No, the world server just doesn't kick you if its an older version,
nothing
> to do with the client. And, it is changed in 3.3, AW and AWTeen are both
on
> 3.3a servers, and that trick doesn't work in either of them.
>
> -Joe
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c7ad90b$1 at server1.Activeworlds.com...
check
then?
had
have
>
>
|
Feb 25, 2002, 11:59pm
yep, it didn't work in AW or AWTeen, i think this is because AW and AWTeen
are running newer world servers that are compatible with 3.3
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7aeb87 at server1.Activeworlds.com...
> For some reason it won't work in some worlds - I dont think it works in AW
worlds
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7aa17f$1 at server1.Activeworlds.com...
> I just tested this theory and it doesn't seem to work. When you switch to
> tourist mode it automatically forces you to leave and return to the world
at
> the spot where you had been originally.
> "ananas" <vha at oct31.de> wrote in message
news:3C7A9D97.21AA2289 at oct31.de...
> tourists
>
>
>
|
Feb 25, 2002, 11:52pm
In real life, you can do anything that is physically possible. Many of those
things have severe consequences but you can do them nonetheless. On the
internet, it's much the same. You can do whatever that is possible by the
means of the software, but people can put consequences on them. If you are
using a restricted avatar and they don't like that and you refuse to get
off, they can eject you for a few minutes and if you do it again, they can
eject again, or eject for a longer period of time. They are the boss of it.
It's not law, it's a rule that they can enforce whenever they like.
Unfortunately, some people don't think of the internet as real-life. They
don't think of the other people on the internet as actual people, so they
think that there's no feelings when they yell at them. For some people, they
have no feeling from that because they have the same outlook. But others,
like me, have been on the internet for a long time and have become attached
to it. The severe anger that seems to be portrayed by others is usually just
a nutcase at his computer laughing at your reactions because he cannot see
the hurt on your face. It's human instinct for people to know when others
are hurt by the emotion on their face, so when that emotion is not there,
some people seem to think that there is no emotion.
[View Quote]"your hiroshi" <bentremblay at mediaone.net> wrote in message
news:3c7ae6b2$1 at server1.Activeworlds.com...
> "Consider an apocalyptic statement: "Nothing is true.
> Everything is permitted." --Hassan I Sabbah. Not to
> be interpreted as an invitation to all manner of
> unrestrained and destructive behavior; that would be
> a minor episode, which would run its course.
> Everything is permitted because nothing is true. It
> is all make-believe, illusion, dream... ART. When
> art leaves the frame and the written word leaves the
> page -- not merely the physical frame and page, but
> the frames and pages of assigned categories -- a
> basic disruption of reality itself occurs: the
> literal realization of art. "
>
> Introduction from Apocalypse
> by William S. Burroughs (with illus. by Keith Haring)
> Pub. by George Mulder Fine Arts, New York
>
>
> Well, it's all the same. Law is law.
>
> I am not a law student. In fact, I am not the smartest man you'll ever
meet.
> Nope.
>
> Lemme see... law.... laws are....
>
> Laws exist to the degree that they can be enforced. If it can't be
enforced,
> it's not a law. Morality primarily deals with various flavors of the
> essential Golden Rule. Morality really has no interest in victimless
crimes,
> but law loves that kind of stuff.
>
> In RL, I can easily stick a toothpick into a sleeping person's eye. It's
> pretty easy. But not only is it illegal, it's just plain wrong. I have
> absolutely no desire to do such a thing, and I bet few people do.
>
> In software, on the other hand, the only things that are truly illegal are
> those things that are truly impossible. If you don't want me to copy the
CD
> your music company pressed, you have to make it technically impossible for
> me to make a perfect copy. Sorry, you have to. Not only that, your
customers
> may want to pay a little less for a copy-protected CD. Sorry.
>
> In the world of software, not only is it absurd, it is rude to tell people
> that they should not do something that obviously, implicitly, they can
> easily do if they want to. User interfaces are not supposed to grant
people
> power to do things that they are not supposed to do.
>
> A great example of this is when I visit someone's world in AW... I try out
> some avatars and immediately someone snaps "Av Check". Or worse, someone
> snaps "That's a restricted avatar.".
>
> No, IT'S NOT!!!! If I can select it, IT'S NOT RESTRICTED.
>
> This is not a moral debate, it's a matter of designing appropriate user
> interfaces. It is the software architect's responsibility to guide the
user
> experience into polite, pleasant, and moral pathways. No one should ever
be
> surprised or angered by what another person does with their software. If
> they are not happy with how it is used, they should change the software,
not
> the users.
>
>
|
Mar 3, 2002, 4:21pm
You nutcase. If you're going to stay on the NGs then why would you cancel
your cit? Does that make any sense? You act as if you want to stay. I mean,
you are posting and enjoying yourself. If you weren't, you wouldn't be here,
right? So then why would you cancel your citizenship?
If you don't want anything to do with AW, then why are you still watching
these NGs? If you're going to leave then freaking go! Don't sit there in the
middle saying your leaving but then keep hanging around.
It's like a shit that ya can't scrape off the wall. The odor lingers on!
[View Quote]"sunofsolaris" <thelonesoul at hotmail.com> wrote in message
news:3c8261bf at server1.Activeworlds.com...
> no, as *i said*, i have *requested* it be cancelled, meanwhile until such
> time as it is i shall continue :)
>
> thanks all the same
>
> cheers
>
> Sun
>
>
|
Mar 3, 2002, 4:56pm
I did read it!
Why would you continue to post until your cit is cancelled? Is there really
a point? If you don't care about AW anymore then don't come, simple. You no
longer come on AW so your importance to anything in these newsgroups is
absolutely nothing.
[View Quote]"sunofsolaris" <thelonesoul at hotmail.com> wrote in message
news:3c826bc3 at server1.Activeworlds.com...
> again another illiterate
>
> "until such time as my cit is terminated i shall continue to post"
>
> *yawn*
>
> read it and understand it correctly before you reply , please
>
> cheers
>
> Sun
>
>
|
|