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goober king // User SearchUTN Road Rally Winner!Feb 6, 2000, 4:11am
Congratulations! SkyZack has won the UTN Road Rally!
Thanks to all who participated and we'll see ya next year! Or, maybe even sooner ;) -- Goober King He's the one mumbling in the corner... http://lavender.fortunecity.com/heat/318/index.html Surfing the web with activeworldMar 16, 2000, 7:00pm
All you have to do is have Netscape already running when you click on a
url in AW. If you don't have Show -> Web on in AW, AW will send the URL to whatever external browser is running at the time (Netscape or IE) -- Goober King He's the one mumbling in the corner... http://lavender.fortunecity.com/heat/318/index.html Vandalizing Questioned...Mar 24, 2000, 3:41am
They aren't protected by the server. "Vandalizing" someone's property
means littering someone's land with signs and other assorted junk (huge flames seem to be a favorite). The only way you can protect yourself from this is by covering all of the land you intend to use with objects (huge walks built underground work nicely). Hope this helps :) -- Goober King Grand Master of the Goober Security Blanket! http://lavender.fortunecity.com/heat/318/index.html UTN 1 Year Anniversary!Mar 31, 2000, 9:50pm
Woohoo! On April 9th, UTN will be one year old! To celebrate, we're
holding a weekend-long extravaganza, filled with all sorts of events and activities! It all starts with the Opening Ceremonies at the UTN AWHQ (90.1s 3722.2w 222) on Friday, April 7th at 10PM VRT (7PM EST) and goes straight on through to the Closing Ceremonies on Sunday, April 9th at 10PM VRT! So c'mon down, party, have fun, and maybe even win some great prizes in the process! Find out more details at http://utn.cjb.net/utnaniv.htm Hope to see you there! :) -- Goober King He's the one mumbling in the corner... http://lavender.fortunecity.com/heat/318/index.html SuggestionsApr 17, 2000, 9:53pm
True... but then, shouldn't it go in Wishlist?
[View Quote] -- Goober King He's the one mumbling in the corner... http://lavender.fortunecity.com/heat/318/index.html awnews.comApr 21, 2000, 3:48pm
Your page doesn't load in Netscape. Might want to fix that :)
-- Goober King He's the one mumbling in the corner... http://lavender.fortunecity.com/heat/318/index.html ActiveWorlds Advocate HomepageApr 24, 2000, 8:55pm
Hrm... interesting site indeed, although I could do without all the
frames and JavaScript (Also bears a frightening resemblance to awnews.com, eh?) However, I agree that news should stick to facts. Perhaps the whole NXS vs. Eep angle would be better off in an editorial section? But then, if all you're trying to do is start up AW's first tabloid, then nevermind *smirk* -- Goober King He's the one mumbling in the corner... http://lavender.fortunecity.com/heat/318/index.html Curiosity...Jun 7, 2000, 8:44pm
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I disagree. If you tried to turn AW into a giant online computer game, you'd have to go up against all the *other* giant online computer games out there, and end up getting squashed. AW started out as being just a fancy chat room, nothing more. (like it's cousin WorldsChat) That being said, AW is a unique beast. Even though it's a chat room, it's unique in that it has the potential to be so much more. You can make AW into a game, or you can make it into an e-commerce site, or you can make it into a center of education. It's the fact that AW can have so many applications that makes it enticing. The video/computer game industry is one of the most competitive industries out there, and unless you have something *really* original, you'll end up with "just another game". I mean, when something as simple-minded as Pokemon can become hugely popular, even in amongst all of these other graphics-rich, overblown, multiplayer shoot-em-ups, that says something. It ain't graphics that get you the business, it's originality. And AW has it in spades. Unfortunately, having such a unique product puts COF in the unenviable position of having to try and please as many people as it possibly can. And when you have only 15 or so people on staff total, it's not easy. Let's hope the people they hire for these new positions they're posting are actually willing to do their jobs properly. Personally, I think AW should lean more towards the "community" aspect and work on making AW a place where people actually want to go to hang out with friends and whatnot, instead of having people logging on, building some random thing, and then abandoning it a week later. Give people a reason to keep coming back! -- Goober King Just my two hay-pennies.rwx... rar1 at acsu.buffalo.edu Curiosity...Jun 8, 2000, 10:05pm
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But what's the point of turning it into a level editor if there's no game to edit levels for? My main point was that if you were to do that, AW would end up going up against all those other level editors you listed and get squashed by the competition, even though it technically wouldn't be a "game". Just cause you have a spiffy level editor doesn't mean you'll be successful. Let's face facts, AW started out as just a fancy chat room, and for all intents and purposes, (that *is* how it's written, btw ;P) still is. It's just with the introduction of bots and other SDK applications that we are starting to get into the gaming aspect of it. > But once DirectSound and multiple lights are added (hopefully to AW 3.1 if Roland and HamFon have anything to say about it), then AW will be on a more competitive level, technologically, with most 3D game level editors. However, AW would still need a few more enhancements before it could truly begin to compete. Some of these are on my AW improvements page (http://tnlc.com/eep/aw/improve.html). The main thing, believe it or not, as simple as it seems, is the ability to jump. Jumping is so fundamental to computer games that for AW to not even have it (yet have avatar gravity, momentum, and now collision detection) seems odd. The other basic game feature is shooting, and although it IS immature and mindless, it would attract more attention to AW. Totally agree. AW is seriously behind in the graphics and physics departments, although I wouldn't be inclined to think that shooting is a basic game feature. Technically speaking, that's already in AW anyway. (with the ability to detect avatar clicks) > Anyway, AW has a LOT of potential, but until Rick and JP see this potential and steer AW's development toward it, AW will continue to flounder and always be mediocre at best compared to other 3D games/environments. I SERIOUSLY hope Rick and JP give the 3D game potential a try because I'm willing to bet my citizenship that AW's popularity would skyrocket. I suppose when you only compare it to 3D games, it does seem mediocre. However, I still think they shouldn't limit AW to being just a "3D level editor". Perhaps if you give users the *ability* to use 3D gaming conventions (like jumping, item collection, etc) then let *them* decide if they want to turn their own world into a 3D game or not. (or their area of AW, COFmeta, or whatnot) AW has always been, and I hope will continue to be, a virtual community. But in order for it to be a true "community", users have to have a say in what goes on. If you were to make it into just an editor, that would all just disappear and AW would just get tossed in the pile with the other level editors out there. But I do agree that AW has tons of potential just waiting for the right people to pick up on it. (and let's pray the new batch of employees they'll [hopefully] be getting are those people) Still, if they limit it to just gaming, I doubt it'll be as popular as you make it out to be. Innovation is the key to success, and level editors, in any form, have been pretty much done to death. -- Goober King Thinks perhaps Eep should find someone to rewrite one of those other level editors instead... :) rar1 at acsu.buffalo.edu Curiosity...Jun 9, 2000, 10:49pm
*gasp* COF sighting! COF sighting! First Young Shamus, now Lu... Just
coming outta the woodwork, ain't they? :) There is hope, ladies and gentlemen! -- Goober King Marks this day on his calendar... http://lavender.fortunecity.com/heat/318/index.html Curiosity...Jun 12, 2000, 11:28am
<39404eff$1 at server1.Activeworlds.com> <39448466 at server1.Activeworlds.com>
Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Path: 129.190.71.123 NNTP-Posting-Host: 129.190.71.123 Date: 12 Jun 2000 07:47:07 -0400 X-Trace: 12 Jun 2000 07:47:07 -0400, 129.190.71.123 Lines: 18 X-Authenticated-User: goober king X-RCPT-TO: <moderator at activeworlds.com> X-UIDL: 987 Status: U Let me guess... you're studying organized crime in school this week. (either that or your parents rented The Godfather) Let me know when you come back to reality, chief, then maybe we can talk. (Heck, even coming back to virtual reality will do) [View Quote] -- Goober King Thinks that "Legion" is a rather apt name... rar1 at acsu.buffalo.edu a few thoughts....May 25, 2000, 9:00pm
As I've said before, I often find Eep's rants entertaining. (and even
educational at some points *gasp*) I do think he needs to get some new material, tho. I mean, "champ"? "Drive through"? That's so 1.0 *smirk* -- Goober King He's the one mumbling in the corner... http://lavender.fortunecity.com/heat/318/index.html a few thoughts....May 27, 2000, 9:44pm
Because it loses it's effectiveness after a while... You keep saying
"sport" and "champ" enough and eventually people are just going to say "oh, that's just Eep" and prolly won't take you seriously, which is, I'm assuming, what you would like to happen. It's like a person who uses the F-word constantly. After a while, it just becomes redundant and people start ignoring you... Oh well, keep them driving on through, Eep. :) -- Goober King Would like fries with that before he goes... http://lavender.fortunecity.com/heat/318/index.html SuggestionMay 23, 2000, 2:03am
First of all, censorship blows, in any form. If you don't like it, don't
read it. Plain and simple. Second of all, the ol' COFers don't pay attention to the NGs anymore, except for beta. (Why do you think almost *none* of the wishlist requests ever get implemented?) Sure they put up a good front in the beginning, actually answering messages and such, but like you said, it's returned to where it's been a year ago. One big slag-fest with no COF in sight. Frankly, I think it provides for good entertainment value. :) -- Goober King Bring on the slag! He'll get the popcorn... http://lavender.fortunecity.com/heat/318/index.html Fake Cy's Must Be Stopped!Jun 8, 2000, 10:04pm
Quick PollMay 26, 2000, 8:32am
Because I am bored and feel like ranting, I've decided to post this
quick poll, just to see what the general consensus is on the following issue: What do you think about the new textures that were replaced recently? A) I like em! They should stay! B) I like em! But I think the older textures should still be on the server (under a different name) so we can still use them if necessary. C) I don't like em. I think the old textures should be restored, and the new textures offered under different names. D) I hate em! Get rid of them entirely and restore the old textures! I mainly referring to the textures that were "converted" to the new Hi-res versions, but it can refer to all the Hi-Res if you want :) -- Goober King Gets up in your face and shouts "Wouldja like ta take a surrr-vaay?!" http://lavender.fortunecity.com/heat/318/index.html Object SubmissionsMay 30, 2000, 11:29am
In light of Just In's generous donation of objects to AW, and now Event
Horizon's furniture petition, I would like to make a proposal. (Yeah, I'm cross-posting. Seems to be the only way to get COF's attention around here anymore. Sue.) I believe that COF should write up some guidelines so that anyone who wants to donate objects to the AW (or any other COF-owned public building world) object server can. Considering that COF's object-making staff is rather... limited, I would think this would lift a major burden of their shoulders. Just set up a simple list of rules as to what kind of objects to accept (i.e. No obscene objects, have to be certain dimensions, etc) and a person to email them to, and bingo! You'll have one of the best object libraries anywhere! And you could even do the same thing for textures! Heck, the only downside that was pointed out to me about this idea is that there could be potential legal issues with copywrited objects. However, I perceive those to be few and far between, and even then it would only be between the creator of the object, and whoever it was that stole it and submitted it as their own. So, I *implore* COF to give some consideration to this idea. If you don't think it's a good idea, then at least say why. Either that, or start getting some more staff. Otherwise AW will be going nowhere fast. -- Goober King Just waiting to submit his objects... http://lavender.fortunecity.com/heat/318/index.html Object SubmissionMay 30, 2000, 11:30am
In light of Just In's generous object donations and now Event Horizon's
furniture petition, I would like to make a proposal. I think COF should write up some guidelines so that people in the AW community can submit objects that they have made to the AW object server. (or any other COF-owned public building world, for that matter) Considering that COF's object-making staff is rather... limited, I would think this would lift a major burden off of their shoulders. All they would need to is set up a list of rules that a person would need to follow (i.e. no obscene objects, have to be a specific dimension, maximum number of polys, etc) and a place to submit them to and they'll never have to worry about customer complaints of the lack of objects ever again! And you can even do the same thing for textures! I *implore* COF to consider this idea and if it can't be done, at least say why. I feel that this would be a tremendous asset and would go a long way to making one of the best object libraries out there! -- Goober King Just itching to submit his objects... http://lavender.fortunecity.com/heat/318/index.html A Step in the Right Direction...Jun 7, 2000, 8:44pm
Once again, I've been inspired to rant. But for once, it's actually *in
defense* of COF. You can shoot me later, but hear me out first. :) As most of you know, COF has posted job openings on their website for various positions, among them 3D Modeler and Technical Support Specialist, and I couldn't be happier. I guess the fact that they're *finally* turning a profit means they can afford to hire some more help. *smirk* But still, this is a good sign! It means COF might actually care about AW's future, instead of simply thinking that, by dropping big names and even bigger numbers, you'll get the big business. There is hope after all! (Heck, if this keeps up, I might actually start referring to them as "AWCI" *gasp*) Ok, enough with the compliments. :) While hiring more help is always a good thing, more employees does not a good company make. Just because COF only currently employs around 15 people, (if even that many) doesn't give them an excuse to ignore their customers. Let's face facts, ever since COF introduced the registration fee for citizens, it's customer base dropped about 85% and they *still* haven't recovered from it. You'd think they'd learn, but instead of trying to figure out what their (remaining) customers want, they simply try to figure out more ways to extract money from us. (AW T-shirt, anyone? :P) So for the PR-challened over at COF, a few tips: 1. Read the newsgroups! True, only a minority of AW users actually use them, but that minority is the same minority that actually care about where AW is going. Many of us in here have been here since the beginning and some of us are still here, clinging to the thin thread of hope that you'll wake up and get your act together. Tons of suggestions have been offered to you, yet they almost always go ignored. (unless it's beta-related :P) Trust me, we customers know what we want better than you do, so pay attention! 2. Look at your customer base! You may be trying to attract the big corporate companies and blue-collar suits, but when you actually look at who is *really* using your product, you'll see that the vast majority of your users are around the 10-18 yr old range. (or parents of said range) Perhaps that should tell you something, eh? Instead of trying to pass off AW as some sort of slick e-commerce software, maybe you should concentrate on what AW was meant to be in the first place: A living, breathing, fully-functional, virtual community. AWCC and the like is a start, but in order to have a "real" community, the actual members of the community have to have some sort of say in what goes on in said community. 3. Get involved! If you expect to keep COF (the company) and AW (the software) as two separate entities, then you truly don't get it. I remember back when Worlds ran the show, Protagonist and Co would *regularly* show up at AWGZ and just sit and yak with everyone there. They weren't there to make any sort of corporate announcements. They weren't there to advertise anything. They weren't even there to "keep the peace". They were there so they could touch base with their customers and actually be a part of the community they had set out to create. As it stands right now, users have a better chance of getting in touch with Bigfoot than they do with you. And let's face it, if you aren't there to defend your actions, then we'll just have to come up with our own explanations. And they might not be all that pretty... Of course, if COF sticks true to form, this post will go ignored just like all the others. But that's why I'm happy about the job postings. If they hire someone whose sole job is to listen to the customers and relay their wishes to the rest of the company, maybe that person will find this post down the road and hopefully take it to heart... Oh well, one can hope, right? Cause, quite frankly, that's about all some of us have left... -- Goober King Concerned Citizen #103935 rar1 at acsu.buffalo.edu P.S. I apologize for the length of this post, (sorry Eep ;P) but I felt it needed to be said... A Step in the Right Direction...Jun 29, 2000, 8:27pm
The phrase "The idea looked better on paper" was never more apt...
The whole citizenship fee has become its own catch 22. As far as I can tell, the reason they started charging for citships in the first place was because they weren't making a profit from selling worlds and advertising space. (their main forms of income at the time) Now it's gotten to the point where citizenship fees are the *main* source of income for COF, and they *still* aren't making that much of a profit. So even if they wanted to, they couldn't get rid of the citship fee or they'd then have to file for Chapter 11! :P So, they need to find some other way to make money other than citship fees, while at the same time attracting a nice, big, fat user base. Then once they're pulling in decent profit and users, they can afford to ditch the citship fee. Of course, finding such a thing to pull in both users and money is not an easy task. Here's hoping their new batch of employees will do the trick. Altho, you gotta wonder... the job postings have been up for almost a month now... Has anyone even been hired yet? [View Quote] -- Goober King Always glad to dig up an old thread if it lets him rant... rar1 at acsu.buffalo.edu A Step in the Right Direction...Jul 1, 2000, 9:56pm
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Umm... hello, but that's what I said in my original post! Yeesh, read
the whole thread please. > 'They would have to charge more for worlds'... That's a laugh! Does Geocities or > Xoom charge for their FREE web spaces? They have spent way more money that AW > will ever dream of seeing on the equipment to host the FREE sites. But then > again, they are professionally managed and profit from advertising sales in > exchange for the exposures they generate from a FREE user base. Geocities, FortuneCity, Xoom and the other free web space providers *DO* charge for the majority of their services. They offer free web space because they can afford to, but not *all* of it is free. While they do make money from advertising, they also make money from selling server space, and other web-based utilities to businesses and such. > If you don't believe this, just simply compare the stock prices of these > companies, their board of directors and then go look ad the steep and steady > decline of AWLD on NASDAQ. > > AWLD reported on 3-16-2000 to the SEC that some Australian company would pay > them $15 million for AW malls... give me a break... dream on... if there is a > fool out there that will pay $15 million for air please let me know... I sell > him mine for a he[[ of a lot less *S* > > The renderware engine is worth less than $50k, the browser, even netscape > offers out for free, geez... look what it cost to develop AW in the first place. > Are you going to get me to believe some fool would pay $15 million for what they > could create on their own for less that $100,000? After all concept is not > copyright able and renderware is available to anyone who buys its license so > creating 3D malls could be done profitably with PROPER management, a skilled > and educated board of directors and a company that lives off good will and not > greed. Hate to break it to you, but SEC report is the one place where COF *has* to tell the truth. You don't lie to the SEC, or your company gets the ax. And just cause the Aussies are willing to pay for the AW malls doesn't mean they will. > Karma has a way of making things balanced.. is it any wonder AW has problems > when they have a history of not paying bills or abiding by contracts? There is a > long list of sites out on the net of many AW users who have quit, been upset, > been harassed, had their world names stolen etc. . This all adds up in the > end... bad faith, bad business. > > Just one point of view. I am an American, my first amendment right to free > speech is important to me. In AW however, that constitutional right is > obstructed and could have you ejected from their public worlds, go figure! > > If you read all the various newsgroups pertaining to AW you will find a whole > lot of complaints. Add all those up and compare it to the ones who praise the > development, services, product or management and I believe you may see the > reason it's a dog business wise. My guess is that less than 1% would be praise, > even if you could ever find a post like that. But you sure as he[[ can find a > bunch of serious complaints dating from day one. That should easily tell anyone > to place their money into companies with a future, good honest management and a > successful PLAN! In other words run as far away from AWLD stock as possible. > Telling people to avoid COF stock like the plague certainly won't help the situation. If people leave AW in droves, then COF goes down the tubes and we would be left with nothing. And if COF dies, you can say good-bye to places like OuterWorlds, City4All, and the other Uniservers out there, cause they depend on COF technology. This is going to sound corny, but I think we as a community should be doing all we can to help COF get back on their feet. Since it's obvious they can't do it themselves, we need to help them out and get them as much business as possible. Otherwise, AW will dry up and then we'll have *nothing* to argue over. -- Goober King Now he's coming to COF's defense! Shoot him now! rar1 at acsu.buffalo.edu A Step in the Right Direction...Jul 1, 2000, 11:35pm
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Umm... hello, but that's what I said in my original post! Yeesh, read
the whole thread please. > 'They would have to charge more for worlds'... That's a laugh! Does Geocities or > Xoom charge for their FREE web spaces? They have spent way more money that AW > will ever dream of seeing on the equipment to host the FREE sites. But then > again, they are professionally managed and profit from advertising sales in > exchange for the exposures they generate from a FREE user base. Geocities, FortuneCity, Xoom and the other free web space providers *DO* charge for the majority of their services. They offer free web space because they can afford to, but not *all* of it is free. While they do make money from advertising, they also make money from selling server space, and other web-based utilities to businesses and such. > If you don't believe this, just simply compare the stock prices of these > companies, their board of directors and then go look ad the steep and steady > decline of AWLD on NASDAQ. > > AWLD reported on 3-16-2000 to the SEC that some Australian company would pay > them $15 million for AW malls... give me a break... dream on... if there is a > fool out there that will pay $15 million for air please let me know... I sell > him mine for a he[[ of a lot less *S* > > The renderware engine is worth less than $50k, the browser, even netscape > offers out for free, geez... look what it cost to develop AW in the first place. > Are you going to get me to believe some fool would pay $15 million for what they > could create on their own for less that $100,000? After all concept is not > copyright able and renderware is available to anyone who buys its license so > creating 3D malls could be done profitably with PROPER management, a skilled > and educated board of directors and a company that lives off good will and not > greed. Hate to break it to you, but SEC report is the one place where COF *has* to tell the truth. You don't lie to the SEC, or your company gets the ax. And just cause the Aussies are willing to pay for the AW malls doesn't mean they will. > Karma has a way of making things balanced.. is it any wonder AW has problems > when they have a history of not paying bills or abiding by contracts? There is a > long list of sites out on the net of many AW users who have quit, been upset, > been harassed, had their world names stolen etc. . This all adds up in the > end... bad faith, bad business. > > Just one point of view. I am an American, my first amendment right to free > speech is important to me. In AW however, that constitutional right is > obstructed and could have you ejected from their public worlds, go figure! > > If you read all the various newsgroups pertaining to AW you will find a whole > lot of complaints. Add all those up and compare it to the ones who praise the > development, services, product or management and I believe you may see the > reason it's a dog business wise. My guess is that less than 1% would be praise, > even if you could ever find a post like that. But you sure as he[[ can find a > bunch of serious complaints dating from day one. That should easily tell anyone > to place their money into companies with a future, good honest management and a > successful PLAN! In other words run as far away from AWLD stock as possible. > Telling people to avoid COF stock like the plague certainly won't help the situation. If people leave AW in droves, then COF goes down the tubes and we would be left with nothing. And if COF dies, you can say good-bye to places like OuterWorlds, City4All, and the other Uniservers out there, cause they depend on COF technology. This is going to sound corny, but I think we as a community should be doing all we can to help COF get back on their feet. Since it's obvious they can't do it themselves, we need to help them out and get them as much business as possible. Otherwise, AW will dry up and then we'll have *nothing* to argue over. -- Goober King Now he's coming to COF's defense! Shoot him now! rar1 at acsu.buffalo.edu UTN Now Hiring!Jun 10, 2000, 8:07pm
Can you believe it? Since the Universal Town Network's humble beginnings
in April of last year, (all of 3 towns, to be exact) we've added over 60 towns and communities to our roster! And we have no intention of stopping! While 60 towns certainly is a lot of real estate, there are still plenty of communities out there that have gone unnoticed. But in order to spread the word and to truly "Connect Your Reality", we need your help! We're looking for able-bodied, enthusiastic individuals who are willing to commit to the future of the AW Universal Community. We have all sorts of positions in various areas of expertise that are just waiting to be filled! Not only that, but you don't have to be a UTN member in order to apply! In fact, I would prefer if you weren't an UTN member. That way, you wouldn't have to split your time between your town and your UTN duties. We'll take anyone (yes, even tourists) who want to help out! Of course, to be honest, these jobs come with no real benefits, no forms of payment, and no real "status". All of these jobs are strictly voluntary, and you should only apply for these positions if you are truly interested in helping out UTN and, by extension, the rest of the AW community. In other words, if you show up to the interview with a "what's in it for me?" attitude, don't expect to get hired. :) And we also want people who will commit to being a UTN volunteer. You must be able to log onto AW at least once a week (and, in some cases, daily) for staff meetings as well as performing your normal duties. So, think you fit the bill? Then check out http://utn.cjb.net/utnjobs.htm for more details! Welcome aboard! :) P.S. Do *not* reply to this NG message or respond via tgram. If you still have any questions after reading the UTN Staff page, or want to schedule an interview, email me at the address below. -- Goober King He's the one mumbling in the corner... rar1 at acs.buffalo.edu Protecting ChildrenJun 21, 2000, 8:43pm
Quick, someone find a needle! Unless you're Beethoven, I don't think
you're in any position to use "genius" and "13 years old" in the same sentence. :P And since when has it taken just one day to get used to an Operating System? I doubt even the people who coded it could get used to it that fast :P [View Quote] -- Goober King Wonders how Wing fits his head through the door... http://lavender.fortunecity.com/heat/318/index.html Protecting ChildrenJul 13, 2000, 11:19am
Umm, isn't that what Private worlds are for? If you don't want certain
people getting into your world, you make it Private and only put the people you want to enter the world in the Enter Rights list. Besides, how are you supposed to know who's 12 and who's 20? As long as they find the password, it doesn't matter how old you are. I'm sorry, but there's only one thing that can protect children from these kinds of things, and that's parental intervention. It shouldn't be COF's responsibility to babysit these kids and decide what they can and cannot see and hear. The minute that starts to happen, you can bet I'll never be seen here again! :P -- Goober King Censorship is the root of all stupidity... rar1 at acsu.buffalo.edu Protecting ChildrenApr 3, 2003, 8:37pm
I think you're a bit late, ENZO. This thread is over 2 years old. :P
[View Quote] -- Goober King No one pays attention to dates around here! gooberking at utn.cjb.net Protecting ChildrenApr 4, 2003, 12:39am
Don't know how you do it in Outlame, but if you view posts by thread,
you can see which posts the person is replying to. You would also have to download *all* headers in the newsgroup. [View Quote] -- Goober King Outlaming Outlame gooberking at utn.cjb.net Doh!Jun 21, 2000, 8:43pm
Thanks, Eep. Saved me from having to post anything *grin*
[View Quote] -- Goober King Wouldn't want to be perceived as a hatemonger, now would he? ;) http://lavender.fortunecity.com/heat/318/index/html Doh!Jun 22, 2000, 10:21pm
Generally speaking Wing, the newsgroups are used to post messages on
subjects, questions or discussions that pertain to the entire AW community. If all you want to do is inform your friends that you're having computer trouble, email or telegrams are a much better way to go. At least you know for a fact that they'll get the message, whereas they might completely miss it in the NGs. Just thought I'd let you know before Eep decides to rip into you. ;) [View Quote] Too lame to write a subjectJun 21, 2000, 8:43pm
LOL! Win98 more reliable! That's a hoot! If you believe that, you might
as well get Office 2000 while yer at it. :P Microsoft's products (at least in terms of OSs) have been getting more shoddy with each release. And why not? It's not like they have any competition, so they don't have to worry about someone making a better version. And people wonder why the Justice Department's all over them. :P Oh, and it most likely *is* a conflict between your monitor and video card. [View Quote] -- Goober King Smacks Wing for using such a retarded term as "hella" http://lavender.fortunecity.com/heat/318/index.html |