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joeman // User Search
joeman // User Search
Feb 9, 2005, 1:21am
Sorry, no email responses. But check into PHP's COM object interface.
-Joe
[View Quote]Wutend Auge wrote:
> Is it possible to program a bot in PhP? Since im not really into the
> newgroups, could you email answers at wutendauge at gmail.com. Thanks
>
>
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Feb 22, 2005, 12:00am
Spiking memory usage by over 20MB!
-Joe
[View Quote]Tony M wrote:
> It's especially convienent with the Mozilla Suite -- click a link in
> Mozilla Mail, and it pops right up in the browser.
>
> Just my two cents.
>
> On 02/21/2005 1:05 PM, Builderz wrote:
>
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Mar 3, 2005, 5:05pm
.................. I dont know what to say. Im speechless.....
-Joe
[View Quote]LtBrenton wrote:
> VB.NET rocks. Downloaded the VB.NET 2005 Express beta from MS. Looks like
> I escaped the time-bomb.
> http://lab.msdn.microsoft.com/express/vbasic/default.aspx
>
> -=LtB=-
>
> "Strike Rapier" <markyr at gmail.com> wrote in message
> news:422738f6 at server1.Activeworlds.com...
>
>
>
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Mar 22, 2005, 1:00am
Agreed. 2005 is still rather shady. I still use VC6 for some projects
even. The 2005 betas though are for freeloaders who enjoy half-assed
software.
-Joe
[View Quote]Strike Rapier wrote:
> No you dont... because 2005 is only a BETA at this point, they are still
> fixing the bugs in it, go check microsoft.public.vc.mfc :)
>
> - Mark R
>
>
> "LtBrenton" <uaf_brenton at concsols.com> wrote in message
> news:423f1c41$1 at server1.Activeworlds.com...
>
>
>
>
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Nov 26, 2005, 8:48pm
Get a job!!
-Joe
[View Quote]DS Dark Scorpion wrote:
> We are going to upgraded to a p50-15 soon, but currently don't have the
> funds. We need as many people to donate as possible, and there will be a
> special hall in the RPG dedicated to the people who donated to SpiraRPG.
> They will also get their own line of equipment too.
>
> hlaftermath at gmail.com
>
> Hurry guys! We need the money ASAP!
|
Nov 27, 2005, 1:18am
This is not the place to air your dirty laundry.
-Joe
[View Quote]DS Dark Scorpion wrote:
> http://www.angelfire.com/rpg2/everwind/SpiraRPGBot.JPG
>
> Does that even FAVOR Billybob in the slightest bit? Hell no. People
> think that just because its a RPG Bot and it has enemies, "OH FUK U
> CHEATAR U JUTS EDITED a BILLY U SUK at PROGRAMMIN U FAG!"
> Billybob had barely ANYTHING on the GUI.
>
> Chat Log :
> wutend auge: The BillyBob bot you were using today in there?
> Lucius Verus: My friend bought 10 360's and sold 9 on ebay for 1,300
> wutend auge: Damn.
> DS Dark Scorpion: <_<
> wutend auge: Tell him to buy some more and send one my way fer free ^_^
> Operator: You have a telegram.
> Operator: You have a telegram.
>
> Telegram from Keller, sent just now:
> Oh
>
>
> Telegram from Keller, sent just now:
> The final version will arrive in 2-3 weeks, right?
>
> Lucius Verus: lol
> DS Dark Scorpion: Its private dumbass.
> Operator: You have a telegram.
> DS Dark Scorpion: You couldn't have gone in there
> wutend auge: Well, it was open today.
> DS Dark Scorpion: www.angelfire.com/rpg2/everwind/SpiraRPGBot.JPG
> wutend auge: Gnu was in there
> DS Dark Scorpion: Oh yeah, thats a Billybob Bot
>
> Telegram from Keller, sent just now:
> Ok, afk
>
> wutend auge: Actually, that is.
> DS Dark Scorpion: Goddamn pansy.
> wutend auge: its the exact same way it used to be.
> DS Dark Scorpion: Oh really?
> DS Dark Scorpion: omfg.
> wutend auge: yes
> *eject*
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Feb 19, 2006, 12:08am
Strike, get off your high horse. It doesnt take too long to pick up a
programming language and be quite adept with it. Also, if one is
willing to pick up clean and good coding practices at the begining,
there's no reason they cant produce code just as good as someone who's
been programming for *years*. Its all how you want to learn, and how
you apply what you've learned.
I do this for a living, I get paid to produce less code that does more.
So far I've stayed out of your little hissyfit with this dude selling
his "bots". Strike, I have some respect for you and what you've done in
the past, but right now Im telling you to drop it. Seriously. If he
wants to sell his bots, let him. If they arent any good, word will
spread and they wont sell. Think about it this way, how would you have
felt if someone walked up to you when you were first starting to program
and said "You're no good at it, give up!!".
Also, 7 or 8 *thousand* hours?!?! Thats just under a year of programming
24/7. No sleep, no eating, no sex.
Stop pissing all over this kid and his dreams strike.
-Joe
[View Quote]Strike Rapier wrote:
> Uh.... You really have no idea. Things like AW take *hundreds of thousands*
> or even *millions* of LOC to write. At last count Evo was 35,000 and if you
> include the heavy heavy use of multiline macros that pushes it up to about
> 40,000.
>
> When you have 7 or 8 thousand hours of coding experience behind you. Then
> you can challenge me. Infact what the hell.
>
> I challenge you, produce your own version, C++, everything, Dynamic rights
> system, multimode attributes editing, 100+ commands, god knows how many
> reports, the back end database interface, the XML communication standards,
> the profile management system, the advanced logging capabilities, the
> context sensing menus, the graphical display interfaces, the compressable
> GUI.
>
> Oh, and more than 2 { or } on a line does not count.
>
> See you in 10 years and 80,000 - 10,000 lines of code because I can
> guarentee you cannot code as pure as I can.
>
> - MR
>
> "LtBrenton" <uaf_brenton at concsols.com> wrote in message
> news:43f78ee9$1 at server1.Activeworlds.com...
>
>
>
>
|
Jun 16, 2006, 10:14pm
Agreed that they need to unpack the SDK ASAP. The draconian method used
to protect the SDK is much less than they use on the browser, its crazy.
Without the tools to debug applications, bots just wont get developed.
Bots don't get developed, people loose interest, fast.
Well, at least we have 4.1 preston, that should be more than enough for
any SERIOUS developer. You and your "C++", strike, pft.
-Joe
[View Quote]Strike Rapier wrote:
> The following constitutes an open letter to JP McCormic.
>
> JP,
>
> Please allow me to express my absolute *horror* at this change, I thought
> something was up but only Andras just pinned it down, but God only knows
> where you are getting your advise on these things.
>
> Historically Active Worlds has always used a 400x400x400 cube, every single
> bot ever made that includes a beyond-visual-range calculation has used this
> formula, it is hard coded into most bots. Not only is the cube method faster
> in terms of processing time (a simple condition check vs. square root ) but
> it also has other advantages.
>
> Consider the area that a bot can view; with a 400x400x400 cube this is
> 64,000,000 cubic meters area, that fitting within a sphere of radius 200m is
> 167,551 cubic meters.
>
> Imagine, therefore, that 200m of ground zero needs monitoring in each
> direction. Under 3.6 we could monitor this with a single SDK instance (bot)
> located at 0n 0w 0w, under this new system it would require a minimum of 4
> bots as your 'cube' you can monitor is reduced to that bound by a chord at
> 45 degrees. In lemans terms you now have a 283x283x283 box and bang now you
> need 4x the number of bots to monitor the same area, that's 4x as many
> connections, 4x as much bandwidth on the uniserver and world server, 4x as
> many bots to monitor over.
>
> To be blatantly honest JP what with this ridiculous licensing, the self
> destruct SDK and now this you are plain begging for the Active Worlds SDK
> users to turn away from the SDK and move to other platforms. The SDK users
> are the most powerful group of users in Active Worlds, more powerful than
> Active Worlds Inc itself, regardless of which galaxy or universe they are
> in, for every feature put into the browser or world there is almost
> certainly a bot which one of us has made that does it twice as good as
> whatever your own developers can come up with and hell, its what you would
> expect, there's about 20 SDK developers vs the 2 programmers you have.
>
> The company I am working for is soon to blow about $40,000 on developing a
> massive RPG using the Active Worlds technology, and with the help of perhaps
> 100 custom bots I have even helped convince them that the platform has a lot
> more potential - what I refuse to do is to waste their money by spending 40
> thousand dollars on a project that Active Worlds Inc is going to sabotage by
> destabilising the SDK by making stupid changes, adding low grade security
> and logic bombs and other such things.
>
> The SDK coders provide the majority of your income (at least for the main
> universe); as you would have far fewer worlds if we did not make tools for
> their owners to support them, nor would you have places like AWRPG, AD&D or
> AWBingo etc with 40 users a piece.
>
> The fact is this, you must:
> * Remove the logic bomb for debugging
> * Remove the license file (or at least make one that actually works)
> * Convert back to the 400m cube range
> * Complete the 4.1 documentation for the SDK
> * Fix the crashes in the SDK on world disconnect etc.
>
> If you need a financial reason why here it is: The SDK developers,
> professional designers etc control 80%+ of all resources in or relating to
> Active Worlds in terms of technology, designs and objects, now when we
> consider that the platform has become unstable due to ridiculous and poorly
> judged decisions from AWI we will have an extremely high chance of getting
> together and building a new 3D platform from scratch - hell most of the
> interactive systems already exist in most of our bots anyway, and it
> wouldn't take long to add every feature Active Worlds has and that means
> your business would drop very, very fast.
>
> Stop sabotaging the damned SDK and its users, we are the one group of users
> you cannot afford to lose.
>
> - Mark Randall
> http://www.temporal-solutions.co.uk
>
> "We're Systems and Networks..."
> "It's our job to know..."
>
> ----- Original Message -----
> From: "Cryonics" <cryonics at activeworlds.com>
> Newsgroups: beta,community,worldbuilders
> Sent: Friday, June 16, 2006 8:07 PM
> Subject: Re: scavenger hunt
>
>
|
Jan 2, 2001, 2:22pm
Ummm, for some of us that attend tech talk... He may impliment it in 3.2 or
is it 3.1 hmm, well, I forgot at the moment, but, its one of the new
versions.
....
Joeman
[View Quote]"tony56" <chandler56 at mail.com> wrote in message
news:3a5187af.6905824 at news.activeworlds.com...
> Hmm.. I read the post about 'Privacy (ability to disable green
> checkmark when we want to)' which was posted 4/17/98.. and noticed how
> we still don't have that option. Well, I got to thinking maybe now
> would be a good time to bring that litte issue back from the dead.
>
> Roland, has AWCI even considered having such an option?
>
> - Tony56 (Tony M.) [chandler56 at mail.com]
> "Give Me Liberty, or Give Me Pizza Pie!"
> _____________________________________________________
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Jan 9, 2001, 12:17am
yes, they do need cash... and a free cit for life?! Get REAL!!!
~Joeman
[View Quote]"g.l.o.c.k" <Anonymous> wrote in message
news:3a5a744e at server1.Activeworlds.com...
> Better prizes in AWBingo... I'm getting tired of wasting my time trying to
> win T-Shirts that say "The real world sucks". How about some better
prizes,
> like a 3,000,000 Sq Meter world (68 NSEW/Decimeters each direction from
GZ)?
> Or free AW citizenship for life? I mean, come on, they don't need cash
that
> bad!
>
>
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Jan 9, 2001, 1:25am
it would still cost AW COM
~joeman
[View Quote]"g.l.o.c.k" <Anonymous> wrote in message
news:3a5a7aee at server1.Activeworlds.com...
> Most people wouldn't use AW all their life anyways so it wouldn't be a big
> problem, would it?
>
>
|
Jan 30, 2001, 11:09am
This would require lots of work, smetimes even redisigning activeworlds in
some point. I dont think this will ever get in.... and this wont work,
someone could save someone elses whole world, and build it back in thier
world, copying that persons work.
~Joeman
[View Quote]"felix2001" <homeworkkid at msn.com> wrote in message
news:3a76312c at server1.Activeworlds.com...
> 3.1 should have a built-in land surveyor so that you can save land without
> bots (which aren't allowed in many worlds anyway.) The surveyer could give
> you different views of the land, and you could also get a 2D view where
you
> drag the cursor and select all the land in a cell. Then you can save it
and
> build it again. I know this is possible, because once I was building and
> ActiveWorlds messed up and moved a lot of my land up 30 meters for no
> reason. (of course, I wasn't a tourist either.)
>
>
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Jan 30, 2001, 11:11am
AW has .wav support, and will have .mp3 support in 3.1, if the mp3 is under
1 meg i think. Streaming media is a cool idea, mobey roland could impliment
a feture for .ram (real audio) or .pl (winamp).
~Joeman
[View Quote]"felix2001" <homeworkkid at msn.com> wrote in message
news:3a7631cd at server1.Activeworlds.com...
> I know that the new AW won't have streaming media like MP3's or WAV's, but
> why not? I think it would be great if you could choose streaming or not
> though in line commands, like "create stream
> http://something.something.something"
>
>
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Jan 31, 2001, 11:07am
3.1 alone does not create shadows :(.... mabey in 3.2 :D
~Joeman
[View Quote]"challagar" <challagar at hotmail.com> wrote in message
news:3a77c290 at server1.Activeworlds.com...
> I am not a beta tester, so I don't know if this feature is a by-product of
> the "light command" in 3.1. But, it would seem only natural for any light
> source to create shadows.
>
>
|
Feb 1, 2001, 8:27pm
It still could be a problem, just like move. If you have a pp01.rwx right
up next to someone elses build, and have create rotate 0 10 0 on it, it will
gone into their land/building... This could make some people very mad.. some
not..
~Joeman
[View Quote]"captain mad mike" <missioni64 at yahoo.com> wrote in message
news:3a79dbc9$1 at server1.Activeworlds.com...
> I wish that we could have a trial run of rotate in AW and if it gets
abused
> then turn it off and work on a way to have it (AW browser) detect if the
> object getting rotated will encroach. I just think that the best way to
> prevent from being vandalized by rotate is the same way to prevent being
> vandalized in general: cover your land! To me if someone sets up a
spinning
> balloon it will look the same as a wall of signs, just cover the land so
> your buildings are unhurt. And besides, not many objects are really huge
> (besides those not on the registry and z objects).
>
>
> --
> / |\ /| |\ /|
> / | \ / | | \ / |
> \ | \/ | | \/ |
> \_ | | | |
>
>
|
Mar 4, 2001, 1:48am
you can do most of this, but shadows are crazy! To do shadows with
activeworlds would bring down the FPS a bunch. And, you can allready go
through an object with shift on, and its called create solid off. Also,
stuff can rotate on the z access, create rotate 0 0 1. Stuff can go side to
side and back to fourth, create move 40 0 0, create move 0 0 40. I agree
with you that you should be able to load objects from other paths :)....
~Joeman
[View Quote]"joe zip" <joe_zip at hotmail.com> wrote in message
news:3aa1afc5 at server1.Activeworlds.com...
> For the next version of active worlds, there should be shadows, a control
> that makes it so you cant pass threw an object with shift, even though
shift
> is on, the ability to make objects not only go back and forth, side to
side,
> rotate, but to rotate in the z-axis as well, for example, a pp01.rwx at
the
> same angle as a roof01.rwx, umm, the ability to load objects that aren't
in
> a OP, that's it.
>
>
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Mar 4, 2001, 2:57pm
I think he was talking about shadows created automatically, not an object
for the shadow :). Your worlds are the most realistic i have seen, and the
shadows are great. But, saddly most of us dont have the time to map out
shadows... And uh, sorry about the Z access stuff, it was late and i was
tired :)...
~Joeman
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3AA20CDD.3A8191B9 at tnlc.com...
> joeman wrote:
>
>
> Take a trip to Hole and Cubed and perhaps you'll think differently.
Shadows, if done right and with optimized objects, don't even cause a DENT
in frame rate.
>
>
> Perhaps he simply doesn't realize the current ability to disable shift in
worlds. Ideally, collision detection bypassing should be a separate key and
not integrated with straffing and disabling gravity.
>
go side to
>
> No, that requires ACTION commands, which are limited in what they can do
anyway. Objects need to have BUILT-IN full-axis rotation. Roland claims a
cell database rewrite would allow this yet somehow Shamus added in rotate
action commands (which are stored in the cell database) that do EXACTLY what
AW's object manipulation commands NEED to do. Roland doesn't know what he's
talking about, as usual...I sure would like to see his response about it but
seeing as how he only reads the beta newsgroup (and not lately, it seems),
he doesn't have a CLUE about what's going on.
>
> At any rate, this newsgroup is pointless since AWCI doesn't read it (or
give a shit about it) anyway. If you want them to start paying attention and
actually IMPLEMENT the things you want, you have to start bugging the
programmers (Roland, HamFon, and Shamus) and other AWCIers. If enough people
bug them they'll eventually HAVE to do the things we want or face yet
another outlash against their incompetence and stupidity.
>
control
at
aren't
>
|
Mar 13, 2001, 8:38pm
It didnt reflect everything in real time :). Its not in the coding of aw.
I think edea is taking about a mirror, mirror, not a picture :D.
~Joeman
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3aae9e08 at server1.Activeworlds.com...
> I saw an object in a Universe thing Posiedon showed me.. it was a mirror..
> looked awesome
>
> --
> - = [ T e c h n o ] = -
> http://wt.s5.com
> - = [ S t u f f - X ] = -
> http://www.stuffx.com/aw
>
>
>
|
Apr 18, 2001, 11:57pm
Eh, i can see what i can do :)... Contact me in aw, or by e-mail.
~Joeman
Joeman at my.activeworlds.com
[View Quote]"darkdude" <DarkDude at myrealbox.com> wrote in message
news:3ade2b02$1 at server1.Activeworlds.com...
> Hello, I've heard a number of offers of free world hosting. I'm interested
> in starting an IRC server. It will be a small server so it won't take up
> much resourses. I don't care what the connection is as long as it is up
> 24/7. Any takers?
>
>
> Alex
> AW Cit DarkDude
>
>
|
Feb 19, 2002, 3:42pm
Most free services don't allow PHP to run. And anyway, putting your world
up on a free website provider is just silly. Also, PHP cannot handle the
encryption that AW uses. Why not just get a free hosting provider to host
your worlds? Or pay the $100 or whatever a year to get them hosted?
-Joe
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c728099 at server1.Activeworlds.com...
> Could it be possible to run an AW server solely on an FTP server running
> PHP? When something is done, the PHP script could modify the files to work
> with what has been changed. It might be slower, but all you would need
would
> be a stupid little free server like geocities for awhile. It'd sort of be
> like an object path but with the files on an FTP server. It certainly
> wouldn't be as secure or fast iether, but for those who cannot host their
|
Not secure at all!
> worlds 24/7 and want them up all the time, it could be a solution. Of
> course, the current AW Client would need a little bit of tweaking and
adding
Lots of tweaking and adding! Tons of tweaking and adding!
> to allow that sort of work since the current version lets the world server
> do most of the work whereas this idea would flip the sides so the world
> server would simply be a few files constantly being modified by a PHP
> script. Or, with even worse performance, AW could allow a plan that would
> simply make the person who changed it upload the file to the page. It
> wouldn't work well at all when there were multiple builders at the same
time
> but for small things like a 3d homepage where it's just one guy, it could
> mean a big difference. Then the people that logged in would only have to
> download the propdump file from the server (which wouldn't be very big if
it
> were a 5x5 world) and ActiveWorlds would instantly render it all.
>
> It wouldn't be a solution for big worlds at all, but for small private
ones,
> it might mean a lot.
>
>
Feb 19, 2002, 4:29pm
Then buy a smmmaaaalll world and find a free world hosting provider :)
-Joe
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c729735$1 at server1.Activeworlds.com...
> Ok, it was just a thought for those people who don't have the money to
host
> them or a computer online 24/7 to host it themselves. $100 a year can be
> mighty expensive, especially if you just want a small 3D homepage (5x5) or
> something.
> "joeman" <Joeman at bootdown.com> wrote in message
> news:3c728e6b$1 at server1.Activeworlds.com...
world
the
host
running
> work
> be
> their
> server
world
> would
same
> could
to
> if
>
>
|
Feb 19, 2002, 6:53pm
The only problems
1. Client to PHP communication, really hard to get even bad client to PHP
communication. You also run into the script timeout problems. The script
would only be allowed to run for 5 minutes, I think, on most servers.
2. Encryption, cannot be done in PHP, trust me :)
3. Speed, slllooooowwwwwww...
I would think a better alternative is like atmosphere, downloading world
packages off of the web, updating, saving, and uploading them back to the
web. But, AWs system works just fine.
-Joe
[View Quote]"swe" <m_swehli at hotmail.com> wrote in message
news:3c72b7f7 at server1.Activeworlds.com...
> i think it could, but only to download, building, chattin and showing
other
> avs would be a prob, or so i think
>
> SWE
> Greatness at its best
> "dion" <GovDion at subdimension.com> wrote in message
> news:3c728099 at server1.Activeworlds.com...
work
> would
be
their
> adding
server
would
> time
could
if
> it
> ones,
>
>
|
Feb 19, 2002, 10:02pm
No, trust me, the encryption cannot be put into PHP. Do you know the basics
behind it? Do you know how it works?
-Joe
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3C72BDA9.45B7903F at oct31.de...
> Why should PHP not be able to handle the encryption? Encryption is
> pure maths, even a C64 could do that if you are patient enough.
>
> Multiple clients : PHP supports shared memory.
>
> The timeout will be one problem, the other one is that most providers
> don't allow a lot of PHP add-ons, like FTP, Graphics, spawning shell
> commands, access to foreign HTTP servers and so on.
>
> I think the whole thing could be solved on a very good PHP provider,
> where the whole world server could run as a PHP extension, that is
> loaded on runtime - but then it would not be a too big difference
> to having the current world server, one monolitic "plugin".
>
> joeman wrote:
PHP
script
the
>
> --
> "_
> |
> /\
> \ /
> __/ /_
|
Feb 20, 2002, 5:17pm
Your just going to have to trust me on this. It has been tried, and failed.
:) The way its set up, it just cannot be put into PHP. I know its in C,
but theres lots of things in C that cannot be put into PHP. You just going
to have to trust me on this one.
-Joe
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3C7332CF.9D26B1CB at oct31.de...
> no, but I know what can be done in C and I know PHP,
> and they are close enough so that you could basically
> translate everything, except it would access hardware
> informations (eprom, ports, bios data segment ...)
>
> Even if it is an incremental crypt algorithm, that
> includes the checksum of the outer IP packages, it
> could be simulated.
>
>
> joeman wrote:
basics
news:3C72BDA9.45B7903F at oct31.de...
>
> --
> "_
> |
> /\
> \ /
> __/ /_
|
Mar 20, 2002, 10:54pm
No, someone hacked the Peacekeeper account, or, a peacekeeper went nuts.
Who knows, but, why would someone move their servers somewhere else because
a password got hacked? Think!
-Joe
[View Quote]"pc hamster" <pchamster at email.msn.com> wrote in message
news:3c992b94$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "dotar sojat" <dotar at ramcell.net> wrote in message
> news:3c982903 at server1.Activeworlds.com...
> universe
building
>
> I also have to wonder if this is behind the reason a mysterious bot named
> [M1] appeared on AW GZ and started kicking everyone out (including Customs
> Aide) left and right last night. Hmm.....Why do I have this feeling.....
>
> Patrick Cook
> Mayor - City of Hamsterville
> pchamster at msn.com
> Denver, Colorado
> http://home.talkcity.com/MinivanAve/patrick32/
>
> P.S.: While you guys are at Bill, you guys should SERIOUSLY look at
> UPDATING THE MAPPER at http://mapper.activeworlds.com/ February 2000 is a
> *little* OUT OF DATE, dontcha think????? :-)
>
>
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Mar 24, 2002, 9:13pm
No, it was supported in the version of renderware that 3.1 used, but the
version of renderware that 3.2 uses doesn't support it. So, instead of
having lots of 3.1 builds with negative light that wouldn't work in 3.2,
they took it out.
-Joe
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3c9da5b3 at server1.Activeworlds.com...
> Yes,I think it is crazy to take away something that works by mistake,it is
a
> bit like trying to find the cure for cancer and by mistake find the cure
for
> AIDS and say "naw,lets throw it away,we was not looking for this"
>
> Drac
> kah <kah at kahnews.cjb.net> kirjoitti
> viestissä:3c9a0d1b$1 at server1.Activeworlds.com...
> they
> not.
room
light..and
> for
>
>
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May 27, 2002, 1:56pm
Its a yellow questionmark. :P
-Joe
[View Quote]"wizard myrddin" <admin at rdescape.co.uk> wrote in message
news:3cf20dda$1 at server1.Activeworlds.com...
> Just a little thing or it might not be:
>
>
> Authorization before been allowed to put someone on your contact list?
>
> As in the Beta group it has been mentioned that a green question mark
appears
> when you opt for "hide my on line status"
>
> If the facility to authorize a cit to add you to contact list this would
as
> Xelgot states;
>
> "A big fat questionmark next to my name highlights the fact that I do not
> conform to the expectations of inquisitive people, or of a commercial
> nosysiness, and just want to log in when I want to."
>
>
> This option would offer this facility to only allow these you want to see
you
> are on-line that you are in world.
>
> Not sure if this additional requirment would require a great deal of extra
code
> or even any great alteration, but one worth considering to empower the
member
> only to accept those he/her wishs to know when they are on line.
>
>
>
> Wiz
>
>
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May 29, 2002, 5:22pm
Cool it with the cracking talk. Go "hack" a paper bag and save the
bandwidth in these newsgroups.
-Joe
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3cf50ee4 at server1.Activeworlds.com...
> U already can, using a bot or a lil Browser crack (although im not sure
> enabling the uni feature works anymore)
>
>
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May 29, 2002, 9:17pm
Duh. Its a script kiddy hack. I have seen the "cracked" version, world
lookup doesn't seem to function, and citizen lookup is limited. A simple
bot can do more than the crack. Please, stop passing yourself off as a
ubahh4xX0r and trying to get popular with all the kids. You really don't
know what your talking about.
-Joe
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3cf5365b at server1.Activeworlds.com...
> Most people dont know what it means anyway, its a simple duplication of a
> resource string.. and actually it was to say that the world lookup is
> already enabled :P
>
>
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May 30, 2002, 7:01pm
Cant, guess why. Hint: AW 3.2+ is encrypted. End of story.
-Joe
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3cf66569 at server1.Activeworlds.com...
> Anyway, that was way back in 3.1, lets hope it can be put in for 3.3
>
>
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