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joeman // User Search
joeman // User Search
Aug 19, 2003, 6:17pm
That was a ruse to confuse AWCom while something more diabolically evil went
on.
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f428146 at server1.Activeworlds.com...
> Wernt you publicly advertising selling AWProxy on your website like 2 week
> ago?...
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f427f0d at server1.Activeworlds.com...
> the
>
>
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Aug 19, 2003, 6:18pm
You don't even know half of them.
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f427edd$1 at server1.Activeworlds.com...
> Joe, we know alllll your secrets...
>
> And Viruses and Trojans? LOL
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote:
world
3.1
> Trojans
> then
> develop
well,
>
>
|
Aug 26, 2003, 5:14pm
Perhaps they don't hang out in the world VBRAWZ...
-Joe
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f4ba6fa at server1.Activeworlds.com...
> Lol
>
> ~John
>
>
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Aug 26, 2003, 6:42pm
Oh, I guess you love to be around him then, Mark? eh?
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4bc126 at server1.Activeworlds.com...
> Those who generally consider ourselves proper developers.. are just stay
> away from you :)
>
> - Mark
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f4ba6fa at server1.Activeworlds.com...
>
>
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Aug 26, 2003, 7:34pm
I wasn't being sarcastic, I'm serious.
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4bcb70$1 at server1.Activeworlds.com...
> Only when he gives you a source of sarcastic comments to amuse us all :)
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4bc62d$1 at server1.Activeworlds.com...
>
>
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Aug 26, 2003, 7:35pm
Perhaps they don't program in CrapC++?
-Joe
[View Quote]".duo." <ncommons at comcast.net> wrote in message
news:3f4bce28 at server1.Activeworlds.com...
> Trying to get rid of linking errors, heh heh heh
> "john" <john at 3d-reality.com> wrote in message
> news:3f4ba6fa at server1.Activeworlds.com...
>
>
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Aug 26, 2003, 8:06pm
Speaking of first time for everything, learned C yet?
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4bd608$1 at server1.Activeworlds.com...
> First time for everything I suppose... :)
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4bd269$1 at server1.Activeworlds.com...
>
>
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Aug 26, 2003, 8:59pm
C++, aha... haha... ahahahaaha... ahahahahahaha!!!
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4be415 at server1.Activeworlds.com...
> Well, C++.. im just handling the windows graphics API at the moment for a
> mesh designer.
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4bd9f0$1 at server1.Activeworlds.com...
>
>
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Aug 26, 2003, 9:55pm
I'm always out an about during the day, but not during the night, that's
when I come home and sleep or make fun of people. C++... haha.... ha...
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4befe2 at server1.Activeworlds.com...
> Seriously... don't you have anything else to do you? You seem like the
sort
> of person who could get out and about...
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4be63c at server1.Activeworlds.com...
>
>
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Aug 27, 2003, 5:11pm
Try C.
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f4ce778$1 at server1.Activeworlds.com...
> Which of course... AWProxy is made in :)
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f4bf386$1 at server1.Activeworlds.com...
>
>
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Aug 27, 2003, 5:12pm
Then... you just don't know how to program.
-Joe
[View Quote]".duo." <ncommons at comcast.net> wrote in message
news:3f4cac0e$1 at server1.Activeworlds.com...
> Umm... no dumbass I mean the linking errors not related to the AW files.
>
> --
> -.Duo. (342836)
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3f4bd03c at server1.Activeworlds.com...
in
>
>
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Aug 28, 2003, 2:34am
Well, the browser caps it at 10.0000, and I don't see why you should be
abusing it with your bot... Perhaps you should just write a little safely
check...
if(!(gravity > 10 && Taz = STATE_DRUNK))
aw_float_set(AW_WORLD_GRAVITY, gravity);
-Joe
[View Quote]"mayor taz" <mayortaz at nc.rr.com> wrote in message
news:3f4d6580$1 at server1.Activeworlds.com...
> It seems when my bot turns gravity to 9000000 that it freezes everyone in
> the world.....
> I do not know if this happens on other features or what or if it is even a
> bug...
>
>
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Aug 31, 2003, 7:49pm
Please insult us with a REAL NEWSGROUP next time.... Have a nice day.
-Joe
Where's my bottle of jack?! WER! at
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f52653c$1 at server1.Activeworlds.com...
> What are you doing in here? This is the SDK newsgroup... your looking for
> news:\\news.activeworlds.com\silly.twits ;)
>
> - Mark
>
> "jstone2004" <j at jlife.net> wrote in message
> news:3f5256ce$1 at server1.Activeworlds.com...
>
>
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Aug 31, 2003, 8:12pm
Please insult us with a REAL NEWSGROUP next time.... Have a nice day.
-Joe
Where's my bottle of jack?! WER! at
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f526dc2 at server1.Activeworlds.com...
> Sorry... news:\\news.activeworlds.com\control.twitprevention
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f526d70$1 at server1.Activeworlds.com...
>
>
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Aug 31, 2003, 8:38pm
Please insult me with a REAL NEWSGROUP next time.... Have a nice day.
-Joe
Where's my bottle of jack?! WER! at
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f527402$1 at server1.Activeworlds.com...
> You really are out of news://news.activeworlds.com/control
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f5272d3$1 at server1.Activeworlds.com...
>
>
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Sep 1, 2003, 3:16pm
Please insult me with a REAL NEWSGROUP next time.... Have a nice day.
-Joe
Where's my bottle of jack?! WER! at
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f537dcf$1 at server1.Activeworlds.com...
> That is a real newsgroup ^_^
>
> - Mark
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f5278f7 at server1.Activeworlds.com...
>
>
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Sep 17, 2003, 4:57pm
Why? Because C# is yet -another- language that didn't need to be created?
What can it do that C cant do? Hell, what can it do that VB cant do? So
why doesn't it need to exist? Its also total garbage, and isn't portable to
any system that doesn't have its CLI. Well, so is VB, but, that's nothing
story. :o
-Joe
[View Quote]"binarybud" <leo at realPANTStourvision.com> wrote in message
news:3f689b99$1 at server1.Activeworlds.com...
> you kids crack me up LOL
>
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f6896b4 at server1.Activeworlds.com...
of
'not
your
will
>
>
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Nov 1, 2003, 6:53pm
If you're also detecting the states of otheres:
typedef enum {
AW_AVATAR_STATE_WALKING,
AW_AVATAR_STATE_RUNNING,
AW_AVATAR_STATE_FLYING,
AW_AVATAR_STATE_SWIMMING,
AW_AVATAR_STATE_FALLING,
AW_AVATAR_STATE_JUMPING,
AW_AVATAR_STATE_WARPING,
AW_AVATAR_STATE_UNKOWN = 0xFF
} AW_AVATAR_STATES;
-Joe
[View Quote]"lord fett" <lordfett at vectracon.com> wrote in message
news:3fa417e1$1 at server1.Activeworlds.com...
> Does anyone know what all the states are that can be detected by a bot or
> that a bot can go into? And how are states handled....by a number value
> designated for each state? Any information that anyone has on this would
be
> greatly appreciated. Thanks
>
> -Lord Fett
>
>
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Apr 22, 2001, 2:42pm
Eh, if you need a temp host... I can hook ya up with my webserver :).
~Joeman
[View Quote]"m a k a v e l i" <tupacisdabest at aol.com> wrote in message
news:3ae2fac7$1 at server1.Activeworlds.com...
> One problem now. My file is 991KB and it exceeds the limit of a file. I
> now have no where to upload it to.
>
>
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Jan 21, 2005, 11:04pm
Should be a char name[19];
Or............................ not, whatever you want.
-Joe
[View Quote]strike rapier wrote:
> Oh just a heads up on how i fixed this...
>
> char name[16] = baddddddddddddddddddd
>
> - MR
> "strike rapier" <markyr at gmail.com> wrote in message
> news:41cb9b66 at server1.Activeworlds.com...
> user_eventsevent_idprofile_idtimeindexuser_keyeventnamesessioncitizenprivilegeprivnameipdnsUniverseworldcoordinatestime_exitcoordinates_exit
> 419local24/12/2004 03:13:144e4-f-1d8264aenterLEME IN
> PELICAN55206356030356030LEME IN PELICAN/denied/deniedActive Worldsaw0s 0e
> 0.1a 024/12/2004 03:13:251.08n 1.08w 0.0a 130
> 420local24/12/2004
> 03:13:274e4-10-1d82657enterRaysALight54177352328352328RaysALight/denied/deniedActive
> Worldsaw1.69s 0.709e 5.3a 3024/12/2004 03:16:371.69s 0.709e 5.3a 30
> 421local24/12/2004 03:13:294e4-11-1d82659enterLEME IN
> PELICAN55206356030356030LEME IN PELICAN/denied/deniedActive Worldsaw1.08n
> 1.08w 0.0a 13024/12/2004 03:13:351.08n 1.08w 0.0a 130
> 422local24/12/2004 03:13:354e4-12-1d8265fenter"LEME IN
> PELICAN"3400~tourist~/denied/deniedActive Worldsaw1.08n 1.08w 0.0a 130
>
>
> 423local24/12/2004 03:13:444e4-13-1d82668enter"LEME IN
> PELICAN"3400~tourist~/denied/deniedActive Worldsaw1.08n 1.08w 0.0a 130
>
>
> 424local24/12/2004 03:14:024e4-14-1d8267aenterLEME IN
> PELICAN55218356030356030LEME IN PELICAN/denied/deniedActive Worldsaw0.63n
> 0.596w 0.0a 28024/12/2004 03:14:170.63n 0.596w 0.0a 280
>
>
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Jan 26, 2005, 9:35pm
That would go against the master plan of the SDK pages. They plot to
keep developers in the dark, it consumes them.
-Joe
[View Quote]XelaG wrote:
> Thank, Andras. Can the http://www.activeworlds.com/sdk/ pages be
> updated too?
>
> Alex
>
> On 25 Jan 2005 14:13:37 -0500, "Andras" <andras at andras.net> wrote:
>
>
>
>
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Oct 30, 2005, 4:44am
$20,000
Thats for tip top quality my good sir.
-Joe
[View Quote]357730 wrote:
> Job Type -
>
> * C/C++
> * PHP
> * Virtual Reality
> * Website Design
>
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<snip>
Oct 30, 2005, 6:17am
You didnt have to be so mean :(
-Joe
[View Quote]357730 wrote:
> joeman wrote: "tip top quality my good sir"
>
> Like the dope you've been smoking, right?!
>
> I've received 3 email bids thus far, all from VERY TIP-TOP QUALITY,
> well-known AW bot creators. The VERY highest was ... well, let's just
> say you're not THAT great of a programmer, from what I've been told. ;)
>
> Thanks for the chuckle.
>
> joeman wrote:
>
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Feb 19, 2006, 12:08am
Strike, get off your high horse. It doesnt take too long to pick up a
programming language and be quite adept with it. Also, if one is
willing to pick up clean and good coding practices at the begining,
there's no reason they cant produce code just as good as someone who's
been programming for *years*. Its all how you want to learn, and how
you apply what you've learned.
I do this for a living, I get paid to produce less code that does more.
So far I've stayed out of your little hissyfit with this dude selling
his "bots". Strike, I have some respect for you and what you've done in
the past, but right now Im telling you to drop it. Seriously. If he
wants to sell his bots, let him. If they arent any good, word will
spread and they wont sell. Think about it this way, how would you have
felt if someone walked up to you when you were first starting to program
and said "You're no good at it, give up!!".
Also, 7 or 8 *thousand* hours?!?! Thats just under a year of programming
24/7. No sleep, no eating, no sex.
Stop pissing all over this kid and his dreams strike.
-Joe
[View Quote]Strike Rapier wrote:
> Uh.... You really have no idea. Things like AW take *hundreds of thousands*
> or even *millions* of LOC to write. At last count Evo was 35,000 and if you
> include the heavy heavy use of multiline macros that pushes it up to about
> 40,000.
>
> When you have 7 or 8 thousand hours of coding experience behind you. Then
> you can challenge me. Infact what the hell.
>
> I challenge you, produce your own version, C++, everything, Dynamic rights
> system, multimode attributes editing, 100+ commands, god knows how many
> reports, the back end database interface, the XML communication standards,
> the profile management system, the advanced logging capabilities, the
> context sensing menus, the graphical display interfaces, the compressable
> GUI.
>
> Oh, and more than 2 { or } on a line does not count.
>
> See you in 10 years and 80,000 - 10,000 lines of code because I can
> guarentee you cannot code as pure as I can.
>
> - MR
>
> "LtBrenton" <uaf_brenton at concsols.com> wrote in message
> news:43f78ee9$1 at server1.Activeworlds.com...
>
>
>
>
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Mar 27, 2006, 9:01pm
Not going to happen with the current protocol.
-Joe
[View Quote]Strike Rapier wrote:
> I would like to see console message length increased to around 280
> characters so one complete line of text (+ name and \t:) can be included per
> console message. Seems a rather obvious benefit.
>
> Also, console messages taking an array of sessions would be good.
>
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May 20, 2006, 1:42am
[View Quote]Lady NightHawk wrote:
> 1) What programming language do you program bots in?
|
C
> 2) What do you prefer to program in (in case they aren't they same answer)?
anything .NET
> 3) Why do you prefer to program bots in the language of your choice?
> List pros and cons please!
C is nice and clean and procedural. I can write a program how I think
it should work, and it does, step by step, how I laid it out.
> Thanks :o}
>
> Lady NightHawk
>
>
-Joe
Jun 16, 2006, 10:14pm
Agreed that they need to unpack the SDK ASAP. The draconian method used
to protect the SDK is much less than they use on the browser, its crazy.
Without the tools to debug applications, bots just wont get developed.
Bots don't get developed, people loose interest, fast.
Well, at least we have 4.1 preston, that should be more than enough for
any SERIOUS developer. You and your "C++", strike, pft.
-Joe
[View Quote]Strike Rapier wrote:
> The following constitutes an open letter to JP McCormic.
>
> JP,
>
> Please allow me to express my absolute *horror* at this change, I thought
> something was up but only Andras just pinned it down, but God only knows
> where you are getting your advise on these things.
>
> Historically Active Worlds has always used a 400x400x400 cube, every single
> bot ever made that includes a beyond-visual-range calculation has used this
> formula, it is hard coded into most bots. Not only is the cube method faster
> in terms of processing time (a simple condition check vs. square root ) but
> it also has other advantages.
>
> Consider the area that a bot can view; with a 400x400x400 cube this is
> 64,000,000 cubic meters area, that fitting within a sphere of radius 200m is
> 167,551 cubic meters.
>
> Imagine, therefore, that 200m of ground zero needs monitoring in each
> direction. Under 3.6 we could monitor this with a single SDK instance (bot)
> located at 0n 0w 0w, under this new system it would require a minimum of 4
> bots as your 'cube' you can monitor is reduced to that bound by a chord at
> 45 degrees. In lemans terms you now have a 283x283x283 box and bang now you
> need 4x the number of bots to monitor the same area, that's 4x as many
> connections, 4x as much bandwidth on the uniserver and world server, 4x as
> many bots to monitor over.
>
> To be blatantly honest JP what with this ridiculous licensing, the self
> destruct SDK and now this you are plain begging for the Active Worlds SDK
> users to turn away from the SDK and move to other platforms. The SDK users
> are the most powerful group of users in Active Worlds, more powerful than
> Active Worlds Inc itself, regardless of which galaxy or universe they are
> in, for every feature put into the browser or world there is almost
> certainly a bot which one of us has made that does it twice as good as
> whatever your own developers can come up with and hell, its what you would
> expect, there's about 20 SDK developers vs the 2 programmers you have.
>
> The company I am working for is soon to blow about $40,000 on developing a
> massive RPG using the Active Worlds technology, and with the help of perhaps
> 100 custom bots I have even helped convince them that the platform has a lot
> more potential - what I refuse to do is to waste their money by spending 40
> thousand dollars on a project that Active Worlds Inc is going to sabotage by
> destabilising the SDK by making stupid changes, adding low grade security
> and logic bombs and other such things.
>
> The SDK coders provide the majority of your income (at least for the main
> universe); as you would have far fewer worlds if we did not make tools for
> their owners to support them, nor would you have places like AWRPG, AD&D or
> AWBingo etc with 40 users a piece.
>
> The fact is this, you must:
> * Remove the logic bomb for debugging
> * Remove the license file (or at least make one that actually works)
> * Convert back to the 400m cube range
> * Complete the 4.1 documentation for the SDK
> * Fix the crashes in the SDK on world disconnect etc.
>
> If you need a financial reason why here it is: The SDK developers,
> professional designers etc control 80%+ of all resources in or relating to
> Active Worlds in terms of technology, designs and objects, now when we
> consider that the platform has become unstable due to ridiculous and poorly
> judged decisions from AWI we will have an extremely high chance of getting
> together and building a new 3D platform from scratch - hell most of the
> interactive systems already exist in most of our bots anyway, and it
> wouldn't take long to add every feature Active Worlds has and that means
> your business would drop very, very fast.
>
> Stop sabotaging the damned SDK and its users, we are the one group of users
> you cannot afford to lose.
>
> - Mark Randall
> http://www.temporal-solutions.co.uk
>
> "We're Systems and Networks..."
> "It's our job to know..."
>
> ----- Original Message -----
> From: "Cryonics" <cryonics at activeworlds.com>
> Newsgroups: beta,community,worldbuilders
> Sent: Friday, June 16, 2006 8:07 PM
> Subject: Re: scavenger hunt
>
>
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Jul 14, 2006, 8:00pm
Its the breakpoint interrupt. The SDK is littered with them.
-Joe
[View Quote]Strike Rapier wrote:
> "Strike Rapier" <markyr at gmail.com> wrote in message
> news:44b7ae72$1 at server1.Activeworlds.com...
>
> As I suspected, interupts originating from within the SDK
>
> 100C90A6 8B C0 mov eax,eax
> 100C90A8 CC int 3
> 100C90A9 C1 E8 08 shr eax,8
>
> Im no good with LL interupts, so someone will have to enlighten me as to
> what interupt 3 actually is on a Pentium system.
|
Nov 16, 2001, 7:57pm
Not yet.
-Joe
[View Quote]"superfly" <mcdull7 at hotmail.com> wrote in message
news:3bf577e9$1 at server1.Activeworlds.com...
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Is there a sdk that can be used under the unix environment?
>
> -----BEGIN PGP SIGNATURE-----
> Version: PGPfreeware 7.0.3 for non-commercial use <http://www.pgp.com>
>
> iQA/AwUBO/V3RJAbNm4wtfIzEQJa+gCdH34mThlaW6aT/KvqA2KsC8y4O6gAnjGR
> v9jz1YVcfOP8rVfn/T5bxkMp
> =HXvN
> -----END PGP SIGNATURE-----
>
>
>
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Nov 23, 2001, 12:47am
Do you mean, asm?
-Joe
(attachments bad, links good)
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3bfd9c35 at server1.Activeworlds.com...
> Hi rather then type it all out I just scanned it.
> This program will when activated will run through the alphabet from A to Z
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