eep // User Search

eep // User Search

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a new create

Jul 17, 2004, 3:43am
Might want to read up on what paragraphs are used for. ;)

Oh and "newsgroups" is plural; hence, "is" should be "are".

While I'm at it, I'll just correct your entire reply:

"Focus, Eep. The newsgroups are read by several people. I said "Eep" when I was speaking (typing, actually) to you directly and didn't say "Eep" when I wasn't. Now, Eep, stop it."

Wee...

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a new create

Jul 17, 2004, 12:34pm
Well, you don't know it, but you ARE asking for help--subsconsciously. Why else would you continue responding to me? Hmmm...:o <snicker>

Oh and learn to quote what you're replying to, too. ;)

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a new create

Jul 18, 2004, 12:59am
<twitches at the amount of grammatical errors in your reply>

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a new create

Jul 18, 2004, 4:32pm
Wow, you had to search long and hard for that mistake, huh? <snicker>

I'm not even sure what I meant to say there, "inquire", "query"? Hmm...maybe I created a new word to mean both. ;) I'll leave it.

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a new create

Jul 18, 2004, 9:17pm
Oh yea! That works...but I'll keep the misspelling in there just to prove I'm not "perfect"...and just for .sharon (what's with the "." anyway?).

hee hee

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a new create

Jul 18, 2004, 11:41pm
Oops...you just did.

tee hee

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a new create

Jul 19, 2004, 11:56pm
Content and presentation go hand-in-hand. Unfortunately, Sharon has little of both, though I did add her "multiple select object drop-down list" idea to my AW improvements page...

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a new create

Jul 20, 2004, 5:58am
At least TRY to make sense...and learn to quote, noob.

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gesture buttons redesign (was Re: AW 3.5)

Jul 24, 2004, 2:38am
http://tnlc.com/eep/aw/improve.html#interface has been there for YEARS...

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Create Texture

Jul 24, 2004, 9:36am
Over the entire object? Starting from where and ending where? What kind of texturemapping: planar, cubical, cylindrical, spherical? Sure, sure, why not add them all? Hell, why not implement integrated texturemapping into AW? While we're at it, throw in integrated modelling too!

http://tnlc.com/eep/aw/improve.html#integrated_modelling

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Create Texture

Jul 26, 2004, 4:49pm
Again, it depends on the object. Not all obects are flat planes with simple UV mapping. Most have quite detailed and extensive UVs. So, again, starting from where on the object and ending where? It's a lot more complex than simply "uvscale=2". ;)

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catching up (was Re: gesture buttons redesign)

Jul 24, 2004, 9:33am
Just catching up...it's BEEN 2 years, after all...

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Re: catching up (was Re: gesture buttons redesign)

Jul 24, 2004, 12:21pm
Yea...and then a while back before then...oh and still yet again before then...

Too bad...lost some great flame wars--er, history. ;)

But, no, really, would've been nice for historical purposes to have all those posts from many original AWers. I wonder if Dataman still has his newsgroup archives...

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history

Jul 25, 2004, 5:49pm
That would get REAL annoying REAL quick as everyone (and their mother) did that every 10m to their builds (or for EVERY build--no matter how pathetically small and insignificant). Duplicate-checking and options to disable it would be required.

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Intigrated(Local) Sun/Moon Rotation

Jul 26, 2004, 6:22am
You can do this already with an invisible copy of the switch with the "turn off" command on it. Then just have the "on" switch make itself invisible and the "off" switch visible.

"bulb" object: create name bulb
"onswitch": create name onswitch;activate light name=bulb
"offswitch": create name offswitch,visible no;activate light brightness=0 name=bulb,visible onswitch on,visible offswitch no

And you can have "lit" (ala prelighting) and "unlit" bulbs to make it look more realistic.

Note: I use "no" for "off" since it saves a byte.

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Intigrated(Local) Sun/Moon Rotation

Jul 26, 2004, 4:52pm
Yes we already have it...it's just not integrated into the "light" command. You certainly don't need your own world/objects to create such a switch either. I first did it with traffic signal triggering way back in mid-late 1997 (mere months after I started using AW). Why don't you just try it and see?

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Intigrated(Local) Sun/Moon Rotation

Jul 27, 2004, 1:51am
If you learned to at least quote what you're replying to (even if it IS your own post), that would help. Reading your original message (and your reply to it), you are indeed asking some thing built-in to control lights--but nothing about them being seen to ALL users--until THIS post.

Anyway, yes, bot-integrated features have been on my AW improvements list for YEARS. Hopefully AW4 with it's plugin architecture will all this...

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Intigrated(Local) Sun/Moon Rotation

Jul 27, 2004, 12:26pm
It CAN imply that, yes, but not before it implies the more logical, local, single-user-only implication.

Learn to write better will help prevent such confusion in the future. ;)

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Intigrated(Local) Sun/Moon Rotation

Jul 27, 2004, 11:56pm
Excuse you? You're the one who can't figure out how to make a light switch. ;)

[View Quote] Regardless, get over it and quit being so defensive. Next time read my AW improvements list before posting here to save yourself the hassle.

Oh and you haven't even BEGUN to see me get "snobby, mean, and pushy"... ;)

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Intigrated(Local) Sun/Moon Rotation

Jul 28, 2004, 4:58pm
I misunderstood because you didn't properly word what you meant.

Oh and you're now filtered for being such a moron.

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Intigrated(Local) Sun/Moon Rotation

Jul 28, 2004, 5:01pm
Uh, it already does (to the "sun" anyway). As the world light source ("the sun") position changes, so does the light direction.

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Intigrated(Local) Sun/Moon Rotation

Jul 28, 2004, 5:03pm
Nope...and, compared to Usenet newsgroups, AW's newsgroups have barely any filters on them (since I reset them since coming back). Just hu and c p are in them now though...

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Intigrated(Local) Sun/Moon Rotation

Jul 30, 2004, 11:28pm
Stupid responses like between you Ferruccio, and, mostly, c p? <blink>

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AW Charge cards

Jul 29, 2004, 1:36am
How soon people forget... Then-COF tried this with a CD version of AW a few years ago but it failed miserably and was out of date the moment it was created. AW has many other things it needs FIRST before trying this lame stunt again...

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AW Charge cards

Aug 17, 2004, 4:24pm
It was pointless since the content was obsolete the day it was released. And whoever bought it was an idiot considering it's freely downloadable...<eyeroll>

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AW Charge cards

Aug 18, 2004, 2:48pm
[View Quote] Huh? I had been using the 256x256 texture-res DLL for MONTHS (if not a year or so) before the "high-rez" CD was released. <shrug> And if you think scaled-up textures (mindlessly enlarged from 128x128 to 256x256 with blurred aliasing) is "high-rez", you need to go back to digital art school. ;) You did them correct years later when AW3 was released, however...

> The fact that they were already on
> the CD and that the CD was read as the path were nice features at the time
> and eliminated a lot of download time (which back then was quite an issue
> for many).

Eh...it was (and still IS) essentially a useless feature. I can guarantee most users never even bothered (or bother) with the local path option.

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Custom avatars.

Aug 17, 2004, 4:23pm
For SIX years?? Come on...at least get some competent programmers...

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Custom avatars.

Aug 17, 2004, 5:09pm
I've never claimed to be a programmer, Andras. I just tire of AWI's promises that turn out to be vaporware. It's not about being demanding; it's about getting competent software that at least uses technology from 5 years ago. Skinned avs are NOTHING new and just one of MANY examples of how AW lags behind everything 3D...

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A "music" command or solving the "create name" bug ? Maybe doing both ?

Aug 12, 2004, 9:23pm
There are a couple media command "radius" options. Be sure to use "fx=3d" too (which SHOULD be enabled by default, but it's not). All of AW's sound/noise/media commands are half-assedly implemented (like everything else), so until they are designed correctly and properly, we have to make due with all of these conflicting, inadequate commands.

http://tnlc.com/eep/aw/improve.html#audio for more info.

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random annoyance

Aug 17, 2004, 4:49pm
OK, I'm going to start posting random AW annoyances (i.e. bugs) that are on my AW improvements list (http://tnlc.com/eep/aw/improve.html). Why? Maybe it'll wake some people up to them so they start bitching/griping about 'em and, who knows--maybe it'll even get to AWI too.

3rd-person camera jerks into place when rotated. Pre-2002 it used to seamlessly come to a stop..,was most likely screwed up when the camera was messed with.

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